Winged Sliver

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Tempest Remastered Common
Premium Deck Series: Slivers Common
Tempest Common

Combos Browse all

Winged Sliver

Creature — Sliver

All Sliver creatures have flying.

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Winged Sliver Discussion

Lucky_Dutch on Sweet and Low (Sliver EDH)

1 week ago

Hi there.. our deck are allot different, i see you use some land tutors so i might suggest you could also add Crop Rotation because you dont have to choose a basic land but any land you want..

there are many different ways to go with a deck like this.

The base tactic always is to get the best sliver out asap en win the game.

But in the case that it doesnt work its best to have backup plan like Patriarch's Bidding or Living Death. so when your slivers end up in the graveyard you can get them back.

you might read in my discription that for axample Patriarch's Bidding + Tunnel Vision is a great way to go.

Winged Sliver is a must have in the mainbord.If you want to play Descendants' Path you should play it in combo with Sensei's Divining Top or Mirri's Guile for example, or you might end up putting cards you need on the bottom.Or you could replace it with Lurking Predators so you ''may'' put them on the bottem.

There are also af few instants an sorcery's i would replace like Muddle the Mixture and Brainstorm add Rhystic Study instead..

I dont know if you are on a budget, but this is a deck you should definitely should continue to build on.. yeah... SLivers are king.You could go more controll or destruction or what have you..

My deck also isn't finnished yet. i want to improve the mana base like with more fetch.I still have allot more suggestions for you but its a matter of taste how you like to play your deck..I'll follow the progress of this deck if you dont mind and if you got some suggestions for me dont be shy:)

Forkbeard on Sliver Overlord: Slivers Gone Wild

1 week ago

Having spent the last few years with a beat down style sliver deck, not only was it not as effective as I wanted it to be, it was also getting a little stale...time to spice things up a little! Another important factor, Overlord is fantastic but also very slow - as it turns out, an 8 mana/5 colour tutor isn't exactly efficient. With these thoughts in mind, I've decided to give the deck a significant overhaul with 2 goals in mind: improve reliability + increase shenanigans.

I've taken out most of the pump slivers in favour of a few effective combo slivers. I've also learned that I need some disruption to avoid the hive mind's mortal enemy - board wipes. Anyway, here's the change list:

Out: Aphetto Dredging, Constricting Sliver, Cryptolith Rite, Distant Melody, Horned Sliver, Magma Sliver, Megantic Sliver, Might Sliver, Predatory Sliver, Root Sliver, Shared Animosity, Synapse Sliver, Telekinetic Sliver, Thorncaster Sliver, Toxin Sliver, Ward Sliver

In: Basal Sliver, Blur Sliver, Commander's Sphere, Counterspell, Crypt Sliver, Darksteel Ingot, Disallow, Dormant Sliver, Enlightened Tutor, Mystical Tutor, Paradox Engine, Quick Sliver, Swan Song, Voidslime, Wheel of Sun and Moon, Winged Sliver

I'm looking forward to seeing how this refreshed build performs.

LVL_666 on 4c Pauper Slivers

2 weeks ago

So, I think your wincon of Poisoning/Aggro damage is reliable, and safe...but I think you can do some optimizing here:

  • 5 colors is 3 colors too many: To run 5 color slivers efficiently, you'd have to run Fetchlands and Duals. The way your deck is now, you won't get your slivers on the field as reliably as you'd want because more often than not you'd be sitting there waiting for that one color you need to play a sliver. Cut back to just two colors: and .

  • Why and ? Simple, because of Sidewinder Sliver and Commune with Nature/Rancor. By focusing on a dual colored aggro build you'd be able to consistently cast your slivers. With the cut Heart Sliver and Winged Slivers you'd have room to put in combat tricks and ramp.

Let me know what you think. Also, +1 for slivers.

wyatt0781 on

1 month ago

Definitely take out Failed Inspection Traumatic Visions Marang River Prowler Aether Meltdown Rod of Ruin Millstone Slayer's Cleaver Soul Separator Lens of Clarity Pacification Array Tome Scour Winged Sliver Windrider Patrol Sliver Construct Skyline Predator Shifting Sliver Hinterland Drake Monastery Flock Kheru Spellsnatcher Deep-Sea Terror Diffusion Sliver Mystical Teachings

I know thats a lot but most of those cards are just straight bad for commander, and the slivers only benefit each other and theres just not enough of them, replace those and I have a few more suggestions

Serum Visions Cephalid Constable Chasm Skulker (def get Skulker) Deadeye Navigator Delver of Secrets  Flip Disciple of the Ring Djinn of Wishes Contingency Plan and Niblis of Frost are just a few more that are pretty good

Vision_Blackice on Sliver Deck

1 month ago

i would recommend adding a Constricting Sliver so when you play it out you can have all your slivers have the Banishing Preist effect you will controll the game with him out. other than that replace Winged Sliver for Galerider Sliver for a one blue other than that it looks good.

Chino90 on Sliver Deck

2 months ago

Cut Virulent Sliver. you dont want to have infect damage and regular damage mixed in the deck. It will delay your victory.

replace Winged Sliver with Galerider Sliver

add Diffusion Sliver or Crystalline Sliver for protection.

Darkheart Sliver against burn

Necrotic Sliver and/or Harmonic Sliver for removal

Heart Sliver for haste

And i concur with Snap157 on the striking sliver + venom combo

When doing slivers, you want to play as many as you can so you can add their benefits. Hence, it is preferable to have low cost slivers than expensive ones. For instance, Galerider Sliver already provides evasion in the form of flying; so Battering Sliver could be left out. Maybe replace it with Two-Headed Sliver. Horned Sliver is another option.

Finally, add some draw spells, so the slivers keep coming.

Marcus_Licinius_Crassus on DeathHooks

3 months ago

+1 for creativity.

You need to maximize the amount of lords in the deck.

I would make the following change:

-1 Winged Sliver

+1 Muscle Sliver

This change will give 12 lords which is standard for tribal decks.

I would go down to 18 lands (from 19) because nothing on your curve is 3 CMC.

-1 Tropical Island

+1 Daze

Playing the full 8 "free" counter spells is very important for your deck.

RoarMaster on First time building slivers, I ...

4 months ago

I dont play pauper, but have played slivers forever.

I would go Bant, because thats just the way to be. Although I guess Naya may be good as well. Who knows as its pauper, haha! :)

Anyway, you should be getting evasion via Winged Sliver. Journey to Nowhere, Counterspell, and Snap could be used for your removal suite. Bolt of course if you keep the red.

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