Winged Sliver


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Common
Premium Deck Series: Slivers (PDS) Common
Tempest (TMP) Common

Combos Browse all

Winged Sliver

Creature — Sliver

All Sliver creatures have flying.

Price & Acquistion Set Price Alerts




Recent Decks

Winged Sliver Discussion

Jackspicer2 on Pauper GW Slivers

2 months ago


Thanks, hope you enjoy it. Unfortunately, I don't go to FNMs because I only play casually now. This deck used to splash blue for Winged Sliver, but it was too slow and clunky. Now, it is more streamlined and efficient to put more aggro on the board.

cdkime on Sliver pwn

2 months ago

My first thought - you are running too many lands - generally, I'd say 37-38 is sufficient. If you can afford efficient tutors like Demonic Tutor or Worldly Tutor to more easily ensuring access to your mana slivers, you could probably drop down as low as 35 lands.

You should probably add Sol Ring as well to provide quick mana.

Sliver Overlord wants the card Paradox Engine in its deck. Once this is in play, you can fetch with Overlord, cast a card that turn, untapping your mana-producing slivers, to repeat the process again. This allows you to play every single sliver in your deck in the same turn.

Winged Sliver is fantastic, and provides you a path to victory even without your commander.

I would be extremely weary of running Coat of Arms. Tribal and tokens are pretty popular themes, and Coat of Arms helps boosts your enemy's creatures as well. Vanquisher's Banner is a safer alternative--while not as powerful, it does generate card draw as well. Combined with Dormant Sliver and Paradox Engine, you will be quite likely to draw a sliver in one of your two cards, cast it, and draw another sliver--it's not infinite, and you're relying a bit on luck, but it should still lead to some fairly significant turns.

Loonmoon18 on Sliver EDH Control Deck

4 months ago

ThaElectroGypsy, Thank you for your advice! I love all the cards you suggested! I will for sure put them on the back burner! I am a college student so it makes it a bit harder for me to get some cards but it's always good to remember what exists in the world of magic! Eladamri's Call is a very good early game tutor so I will be adding that! As for Galerider Sliver, it is something for me to get but 5 dollars for it doesn't seem to be worth it right now. Plus whenever I play Winged Sliver it's never an issue for that 1 colorless mana.

Thank you for taking the time for looking through my deck and giving some amazing advice! Have a great day :)

ThaElectroGypsy on Sliver EDH Control Deck

4 months ago

Hello, figured I'd come have a look after you commented on my list :D

Lots of interesting options for people looking to get into building Slivers, and for all the flavors of them. My personal meta has tournaments at close to a cEDH level so unfortunately the gloves have to come off, and a lot more resources are spent protecting my boardstate and disrupting opponents.

Outpacing opponents on mana production is huge. Running the creature tutors Eladamri's Call and Worldly Tutor to specifically go get Manaweft/Gemhide is super important in my experience. If one of those are already in play, you use them to go either get silver bullets (or Haste) while you wait to get your commander online, or as a way to expedite the end of the game by getting Seedborn Muse with your commander on the field. Not a sliver, but it builds your own Prophet of Kruphix (with Quick Sliver), which was good enough to be banned.

Also, unbudget your landbase if you can/are willing to. Lots of people say it can be done without a big hit in smoothness, but a decently optimized base of even just fetches/shocks makes a world of difference.

Survival of the Fittest feeds into Patriarch's Bidding like some kind of horrible nightmare for your opponents. Building your battlefield in your graveyard for 1 green mana a creature feels good. Bonus points for sticking a Dormant Sliver in to draw a bunch of cards, and either Darkheart or Basal to be able to swing afterwards :D

Hand refills like Wheel of Fortune make the deck shine as well. You can empty your hand remarkably fast, and without your commander to grind advantage out of your deck, a nice refill to 7 gives you more options than it takes away. Budget options like Shamanic Revelation and Collective Unconscious also aren't bad.

Recommend readding Crystalline Sliver. Slivers are the casual player's lightning rod. If you've got more than 2 slivers, odds are the is watching your every move and any spare removal often goes your way. Arcane Lighthouse is your way around "gifting" your opponents' creatures the best type in Magic, shortly before stealing them away with Overlord.

Lastly, Winged Sliver instead of the maybeboarded Galerider Sliver? Or is that something to acquire?

+1, Welcome to the Hivemind :D

OwenJohnson on Normal changeling tribal EDH

5 months ago

If price isn't an issue, you should swap either Wing Splicer or Winged Sliver with Galerider Sliver. It does the same thing for less mana.

_Delta_ on The Queen's Egg

5 months ago

Glad to see your a fan of the wonderous hive also k_drake. I also happen to have a Sliver Overlord deck of my own, although mine is still a lot cheaper. Keep in mind however that LVL_666 has also chosen to bling out this deck nearly entirely, and thus the price you see on here is much more than what it would could actually be with a non-foil, non-masterpiece/expedition version of the decklist.

The first and most obvious things to avoid would be the original duals, (i.e Underground Sea, Volcanic Island, Tropical Island etc...), next you make do without Mana Crypt, Cavern of Souls, Wheel of Fortune, Yawgmoth's Will, and Mana Drain which should bring the deck down by a huge margin.

There's is such a vast amount of lands to choose from that could be suitable early on, including: the vivid cycle (Vivid Crag, Vivid Grove), the tri-lands (Seaside Citadel, Savage Lands, Jungle Shrine, and so on), then there's ones I use to use like Transguild Promenade, Exotic Orchard, Forbidden Orchard, Rupture Spire, Evolving Wilds / Terramorphic Expanse, Ash Barrens (highly recommend), and the panorama cycle (Bant Panorama, Jund Panorama, Esper Panorama, etc).

You can then make use out of the signets, Golgari Signet, Izzet Signet, etc) and perhaps use most of the combinations (prioritize the ones that have green). Anyways I know I have told you a Lot of information to read and consider, and so let me give you a good visual of what a starting point could look like:

A Study In Slivers: Toolkit Sliver Commander

Commander / EDH TolarianCommunityCollege

SCORE: 365 | 70 COMMENTS | 120873 VIEWS | IN 401 FOLDERS

This deck by the Professor I do recommend you consider as a base, and from there start as I have done, which was slowly acquire all the slivers (and imo minus the queen, and legion at least at first), I actually was quite fortunate to receive most of the slivers needed for my list from a friend who had their very own Sliver Overlord deck and he sold/traded me eventually most of it as he was getting out of commander. I picked up stuff like Gemhide Sliver, Manaweft Sliver, Necrotic Sliver, Harmonic Sliver, Heart Sliver, Galerider Sliver and Crystalline Sliver if I recall first by cash and standard trades.

Then I got a few things like a Chromatic Lantern, Merciless Eviction, Heartstone, and Training Grounds for more additions. Eventually I started with getting the shocks and fetches (the khans fetches are cheaper) again the cheaper ones like Windswept Heath, Wooded Foothills, Temple Garden, Overgrown Tomb, Hallowed Fountain, and worked my way up having more than half of them (I'm currently only missing 3 fetches and 3 shocklands).

I got my Sliver Queen and Sliver Legion from the same friend who took apart his sliver list (it's unfortunate he sold it's entire manabase and then just kept the slivers before I even met him at my lgs though), after I had all the rest of the creatures and up until that point I focused more on an aggro/voltron strategy. I bought him some very pricey modern staples (2x Chalice of the Void before there reprint and traded an Ulamog, the Ceaseless Hunger for these 2 slivers and to nearly finish a whole deck to play for modern :)

You can then later like i'm soon about to do myself soon I think, start to buy things like a Mana Crypt, Mana Drain, Demonic Tutor, Wheel of Fortune, etc to make the deck more competitive.To give you an idea where i'm at, here's my decklist (I'm missing 16 cards in all from it) also that's cheaper than what you see here:

Sliver Overlord EDH

Commander / EDH* Delta-117


I did not exactly plan on writing essentially a book on this for you lol, and so I apoligize. In summary start by acquiring if you don't already own any these above suggested lands, and start acquiring all the slivers you can, I recommend get ones like Sliver Hivelord, Diffusion Sliver and or Crystalline Sliver, Blur Sliver, Gemhide Sliver + Manaweft Sliver, Bonescythe Sliver, Syphon Sliver, Heart Sliver, Harmonic Sliver, Galerider Sliver + Winged Sliver, and others like Predatory Sliver, Sinew Sliver, Muscle Sliver all of which are pretty cheap. Then you will want Chromatic Lantern, plenty of signets, Darksteel Ingot, Commander's Sphere, Fellwar Stone, maybe the newly reprinted Coalition Relic which is a bit cheaper now. Then start upgrading the manabase(Mana Confluence, City of Brass, Unclaimed Territory, Sliver Hive, Ancient Ziggurat are all a good start. Then go with maybe getting the filterlands which thankfully have been reprinted and are now a lot cheaper,(Flooded Grove, Twilight Mire,...) and the shocks/fetches prioritizing the ones for green like Breeding Pool, Overgrown Tomb, Windswept Heath, Wooded Foothills because you will want green I would say more than any of your colours to cast stuff like Manaweft Sliver + Gemhide Sliver, Kodama's Reach/Rampant Growth/Cultivate etc. Once you have most if not all of the slivers and the mana base then you can go back to refining the deck with medium to high end upgrades like Mana Crypt, Volrath's Stronghold, Demonic Tutor, Vampiric Tutor, Pact of Negation, and such. Personally in my case i'm refraining from the original duels for budget reasons myself as I can't ever see myself getting enough use out of them to make them worth it fully. Anyways I hope this gives you lots to think about!

(Final note), consider Spirit of Resistance at least initially if you think you can either protect it with counterspells or in a meta where enchantment removal won't be an issue :)

colton815 on SlIvErS!!!

7 months ago

not trying to be mean, but you simply will not build a competitive modern deck for under $35. and you say "only 1 sliver is not modern legal, not 3" but thats false. its 3. Crypt Sliver, Muscle Sliver, Winged Sliver.

my own sliver deck for modern cost me over $400 at the time i purchased it. heres what it looks like:

5C Sliver Company

Modern colton815


ThatGuy_OhWhatsHisName on Slivers, because I've always wanted to

8 months ago

Hi Seventy7INa45. I would first like to say that this is an amazing deck and I appreciate anyone that has made a Sliver deck. Nothing more satisfying than watching some say they are playing slivers to a sliver hater or any non-sliver players as their reactions are so funny. I think you should one time go with you crueller version and play somewhere more competitive just to see if you could hold up. But I like fun so I can see why you changed it up to be less intimidating. Though it is still a bit intimidating because slivers always are.

I'm a little unsure about a some of your slivers. I'm a little confused at why you put some in that share the same as other slivers but the abilities don't stack up and get better the more instances of the the abilities there are. For example, Galerider Sliver and Winged Sliver both have flying but flying doesn't stack. I can understand that your deck hinges on a few combos that frankly are OP so you may not need to think about overlapping abilities but for me it seem a little silly to do that.

Don't get me wrong, I have a sliver deck and I have gone through the pain and frustration of building it over and over again and only just making it a viable deck. Like I don't know anything about your play style with this deck or how much experience you have compared to me. I know you tested your deck from your updates and revisions. You said it was a good deck so I have no reason not to believe that it isn't perfect. I just want to know the logic behind those choice you made for your deck. Maybe I am missing out on a vital strategy that I could utilise or maybe it is just a subtle choice you that I don't understand.

Also, feel free to check out my sliver deck and comment on it. Upvote it if you think it is good enough. I want to know what you think is right or what you think is wrong. Ask me if you are unsure of some choice I have made.


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