|Commander / EDH||Legal|
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|Tempest Remastered (TPR)||Common|
|Premium Deck Series: Slivers (PDS)||Common|
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Creature — Sliver
All Sliver creatures have flying.
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|Have (3)||xXThormentXx , aeonstoremyliver , Big-Foot|
|Want (7)||Turtlelover73 , 2gherkins , Killer_Tofu , Zepcos , hintseeker , Tmanator , jamiefosternz|
Winged Sliver Discussion
5 days ago
As I mentioned on your thread, and as alias42 mentioned above, this deck does not meet the requirements for Standard, for which you currently have it labeled. Upon closer inspection, it does not seem to be Modern-legal either, though you can probably make it Modern-legal with a few changes. Specificall, Heart Sliver and Shifting Sliver are not Modern-legal. There might be others, but those are the two that immediately jump out at me.
Some general deckbuilding advise that will apply to all formats:
Lands that enter the battlefield tapped are bad, as they put you a turn behind. Transguild Promenade in particular is awful--not only do you not gain an extra land on the turn you play it, it additionally puts you behind a land.
Slivers are a hyper-aggressive tribe, and you want to maximize this. Focus on slivers with low mana costs and effects that stack, and run four copies of those, then run 2-3 copies of slivers whose abilities do not stack. For example, Predatory Sliver, Sinew Sliver, and Muscle Sliver (not Modern-legal) each give your creatures +1/+1, for the low cost of 2 mana. I'd probably run a full set of 12, (or 8 if you are moving to Modern).
Heart Sliver and Crystalline Sliver (neither are modern-legal) are fantastic, but multiple instances of Haste or Shroud do nothing for you. These are both cards you want to draw exactly one copy of, so running 3 of either should be fine. The one exception to this rule would be Galerider Sliver (which is a strict upgrade to the Winged Sliver you are currently running, and is Modern-legal). Because this costs one mana, you want to maximize your chances of having this in your opening hand, so you at least have something productive to do on turn 1. I'd run four copies.
Personally, I don't think any of the five-mana slivers are worth it in a 60-card constructed deck. You generally have better things to do with your time and mana.
Once you've figured out your format, I can try to give a bit more specific advice on what slivers to run.
4 weeks ago
1 month ago
I like the idea of the superfriends deck with tokens to protect them... however you may want to take a little advatage of the sliver synergy
4 months ago
Thanks, hope you enjoy it. Unfortunately, I don't go to FNMs because I only play casually now. This deck used to splash blue for Winged Sliver, but it was too slow and clunky. Now, it is more streamlined and efficient to put more aggro on the board.
cdkime on Sliver pwn
5 months ago
My first thought - you are running too many lands - generally, I'd say 37-38 is sufficient. If you can afford efficient tutors like Demonic Tutor or Worldly Tutor to more easily ensuring access to your mana slivers, you could probably drop down as low as 35 lands.
You should probably add Sol Ring as well to provide quick mana.
Sliver Overlord wants the card Paradox Engine in its deck. Once this is in play, you can fetch with Overlord, cast a card that turn, untapping your mana-producing slivers, to repeat the process again. This allows you to play every single sliver in your deck in the same turn.
Winged Sliver is fantastic, and provides you a path to victory even without your commander.
I would be extremely weary of running Coat of Arms. Tribal and tokens are pretty popular themes, and Coat of Arms helps boosts your enemy's creatures as well. Vanquisher's Banner is a safer alternative--while not as powerful, it does generate card draw as well. Combined with Dormant Sliver and Paradox Engine, you will be quite likely to draw a sliver in one of your two cards, cast it, and draw another sliver--it's not infinite, and you're relying a bit on luck, but it should still lead to some fairly significant turns.
7 months ago
ThaElectroGypsy, Thank you for your advice! I love all the cards you suggested! I will for sure put them on the back burner! I am a college student so it makes it a bit harder for me to get some cards but it's always good to remember what exists in the world of magic! Eladamri's Call is a very good early game tutor so I will be adding that! As for Galerider Sliver, it is something for me to get but 5 dollars for it doesn't seem to be worth it right now. Plus whenever I play Winged Sliver it's never an issue for that 1 colorless mana.
Thank you for taking the time for looking through my deck and giving some amazing advice! Have a great day :)
7 months ago
Hello, figured I'd come have a look after you commented on my list :D
Lots of interesting options for people looking to get into building Slivers, and for all the flavors of them. My personal meta has tournaments at close to a cEDH level so unfortunately the gloves have to come off, and a lot more resources are spent protecting my boardstate and disrupting opponents.
Outpacing opponents on mana production is huge. Running the creature tutors Eladamri's Call and Worldly Tutor to specifically go get Manaweft/Gemhide is super important in my experience. If one of those are already in play, you use them to go either get silver bullets (or Haste) while you wait to get your commander online, or as a way to expedite the end of the game by getting Seedborn Muse with your commander on the field. Not a sliver, but it builds your own Prophet of Kruphix (with Quick Sliver), which was good enough to be banned.
Also, unbudget your landbase if you can/are willing to. Lots of people say it can be done without a big hit in smoothness, but a decently optimized base of even just fetches/shocks makes a world of difference.
Survival of the Fittest feeds into Patriarch's Bidding like some kind of horrible nightmare for your opponents. Building your battlefield in your graveyard for 1 green mana a creature feels good. Bonus points for sticking a Dormant Sliver in to draw a bunch of cards, and either Darkheart or Basal to be able to swing afterwards :D
Hand refills like Wheel of Fortune make the deck shine as well. You can empty your hand remarkably fast, and without your commander to grind advantage out of your deck, a nice refill to 7 gives you more options than it takes away. Budget options like Shamanic Revelation and Collective Unconscious also aren't bad.
Recommend readding Crystalline Sliver. Slivers are the casual player's lightning rod. If you've got more than 2 slivers, odds are the is watching your every move and any spare removal often goes your way. Arcane Lighthouse is your way around "gifting" your opponents' creatures the best type in Magic, shortly before stealing them away with Overlord.
+1, Welcome to the Hivemind :D