Winged Sliver


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Common
Premium Deck Series: Slivers (PDS) Common
Tempest (TMP) Common

Combos Browse all

Winged Sliver

Creature — Sliver

All Sliver creatures have flying.

Price & Acquistion Set Price Alerts




Recent Decks

Winged Sliver Discussion

colton815 on SlIvErS!!!

1 month ago

not trying to be mean, but you simply will not build a competitive modern deck for under $35. and you say "only 1 sliver is not modern legal, not 3" but thats false. its 3. Crypt Sliver, Muscle Sliver, Winged Sliver.

my own sliver deck for modern cost me over $400 at the time i purchased it. heres what it looks like:

5C Sliver Company

Modern colton815


ThatGuy_OhWhatsHisName on Slivers, because I've always wanted to

2 months ago

Hi Seventy7INa45. I would first like to say that this is an amazing deck and I appreciate anyone that has made a Sliver deck. Nothing more satisfying than watching some say they are playing slivers to a sliver hater or any non-sliver players as their reactions are so funny. I think you should one time go with you crueller version and play somewhere more competitive just to see if you could hold up. But I like fun so I can see why you changed it up to be less intimidating. Though it is still a bit intimidating because slivers always are.

I'm a little unsure about a some of your slivers. I'm a little confused at why you put some in that share the same as other slivers but the abilities don't stack up and get better the more instances of the the abilities there are. For example, Galerider Sliver and Winged Sliver both have flying but flying doesn't stack. I can understand that your deck hinges on a few combos that frankly are OP so you may not need to think about overlapping abilities but for me it seem a little silly to do that.

Don't get me wrong, I have a sliver deck and I have gone through the pain and frustration of building it over and over again and only just making it a viable deck. Like I don't know anything about your play style with this deck or how much experience you have compared to me. I know you tested your deck from your updates and revisions. You said it was a good deck so I have no reason not to believe that it isn't perfect. I just want to know the logic behind those choice you made for your deck. Maybe I am missing out on a vital strategy that I could utilise or maybe it is just a subtle choice you that I don't understand.

Also, feel free to check out my sliver deck and comment on it. Upvote it if you think it is good enough. I want to know what you think is right or what you think is wrong. Ask me if you are unsure of some choice I have made.


multimedia on Sliver EDH-001

2 months ago

Hey, good job in the Commander league.

45x lands, this is too much land. 38x total lands is fine, consider cutting some lands? In there place include some land ramp that can also fix mana colors: Farseek, Cultivate, Kodama's Reach.

Haste is an ability you really want with Silvers, you already have Heart Sliver which is good, but I suggest also adding Blur Sliver and Firewake Sliver. Crystalline Sliver has already been suggested, but I'm going to suggest it again since it can be a game winning two drop Sliver. You already have Winged Sliver, but I suggest also adding Galerider Sliver more flying evasion and it's a one drop Sliver.

Harmonic Sliver can be devastating to your opponents. This Sliver is so good that some nonSliver decks play it because it gives you value when it ETB. The ability it gives Silvers when they ETB is not a may ability if your opponents don't control any artifacts or enchantments and you do then you must destroy one of your own. To prevent this play Darksteel Ingot. It's a three drop Rainbow mana rock with indestructible, it can't be destroyed. Target it with Slivers who ETB to prevent having to destroy your own.

A couple of underrated Slivers who can draw a lot of cards to consider adding: Synapse Sliver and Dormant Sliver. Hibernation Sliver is also underrated as it can save any Sliver from removal, board wipes, exile, etc. It's ability has no mana cost and doesn't target, it can be used with any Sliver who has shroud, you can save Crystalline for the cost of 2 life.

Sliver Queen has already been suggested and if you want to win with an infinite combo with Slivers then it's the best Sliver to include. Horned Sliver has also been mentioned, it's great with Sliver Hivelord giving it trample.

Amoeboid Changeling and Unnatural Selection can make any creature an opponent controls into a Sliver letting Overlord permanently gain control of that creature adding it to your Sliver army. Mirror Entity can be a Sliver, it's a Changeling and it can pump an entire army of Slivers. All Slivers get this power and toughness boost while keeping all their abilities.


Good luck with your deck.

Rythven-Fang on Counter Sliver Project

2 months ago

Speaking from the position of this being my main deck I play I would like to make a few suggestions.

That's just what I'd suggest. You're call if you want to go that direction or not. The deck when built and piloted well is extremely powerful and sits at a tier 1.5 status.

Acerola on Sliver 1

2 months ago

I'm assuming you're playing a casual format where just about every card is legal so I'll give you a broad list of options.

Incidentally, the first deck I made was a slivers tribal as well :)


  1. Ancient Ziggurat: Provides you any color of mana you need but on the condition that it's only spent for creatures.
  2. Sliver Hive: One of the two best lands for a sliver deck. You get any color you want without restrictions for a sliver deck. Late game, it provides functionality by allowing you to poop baby slivers out whenever needed.
  3. Cavern of Souls: The other best land and likely the best land in the game for tribal? Like the others, it provides you with every color AND makes your creatures uncounter-able. Extremely useful against blue deck matchups. Downside is that it's like 40$ a piece
  4. Unclaimed Territory: The cheaper brother of Cavern of Souls. Does everything it does for but doesn't give the "can't be countered clause." Worth considering since it's about 6% the cost of Cavern of Souls.
  5. Mutavault: Only provides colorless mana but can't turned into a creature at any time. Basically it can become a sliver whenever you need it, perhaps as a bait, blocker, or extra attacker.


  1. Gemhide Sliver / Manaweft Sliver: Excellent and perhaps critical if you're running several colors. Turns your slivers into mana dorks and allows you to speed up your game by providing more mana. Many sliver decks run 4x.
  2. Diffusion Sliver: If you're looking to modern-ize your deck then replace Crystalline Sliver with this. It's not that good comparatively but it's modern legal.
  3. Sinew Sliver, Predatory Sliver, Muscle Sliver: Your bread and butter of the deck. You're likely to run 8x of them if possible.
  4. Galerider Sliver: Literally a better version of Winged Sliver. It costs one mana less and does everything better. Replace Winged Sliver with this if you can.
  5. Venom Sliver: Gives all your slivers deathtouch, making them all deadly.
  6. Pulmonic Sliver: Gives all your slivers flying as well as the ability to "revive them" by putting them on top of your library upon death.
  7. Bonescythe Sliver: Gives all double strike. Easy way to secure your combat advantage and double your damage potential all in one go.
  8. Sentinel Sliver: Provdes vigilance to all your slivers. I love this card personally and run 2x.
  9. Sliver Queen, Sliver Hivelord, Sliver Legion, Sliver Overlord: Your sliver gods. All expensive but provide crazy utility. Queen makes more sliver. Hivelord gives your guys indestructibility. Legion provides stat buffs. Overlord allows you to search your library for any sliver you want.

Summoning Support:

  1. Collected Company: Luckily most slivers are 3 and below the CMC cost, usually making CoCo a 2-for-1 card. In essence, consider this an instant that reads "play this whenever you want to have 2 more slivers on the board." Can be used for surprise blockers / increasing your board presence. You may find that lowering the CMC to 3 and below maximize the value of this card.
  2. Aether Vial: Get 4x of this if you can. It's very costly but extremely useful. Allows you summon free creatures essentially at instant speed. This will be your turn 1 most of the time move if possible.


  1. Path to Exile or Swords to Plowshares
  2. Ponder, Brainstorm, Preordain

multimedia on newbie sliver EDH

3 months ago

Hey, as a starting point for a budget Slivers deck this looks good.

My advice to make the deck more competitive includes four main suggestions: upgrade the Slivers, upgrade the manabase, take more advantage of indestructible and being able to within reason because of five colors play any budget supporting spell in Magic.


If this advice is helpful than I have more advice about upgrading the manabase, taking more advantage of indestructible and good support spells. Would you like me to continue with more advice?

Good luck with your deck.

LVL_666 on The Queen's Egg

3 months ago

enpc, you make a compelling argument for the removal of Unnatural Selection. I have to admit, i'm feel more and more convinced that I should swap it out. However, the Emperor example was a poor one. Allow me to submit another: During a game of Multiplayer (6 opponents I believe, including myself) commander I stole The Gitrog Monster and proceeded to bash that player with their own commander. The ramp and card draw The Gitrog Sliver provided was magnificent. It enabled me to play more and more slivers that in turn made me an absurd threat. All the other players at the table were also afraid to play their commanders for roughly 3 turns before I reduced that poor Gitrog player to nothing. So, again you can see why I'm hesitant to remove that card.

If I were to remove that card however, then for tutoring options there is only ONE choice here: Demonic Tutor. Amazing card that is overdue for a reprint. This is minor, but what frustrates me is that the DCI judge promo for this card is roughly $300. That as far as I know is the only foil instance of that card. I want it, but not at that price. The last planned high priced acquisition on my list is Sol Ringfoil icon, and i'm kind of looking forward to it being the last one of this deck but I digress...I still do agree with you that Demonic Tutor would have more of an impact. I'll pick up a cheaper copy sometime and test it out. I won't make an official change until i'm ready.

DiabeticFire, thanks again for keeping up with my deck and i'm flattered that you would like to pilot a version of your own. In this post i'll address your card suggestions, as to my thoughts on your card choices i'll address those in a later response.

  • Shared Animosity - This card seems to be more at home in a aggro deck, however I still want to give it some consideration. My deck has a slant more toward control, but it is indeed a midrange deck. Perhaps this is just the thing I needed to help give me a more viable aggro strategy when some of my combo pieces get removed. I want to test this card out. For now, it's in the same lane of consideration as Diabolic Tutor for a possible replacement for Unnatural Selection.

  • Cover of Darkness - This decks is already packed with evasion in the form of Shifting Sliver, Galerider Sliver, Winged Sliver and to a lesser degree, Striking Sliver and Bonescythe Sliver. This card does add another option, but the evasion options for this deck are already very well populated and aren't in need of more options.

  • Unclaimed Territory - interesting that you'd compare this to Gemstone Mine when it's really a strictly worse Cavern of Souls. I do see your argument that not having to worry about mining counters it's primary advantage over Gemstone, it's draw back just simply doesn't make it worth it as there are plenty of other cards in the deck that aren't slivers. What could hurt more is not being able to play a Counterspell when needed. I'll think it over, but for now I just don't see it as a viable replacement.

Dismal on

5 months ago

I dunno, but Hive Stirrings always seemed good to me. If you go beyond /,you could run things like Winged Sliver, Heart Sliver and one of my pet cards (it just looks so cool!) Frenzy Sliver.

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