Virulent Sliver


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Premium Deck Series: Slivers (PDS) Common
Future Sight (FUT) Common

Combos Browse all

Virulent Sliver

Creature — Sliver

All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)

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Recent Decks

Virulent Sliver Discussion

Jaysterbaby on Help with combat phase

2 weeks ago

So me and a buddy were playing and I had Two creatures out, Galerider Sliver and Virulent Sliver and he had one non flying creature out.

I tapped my two creatures to declare attackers, he pulls out Unsummon and puts Galerider Sliver back to my hand and blocks and kills my Virulent Sliver with one of his creatures since mine lost the flying ability when galerider went back to my hand

was this correct?

Grahamatica on Need help with Navigator's Ruin

3 weeks ago

Because your slivers will gain "tap: add 1 mana" and "tap: add 1 mana". you can only activate your tapping once so you only get one mana. Virulent Sliver is a trigger ability so if activates and you have 2 in play, your slivers will have poisonous 1 and poisonous 1. Since it is a triggered ability they both trigger separately thus giving 2 poison per sliver.

Jaysterbaby on Need help with Navigator's Ruin

3 weeks ago

So the Virulent Sliver I was told can stack poison, if you have more than one. so why wouldn't Manaweft Sliver or Gemhide Sliver stack mana?

Skwarka on The Plague

2 months ago

I'd cut the Virulent Sliver as it works against your pump-and-smash plan because no matter how big it is it will only deal normal damage and leave behind a single poison counter. You could try something like Blossoming Defense instead.

Dracoson on Pauper "Sealed"

3 months ago

This was done free-for-all. Fortunately, we were few enough in number that nobody was tripping over anybody, nor were did anybody seem to feel like they couldn't get to any box they wanted to. Two digging through one box at a time didn't seem problematic, but I could see three getting old real quick.

As for strategy for me, since I knew I would be building my daughter's deck, and I knew I wanted to keep it fairly simple, I was going through mostly green, looking for ramp and big dumb creatures, meanwhile figuring I could pull any slivers to the side for my own stuff. Unfortunately, I couldn't find some of the key slivers I knew I would need (specifically Gemhide Sliver and Virulent Sliver), but I did find a chunk of Thallids (Thallid, Thorn Thallid, and Thallid Devourer, along with Night Soil) from Fallen Empires, and ended up making a Saproling deck.

Mr000Penguin on Pauper Slivers

3 months ago

I still like the Virulent Slivers as an extra body, without it the deck feels light on creatrues

TheLineGuy on Budget Sliver EDH

4 months ago

Personally I would throw in a Maelstrom Nexus and Virulent Sliver over Steel of the Godhead and Ghostflame Sliver.

Pretty rad otherwise.

x12721 on Rampant Rabies (Mono-Green Infect)

4 months ago

If you're trying to go aggro, I'd suggest keeping a low mana curve. Therefore, I would remove Revenge of the Hunted (as the CMC without Miracle is too high) and the Virulent Slivers (as you have no other Slivers to back it up, plus it can only give one counter no matter how much damage it deals). Instead, I would use Inkmoth Nexus or perhaps Necropede/Viridian Corrupter. I would also HIGHLY recommend Apostle's Blessing and Blossoming Defense to protect your creatures, plus the former can prevent blocks from your opponent. You should also ask yourself if you want to win with an army of small creatures, or one or two large creatures. As you saw with my deck, I decided on the second option. I can consistently win by T3, sometimes even as early as T2. That's why my creature count is comparatively low, because I can play a single creature and then boost it for lethal if it isn't blocked.

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