Muscle Sliver

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Common
Premium Deck Series: Slivers (PDS) Common
Tempest (TMP) Common
Promo Set (000) Common

Combos Browse all

Muscle Sliver

Creature — Sliver

All Sliver creatures get +1/+1.

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Muscle Sliver Discussion

LVL_666 on The Queen's Egg

1 month ago

M4RK0G91, I realize I never actually responded to your other thought:

"Oh, i wanted to ask you one thing: i know this is a EDH build, but i wanted your opinion about the Tiny Leader format. If you would ever build a TL sliver deck, what colors you would choose?"

I uh...realize this is like...months late so sorry about that. So what's my opinion of the Tiny Leader format? Well, I don't have a TL deck, nor have I played the format BUT the idea I have of the format is alot constant quick and cheap plays that over time add up and create interesting combos and synergies. I can see why you would consider creating a Sliver deck for that format. The only problem is that you won't have any big "Haymakers" if you will. Being restricted to CMC 3 seems like a real big challenge.

So, what colors would I choose to build a TL deck? Hmm....well lets assume I want to build a TL Sliver deck. What would be the ideal commander for me? Animar, Soul of Elements is a strong contender in my book. His secondary ability at the very least helps you cast more Slivers. On top of that, his color identity gives you access to Gemhide Sliver + Heart Sliver, and Venom + Striking Sliver. Additionally, i'd drop in Muscle Sliver + Predatory Sliver. So if it wasn't evident from all the previous card choices and synergies I pointed out, i'd make an aggro deck. Maybe call it "Animar, Soul of the Hive" or something like that.

Yeah. Sorry about the super late response. Thanks again for commenting!

ej133 on

1 month ago

Actually, just a quick mea culpa: it's Predatory Sliver. Muscle Sliver is not modern legal.

ej133 on

1 month ago

Hey, man! I'm a great slivers fan. Awesome deck, but I have some thoughts:

  • Like, you're playing Slivers and there's no Muscle Sliver and Striking Sliver?They're the best game openers ever.

  • Also, if you intend to do so much ramping you could try one of Groundshaker Sliver. It might get you through Lingering Souls for chump blocking.

  • I don't see why running for copies of Blur Sliver. It's a 3-drop and the effect doesn't stack. Since you have Homing Sliver you could even tutor them out, so... Yeah, I'd take some off.

  • Zendikar Resurgent is a different addition, but then again, I don't see why four.

  • Manabase needs a little work. If you can afford Ancient Ziggurat or even the Ixalan's check-lands, that would help a lot.

  • I suppose you're trying to keep it budget, but Collected Company is super bonkers with slivers.

Anyhow, I like your style. If you want some more tips, please ask. I've been into slivers for years now.

LVL_666 on Alien 5

2 months ago

First, i'd like to say that it'd be my pleasure to help you streamline your deck. So what you're seeking is efficiency, cutting the number of slivers that are redundant, or don't contribute as much...okay...i'll make some cases for what you can cut and place them into "must cut" and "maybe cut" depending on your meta and what direction you'd want to take your deck in.

Must Cut

Constricting Sliver: The cost simply isn't worth it. CMC 6 for a 3/3 that can only exile creatures is really underwhelming.

Fungus Sliver: I understand this guy can combo with Thorncaster Sliver, and make your slivers a bit more resilient, but i'd prefer to include Muscle Sliver over this guy. Or nothing at all.

Darkheart Sliver: Only useful against mass removal events. Basically, he's just meant to kind of discourage them. Outside of that, CMC 2 for a 2/2 isn't bad. Doesn't contribute much past that though. You can cut this.

Two-Headed Sliver: Why bother when you have Shifting Sliver AND Galerider Sliver in the deck?

Hunter Sliver: Provoke is interesting, but I don't think this guy belongs given your current general. Sliver Overlord is the control oriented sliver general (Queen is combo, Legion/Hivelord are aggro). Hunter is neat, but he doesn't fit.

Lymph Sliver: No. Just no. On top of being a CMC 5 cost for a paltry 3/3, Absorb is a joke of an ability at best. It's a neat? concept but even Wizards just outright abandoned it after they thought it up. Lymph is literally THE ONLY card in all of magic to have that ability...which is awful.

Sidewinder Sliver: This guy is only any good when there are more than one. Since flanking is a triggered ability it stacks. That means with 4 sidewinders in play all creatures without flanking who are getting blocked by slivers get -4/-4. But with only 1 sidewinder, a measly -1/-1 will hardly stop anything. Especially in EDH.

Thorncaster Sliver:Has neat synergy with Venom Sliver. Outside of that, it seems to be too niche of an ability to make much of an impact. CMC 5 for a 2/2 makes it an auto removal in my opinion. You have better things to spend your mana on.

Maybe cut:

Clot Sliver: Personally, i'd slot in Sedge Sliver over this guy, due to the fact that you do have swamp typed lands, but I can see why you'd keep him given your deck's current configuration.

Root Sliver: Inclusion of this sliver is highly dependent on your meta. If you face counter happy decks on the regular, then definitely a must include. But if are only seeing counterspells once every blue moon (like me) then this card isn't worth the permanent slot. Keep in on the sideboard.

Telekinetic Sliver: A neat sliver, but i'd say it's highly dependent on where you want your deck to go. If you were running something like Mind Over Matter or Paradox Engine I could see this being very interesting...but just putting it in...(giggity) doesn't seem all that worthwhile. But that's just me.

Toxin Sliver: Has a very quirky and weird triggered ability that is NOT deathtouch. My problem with this guy though, is that he's a CMC 4 for a 3/3. Good synergy with Thorncaster Sliver, but not all too useful in a control oriented sliver deck. If you were going aggro? That'd be a different story.

Ward Sliver: I have mixed feelings about this one. CMC 5 for a 2/2 is an automatic no, but protection from a color of your choice can be outright amazing depending on the situation. Use your best judgement on this one, but really take a moment and examine what direction you want your deck to go in.

Hope my thoughts gave you some guidance on where you want to go with your deck. I'll definitely keep watching to see where it goes...keep on slivering my friend. Oh, and +1 for ya!

Forkbeard on Sliver Overlord: Slivers Gone Wild

2 months ago

Thanks for the lengthy comment + feedback GMD_1090, I appreciated the advice! Here's my stream of consciousness thoughts on the suggestions...

Opaline Sliver is decent, but it's card draw effect is conditional on my slivers being targeted. Sure it's a handy deterrent, but it kind of goes against what I want to be doing with the deck (e.g. getting Crystalline Sliver out). Dormant Sliver comes into play when I'm ready to assemble the pieces and draw my deck FTW. He's an awesome combo piece and the defender factor is irrelevant because he'll be sac'd or bounced when the time is right (see the 'shenanigans' portion of the deck description for more detail there).

Animar, Soul of Elements is an amazing card and general, but seems unnecessary. The minor cost reduction is nice, but my avg. CMC is already pretty low and my ramp options are working out as is. He'd just be a beater with no evasion that doesn't synergize with the rest of the deck. Even though she's off theme, Bloom Tender is a great mana dork. If I had one kicking around, I'd consider slapping it in here.

You know, you're not wrong about the mini-lords. The more the deck evolves, the more they're not really necessary. I will definitely consider replacing Muscle Sliver + Sinew Sliver.

I used to run Thorncaster Sliver in here but ended up removing him in favour of combo sliver options. In my experience he wasn't that effective and if Sliver Queen is out, odds are I'm going to be combo'ing without the need for the thorn plings.

I also used to run Magma Sliver and although he looks great on paper, in practice he wasn't so powerful and I could never make good use of him. Firewake Sliver's secondary ability is irrelevant - he's in here for redundancy as another haste enabler.

I like your idea of Dictate of Erebos! I hadn't thought of that card in this deck...Interesting.

Cryptolith Rite is an awesome card and is already in here. Prismatic Omen is also great, but I ended up swapping it out at some point thanks to having an abundance of colour fixing in here already.

I've been playing the deck for years and have the strategies pinned down. Over time it's evolved from a 'go wide' aggro sliver horde to more of a combo oriented deck. Beyond the amazing synergy of the sliver tribe, the thing I like most is the sheer variety in the deck - lots & lots of evil ways to take out your opponents. I still enjoy fine tuning it and I definitely appreciate the opportunity to talk about different deck ideas/philosophies so thanks for that!

LeaPlath on Slivers change

2 months ago

Like, I don't get why you aren't just playing the good ones? Muscle Sliver. Sinew Sliver. Predatory Sliver. Each of those is better as a 4 of than a 2/2 changling.

Have you seen the proper Meathooks deck?

The_Munchkin on Slivers

4 months ago

A few suggestions:

Your biggest problem is Mana Fixing to get all the colors you need especially in order to get Sliver Hivelord or Sliver Overlord

For this I would definitely include a Rupture Spire and Ancient Ziggurat for lands to start. I would also definitely include a Chromatic Lantern and Armillary Sphere. In addition to these I would also include 4 Manaweft Sliver or Gemhide Sliver.

As for slivers I would up the Winged Sliver to 4 or take them out entirely and replace them with Galerider Sliver for one less mana. In addition to these you might want to add Mesmeric Sliver for some good control. Finally I would also add some "pump up" slivers to help make them more survivable. You could choose from Predatory Sliver, Muscle Sliver, or Sinew Sliver, just to name a few.

As a final word I would include more playsets (Sets of 4 cards) for more consistency in the deck as opposed to all the different cards. This is just a suggestion. Build the deck to your playstyle

Hope this helps

zephramtripp on those crazy slivers...

5 months ago

There are several Sliver I think your amiss in dismissing:

Bonescythe Sliver, for cheap double strike.
Brood Sliver, for massive Sliver production.
Harmonic Sliver, for artifact/enchantment removal.
Heart Sliver, for cheap haste.
Magma Sliver, for massive gains.
Manaweft Sliver, as a backup Gemhide Sliver.
Necrotic Sliver, to turn every Sliver into a Vindicate.
Shifting Sliver, to make your team unblockable.
Sinew Sliver, as another Muscle Sliver.
Virulent Sliver, to only have to deal ten, not 40.
Winged Sliver, for more flying.

Other Slivers you might consider: Basal Sliver, Cautery Sliver, Darkheart Sliver, Essence Sliver, Groundshaker Sliver, Horned Sliver, Spined Sliver, Spitting Sliver, Lymph Sliver, Megantic Sliver, Opaline Sliver, Psionic Sliver, Pulmonic Sliver, Screeching Sliver, Sedge Sliver, Sliver Legion, Sliver Queen, Sliver Overlord, Synapse Sliver, Synchronous Sliver, and Syphon Sliver.

Tribal stuff:
Cavern of Souls, obviously.
Descendants' Path, if you want to go heavy tribal.
Metallic Mimic, for extra buffs at low cost.
Obelisk of Urd, for more huge buffs.
Stoneforge Masterwork, for massive tribal buff.
Belbe's Portal
Urza's Incubator
Patriarch's Bidding

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