Clot Sliver

Clot Sliver

Creature — Sliver

All Slivers have ": Regenerate this permanent."

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Set Rarity
Tempest Remastered (TPR) Common
Premium Deck Series: Slivers (PDS) Common
Tempest (TMP) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Clot Sliver occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Clot Sliver Discussion

Inigmatix on Sliver in my Thumb

1 month ago

Starting from the Premium Deck is a pretty good place to begin crafting slivers and it's what I did myself and have been playing slivers for a number of years now.

Now for quite a lot of suggestions and thoughts that I hope will be helpful for you

Recommended Cuts

You really don't need Mana Reflection in slivers or most other decks for that matter. It's really a "win more" kind of card and if you're doing well enough that you have the 6 mana to burn on it you're probably better off just dumping more slivers into play or tutoring for slivers that will allow you to win the game with your Sliver Overlord. If you're using it to go infinite and win with Sliver Queen then your Mana Echoes will provide the same effect for that combo but either of the 4-cost token doublers can also work. Anointed Procession Parallel Lives

You also don't really need bombs like Ulamog, the Infinite Gyre, when you can spend less mana on more creatures that generate more value, putting 11 mana into a single creature will feel kind of bad. Also, a 10/10 among a board of 20/20 unblockable, vigilant, double striking, lifelink, flying, deathtouch, trample, etc. creatures isn't going to provide much of a bonus, it actually ends up being less of a threat than the rest of your board. Plus, if it gets countered, you’re down 11 mana whereas if somebody counters a sliver then you’re down like 2-4 mana and can still play more slivers.

Mycosynth Lattice opens up your entire board to artifact removal (including your lands) you may want to reconsider this include as it doesn't really provide any benefit to you for all the risk that comes with it.

Sensei's Divining Top may not be as useful in a deck where you have as many tutors as you do and your commander can tutor all your value pieces since you’ll probably be shuffling your deck a lot.

Amulet of Vigor doesn’t actually do that much for you, out of all your permanents there is only one that always enters tapped, Vesuva. With the number of shock and check lands you run, you probably do not need this and can use this slot for something else. (I get that it also works with Cryptic Gateway but without a source for card draw, you’ll run out of slivers to play quite quickly anyway)

Quick Thoughts

Crystalline Sliver turns off any and all "target sliver" abilities like Crypt Sliver and Magma Sliver (You also won’t be able to steal things with Overlord). If you find yourself subject to frequent spot removal and need to bring Crystalline out often to protect your Slivers you can at least keep the regenerate ability with Clot Sliver or Sedge Sliver

Harmonic Sliver can potentially ruin your infinite Token Queen combo as the pieces that enable that combo are all artifacts/enchantments and this sliver’s ETB is not a ‘may’ ability. You must destroy something if there is a legal target on the board so you would end up destroying your Training Grounds, Mana Echoes, etc. If you still want this ability I would recommend swapping this with Aura Shards as it is the same ability with the same trigger but it is a ‘may’ ability and you can choose not to destroy something.

Useful Slivers

Hibernation Sliver is one of the best slivers for avoiding removal. Paying 2 life to protect any sliver from being destroyed, exiled, stolen, etc. is very useful

Belligerent Sliver/Two-Headed Sliver making it harder to block your slivers means more bodies getting through to hit face.

Essence Sliver this is not Lifelink, and because it isn’t it actually stacks with Syphon Sliver for more life points

Dormant Sliver It’s fairly easy to dump your hand when playing slivers but this leaves you with an empty hand and not a whole lot of options. Very good for keeping your hand full of slivers to play. Defender can be a problem but who says you have to attack to win with slivers ;)

Screeching Sliver alternate win, tack this onto infinite sliver tokens combo from the Queen to mill out your opponents. Good if locked out of attacking for some reason

Lavabelly Sliver another non-combat win with Queen combo

Homing Sliver another way to tutor for any sliver you need besides Overlord’s ability

Mesmeric Sliver only card with Fateseal in the game, great for controlling your opponent’s next draw. Force them to only draw lands or maybe give them no lands at all.

Necrotic Sliver having spot removal for any permanent on every single one of your creatures is terrifying a very valuable. Strongly recommend this as an include.

Shadow Sliver I have never encountered anyone playing creatures with Shadow in EDH in all my years of play. This most certainly will let you get through and hit face to win a game, just make sure you kill all your opponents or get rid of it after combat as it leaves you with no blockers

Virulent Sliver I know there are mixed feelings about poison counters in the magic community but hey you get 2 counters on someone with double strike creatures.

Fun and Useful Tribal Cards for Slivers

None of these are particularly pertinent includes and some came with the Premium Deck, but these are just some Tribal cards that I have used over time while playing with slivers. Some I still use and some I do not.

Kindred Summons, Wild Pair, Herald's Horn, Coat of Arms, Kindred Discovery, Descendants' Path, Patriarch's Bidding, Kindred Charge, Vanquisher's Banner, Distant Melody, Kindred Dominance, Living Death, Primal Surge, Harsh Mercy, Door of Destinies

Closing Thoughts

Slivers can be a lot of fun to play but keep in mind that they are very aggressive and can draw a lot of hate from your opponents. Players that have experienced playing against slivers are likely to counter your high-value creatures like Gemhide or Queen and will try keeping your board as small as possible since slivers win by swarming and overwhelming your opponents. I have found that this can be mitigated somewhat by changing your commander since slivers have 3 good options. Sliver Overlord, Sliver Queen, and The First Sliver.

Overlord and Queen are quite similar as they both conducive to trying to hit Queen’s infinite combo as quickly as possible but I have found that Queen tends to make people more nervous than Overlord does since you can create a wide board very quickly with her. Not only that but if you are relatively uninterrupted then silvers can combo out relatively consistently by turn 4 or 5 (depending on how lucky you get). If you like a combo victory, then that’s great, but the combo has very little variance and I personally got bored of it after playing it like that for so long.

Using The First Sliver as your commander is a whole lot less consistent if you’re going for combo but overall I’ve found it to be significantly more fun to play as I can sometimes rip 3-4 slivers for free off the top of my deck. The win is the same with overrunning your opponents but not using an infinite combo every time was very refreshing.

Hopefully you find some of this helpful, slivers are my all-time favorite tribe in mtg and it was great to see them get some love in Modern Horizons.

Lhurgyof on Aliens: Hive

3 months ago

I would include a little more as far as ramp/mana rocks go.

Specifically in a five color deck Farseek and Skyshroud Claim can grab your duals which helps a lot. Tempt with Discovery can grab any land(s).

I see you have Arcane Signet , it's little brother Fellwar Stone is also a great include in any 5-color deck (depending on your playgroup). Sol Ring is also a notable rock.

I would look into the big splashy tribal cards from commander 2017. Kindred Discovery is expensive but it offers up insane card advantage. Kindred Dominance is a one-sided wipe, and Kindred Charge gives you twice as much sliver per sliver!

And while enchantments are easy to remove, I find that Kindred Boon goes a long way.

As far as cuts, I would look at slivers that aren't amazing. Virulent Sliver is probably the first that I would cut. If you don't outright kill people the turn it drops then it will just get killed and the poison counters won't matter (unless of course, somebody else in your group runs a poison deck). Maybe Clot Sliver and Talon Sliver as well, I'm not really sure what else above those however, I guess it depends on what effects you want redundancy on.

+1 from me, I love tribal decks.

DarkRequiem on RainbowSliver (Vintersorg Cover, Slivers ov Metal)

7 months ago

BTW, I'm on a big doubt here: Sedge Sliver or Clot Sliver ? I prefer Sedge, but Clot seems a bit easier to use since it isn't mana-dependent.

Monkey22 on The Brood

1 year ago

Non-Linear I wanted Aura Shards in the deck as opposed to Harmonic Sliver because I run 14 artifacts and enchantments in the deck and Harmonic Sliver would force me to blow up my utility artifacts and enchantments too, where as Aura Shards lets me only blow up my opponents. I see what you were saying about Heartstone but I prefer Training Grounds because it only costs one mana instead of three and it reduces the cost of every sliver's ability to one instead of two. I think Crypt Sliver vs Clot Sliver is more personal preference, I thought an early game Crypt Sliver might not be as effective because if you only have a few slivers out and they have summoning sickness than it wouldn't do much good. I think there's a good argument for Heart Sliver instead of Blur Sliver but I think Blur works better for the deck because if my oppoents have a sliver deck then Heart Sliver could help them, where as Blur Sliver only helps me.

In regards to adding more infinite combos, I try to stay away from them for the most part because I enjoy playing the game, not just winning the game. My original plans for the deck had Paradox Engine and Intruder Alarm in it but I just wasn't feeling it. I wanted to keep cards that I enjoyed playing and have never played before.

Some of the expensive cards I have in the deck are because they are helpful and provide value, such as The Immortal Sun and Volrath's Stronghold . Some of them are in the deck because I have never played them before and I think they could be good in the deck and fun to play, like Karn Liberated . I completely understand finding cheaper alternate cards but I want this to be my subjectively strongest EDH deck + one of my favs to play.

Thx for the feedback though, and I may consider building an infinite combo Sliver Overlord deck with some of the cards you mentioned.

Non-Linear on The Brood

1 year ago

Alright, I love slivers and this was my first EDH deck. You have nice and expensive cards some of which are redundant. Harmonic Sliver = Aura Shards but better, Training Grounds is a bit redundant because the cost for the queen is only reduced to 1 and Heartstone will give you the same effect. Some of your slivers seem to only be in the deck because it is TRIBAL. This is the biggest mistake for cEDH you need to branch out and pull value from non-slivers. Crypt Sliver is better than Clot Sliver and Heart Sliver is cheaper than Blur Sliver .

If you already own these cards great, if not find cheaper alternatives. Not to be a prude but it seems you just have some expensive cards because you can and not because it is helpful...

An excellent combo you are missing out on is the Paradox Engine or Intruder Alarm

Duke.Fleed on Modern Prismatic Slivers

1 year ago

The deck still has some illegal cards (Brood Sliver, Clot Sliver, and Mnemonic Sliver)

Also, some important cards for your five color deck would be some five color lands like Unclaimed Territory/Cavern of Souls or Gemstone Mine/Tendo Ice Bridge/Aether Hub. That way you dont have to dilute your deck with Chromatic Lantern or Gift of Paradise and you can just run more creatures or all 4 Collected Company

Gemhide Sliver and running all four Manaweft Sliver will also help with the mana.

DarkRequiem on RainbowSliver (Vintersorg Cover, Slivers ov Metal)

2 years ago

The lack of card tags makes your post hard to read. :(

Chromatic Lantern - I know. When I posted this deck I wasn't sure if I had one available and was with little spare time to check. I do and I will add it.

Darksteel Ingot and Manalith - Sound too expensive (CMC) and I'm unsure I'll need them.

Swiftfoot Boots and Lightning Greaves - Again, unsure I'll need them. Crystalline Sliver sounds way better.

Swords - Don't have them. Also, I don't think that a sliver deck needs them.

Sensei's Divining Top - That's adding insult to injury. I might add it.

Obelisk is part of the deck since day 1. :P

Coat of Arms - That's a card that fits the "redundancy" type of card. I might (most surely will) add it. I'm just unsure if I should run Coat or Door.

Training Grounds - Unfortunately I don't have a spare one. That's the only reason I'm not using it.

Kodama's Reach and Cultivate - Fun but it would depend on my final build. The manabase will be deeply revamped and I don't know how many (if any) basic lands will be included.

Patriarch's Bidding and Living Death - True, I'm not playing recursion as is. Something I'll have to change. I'm not sure if I have any of these 2 available though. But there are other options.

Shapers' Sanctuary and Call to the Kindred - I find Kindred Discovery and Rhystic Study far superior. If anything I'd add Kindred Summons. Shaper's even worse with Crystalline Sliver in the deck.

Bribery - None available. Not sure I'd want it in here either.

Amoeboid Changeling - Cute... Just unsure if I prefer that or Unnatural Selection which is on the deck. Ok. Selection can't be tutored and requires 1 mana... And... With Intruder Alarm the Changeling is better. I'm sold on that.

Sinew Sliver, Predatory Sliver and Muscle Sliver- The pump is minor. I'd prefer stuff that gives better pump.

Diffusion Sliver - I prefer Root Sliver.

Clot Sliver - I was considering either Clot or Sedge Sliver. Sedge sounds better but it will have to depend on my ability to produce black mana. I need to playtest to check which I prefer. Sedge takes that slot for now.

Acidic Sliver - It's either this or Cautery Sliver... In a deck that might explode into infinite slivers, I might prefer Cautery.

Hibernation Sliver - It saves slivers, yes. It's on my sideboard from the start. I might add it, yes.

Ward Sliver - Taking the place of Shifting Sliver, yes.

Pulmonic Sliver - Is in right from the start.

Might Sliver - Might very well be added.

Fury Sliver - Bonescythe Sliver is better.

Hunter Sliver - Is on my maybe but am a bit unsure if I want to use it.

Crypt Sliver - Again, Sedge sounds better.

Thanks! :)

Yes, when you have the whole Magic spells available to you, cutting them to 100 cards (lands included) is a pain! This deck, although trying to make it fun will hardly ever see gameplay. When I show up a sliver deck my group will make a target. So I'll try to make it memorable for the few games where I bring it on. :)

Mortlocke on The First Sliver

2 years ago

"My goal with the Sliver deck was to have a highly synergystic creature combo deck that wins by attacking with creatures for obscene, unblockable, sliver damage."

Just so we're clear, it sounds like you want to build an aggro deck. Yes? Well in that case, Overlord isn't exactly the choice for you. He's a great sliver, but he's not the only choice...and he's suited to more control/midrange decks. It sounds like Sliver Hivelord or Sliver Legion are the choices for you. Additionally, you'd want to put in some means for tutoring creatures i.e. Worldly Tutor. Additionally, you'll have to cut back on slivers to make room for more spells and enchantments that contribute to your wincon. Here are some recommended cuts:

Honorable mention: Sword of Feast and Famine + Aggravated Assault. This is always a good combo for an aggro deck.

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