|Commander / EDH||Legal|
Printings View all
|Tempest Remastered (TPR)||Common|
|Premium Deck Series: Slivers (PDS)||Common|
Combos Browse all
Creature — Sliver
All Slivers have ": Regenerate this permanent."
Clot Sliver Discussion
1 month ago
Non-Linear I wanted Aura Shards in the deck as opposed to Harmonic Sliver because I run 14 artifacts and enchantments in the deck and Harmonic Sliver would force me to blow up my utility artifacts and enchantments too, where as Aura Shards lets me only blow up my opponents. I see what you were saying about Heartstone but I prefer Training Grounds because it only costs one mana instead of three and it reduces the cost of every sliver's ability to one instead of two. I think Crypt Sliver vs Clot Sliver is more personal preference, I thought an early game Crypt Sliver might not be as effective because if you only have a few slivers out and they have summoning sickness than it wouldn't do much good. I think there's a good argument for Heart Sliver instead of Blur Sliver but I think Blur works better for the deck because if my oppoents have a sliver deck then Heart Sliver could help them, where as Blur Sliver only helps me.
In regards to adding more infinite combos, I try to stay away from them for the most part because I enjoy playing the game, not just winning the game. My original plans for the deck had Paradox Engine and Intruder Alarm in it but I just wasn't feeling it. I wanted to keep cards that I enjoyed playing and have never played before.
Some of the expensive cards I have in the deck are because they are helpful and provide value, such as The Immortal Sun and Volrath's Stronghold . Some of them are in the deck because I have never played them before and I think they could be good in the deck and fun to play, like Karn Liberated . I completely understand finding cheaper alternate cards but I want this to be my subjectively strongest EDH deck + one of my favs to play.
Thx for the feedback though, and I may consider building an infinite combo Sliver Overlord deck with some of the cards you mentioned.
1 month ago
Alright, I love slivers and this was my first EDH deck. You have nice and expensive cards some of which are redundant. Harmonic Sliver = Aura Shards but better, Training Grounds is a bit redundant because the cost for the queen is only reduced to 1 and Heartstone will give you the same effect. Some of your slivers seem to only be in the deck because it is TRIBAL. This is the biggest mistake for cEDH you need to branch out and pull value from non-slivers. Crypt Sliver is better than Clot Sliver and Heart Sliver is cheaper than Blur Sliver .
If you already own these cards great, if not find cheaper alternatives. Not to be a prude but it seems you just have some expensive cards because you can and not because it is helpful...
11 months ago
Also, some important cards for your five color deck would be some five color lands like Unclaimed Territory/Cavern of Souls or Gemstone Mine/Tendo Ice Bridge/Aether Hub. That way you dont have to dilute your deck with Chromatic Lantern or Gift of Paradise and you can just run more creatures or all 4 Collected Company
1 year ago
The lack of card tags makes your post hard to read. :(
Chromatic Lantern - I know. When I posted this deck I wasn't sure if I had one available and was with little spare time to check. I do and I will add it.
Swords - Don't have them. Also, I don't think that a sliver deck needs them.
Sensei's Divining Top - That's adding insult to injury. I might add it.
Obelisk is part of the deck since day 1. :P
Coat of Arms - That's a card that fits the "redundancy" type of card. I might (most surely will) add it. I'm just unsure if I should run Coat or Door.
Training Grounds - Unfortunately I don't have a spare one. That's the only reason I'm not using it.
Bribery - None available. Not sure I'd want it in here either.
Amoeboid Changeling - Cute... Just unsure if I prefer that or Unnatural Selection which is on the deck. Ok. Selection can't be tutored and requires 1 mana... And... With Intruder Alarm the Changeling is better. I'm sold on that.
Diffusion Sliver - I prefer Root Sliver.
Clot Sliver - I was considering either Clot or Sedge Sliver. Sedge sounds better but it will have to depend on my ability to produce black mana. I need to playtest to check which I prefer. Sedge takes that slot for now.
Acidic Sliver - It's either this or Cautery Sliver... In a deck that might explode into infinite slivers, I might prefer Cautery.
Hibernation Sliver - It saves slivers, yes. It's on my sideboard from the start. I might add it, yes.
Ward Sliver - Taking the place of Shifting Sliver, yes.
Pulmonic Sliver - Is in right from the start.
Might Sliver - Might very well be added.
Fury Sliver - Bonescythe Sliver is better.
Hunter Sliver - Is on my maybe but am a bit unsure if I want to use it.
Crypt Sliver - Again, Sedge sounds better.
Yes, when you have the whole Magic spells available to you, cutting them to 100 cards (lands included) is a pain! This deck, although trying to make it fun will hardly ever see gameplay. When I show up a sliver deck my group will make a target. So I'll try to make it memorable for the few games where I bring it on. :)
1 year ago
"My goal with the Sliver deck was to have a highly synergystic creature combo deck that wins by attacking with creatures for obscene, unblockable, sliver damage."
Just so we're clear, it sounds like you want to build an aggro deck. Yes? Well in that case, Overlord isn't exactly the choice for you. He's a great sliver, but he's not the only choice...and he's suited to more control/midrange decks. It sounds like Sliver Hivelord or Sliver Legion are the choices for you. Additionally, you'd want to put in some means for tutoring creatures i.e. Worldly Tutor. Additionally, you'll have to cut back on slivers to make room for more spells and enchantments that contribute to your wincon. Here are some recommended cuts:
Virulent Sliver > Shared Animosity. If you are hitting your opponent 10 times to kill them, then you're doing something wrong. Virulent just isn't worth the effort because much like Diffusion Sliver the ability needs to stack in order to be effective. But since you can only have one Virulent Sliver, it's just not worth including.
Metallic Mimic > Megantic Sliver. having more lords available to you is just best. Besides it's like a huge bomb going off when hitting the field. The icing on the cake is that it also has sweet promo art.
Amoeboid Changeling > Xenagos, God of Revels (or Magma Sliver) you don't necessarily have to stick to slivers only. There are other creatures out there that offer alot to your battle strategy. But Amoeboid isn't aggro based. It's strictly for synergy with Sliver Overlord which doesn't really fit your game plan.
1 year ago
Hey there, I see you got some great suggestions already, but let me still try to suggest a few more.
I think cut out the following and swap for these suggestions:
Then like I said already, I think you got some good suggestions even before me, and I would follow those and cut down that creature count still a bit more. Let me know though if you need any more help!
1 year ago
First, i'd like to say that it'd be my pleasure to help you streamline your deck. So what you're seeking is efficiency, cutting the number of slivers that are redundant, or don't contribute as much...okay...i'll make some cases for what you can cut and place them into "must cut" and "maybe cut" depending on your meta and what direction you'd want to take your deck in.
Constricting Sliver: The cost simply isn't worth it. CMC 6 for a 3/3 that can only exile creatures is really underwhelming.
Darkheart Sliver: Only useful against mass removal events. Basically, he's just meant to kind of discourage them. Outside of that, CMC 2 for a 2/2 isn't bad. Doesn't contribute much past that though. You can cut this.
Hunter Sliver: Provoke is interesting, but I don't think this guy belongs given your current general. Sliver Overlord is the control oriented sliver general (Queen is combo, Legion/Hivelord are aggro). Hunter is neat, but he doesn't fit.
Lymph Sliver: No. Just no. On top of being a CMC 5 cost for a paltry 3/3, Absorb is a joke of an ability at best. It's a neat? concept but even Wizards just outright abandoned it after they thought it up. Lymph is literally THE ONLY card in all of magic to have that ability...which is awful.
Sidewinder Sliver: This guy is only any good when there are more than one. Since flanking is a triggered ability it stacks. That means with 4 sidewinders in play all creatures without flanking who are getting blocked by slivers get -4/-4. But with only 1 sidewinder, a measly -1/-1 will hardly stop anything. Especially in EDH.
Thorncaster Sliver:Has neat synergy with Venom Sliver. Outside of that, it seems to be too niche of an ability to make much of an impact. CMC 5 for a 2/2 makes it an auto removal in my opinion. You have better things to spend your mana on.
Root Sliver: Inclusion of this sliver is highly dependent on your meta. If you face counter happy decks on the regular, then definitely a must include. But if are only seeing counterspells once every blue moon (like me) then this card isn't worth the permanent slot. Keep in on the sideboard.
Telekinetic Sliver: A neat sliver, but i'd say it's highly dependent on where you want your deck to go. If you were running something like Mind Over Matter or Paradox Engine I could see this being very interesting...but just putting it in...(giggity) doesn't seem all that worthwhile. But that's just me.
Toxin Sliver: Has a very quirky and weird triggered ability that is NOT deathtouch. My problem with this guy though, is that he's a CMC 4 for a 3/3. Good synergy with Thorncaster Sliver, but not all too useful in a control oriented sliver deck. If you were going aggro? That'd be a different story.
Ward Sliver: I have mixed feelings about this one. CMC 5 for a 2/2 is an automatic no, but protection from a color of your choice can be outright amazing depending on the situation. Use your best judgement on this one, but really take a moment and examine what direction you want your deck to go in.
Hope my thoughts gave you some guidance on where you want to go with your deck. I'll definitely keep watching to see where it goes...keep on slivering my friend. Oh, and +1 for ya!
1 year ago
LVL_666, I agree with the hexproof ability. It's something I have been dreaming about for a while as well.
As far as the Crypt Sliver is concerned, consider replacing it with the Clot Sliver. You would still have regeneration, but without the need to target. And with Mana Echoes and Training Grounds, the mana cost for the Clot's ability is negligible.
Clot Sliver occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%