Creature — Leviathan
When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands.
Unearth (6)(Blue) ((6)(Blue): Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
|Want (2)||spaceyjdjames , Oliviridian|
Printings View all
|Shards of Alara (ALA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Kederekt Leviathan occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Kederekt Leviathan Discussion
1 week ago
1 week ago
DandiCze Thank you for giving feedback for the deck. Floodgate , Scourge of Fleets , Willbreaker , and Chamber of Manipulation seem like excellent additions to the deck that I had not thought of. Verity Circle and also seems like a good add, but I think that I would need to playtest more with them to see if they could find a permanent place in the deck. The Kederekt Leviathan has a good etb ability, but I think that it impacts us too much for it to be good. Especially when a decent chunk of our mana comes from mana rocks I think that other players would be able to rebuild their boards a lot faster, leaving us in the dust.
1 week ago
2 months ago
Hey man! I really like this list! I have compared it to my own mimeoplasm deck and there's a lot of cards which would be a great include in my deck. Have you considered the following cards aswell? I included these in my own deck:
Razaketh, the Foulblooded , with Entomb this will be a one card combo. After you have Razaketh, the Foulblooded into play you only need one other creature in play (like a mana dork), and you need atleast available to you, also you need to have atleast 3 lands in play. First you start of by sacrificing the creature with Razaketh, the Foulblooded to find Life / Death and use to cast Life, then you can sacrifice your other lands to find Dark Ritual , Buried Alive and Animate Dead or some other reanimation spell (If you have a 4th land available then it's recommended to find a Pact of Negation first. Then you first cast Dark Ritual so you have in your mana pool, then you can use Buried Alive and Animate Dead to do the Necrotic Ooze combo.
For card draw I really like to run these cards: Search for Azcanta Flip this is a really nice early play. Dig Through Time you can often cast this for just , but it gives your deck a higher CMC which is great for the combo. Deep Analysis , you can cast this from your graveyard really cheap which can be really important in a deck like this. Underrealm Lich , don't underestimate this guy, every draw 1 turns basically into draw 3, I would definitely play this over Liliana Vess . Then I really like Fact or Fiction It's great since it's a instant speed and can often find you the tutor you need.
For ramp I suggest Arcane Signet , just a great card you don't need to leave lands open to use this signet. Sakura-Tribe Elder this card is better in this deck than any other deck since you use it as food for the secondary target of The Mimeoplasm when you want to copy your Necrotic Ooze to combo off, for example.
then some other suggestions; Assassin's Trophy , really versatile removal. Memory's Journey this will protect your combo pieces when needed. Noxious Revival will also protect your combo pieces, but can also bring back important spells at instant speed for (almost) free. Krosan Tusker , you want to cycle this creature to effectively draw 2 cards and also have a body in the graveyard or have a nice high CMC card in your deck. This card will do really well if you decide to play Skithiryx, the Blight Dragon in your deck as lategame 1v1 finisher.
And lastly some really good synergy which will almost always work: Reanimation Kederekt Leviathan with Necromancy on instant speed. This is a full 3 mana boardwipe you can use as often as you have the mana for it. because Necromancy will also be bounced when Kederekt Leviathan enters the battlefield Kederekt Leviathan will die. So you can use this interaction all over again. This is great play at the end step, before the turn you go off or to just buy you some time.
I hope you find atleast some of these suggestions useful!
4 months ago
Hey nice list!
This is a deck I would make if I could afford it this way haha, but a card which isn't expensive at all and really surprised me with how good it works is Kederekt Leviathan , with the enchantment reanimation spells such as Animate Dead and Necromancy it works like a reoccurring cyclonic rift (almost), because it bounces the reanimate spell back to your hand and you can cast it again. What I often do is: Reanimate Kederekt Leviathan to wipe the board and then with the same reanimation spell I can go for my win condition such as Vorinclex, Voice of Hunger in the same turn for like 4 mana!
But again, nice list!
5 months ago
I suggest doing a search for the best cards like that, while removing creatures from the lower end, while you focus on ramping up to absolute units.
Wayward Swordtooth plus Overburden will hurt everyone but you. If you play sneaky and gain incremental life every turn people will just ignore you until you start playing Terastodon , Kederekt Leviathan , or things like that. A critical mass of those land fetches will make you throw down those bug guys consistently on like turn 4. You probably just need a few big finishers along side that Giant Adaphage in the sideboard.
Worst come to worst, those ramp spells Farseek , etc, are solid enough that so as long as you play green its not wasted money.
Playing Cloudreader Sphinx for 5cmc and passing turn is probably not ideal, maybe remove that guy?
8 months ago
EDIT - added links
Some Maybeboard cards I think should be in the main deck: Benthicore , Inspired Sphinx , Kederekt Leviathan , Pentavus , Intruder Alarm , and Soothsaying . Myr Turbine and Heartstone are kind of meh, I'd replace with Genesis Chamber and Unstable Obelisk . I'd also swap some counterspells - Geist Snatch , Summoner's Bane and Lazotep Plating in for Cancel , Dissipate and Rewind .
Cards I'm not really impressed by: Stormsurge Kraken , Tidespout Tyrant , Windreader Sphinx (depends how much flying you end up with), Sphinx Ambassador , Darksteel Colossus , Pathrazer of Ulamog , It That Betrays . I think it's better to focus on big guys that also have ETB effects than use these.
Some other cards to consider (plus the ones I sent you): Erratic Mutation , Synthetic Destiny , Evacuation , Aether Gale , AEtherize , Crystal Ball , Interpret the Signs , Precognitive Perception , Seer's Lantern , Ugin's Insight , Treasure Map Flip, Zhalfirin Void .
9 months ago
In EDH, when a player with a blue source and at least mana in other sources open on a field. It is a threat. It is a threat not because of a 7 mana spell, but a 2 mana spell, not a spell that deals damage, counters spell, destroys permanents, tutors, or cheats costs, but a bounce spell.
Cyclonic Rift , C-Rift, the big wave, whatever you call it, people know it as one of the strongest, most backbreaking spells in all of EDH, if not the best card in the format.
I am here to say that is isn't.
Part of my series on why other popular staples aren't good ( Phyrexian Arena , Rampant Growth ), or are simply not good in a specific way ( Rhystic Study ), I am not here to deny the power that a card like Cyclonic Rift has, but simply that it isn't a good enough card to warrant the hate or love that it receives.
Before I go over why it isn't good, I need to go over why at nearly every power level, it is good.
In casual EDH, the 50% or less, the Precons, the jank, lies it's the weakest state.
That is where all removal spells, sweepers, or countermagic is the weakest, especially bounce. If no one has threatening boards, why remove them. You'd rather spend 7 mana on a spell to improve yours most of the time, yet those games go long, the Cyclonic Rift acts as a Fog to save you, Sleep to get in for damage, or real removal if you use it on a player's end step if they have to discard just after.
Almost all cards that show heavy play at higher levels show some play at lower ones, and while the price-tag may limit it for most casual players, it does work.
At the 75% or the middle tiers of EDH, where I think EDH players mostly lie, it where it is the most powerful. IF it destroyed any number of target nonland permanents, it would be weaker, because of three reasons:
75% decks often use permanent-based engines to support their gameplan. Think Beast Whisperer along with a deck full of cheap elves, or Paradox Engine in a deck will a lot of Temple Bell effects and mana rocks.
These decks and their creators often expect opponents to remove threats, so have many threats to remove.
They try to protect against sweepers, the only punishing cards for going so wide, with anti-sweepers, think Heroic Intervention , or Boros Charm , and protect against some single-target removal with effects like Darksteel Plate .
Because of this, and because indestructible and hexproof don't protect against a mass bounce effect, along with Cyclonic Rift being the only mass bounce at instant speed that doesn't affect you at all, and doesn't target, it is truly the best anti-75% sweeper by many standards.
In the competitive setting, while not bad, it is mostly relegated to being a 2 mana Chain of Vapor or a Into the Roil that doesn't draw a card, that can let a combo deck get through stax locks once in a blue moon.
Don't get me wrong, being relegated to a slightly worse Chain of Vapor isn't an insult. Chain of Vapor is possible the best removal in cEDH, as decks like Kess consultation or P-Hulk variants Laboratory Maniac wins, and for 1 blue mana, or two in the case of Cyclonic Rift , you get to bounce their wincon as they draw off an empty deck, so they lose...
That is some powerful stuff.
So why isn't it the best EDH card, an efficient spell in nearly any metagame? 2 options for removal, one that crushes many lists and the other a sleek and useful trick?
Because it isn't hyper-efficient, nor is it unbeatable, nor is it irreplaceable.
To start, many cEDH decks that run it run consistent amounts of countermagic to protect it's possible great effect, and numerous cards could fit the spot. It isn't alone. Blink of an Eye , the second Into the Roil has been used over it in many combo lists that more mana-efficient options and many forget the slot all-together, in favor of a cantrip or other removal spell like Abrade or whatever. It isn't very dominant there, and so is easy to explain why it wouldn't be amazing there.
In casual lists, Cyclonic Rift costs about as much as half of many of the casual decks, or even more than some entire casual decks that I have seen. Bringing money-cards wins there, as would a Consecrated Sphinx that costs less money, and I'd wager would have more powerful an effect. Again, an easy argument, but I believe it works.
The really hard place to argue against Cyclonic Rift on the surface is the middle tiers. The 75% lists. Legitimately, I think it is because in the 75% players don't consistently a highly interactive 'metagame'. They just prefer to be interactive 'ingame'.
This comes down to theory, however, when a deck, for example, an elf list abusing the Llanowar Elves style effects along with untap effects to keep making mana, dumping it into something like Ezuri, Renegade Leader . All of that deck and many others get shut down by Null Rod . While that card may be less powerful than other cards against any random deck, as many players know exactly what decks they face, they can play to those decks.
This means general removal, like Anguished Unmaking may be worse if artifacts and walkers don't see much play, you'd rather Mortify . Or if instant speed doesn't help you much, as a lot of City of Solitude / Dosan the Falling Leaf effects exist in your meta, Vindicate , etc.
This is pretty basic knowledge, however, the point here is that there are many, many replacements for Cyclonic Rift in different metagames, and I want to share the ones, only in mono-blue, that in the 75% are why Cyclonic Rift is overrated.
This isn't to say it isn't the best, but that if many, many replacements cost way less $$$ and are occasionally better, that one card shouldn't be considered the best in every situation.
Aether Gale , sorcery, only hits six things, has to hit your things if you don't have enough targets of only your opponents, targets, etc. Yes, there are reasons this is clearly worse.
Why is it better? Politically, you don't have to hit cards from players you team with. Similarly, if you like the Howling Mine on someone's field, don't bounce it. Someone Banishing Light ed someone else's threat you can't deal with? Don't bounce it.
Also, 18 cents. Compared to ~20 dollars and I think it is a steal for budget lists.
Also, it is 2 mana cheaper, despite not being an occasional Disperse .
Evacuation , the downside is simple, it doesn't hit non-creatures, and bounces your own things.
The upsides are for decks that want their own things bounced. ETB effects like Mulldrifter (You can respond to the sacrifice on evoke if you want!), Archaeomancer (infinite sweepers by returning Evacuation , or just recur another card), Duplicant , Solemn Simulacrum , etc.
It is 5 mana too, still an instant, and is only 2-3 dollars right now.
Other options for this could be AEtherize , Whelming Wave , Inundate , Engulf the Shore , Profaner of the Dead , or Scourge of Fleets if you just want mass creature bounce, each with ups and downs, some that only hit opposing creatures, some that are instants, some with graveyard synergies, etc.
For mass nonland bounce that doesn't target? There are tons of options, plenty with lower mana costs than Cyclonic Rift .
Take Coastal Breach . It does a mass bounce for just 4 mana (with 3 opponents), leaving you enough to rebuild first, and being able to be cast much faster, making up slightly for the sorcery speed.
Or Crush of Tentacles , 6 mana? 5 mana and an 8/8, it needs to be in a deck with enough cheap drops to hit surge to be worth it, but an option.
Devastation Tide is a personal favorite, if you run Aminatou, Brainstorm , a lot of scry, Mystical Tutor , Long-Term Plans , Jace, the Mind Sculptor , or are lucky, it is a 2 mana bounce everything. Really strong, however, sorcery (unless you cast it with Miracle on an opponents turn.
Run really high mana cards? Displacement Wave can be better,
Like a big creature attached? Kederekt Leviathan . It even comboes with flicker effects, or can be repeated for 2 mana with an effect like Animate Dead or 3 mana at instant speed whenever with Necromancy in black/blue.
Only need to target one player for political reasons? River's Rebuke .
A lot of one color in the meta? Wash Out
Artifacts/Enchantments? Reduce to Dreams
Even outside of bounce effects, Ixidron can do work xD
Point is, there are options. Even outside of blue, sweepers that can get around the normal protection is seriously strong. Terminus , Hallowed Burial , along with most mass exile effects in white from Play of the Game to Final Judgement / Descend upon the Sinful to the new Urza's Ruinous Blast , etc. Mercilous Eviction in W/B, the -x/-x effects in black like Toxic Deluge or Black Sun's Zenith , etc. in any color, Perilous Vault exists.
These are half of why I think Cyclonic Rift is overrated. Not because it isn't great at what it does, but that it isn't that much better than the rest.
The other half is simple.
Every color (sorry colorless) has answers to Cyclonic Rift off the top of my head.
Black? Many lists abuse cards like Inquisition of Kozilek or other discard to remove powerful cards from opposing decks.
Green? Ugh... Yeah, I guess some colors don't have answers...
(Gutteral Response if they ever make hybrid legal in mono-colored xD)
That's all. Thoughts?