Fusion Elemental


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) Uncommon
Planechase 2012 Edition (PC2) Uncommon
Conflux (CON) Uncommon

Combos Browse all

Fusion Elemental

Creature — Elemental

Fusion Elemental Discussion

JoosetheMuice on Horde of Notations

6 months ago

Buried Alive and Final Parting should go in. Ramos, Dragon Engine could be fun. Also more ramp would help a lot. Cultivate Kodama's Reach and Farseek can't be underestimated in 5 color. Even Coldsteel Heart could be helpful. The vivid lands, like Vivid Grove would be pretty helpful. Tarnished Citadel is another affordable option if you get it from the right seller.

I'd cut Animar, Soul of Elements Doomgape Diabolic Tutor (for final parting) Iroas, God of Victory Fusion Elemental Nylea, God of the Hunt Roil Elemental Cleansing Nova (you have enough board wipes)

Caerwyn on How is Gigantosaurus Even Remotely ...

1 year ago

You're looking at this wrong - there is a drawback to a cost - the mana cost itself. As others have said in more detail, that basically locks you into mono-Green, which creates all sorts of problems for deckbuilding.

To put it another way, compare to - Wizards clearly understands coloured mana is more difficult to muster than generic, and invented an entirely new mana symbol to reflect this fact. In fact, if we look at Gigantosaurus in terms of hybrid mana, its converted mana cost would be 10.

There's a long and glorious history of using high-devotion costs as a drawback (ex. Phyrexian Obliterator) or using multi-colours to make a spell more difficult (ex. Fusion Elemental).

If you were curious, Alpha's Savannah Lions is the earliest example of a creature whose power or toughness exceeds its CMC without a drawback.

Devix on EDH - Ramos, the Multicolor Engine

1 year ago

Hi scotchtapedsleeves, for now i am keeping the full +1/+1 tactic.
I also have a Narset deck that kinda abuses the extra turn tactics. My friends hate it...

I've updated the decklist
Added: Herald of Secret Streams & Shalai, Voice of Plenty
Removed: Mina and Denn, Wildborn & Fusion Elemental

ThatGrimGuy on

1 year ago

Thanks for your feedback! I definitely think that Atraxa, Praetors' Voice, Maelstrom Archangel, and Urborg, Tomb of Yawgmoth spike this deck's price way up. There are plenty of more budget friendly options such as Winding Constrictor, Vorel of the Hull Clade, or even Fusion Elemental. I definitely don't think you should remove the expensive mana ramp/fixers, such as Chromatic Lantern or Crystalline Crawler because they really help this deck. The mana base is pretty much the sole reason that this deck is above 150 USD, the typical budget deck cost, BUT this is a five color deck and there are definitely plenty of even cheaper land options, such as the khan tri-lands, I just happened to choose a slightly less budget mana base.

I hope that my response helps you!

SkulduggeryP on The Gold Standard

1 year ago

This seems like a really neat deck, but I have one comment. I believe that Fusion Elemental, because it doesn't have haste, would not do a whole lot. Maybe replace it with a Dryad Militant?

MRDOOM3 on Ramos the Voltron Spellslinger

2 years ago

So far, most of my suggestions have already been suggested by previous comments... Bummer. The only thing I can suggest at this point is probably Knight of New Alara, although it may not have very much synergy with Ramos, it probably should have decent synergy with other cards like Maelstrom Archangel. Maybe you can try out Mayael's Aria as an alt wincon, since it seems as if Ramos can get really big in the long term, but it's completely up to you, or probably Fusion Elemental, if you don't mind having a vanilla card in your deck.

Karzalar on Ramos the Voltron Spellslinger

2 years ago

There's already a lot of good suggestions here... maybe some more five colors spells?

Fusion Elemental, Child of Alara

Or mana fixing?

Prismatic Omen

Or just about anything, really.

Sterling Grove for protection/tutor, Enchanted Evening for maximum laughs with Sphere of Safety, Progenitus because your commander makes it castable easily, Doubling Cube has great potential here...

Never made a five-color deck, so i've got limited knowledge on them, but i hope these suggestions can help!


Funkydiscogod on Thoboes, the Mana Flow

2 years ago

Here's the problem: since lands can be played every turn, especially lands from the Command Zone, as far as I can tell, I might have missed one, but your design must adhere to one of these criteria to be balanced:

  • If it were a nonland card that cost 1 or less, it would be fair. Compare Dryad Arbor to Llanowar Elves. The reason is because in order to get this creature, you're effectively spending 1; it's a land with summoning sickness. It's not quite a creature land, but compare Khalni Garden to Kobolds of Kher Keep.
  • It can turn into a creature temporarily. By far the most common form of creature land, these will have an activated ability that turns them into a creature, which usually lasts until end of turn. These abilities generally cost what a creature would cost for that power and toughness but not always.
  • It can turn into a creature permanently, but it costs more than a creature with that power and toughness would cost. Examples are Stalking Stones, Westvale Abbey  Flip, Tomb of Urami, Cradle of the Accursed and Dark Depths. Here, I have grouped "sacrifice and make a token" into this group, too.
  • It has a cost as it enters the battlefield. There are no real examples of creature lands that do this, but you could play around with the drawbacks like Transguild Promenade or Gruul Turf or Lotus Vale, or other things like "all lands you control enter the battlefield tapped".

So, how about these ideas:

Thoboes, the Mana Flow

Legendary Land Creature - Elemental

Thoboes, the Mana Flow is all colors.

: Add one mana of any color to your mana pool.


This is the offspring of a Transguild Courier, a Command Tower, being raised by a Wall of Wood. It's a more fair version of what you originally posted.

Thoboes, the Mana Flow

Legendary Land

Thoboes, the Mana Flow enters the battlefield tapped.

, Pay 1 Life: Add one mana of any color to your mana pool.

: Thoboes becomes an 8/8 Elemental until end of turn.

This is basically a Mana Confluence that animates as a Fusion Elemental.

Thoboes, the Mana Flow

Legendary Land

If Thoboes, the Mana Flows would enter the battlefield, sacrifice an untapped Plains, Island, Swamp, Mountain, and Forest instead. If you do, put Thoboes onto the battlefield. If you don't, put it into its owner's graveyard.

: You may cast a spell from your hand without paying its mana cost.

I'd like to point out that just because an effect is symmetric, doesn't mean that it can be undercosted. Giving everyone the ability to play every spell that costs more than 5, for exactly 5, effectively just makes it a slow motion game of Eureka. If it were a personal effect, we'd compare it to a bad Omniscience, and cost it that way.

That said, I figure this ability is about the power level of having a Fist of Suns on the battlefield along with a land of each basic land type.

But, this land isn't a creature, so I don't know how much you'd like it. Making it a creature would open it up to all sorts of removal, especially with such a high cost.

Anyway, that was 3 ideas for your consideration. Let's keep the brainstorming going, shall we?

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