You may cast nonland cards with cycling from your graveyard.
If a card with cycling would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
|Have (2)||IcyLightning , metalmagic|
Printings View all
|Hour of Devastation (HOU)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Abandoned Sarcophagus Discussion
2 weeks ago
Kjartan, I firmly believe that the shell of Astral Drift , Drake Haven , and Abandoned Sarcophagus outweigh any benefit added by diluting the pool with non-cycling ETB triggers. Having this many cyclers guarantees being able to cycle every turn, digging through the deck, getting cycling triggers for the engine, and padding the graveyard for Countervailing Winds . Being able to focus all Drift triggers on your opponent's creatures can often lock creature based decks out of the game (even most ETB decks can't exert pressure to damage life when they have to fight through multiple Drift triggers and a surprisingly high number of 2/2 flying drake tokens on any given turn) and makes it easier to sneak in your own chip damage. This is also ignoring the fact that reducing the number of cycling cards would actually make Drift even less consistent and make it harder to actually bounce the targets you needed it to.
Additionally, by playing a deck that is very light on actual non-token creatures, you actually reduce the value of your opponent's removal spells. Would you personally Path to Exile or Dismember an opponent's 2/2 token if you knew they were just going to make another two or three for one mana every turn? Anything short of a full boardwipe becomes a dead draw, which is not the case if you were to include value ETB creatures. Admittedly, Drift does a good job of protecting from those cards in the first place, but there's a big difference between needing to burn resources (which you may not have at a certain time, like running out of cyclers or being tapped out) to protect your creatures, and being allowed to use those resources exclusively against your opponent.
1 month ago
I would have to do some more digging to find more cards that work with cycling synergy, but here's what I have so far:
I think Abandoned Sarcophagus is amazing in this deck. Put 2-3 more of it so that you can get double-use out of your cards. True, there's no use to having more than one on the battlefield, but having just one is great enough that it's worth having a higher chance of drawing. It does clash rather horribly with Vile Manifestation though... You might do some testing and figure out which is more valuable.
Hieroglyphic Illumination seems rather weak. 4 mana for 2 cards is below-average, and average is way below competitive level. The best value of that card is cycling, and that's not a good sign. I would remove it and find another card with synergy. New Perspectives also seems rather unnecessary, since it's high enough in cost you'll rarely cast it and hard enough in activation condition you'll rarely use it. It's really a heavy build-around, rather than a throw-in for a cycling deck.
2 months ago
Wow this deck feels great to playtest. There's always options and it's got great momentum because cycling = constant card advantage. Does Search for Azcanta Flip let you dig 2 down if you have 2 in play? Also Abandoned Sarcophagus maybe seems like a 2 of?
5 months ago
It's a pretty nice start, with some key discard cards already in there. In the tests I've done, I feel the discard theme is not doing quite enough right now. You need the powerhouse cards such as Zombie Infestation to really start doing things, but you should have some more powerhouse cards. I must admit, though, that I'm not quite sure what other powerhouse discard cards would be.
I do have some other suggestions. Replace Frilled Mystic with Diplomatic Escort or Stronghold Machinist . While they don't do the exact same thing, with the Escort and Machinist being tap abilities, they do have the additional effect of adding to the discard possibilities. Frilled Mystic is pricey in terms of mana, so you'd be better of playing a normal counterspell if that is what you really wanted.
Underrealm Lich could be amazing. For every card you draw, you essentially get to draw three and choose one that best fits your current needs. It does fill up your graveyard very fast as well, but I think that'll be helpful the majority of the time.
Taigam, Sidisi's Hand could be very nice. It's essentially a card without downside, as you'll have your commander out most of the time anyway, which means it's just an extra card. You'd even be able to choose which effect to activate first, which means you draw to seven with Damia and get another card with Taigam. The activated effect is a decent way to get rid of threats on the board, as long as you fill your graveyard quickly enough. Combined with some more graveyard filling effects, it could be very useful.
Tasigur, the Golden Fang is a nice political card, and also has synergy with the graveyard theme in these colours. It fills it up, and you can make some nice deals. Should be fun.
Brawn is an awesome card in this deck, as you'll be able to use the big creatures you have, such as the growing Chasm Skulker or Oneirophage, and actually smack people really hard. It's another great card in a graveyard synergy deck, so it should work well.
In case you need more removal, Dark Withering is a madness removal spell. Not the best, but madness cards are quite rare. A general tip would be to pay close attention to the new Commander 2019 set, because one of the decks will be Madness themed, which means there'll be new madness cards and reprints soon. That's nice for the price of cards as well.
Abandoned Sarcophagus is a nice card for all the cycle cards you have in the deck, as you'll get to cycle them as well as cast them from your graveyard.
Psychic Possession is also a great card in combination with your commander, as the downside of skipping your draw step doesn't do anything for you, so instead you'll get to draw a lot of extra cards for each card your opponent draws.
Overall, I think that adding a graveyard theme to the deck could make the discard theme a lot better. You already have a few cards in your deck that allow you to cast or return cards from your graveyard, so why not add more and allow the two themes to complement eachother? Sidisi, Brood Tyrant could be a starting point to look for some more cards.
Best of luck, and happy deckbuilding :)
6 months ago
@ShieldOfHolyShadows - The reason I run that copy of Abandoned Sarcophagus is strictly for Astral Drift and Cast Out . If I get the Sarcophagus in play, it allows me to cycle all my Drifts and Cast Outs and reuse them later. I'll usually hard cast my first Astral Drift and then cycle the rest hoping to draw into the Sarcophagus later. I basically always cycle Cast Out for the same reason. This deck has so much draw that I have a very good chance of running into those singletons each game.
I think you saw it have trouble winning because you were able to continuously bounce Soulherder so it can't gain a huge number of +1/+1 counters. Against decks that don't have that particular strategy, the Soulherder s easily become 20/20's by the end of the game, which is the primary win-con. The Mirror Image usually come down as a copy of an ETB trigger then get changed into Soulherder s once one is in play, so the goal is just to get a critical mass of Soulherder s so they're gaining 4+ +1/+1 counters each turn. Prior to that critical mass, this deck mostly plays defense. The only time I run into this issue is in extremely heavy removal / bounce decks, since it means my herders can't stack those counters reliably.
There are 20 cycling cards in the deck, so I'm never short for triggers.
6 months ago
I had a lot of fun playtesting my UW Cycling deck against yours! The copies of Stonehorn Dignitary are a really solid lock, but funny enough Astral Drift is a solid answer to Soulherder . One thing that felt odd about your version is that you have all the ETB synergies, but you actually have very few Astral Drift and Abandoned Sarcophagus synergies. The Drift has only the lands, itself, and the Cast Out s to trigger the bounce, and the Sarcophagus can only bring back the Drifts and the Cast Outs. Even as a one of, the sarcophagus might be better off as another copy of Panharmonicon just for the consistency.
As an aside, if someone can lock out the Soulherders, the deck seems to have trouble actually just winning. It's great at not dying with all the draw, lifegain, and skipping combat phases, but swinging with 1 and 2 attack creatures doesn't put much pressure on the opponent.
10 months ago
This is a really neat deck idea. I'm loving it. The deck seems pretty unique and I don't have much insight on it though. lol That being said, I could see Countervailing Winds being another good counter option in theme. Also, not sure if it's too slow or not, but i was surprised to not see any cycle lands or cards with basic land cycling. They could cycle earlier in game to dig for....... nevermind. Abandoned Sarcophagus specifies nonlands XD total non-bo.