|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Rare|
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You may cast nonland cards with cycling from your graveyard.
If a card with cycling would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
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Abandoned Sarcophagus Discussion
1 month ago
Definitely go up to 2 or 3 Approach at least, and because of the fact that New Perspectives works so well with Cycling I'm assuming at least 15-20 of your cards can be Cycled(using Cast Out, Hieroglyphic Illumination, and the lands such as Irrigated Farmland, etc.)
The thing is, if you are running 4 each of Cast Out, Censor, and Hieroglyphic Illumination, and running 22 lands(taking 2 out for 2 more Approach) you have an almost guaranteed chance to get the lands to get a t6 New Perspectives. Running Curator of Mysteries and Compelling Argument also add more 1-mana Cycle effects, maybe using 1-2 Opt if you have space, Countervailing Winds because it's a decent counterspell, and depending on your colors using Archfiend of Ifnir, Shefet Monitor, and Haze of Pollen(as well as the Amonkhet Cycling duals) can give you an easier path to victory. On the side, Archfiend and Curator are alternate win cons as they are decent sized flyers for the mana.
On the side, I'd run 1-2 copies of Abandoned Sarcophagus as it can let you utilize cards like Cast Out and Haze of Pollen that you cycled earlier in the game to get another handle on the game. Also use that one card that cycles and gives you 2 life, that can help seal the deal against your opponent.
I personally might consider using the M19(if you're playing Standard with this deck, which I assume you are) card that mimics Sphinx's Tutelage. 1, maybe 2 copies add yet another win con that can easily crush your opponent with a New Perspectives on the field.
4 months ago
I'm looking at picking this decklist up, thought I'd throw a comment here with the few changes I'm making:
Also Search for azcanta for Sacred Excavation times where you are having a little bit of difficulty getting the cycle going.
Countervailing Winds for Eternal Dragon. Super expensive/technical/limited Squee the Immortal, that's just a 5/5 flying with plainscycle (you have quite a number of landcycles already) doesn't feel too great, I think personally I'd just rather a super hard counterspell, will be making more than enough flyers with Drake Haven as it is I feel!
I really want to find room for Nimble Obstructionist and Grasp of Fate but I just can't see what else to take out, because the pieces you have in here are really decent.
Some land changes:
Shefet Dunes for a plains OR steppe? (strong if you pump out a fairly reasonable bunch of drakes and even Migratory Route or Rise from the Tides for a power play, probably won't kill anyone with high health, but excellent for executing 15-20 hp with fliers, or forcing them to burn valuable resources to stop it, for one land).
Ipnu Rivulet for Island. Graveyard filler, Second Sun chaser, Helps you push for some cycle cards too, in a slightly different way to a flipped Search for Azcanta.
(I'm a filthy azorius second sun/drake haven player, so I'm loathe to part with them if I can fit them in a deck for another format too).
5 months ago
". . . battlefield, it remains on the battlefield instead" would be the proper wording. You do not need to use either "Leaden Galoshes" or "Equipped Creature" twice in the same sentence. For the word order, see Abandoned Sarcophagus and its ilk.
"Equipped creature loses flying and can't have or gain flying" would be the proper wording. See Archetype of Aggression.
5 months ago
No, that isn't what "cast from graveyard" means.
Normally, the rules of the game just allow you to cast spells from your hand. You take it from your hand, put it onto the stack, make all the decisions and pay the costs, and then put it wherever it's supposed to go after it resolves: instants and sorceries go to the graveyard, and permanents (artifact, creature, enchantment, planeswalker) go to the battlefield.
Abandoned Sarcophagus gives you special permission to cast spells with cycling from your graveyard. This means you take it from the graveyard, put it onto the stack, and go through the rest of the process described above. It doesn't go to your hand at any point. Keep in mind that because of what the Sarcophagus' 2nd ability says, an instant or a sorcery will go to exile instead of the graveyard after it resolves, and a permanent will go to exile the next time it's supposed to go to the graveyard.
It's also important to note that cycling is an ability of the card, and activating an ability is different than casting a spell. The Sarcophagus doesn't allow you to cycle cards that are already in your graveyard.
5 months ago
How it works is the Drake Haven allows you to gain extra value when discarding a card and drawing a card with the Cycling mechanic, by letting you pay more and create a 2/2 Drake with Flying. You can only do this one time for each Drake Haven you control on the battlefield. Abandoned Sarcophagus then lets you cast those cards that you cycled from your graveyard, paying their normal mana cost. These cards are exiled after resolving. At no point do they reenter your hand.
5 months ago
My questions are: If the card says cast from graveyard, can I put in my hand instead? Then I discard it and make a Drake.
Does this combo loop in any way that allows me to keep discarding, casting from graveyard, make a drake, discard, repeat?
Thanks in advance and yes I am very new to this.
If I am all wrong, how does this work?
6 months ago
I run a Grixis version of this cycling idea. I use Abandoned Sarcophagus. I used it in a standard mill deck a while back and being able to play your cycling spells whenever you want out of your graveyard is neat
6 months ago
O just realized I forgot to mention Abrade as a solid card for deck main or side. This card is very good as a 3 damage kill spell, but also for it ability to destroy artifacts like Aethersphere Harvester and Heart of Kiran. It is also a solid card for helping deal with God-Pharaoh's Gift decks and cycling based decks that run Abandoned Sarcophagus.