Horror of the Broken Lands

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Amonkhet (AKH) Common

Combos Browse all

Horror of the Broken Lands

Creature — Horror

Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn.

Cycling B (B, Discard this card: Draw a card.)

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Horror of the Broken Lands Discussion

metalevolence on

1 week ago

to be completely honest, I think crypt of agadeem is just too slow and bad to make work in any format except kitchen table casual

That said, you could use a few more ways to get cards in your graveyard, and you need to max out on black creatures wherever possible. The profane commands could probably be switched out for some big dumb black creature(s), I'm not sure what might be good and budget off the top of my head.

Also consider adding anywhere from 2-8 black cycling creatures for powering up crypt and getting more dredge triggers. Idk if Street Wraith is in budget, but there's also stuff like Horror of the Broken Lands, Monstrous Carabid, Architects of Will, Lurching Rotbeast

I also just realized this list has zero interaction with the opponent outside of profane command... This deck is far too slow to win without disrupting the opponent. At least look for some black creatures that can interact with your opponent in some way like Shriekmaw or Big Game Hunter or something, idk if there are any that are good in modern. If not then you'll have to jam some fatal push/abrupt decay/inquisition of kozilek.

Pfargtle on Rakdos storm

1 month ago

I suppose the question with this deck is, when do you stop cycling and start casting? Ideally you find a Reaping the Graves to put it all back into your hand after storming out with rituals. But is there an instance where you should just ritual into a Horror of the Broken Lands turn 3?

Mandalorian on Delusional Agony

1 month ago

No worries AwesomeDoofus!

Usually when I see decks that are struggling to get their decks down to 60 cards I always look to the top of the curve. You have three 7CMC spells and two 8CMC spells. While these spells tend to be very powerful in most cases, they are also very difficult to cast outside of have Magus of the Coffers or Crypt Ghast out (which is slim since they are only 2 cards out of a whole deck). If you trim the fat off the top end of the deck you can then reliably go down some number of lands as well. Since you still have numerous five and six drops I would probably stick around 25 lands. -5 lands and -5 spells at the top of the curve means you only have to cut 3 more cards to get to 60! If I simply had to choose the 3 cards to come out I think it would be Tempt with Immortality to keep your opponents off the big creatures you made them discard, Blood Tribute because its a bit expensive for the effect, and Brain in a Jar because I'm not sure you have enough instants/sorceries for it to be efficient. I think you will find that after cutting some top end stuff and lowing the land count, your deck will feel a lot more smooth, less clunky, and efficient.

It looks like not only are you interested in making your opponent discard cards, but you have some synergies here for self discard. These cards also synergize well with that-

Faith of the Devoted

Horror of the Broken Lands

Zombie Infestation

Urborg Syphon-Mage

Asylum Visitor

Call the Bloodline

Pack Rat

Now inevitably your opponents will be very low on cards. To get more reward for them discarding and to punish them for having few cards in hand you can play these-

Waste Not

The Rack ex. opponent has 2 cards in hand, 3-2= take 1 damage. No card in hand, 3-0= take 3 damage

Black Vise

Shrieking Affliction

Liliana's Caress

Megrim

..........

Xica on Nahiri's Wrath

2 months ago

So since it cam out Nahiri's Wrath was always at the back of my mind.
And i recently stumbled upon some nice cards that compliment it perfectly Ragged Veins (with flash!), Visions of Brutality & Spiteful Shadows - all of which are a lot better than Boros Reckoner or Spitemare in this role.

Of course a short search later i quickly realized that i am not the first to come up with the idea.
And quickly found out, that no one made a serious attempt to make such a deck work.


So in my humble opinion the deck should be built up something like this:
6x Nahiri's Wrath (& Kindle the Carnage )
8x Ragged Veins & Visions of Brutality
4x Faithless Looting
4x Cathartic Reunion (?)
4x Shriekmaw

And a lot of other high costed creatures, something like:
3x Tasigur, the Golden Fang
4x Tombstalker (?)
and
Horror of the Broken Lands
Desert Cerodon

The problem of creatureless decks can be solved by Forbidden Orchard, and black has plenty of discard for the sideboard, to fight counterspells.


Does this idea seem viable?

Zaueski on 5 Color Living End

2 months ago

Ingot Chewer doesn't evoke at instant speed, and it doesn't hit Rest in Peace. The body is substandard and, as you guys mentioned... it's a definite nonbo with Architects of Will.

Blue offers me kill speed, with only Jund as an option I'm forced to use more creatures like Deadshot Minotaur which are just pathetic. Curator of Mysteries is highly evasive and the combo with Horror of the Broken Lands is unbelievably powerful. Striped Riverwinder is just a beast at 5/5 and having hexproof to boot is incredible.

Archfiend of Ifnir was originally in Monstrous Carabid's spot but got replaced due to speed. Cycle is hard on this deck because its goal is to go off faster with more power in the graveyard than Jund LE. I sacrificed resiliency for speed in Game 1 and in game 2 we have different options than most people expect so I can clear out their hate easier. Wear / Tear being able to hit Rest in Peace and Blood Moon is huge.

Architects of Will stays in instead of Monstrous Carabid 3-4 because of the effect. It's easy to cycle and burying a card they need to stop you is crucial.

Realistically, I can't afford another Fulminator Mage before the Open, but the Nimble Obstructionist is the most flex spot in the sideboard so I'm not opposed to having a 3rd Fulm

Titanco on Grixis Cycling

2 months ago

I personally don't really understand how this deck can be aggro. The deck's average converted manacost is 2.7 and most of your cards fall into 3 cmc. Cycling also wants you to leave mana open to pass for cycling, further slowing you down from playing your threats aggressively. You also run cards like drake haven and abandoned sarcophagus, which require some turns to get value from. Hazoret is also a weird inclusion as you dont have any particular way of reducing your hand size and your deck doesn't have the curve to get her online on turn 4. Board wipes are also a bit odd in an aggro deck, as you'd want to be the one playing creatures.

If you want to make the cycling plan work though, I'd recommend focusing a bit more on discard, as it is usually cheaper to do, get hazoret online quicker, and still triggers your cycling-matters cards. Another suggestion would be to run Hollow One as it could allow you to make explosive turn were you could get up to three Hollow One s in one turn. I'd also recommend running cards with cheaper cycling costs, as they should give you more flexibility. One cheap cycler i had in mind in particular was Horror of the Broken Lands, and maybe Curator of Mysteries for that matter. Claim // Fame might also be a good card if you get the curve lower.

Best wishes with the deck!

Pieguy396 on dark forest2

3 months ago

Hey there! This looks like a great start to your first Magic deck! Welcome to the game, and to tappedout.net!

First of all, I would recommend reducing your deck size to the minimum - 60 cards. For every card you add over the minimum, it reduces your chances of drawing your best cards. I get that this might be hard to understand - if I add more cards, wouldn't my deck get better? However, let's say that Oracle's Vault is the best card in your deck. (This is just an example, your best card could very well be something else.) With a 105-card deck, you have a 1/105 chance (0.95%) of drawing Oracle's Vault. With a 60-card deck, however, your chances of drawing Oracle's Vault rise to 1/60 (1.7%), almost doubling your chances of drawing your most powerful cards. In any case, I'd take out the following cards:

This should make your deck a little more consistent, and hopefully a little more fun as well. In any case, I hope you have an excellent time playing Magic!

Mandalorian on Cycle

3 months ago

If you just want cards from Hour and Amonkhet in your deck you should change the deck to Standard instead of Modern. While the deck will also be Modern legal, if it contains no Modern cards, could be misleading.

Cycle synergies from Hour and Amonkhet:

Drake Haven

Archfiend of Ifnir

Faith of the Devoted

Horror of the Broken Lands

Censor

Hieroglyphic Illumination

Shadow of the Grave

Pull from Tomorrow

Other discard synergies in Standard right now:

Call the Bloodline

Collective Brutality

Alms of the Vein

Fiery Temper

Collective Defiance

Tormenting Voice

Cathartic Reunion

Bloodhall Priest

Insolent Neonate

If you want to get into Modern with this strategy, these cards can be good:

Waste Not

Liliana of the Veil

Bloodghast

Smallpox

Inquisition of Kozilek

Living End

Architects of Will

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