Horror of the Broken Lands
Creature — Horror
Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn.
Cycling B (B, Discard this card: Draw a card.)
Printings View all
|Masters 25 (A25)||None|
Combos Browse all
|Commander / EDH||Legal|
Horror of the Broken Lands Discussion
2 months ago
Here is a card I've been wanting for a while. Not necessarily on a god, but at least on a legendary creature.
Yu Ren Szi, the Power of Thought
Legendary Creature - God
Flying, haste, prowess
Cycling noncreature spells from your hand triggers Prowess abilities on your creatures.
Whenever you cycle a card, you may Scry 1.
4 / 5
I have wanted a commander for Cycling effects for a long time, and keying it to Prowess also gives it some power and flexibility, but it doesn't deliver you that win-con unless you go wide, which isn't easy to do with prowess, since those bodies aren't cheap and don't always replenish themselves.
Other prospects for cycling commanders that I can imagine would be rakdos (who likes it when you discard) and abzan (who will reanimate the creatures you cycle). Let me show you this Abzan commander I've been sitting on for a while (it's been ages since I've seen a wildcard so indulge me ;) )
Azranath, Master of Life's Cycle
Legendary Creature - Demon Angel Avatar
Creatures with cycling you control enter the battlefield with an additional +1/+1 counter on them.
Whenever you cycle a creature card on your turn, until end of turn you may cast another creature card from your graveyard by paying its cycling cost and paying 3 life.
2 / 4
Not only is it card advantage, but it's a very cheap reanimator recursion of Abzan flavor that keeps it solidly in a cycling theme. (You can't break it with the big green or white creatures that you want to; instead you're limited to the ones that have cycling, like Krosan Tusker , Barkhide Mauler , Elvish Aberration , Greater Sandwurm , Jungle Weaver , Shefet Monitor , Pale Recluse , Horror of the Broken Lands , Archfiend of Ifnir , and Street Wraith ) ( Ruthless Sniper also goes in that deck, though it can't be reanimated or cycled). Access to white and green means you can remove those artifacts that keep you from accessing your graveyard.
Looking at Cycling as a commander theme thus far untapped, what would you do? Rakdos seems the other obvious choice for its wide discard mechanic applicability, but maybe you have another idea with bant, boros, orzhov... show me!
3 months ago
...tiers tend to describe how popular a given deck is.
In the sense that "how likely am i to encounter the deck in question during a major tournament?"
Your homebrew won't ever be a tier deck, unless it blows up, and everyone starts t copy it left and right.
More importantly you need some way to fight through hate cards - in this case Rest in Peace & Leyline of the Void .
The cascade living end decks do this by swapping Living End for Crashing Footfalls and casting big angry beat sticks like Archfiend of Ifnir or Horror of the Broken Lands .
The UR variants tend to swap to a control game plan that is enabled by Curator of Mysteries .
This deck accomplishes none of that.
Its simply a dredge deck without cards that feature the titular mechanic, or answers card for the hate that is going to come your way in game 2 & 3 in your 75.
(And Cathartic Reunion is terrible with living end, as the deck is risky enough already against counterspell decks and the card just increases the problem.)
While its true that before the ban of Faithless Looting "go-fast living end" variants were able to succeed via ignoring hate and jamming whatever hit hardest into their creature suit, the card is banned and the sub archetype is effectively dead as a result.
Right now you cannot "go under" interaction with living end decks.
6 months ago
K'rrik, Son of Yawgmoth has many pile crackers:
6 months ago
I don't think you quite understand what I was trying to say. Black does have strong incremental draw power ( Dark Confidant Necropotence Phyrexian Arena Mindblade Render ), but for a combo deck that is trying to win on the a combo turn those cards aren't doing a lot besides +1 storm count. Black doesn't have a lot of efficient cards that read "draw cards". Blue has a whole host of cantrips that make storm a lot smoother, like Brainstorm Ponder Preordain Sleight of Hand and the like. Black has Night's Whisper and Sign in Blood , with more mediocre entries like Read the Bones or Ancient Craving . Black is lacking efficient storm draw, which is what Aetherflux Reservoir wants. The current best option for a K'rrik + Aetherflux deck is Ad Nauseum, at which point you might as well as be playing Sidisi for consistency and tutor in command zone.
No one is denying the draw power of any of the cards you listed, but please read for context. EoT trigger with Necropotence isn't doing a lot with Aetherflux when you need to be drawing and playing 15 cards for your kill on the same turn, because of 7 card hand size and exile clause you'll never have the gas in hand from JUST necro to get to 15 spells. Obviously the card would still get slotted in the deck for hand refill but don't get it twisted dude. When I say black needs better card draw for the deck, I'm being serious. Density of small black cantrips that would make an aetherflux reservoir deck work just aren't there, and the ones available don't allow you to shave enough CMC off with this commander to make playing them worthwhile. Having big draw bombs like Necro is great, but using a tutor to get to Necro is a waste when it should be finding DD or Aetherflux, and the draw effects don't dig deep or don't give scry, making it harder to draw/topdeck into the Necro.
Posts like these are why I wish tappedout had a seperate cEDH forum. No reason to incredulously "did I just read a sTrInG oF wOrDs?" or hyperlink banned cards. You didn't add anything to this conversation dude.
Life isn't nearly as important in EDH as you make it out to be, its a resource you have an abundance of and decks can't pressure 40 fast enough for aggro to be relevant. The problem isn't the life total for Doomsday, its what I said above, lack of black cantrips. Without a good pile cracker in hand or board, you're going to either have to Doomsday and pass (loss) or simply wait for your topdeck/card advantage to bring you a pile cracker. You do make a good point that the piles don't have a lot of flexibility though, its pretty much the pile I listed or a Rings of Brighthearth + Basalt Monolith + Exsanguinate pile. Mono Black DD piles also run into the problem of crumpling under any interaction, which makes them not very appealing.
The use of Barren Moor is a great find. There are a small handful of 1 CMC black cycling cards, Fade from Memory Horror of the Broken Lands Lurching Rotbeast Razaketh's Rite Scarab Feast with an honorable mention to Gempalm Polluter and Street Wraith . Unfortunately most of these run into the problem of digging 1 card for 1 mana and being low card quality outside cycling, but this definitely opens up some deckbuilding ideas.
6 months ago
I think the best way to put Stinkweed Imp in the graveyard would be with Wild Mongrel . It's such a good card for offense and defense and it gives you free discardS. Think about it. You start the turn, instead of drawing, Dredge 5. Then discard it. Pay one too cycle Horror of the Broken Lands Dredge 5. Discard it again. Thats 11 cards for one mana. Don't forget you have a 4/4. And it's doable on turn three.
6 months ago
i drop Krosan Tusker since the printing of Horror of the Broken Lands . i find it slow specially in the early games wherein we are building our graveyard and cycling our deck, as much as possible i want that early turn to have that 3-open mana for gnaw + extra mana for cycling which can't do with a tusker in hand. in terms of it as a beatdown aspect, i think horror of the broken lands is the better card at the job. i add the 18th land in the tusker slot.
7 months ago
Altoman, your suggestions are valid and I appreciate them, but I believe you're not seeing a couple aspects of the deck I would like to discuss with you.
First this is not intended to be a Turbo/all in version but rather a more resilient/slow version than typical RB strategies. Hence the lack of Dragon Breath, Stinkweed could join the list though, since it's still a nice recurrable blocker with enough power to fuel your gy all by himself (actually with a little help from symmetrical discard).
Putrid imp doesn't seem powerful nor resilient and depending on threshold is tricky. I'd rather play Vampire Hounds if I wanted something like that.
Predatory nightstalker is mainly there as an edict effect on a body, which can counter exhume's downside by himself. But I do believe 4 might be too many, and I probably can cut at least two of them. I consider him to be something like Phyrexian Rager or Chittering Rats , this is to say, a valuable and recurrable effect which happens to have a body which can block or even get some damage through, rather than focusing on his stats.
And finally, of the 14 big guys I'm playing many of them have cycling which is relevant to get them to the gy and get your reanimation spells to your hand. Notice there isn't another way to draw cards on the deck like Night's Whisper . The reason is taking full advantage/value of the cycling package, including Horror of the Broken Lands . So you cycle, get another card, reanimate the guy you cycled and pump HOTBL on an ideal scenario.