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Horror of the Broken Lands
Creature — Horror
Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn.
Cycling B (B, Discard this card: Draw a card.)
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Horror of the Broken Lands Discussion
1 month ago
I would definitely recommend picking up 4 copies of your important cards. These would be Vile Manifestation, Horror of the Broken Lands, Grisly Survivor. You should also pick up some copies of Archfiend of Ifnir and Cast Out, maybe a few Forsake the Worldly or Faith of the Devoted For more consistency I would definitely recommend playing all the copies you're allowed to of the important cards. For what to cut, just get rid of the 1-of or 2-of cards that don't work well with the strategy.
1 month ago
I have to start by saying; This is a brew. It feels competitive to me, but I have not played any leagues with it. The most I do is the Tournament Practice rooms on MTGO.
Also, that's not a dumb question. Many people ask why Ash Barrens over Evolving Wilds just in general. To answer your question; I have it in the deck because; 1. Cycling is very important to the deck. Horror of the Broken Lands needs the cycling, and the land pumps him. 2. The deck is 3 colours, but getting the Exhume T2 or T3 is important. Evolving Wilds can not tap for mana T2 or T3. So if I can put it down as colourless mana, it's situationally better. If you can Cycle Horror of the Broken Lands T1 and T2 Exhume it to the battlefield, it's a big swing. The better creature is often Greater Sandwurm due to being an unblockable 7/7 T3 if you can cycle T2 and Exhume T3. 3. I prefer Ash Barrens over Evolving Wilds, just due to being able to make the land drop and immediately be able to use it the same turn, if needed.
I have made a couple changes to the deck. I will update everything so you can see what the deck is like now. not much has changed. I find that this is one of my most competitive decks to date, and is very fun and consistent. If you try this deck I think you will have fun, but it takes a lot of practice.
I'll post again once I'm finished the full update, as right now I might only edit the list and a bit of description.
1 month ago
Interesting concept! Archfiend of Ifnir is hard to work into this style of deck, I think. Typically blue is better at cycling but these colors get all the fancy snake tokens.My recommendations: Dissenter's Deliverance is a cheap nifty cycle card but might not find use in a lot of match ups besides being a cycle trigger. Maybe main board Without Weakness and sideboard Dissenter's Deliverance. If you go this route then I definitely feel you want Haze of Pollen main board and Heroic Intervention can chill sideboard if you really think you need it. Desert of the Glorified and Desert of the Indomitable are both great here and you could probably use 2 of each??
I'm not sure how badly you need Driven / Despair. You already have Archfiend of Ifnir as the main win condition along with Horror of the Broken Lands and Key to the City. Not to mention you're relying on the idea you have hipatra/ifner combo in full swing. A more reliable card draw could be of use like Costly Plunder, Painful Lesson or Sword-Point Diplomacy.
Hopefully any of this helped! I love the idea behind this deck.
2 months ago
to be completely honest, I think crypt of agadeem is just too slow and bad to make work in any format except kitchen table casual
That said, you could use a few more ways to get cards in your graveyard, and you need to max out on black creatures wherever possible. The profane commands could probably be switched out for some big dumb black creature(s), I'm not sure what might be good and budget off the top of my head.
Also consider adding anywhere from 2-8 black cycling creatures for powering up crypt and getting more dredge triggers. Idk if Street Wraith is in budget, but there's also stuff like Horror of the Broken Lands, Monstrous Carabid, Architects of Will, Lurching Rotbeast
I also just realized this list has zero interaction with the opponent outside of profane command... This deck is far too slow to win without disrupting the opponent. At least look for some black creatures that can interact with your opponent in some way like Shriekmaw or Big Game Hunter or something, idk if there are any that are good in modern. If not then you'll have to jam some fatal push/abrupt decay/inquisition of kozilek.
3 months ago
I suppose the question with this deck is, when do you stop cycling and start casting? Ideally you find a Reaping the Graves to put it all back into your hand after storming out with rituals. But is there an instance where you should just ritual into a Horror of the Broken Lands turn 3?
3 months ago
No worries AwesomeDoofus!
Usually when I see decks that are struggling to get their decks down to 60 cards I always look to the top of the curve. You have three 7CMC spells and two 8CMC spells. While these spells tend to be very powerful in most cases, they are also very difficult to cast outside of have Magus of the Coffers or Crypt Ghast out (which is slim since they are only 2 cards out of a whole deck). If you trim the fat off the top end of the deck you can then reliably go down some number of lands as well. Since you still have numerous five and six drops I would probably stick around 25 lands. -5 lands and -5 spells at the top of the curve means you only have to cut 3 more cards to get to 60! If I simply had to choose the 3 cards to come out I think it would be Tempt with Immortality to keep your opponents off the big creatures you made them discard, Blood Tribute because its a bit expensive for the effect, and Brain in a Jar because I'm not sure you have enough instants/sorceries for it to be efficient. I think you will find that after cutting some top end stuff and lowing the land count, your deck will feel a lot more smooth, less clunky, and efficient.
It looks like not only are you interested in making your opponent discard cards, but you have some synergies here for self discard. These cards also synergize well with that-
Now inevitably your opponents will be very low on cards. To get more reward for them discarding and to punish them for having few cards in hand you can play these-
The Rack ex. opponent has 2 cards in hand, 3-2= take 1 damage. No card in hand, 3-0= take 3 damage
4 months ago
So since it cam out Nahiri's Wrath was always at the back of my mind.
And i recently stumbled upon some nice cards that compliment it perfectly Ragged Veins (with flash!), Visions of Brutality & Spiteful Shadows - all of which are a lot better than Boros Reckoner or Spitemare in this role.
Of course a short search later i quickly realized that i am not the first to come up with the idea.
And quickly found out, that no one made a serious attempt to make such a deck work.
So in my humble opinion the deck should be built up something like this:
6x Nahiri's Wrath (& Kindle the Carnage )
8x Ragged Veins & Visions of Brutality
4x Faithless Looting
4x Cathartic Reunion (?)
And a lot of other high costed creatures, something like:
3x Tasigur, the Golden Fang
4x Tombstalker (?)
Horror of the Broken Lands
The problem of creatureless decks can be solved by Forbidden Orchard, and black has plenty of discard for the sideboard, to fight counterspells.
Does this idea seem viable?
4 months ago
Blue offers me kill speed, with only Jund as an option I'm forced to use more creatures like Deadshot Minotaur which are just pathetic. Curator of Mysteries is highly evasive and the combo with Horror of the Broken Lands is unbelievably powerful. Striped Riverwinder is just a beast at 5/5 and having hexproof to boot is incredible.
Archfiend of Ifnir was originally in Monstrous Carabid's spot but got replaced due to speed. Cycle is hard on this deck because its goal is to go off faster with more power in the graveyard than Jund LE. I sacrificed resiliency for speed in Game 1 and in game 2 we have different options than most people expect so I can clear out their hate easier. Wear / Tear being able to hit Rest in Peace and Blood Moon is huge.