Fluctuator

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Saga (USG) Rare

Combos Browse all

Fluctuator

Artifact

Cycling costs you up to (2) less to play.

Price & Acquistion Set Price Alerts

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Fluctuator Discussion

ChubyCryBaby on The Cycle of Death

2 months ago

Fluctuator could be usefull also

Adamaro on

2 months ago

My difficulty is figuring out how close I can get to that line of this deck doesn't work at all and not crossing it. I want to make sure the core of the deck remains alive and well, while adding cards that will only help me win in the end. Laboratory Maniac is my final "backup" win condition.

Cards like Drake Haven and Faith of the Devoted are my go-to win conditions every game. Three mana and less enchantments are important to Zur the Enchanter's ability to fetch them up. They also layer in a bit of control with picks like Arcane Laboratory.

Sun Titan and like effects keep the deck alive well into the late game if my opponents have disrupted me or the combo is going slow.

This is where I am at for cutting cards. I'm thinking about reducing the mana artifacts to 1-2 cost versions. Thought Vessel and Moxen come to mind (cost becomes an issue). I want to have the fastest mana to pump out my win conditions early before I get disrupted.

I only play 2 transmute cards and their sole purpose early on is to fetch my Fluctuator. They would quickly be cut for Vampiric Tutor & Enlightened Tutor. Eventually my budget will raise in time.

I'll make a few cuts to prioritize win conditions and control over small gains. I think Words of Wind will be worse than Words of Waste in the long run. I can fetch it with my general too. I'll swap the Wind for Psychosis Crawler

Rzepkanut on

2 months ago

As far as cuts go I think you can turn the transmute cards into something else, especially if you are adding additional unconditional tutors. Anything that can't cycle has to be very special to be included, although I'm also not exactly sure how many cycling cards you need for the cycling combo thing to work in general. It's possible that card draw spells are mostly unnecessary with all the cycling and tutoring already going on...although you do need 7 in hand for New Perspectives to work...hard to say without testing the deck personally. I do like Treasure Cruise though since it will basically always only cost .

Some more random ideas... maybe turn Akroma's Vengeance into Wrath of God or Supreme Verdict so it doesn't kill your New Perspectives and Fluctuator. Grasp of Fate and Detention Sphere are both upgrades on Oblivion Ring too. Possessed Skaab and Restoration Gearsmith could be a great blink targets to recur cards with Astral Slide too. And Gilded Lotus and Thran Dynamo are pretty much the best ramp spells you can get in Esper, can't have too much mana. Good luck friend :)

Redace878 on Nimble Obstructionist?

3 months ago

Now Fluctuator on the other hand..

Tony04qc on Zur Astral Slide

5 months ago

Alkadron Salut, i never run out of cycling card, but yes sometime i have no creature to flicker and sometime i play the cycling land only if im mana short in the early game. I dont have try the new card but im sure thats gonna rock. Fluctuator yes i want it but its price is too high. Thanks for your comments

Alkadron on Zur Astral Slide

5 months ago

I like the idea, it's a unique take on both Zur and flickering. Well done.

Do you ever run out of things to cycle? Or have things to cycle but nothing to flicker with Astral Slide? Also, with a non-trivial portion of your cycling cards being land, do you ever get stuck in situations where you need to play the land for your manabase, but you also need to cycle it for Astral Slide?

Mostly, though: Why no Fluctuator?

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