Fluctuator

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Saga (USG) Rare

Combos Browse all

Fluctuator

Artifact

Cycling costs you up to (2) less to play.

Fluctuator Discussion

xaarvaxus on Astral Slide Niv-Mizzet EDh

1 month ago

In trying to balance your guild colors vs. need for cycling cards, you've ended up with a real glut of cards at 5 and 6 CMC and almost no 1 drops [your 1 CMC cyclers not matching the color of mana needed to cycle them might make your turn one a blank a little too often] I'm guessing you're planning on always cycling something turn 2 and usually 2 things on turn 4.

It feels like the deck will run a little slow without Fluctuator in play so maybe Enlightened Tutor and/or Vampiric Tutor [assuming budget or collection allows] could be the one drops you need to bring some added consistency. Though there are enough lands in the deck that don't cycle that I think even having it out won't let you just go off often enough to be as dangerous as you'd like the effect to be.

Are there enough legendary cards in the deck to warrant running Primevals' Glorious Rebirth ? Despark or Anguished Unmaking could be a replacement that lowers the overall CMC of the deck.

This concept is definitely a tricky balancing act and I'll be interested to hear how well it plays for you. I had a cycling deck back in the day and it was a lot of fun when it worked but crapped out a lot of the time.

chilbi on Serra

2 months ago

Hi there! What about Fluctuator ? Also, I'd think of including more creatures that benefit form being blinked e.g. Reveillark , Aven Riftwatcher , Anafenza, Kin-Tree Spirit , Blade Splicer or Azorius Arrester . Cheers!

ShreddedByCrows on [DC] Aristocratic Cycle

3 months ago

Hey @Senomar!

Thanks a lot for your input. I was quite busy those last weeks so I couldn't really pay attention to what was happening there, excuse the late answer.

Since I made it up with this first testing version - smthg like 3/4 months ago - the deck has faced several changes...

You are right about the curve; it was just too high, slow and inconsistent for the format. On the beginning, I wanted to stay on a midrange / tribal approach with a creature-heavy decklist that used Varina as an engine to put pressure on the opponent by creating dozens of zombies, adding a loot effect to ensure better late game options, but I must admit that it felt really casual. Some cards like Anointed Procession or Endless Ranks of the Dead that didn't bring on any kind of direct impact on the game when you cast them for such an high-cost proved to act like horribly weak tools against competitive DC lists I had the chance to confront to.

The idea of building up a control archetype revolving around Varina's ability to create an army in the late game you're suggesting seems neat, I may consider some changes in the upcoming week in order to see if it could be more viable than the actual list I'm running (both come quite close to each other, in terms of deckbuilding... the hardest part of it will be to find room for considering more lands).

I completely abandoned the previous statement of the decklist: every creature that didn't immediately synergize with Varina and every slower card have been cut. However, I think this tribal strategy could work nicely in an EDH (not competitive though) pod.

As you can see atm, even if it's still not great, I focused my objectives on a Cycling strategy. Transmute Artifact searches mostly for Fluctuator , but could be used to get any other needed artifact. I also tried Reshape and Fabricate for more consistency, but I felt like I didn't need all those pieces, as they relatively slowed me down when I preferred less specific tutors.

The main issue that's restaining the list is that even if you're able to cycle between 10/20 cards really quick, there's no valuable point at doing so. Varina's ability (token creation) is slow without great mana generators. And I didn't find something anything interesting as a combo/interaction that synergized with the initial idea of looting and that would provide me access to a large amount of mana.

Rooftop Storm is becoming clunky now, but it still got its powerplays. The obvious combo with Gravecrawler , Wayward Servant and Phyrexian Altar (I may reconsider Ashnod's Altar and Plague Belcher to fluidize its potential, if I manage to find them places).

Hollow One and Archfiend of Ifnir impressed me so far. You have less control on the board with this iteration than before, and they help greatly against aggressive decks. If they are too slow or not useful, you can just cycle them away. Archfiend of Ifnir is a bit overcosted though, if I discover cards that oils same kind of synergies at the lowest cost, I could replace it.

I tried the ''Decree Circle'' but none was good enough. Decree of Pain was slow and clunky, bad in most cases. Decree of Justice has nothing to do there, and wasn't worth the few times I was able to cast it. Decree of Silence is obviously the best Decree I can play in those colors. It was a blast against Control / Combo archetypes and a poor card when you face an aggressive / midrange deck. However, I liked its potential with Academy Rector and I want to give more playtest time (I could even consider Solemnity ).

Some cards underperform and are cuttable but I want to test them a bit more as I don't know what to replace them for. In this category >

  • Bolas's Citadel / Mana Severance > unreliable combo that eats too much LP for DC (even lifegain through Varina considered)

  • Rebuild > I like when the cycling cards are playable on their own. This one is poor as we play a lot of artifacts. I never got in a situation where this was helpful. Could be nice with cards like Mycosynth Lattice , but I sincerely doubt about it being a convincing argument.

  • Vizier of Tumbling Sands > not a bad card on its own, but I got through situations where as good as the other cycling cards.

I certainly forget some factors, I will try to keep editing the list more seriously this weekend.

triproberts12 on Parun wheeling

6 months ago

I'm kinda confused. From the name, I expected to see some jank fueled by New Perspectives and Fluctuator , but I only see two Cycling lands and 6 wheel effects...

Magus_of_the_Brothels on Aminatou, Cycling Flicker

7 months ago

remember, Fluctuator helps you immensely with the cycle costs and takes only 1 spot.

skibulk on Fluctuating Maniac

1 year ago

@Cartrix It's actually pretty resilient vs spot removal. I play Laboratory Maniac at the very end, usually with multiple cyclers in my hand. So I could respond by cycling another card. If you counter him instead, I could cast an Unearth. Disenchant or Counterspell on Fluctuator on the other hand, breaks this deck.

Abzan_Junkie on Cycle Till You Win

1 year ago

The best case scenario I picture is having Alhammarret's Archive out with that and Fluctuator so I can get a lot of card draw triggers. The cards that immediately come to mind for me is Kydele, Chosen of Kruphix and The Locust God to get the most out of the card draw triggers. I would have to add blue to the deck to get that certain combo off. Interesting idea... I'll make another version of the deck and test it out.

Phaetion on Cycling Legend

1 year ago

So maybe make the Cycling cost up to less, and the second one be a loot? The idea behind the first ability is a budget alternative of Fluctuator in case it spikes in price (It's on the Reserved List, after all).

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