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|Hour of Devastation (HOU)||Uncommon|
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Cycling B (B, Discard this card: Draw a card.)
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Razaketh's Rite Discussion
1 month ago
Needs more Rat Colony
With only 6 Relentless Rats you need half of your total number on the battlefield to even make them 4/4s. Most of the time they will be 3 mana 2/2s. You need a critical mass of Relentless Rats--at least 20. If you want to dedicate only a small portion of your deck to the Relentless effect, then Rat Colony is much better; unlike Relentless Rats it benefits from any rat you control, including Marrow-Gnawer's tokens. Pack Rat is also superior if you have many non-Relentless Rats.
Rat Colony is strictly better than Swarm of Rats. It's also generally better than Bog Rats, Carrion Rats, Muck Rats, Nezumi Cutthroat (fear isn't worth a large power loss and "can't block", especially when Marrow-Gnawer provides fear), Pestilence Rats (Rat Colony gets +2/-2 under most conditions and costs 1 less), and Earsplitting Rats (not enough graveyard/discard synergies).
I'm not sure how Shriveling Rot serves the deck.
There are two Cabal Strongholds, so one needs to come out. Cycling lands--Barren Moor, Polluted Mire, and Desert of the Glorified--hedge against land-heavy draws. Some cheap utility/value lands like Zhalfirin Void, Encroaching Wastes, Mystifying Maze, or Temple of the False God might be good over some number of Swamps too.
Phyrexian Tribute -> Scour from Existence, Unstable Obelisk. I know black is bad with artifacts, but there is a reason Phyrexian Tribute is in 55 edh decks, and the other two are in over 5000 each, and it isn't just color restriction. They cover all five permanent types instead of just one, including the equally hard-for-black enchantments. Requiring two creatures to sacrifice, Phyrexian Tribute isn't even always easier to cast, and it's effect is far less flexible.
Speaking of Unstable Obelisk, more mana ramp would be prudent, like Wayfarer's Bauble, Mind Stone, and Commander's Sphere. Bontu's Monument isn't Jet Medallion, but is still worthwhile with 27 creatures.
I don't think there are enough graveyard synergies to make Living Death appropriate.
Night Dealings is slow, does nothing if the battlefield isn't somewhat favorable, can potentially get removed, makes you reveal, and can't get lands. Razaketh's Rite and Mastermind's Acquisition tutor with no fuss. If you want slow, multi-card tutoring, Diabolic Revelation, Demonic Collusion, and Increasing Ambition are reliable options. Although none feature Nezumi in their art.
2 months ago
AnderDan, your welcome. I am putting together my own budget U/B rat colony deck, and have run into the same problem as you with getting Tetsuko Umezawa, Fugitive out. I decided to run Razaketh's Rite instead of Mastermind's Acquisition since it has cycling, so you can cycle it away if you already have tetsuko in hand. I also want to find a way to get more black mana without running expensive nonbasics, since Bontu's Monument makes all the rats cost . I am also debating cutting Secrets of the Golden City since it has in it's mana cost, but i'm not sure. My deck is linked here, if you want to check it out. U/B standard rat colony
2 months ago
Haha if I were to make any changes to your list it'd start morphing into mine! But in the spirit of discussion...
I think Blood Artist and Zulaport Cutthroat can be cut. They are only really useful when you have an army on the field, and feel really lackluster otherwise. I understand that they result in an instant win with the GraveCrawler-Phyrexian Altar combo but you already have Plague Belcher. Your Unholy Grotto can pick up the Belcher from the GY so its a good enough package that you'll be able to draw into by the late game assuming you pack enough draw/tutors.
Adaptive Automaton and Metallic Mimic are frankly weak unless you can get a lot of zombies out. Zombie Lords are a fine balance because they allow you to multiply your zombie swarm's attack power, but alone they really suck. Imagine if I had an Adaptive Automaton out, I play a Diregraf Colossus which is buffed to a 3/3. I sac it to Gisa to make three 3/3 zombies. Or I could just cast an Archfiend of Depravity and sac it for five 2/2s. This is why I limit my lords to those that give useful abilities.
Carrion Feeder and Nantuko Husk are only good with a ton of zombies out. I would cut them. I don't think you need that many boardwipes as well, seeing as yours in not a control deck. If you are falling behind frequently enough to need that many wraths then its a sign that the zombie swarm deck needs to be built more aggressively!
You have put cards like Illusionist's Bracers and Magewright Stone to double up on Gisa's ability. I think these would be better served by just putting in good creatures that can be sac-ed. I would replace Thousand Year Elixir with Swiftfoot Boots which can serve double duty by protecting Gisa.
After these cuts you'll have space for draw and tutors. The best tutors cost a lot but cards like Diabolic Tutor, Liliana Vess, Increasing Ambition, Razaketh's Rite and Demonic Collusion should be cheap enough! You only need enough for you to get your finishers/combo pieces in the mid-late game. If you put in enough draw you won't need that many tutors.
2 months ago
I'll do my best. If everything goes right, i'll be picking a box of DOM tomorrow, so hopefully i'll soon add some Final Parting instead of Razaketh's Rite. And hopefully some more powerful cards that i haven't encountered in the spoiler yet.
3 months ago
Toxicnerve, I see you have changed this deck a fair bit since my initial comment, unfortunately it still suffers the same core issue of being decidedly top heavy... For starters I'd cut Crypt Ghast and Razaketh's Rite, the Ghast should be replaced with Diregraf Captain and the Rite could be Beseech the Queen. I'd also cut Gonti, Lord of Luxury, I like the card, but not in this deck, as a replacement how about Lich Lord of Unx? Aside from those cards Graf Harvest would be good, since it grants all your Zombies a form of evasion and it is a one drop.
Now the issue with my suggestion here is it gives you a glut of 3 drops, where as what you really want (generally) in modern is the main power of your deck in 1, 2 and 3 drops, part of the issue is the deck is still trying to be more than one thing, so Arcane Adaptation eats up 4 slots that could be used for Zombie aggro.
Food (brains!) for thought perhaps...
3 months ago
3 months ago
Now, you do realise that Supernatural Stamina only works once to save a Creature?
If it dies again that turn it is dead, unless you cast more Supernatural Stamina to save it.
3 months ago
TheRedGoat thanks! I am glad you like the names haha!
I was a bit unsure what tags to give it. I gave it the control tag because of how much interaction cards I have with the opponent/creatures (around 20). However, you are right midrange is more fitting. I am unfamiliar with deck type force feed. Is it just when you force the opponent to have creatures? I think the lifegain tag is accurate since I usually gain around 10 but I have gained as much as 40 life in a single game and a max of 36 in one turn.
Treasure Map Flip has worked very well form me so far. Without it i couldnt play Inventors' Fair which is my preferred type of tutor since it isnt a dead card until you stabiliaze. Other types of tutors feel clunky to me. I do have my I on Dark Bargain as soon as DOM is released, but for now there is no efficient CA/filtering in white or black so treasure map is the most efficient choice. It could still be worth trying tutors tho. Ill try slapping 2 Razaketh's Rite in place of Vizier of Deferment when I get a chance.
In my actual list I have 2 settle the wreckage which should probably become VC.
I tried supernatural stamina but I didnt think it was quite powerful enough.
Thx for all the suggestions!