Glittering Wish

Glittering Wish

Sorcery

You may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Remove Glittering Wish from the game.

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Future Sight (FUT) Rare

Combos Browse all

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Block Constructed Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
2019-10-04 Legal
Legacy Legal

Latest Decks as Commander

Glittering Wish Discussion

LucaMassone on Glittering Company

3 weeks ago

Yeah I mean, I guess being aware of it is the best thing one can do, you know? Those ponza-style decks usually have some tells T1 and T2, so that even on game 1 one may sort of know Blood Moon might be coming. But of course it's super dependant on coin toss: on the play, even if they've got ramp (w/ Utopia Sprawl or whatever elf the're playing) you usually get 3 turns to set up your mana; on the draw, you may only have 1 or 2 turns, so it's super sketchy. Of course, adding x4 Noble Hierarch would help immensely, but you'd have to tear the creature package to pieces and it's not worth it.

Leaving the Blood Moon dilemma aside, I've got a few more questions for you if you don't mind:

  1. What is the worst hand you'd keep? How many pieces of a combo do you need to see in your opener? I imagine this deck has so many winning combinations that you're never too far away from a combo, but still.

  2. Do you sideboard at all? Take Vexing Shusher against an opponent with tons of counterspells, for example: have you got better access to the Vexing Shusher when it's in your sideboard through Glittering Wish, of when it's in your main deck through drawing + Chord of Calling? And in this example you don't really want to rely on Fiend Artisan's ability, because by that time you've likely been countered out of existence. To be fair, if you add the Vexing Shusher to the deck you can still get it w/ Glittering Wish, wishing for Eladamri's Call: but you're really susceptible to having this whole sequence countered.

  3. What the hell do you do against a faster combo deck like storm? You can try and shut Past in Flames w/ Wheel of Sun and Moon, but that's not going to be enough is it? So, how do you win that matchup?

JacobAGrossman on Glittering Company

3 weeks ago

Hey, LucaMassone,thanks for the kind words! Always appreciate the feedback. So here we go:

  1. Yes, yes it is. For so, so many reasons. Having a less straightforward deck means there are no straight up bad matches or bad scenarios. If the opponent has a Sorcerous Spyglass or a Pithing Needle, i highly doubt they have enough for all of the different ways I have to win the game. If they have graveyard hate, I have the Devoted Druid combos and the Heliod, Sun-Crowned combos. If they can survive through me gaining infinite life, I can also do infinite damage or attack for infinite damage, depending on if they've given themselves heatproof or if they have Ensnaring Bridge or whatever it is. This is the most versatile deck ever. On top of that, with Glittering Wish, I have access to every silver bullet I want from the sideboard for game one. Also, they can remove or destroy all the copies of my main combo in my deck, but they can't get rid of the one of each piece i have on the side. And in regards to mid and late game, dont forget, all of these pieces are creatures, and attacking with a bunch of cheap creatures can be quite the game-winning strategy. On top of that, I have plenty of preparation for those moments, with beefier threats like Hexdrinker, Fiend Artisan, Steel Leaf Champion, and Spellskite. It's just so much more well rounded, so much more confident. I wouldn't do it any other way.

  2. Blood Moon is a jerk. Im much more confident with the fetching for basics strategy, but it's not 100%. It's a hard match-up for a lot of tri color decks that don't already have control or mid range strategies built in. I'd be open to suggestions actually haha, but most of the time it hasn't been too much of a burden. But when it hits, oh boy does it hit lol =P

LucaMassone on Glittering Company

4 weeks ago

JacobAGrossman Hi there. The deck looks absolutely fantastic, kudos to you for having thought of it and having spent the time and effort to make it better and better over the years.

I have 2 questions:

  1. Is this deck actually more effective than the classical Counters Company deck? Because on the one hand this deck has tons more way to combo for the win, and being less straightforward I guess makes it tougher for the opponent to interact with, given the numerous outs this deck has at any single moment; on the other hand, having multiple combos instead of just one seems like it makes the midrange game less effective, whereas Counters Company is basically all in into infinite mana + Walking Ballista or Duskwatch Recruiter  Flip, with only a very minor investment of cards into infinite life. So you know, when you cannot combo for the win and you have to grind your opponent out, classic Counters Company seems better placed than this deck. So it seems to me (and please correct me if I'm wrong) like there is sort of a tradeoff: is it a positive sum game, all in all? Not talking about the fun aspect here, because it must be just amazing to pilot this deck, feeling all these options just at a Glittering Wish 's tutoring away, whereas Counters Company is certainly less varied.

  2. I've read that you've tweaked the deck to make the Blood Moon matchup better (i.e., less bad): what did you put in extactly? And, more importantly, how are you supposed to play against a deck that may have Blood Moon? You fetch basics, rely on Birds of Paradise, and hope they don't draw it?

Anyways, thanks for putting this masterpiece out there for all of us to see :)

TriusMalarky on Mass Token Massacre

1 month ago

If you want to go Midnight Gond combo, my favorite way to do it has been as a Eldritch Evolution toolbox. t1 Llanowar Elves/Elvish Mystic, t2 Evolution into any 3 drop is pretty good.

From there you have

and some other solid value/silver bullet creatures. You also get Eladamri's Call and Glittering Wish. It's a solid deck that can win t3 with a good draw but is also really good at screwing over your opponent's unfair strategy.

Maybe I should actually build it... I would if I didn't have so many other decks to build xD

psionictemplar on

4 months ago

I dont use them as companions for that reason. I pull them mainboard with Glittering Wish.

Petty side note, I put it in the deck information in bold so it might be noticed.

lagotripha on Naya Prison Stax

4 months ago

After a little testing I'd give some thought to Finale of Devastation in place of chord, for its ability to fetch from the yard and slightly lower casting cost. Without 'silver bullet' cards maindeck, the instant speed and harder mana cost makes it a little difficult.

Alternatively, Glittering Wish would give access to teeg/rog in the sideboard, and might offer a more reliable game one.

psionictemplar on Modern Abzan Maverick

5 months ago

Another couple things you could consider in place of the finale's are Eladamri's Call and switching out the gaddock teeg for a Glittering Wish. The call will obviously find you the creature you want for a similar mana cost and the wish can grab some of your sb cards you already have in there.

Naksu on The Gold Standard

6 months ago

Hey Icbrgr.

Wild Cantor actually sacs into ANY mana, that's why it's so precious for a world of things, but I get your point. Against moon I firstly have to draw Cantor and hope to draw a Glittering Wish before he draws moon, so thats a lot of ifs, taking into account if I can predict what he's playing. After game 1 it gets slightly more likely, but still pretty optimistic.

Cindervines I really overlooked, but is imo the best option along with Hide.

Thanks for the suggestions!

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