Pallid Mycoderm

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Common
Planar Chaos (PLC) Common

Combos Browse all

Tokens

Pallid Mycoderm

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.

Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token into play.

Sacrifice a Saproling: Each Fungus creature and each Saproling creature you control gets +1/+1 until end of turn.

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Pallid Mycoderm Discussion

Boza on Need help completing pauper deck

1 month ago

First, I had no idea Thrummingbird was a common. Holy smokes, that is a cool common!

Secondly, mana in Pauper is tough. Building a three color deck that functions requires a lot of commitment to fixing. But I really like the idea, so we have to make it work.

Now, lets start from the start. We need 22 lands and 38 non-lands. We want Pallid Mycoderm and Thrummingbird as creatures in the deck for sure, so 4 of each should be good. 30 to go.

We want green because fungus and saproling. 4 Thallid Shell-Dweller, 4 Thallid, 4 Vitaspore Thallid, 2 Sporoloth Ancient, get in there. 16 to go.

More sparolings are always cool. 2 Sprout Swarm and 4 Scatter the Seeds are vital. 10 to go.

From here, everything is options - I like at least 6 removal which is 4 Journey to Nowhere and 2 Oblivion Ring and you can go up to 10 if you like. But maybe you prefer more blue for things like Steady Progress or cards that buy time like Moment's Peace. Or cards that draw more cards like Shared Discovery. Or more cards that benefit from having a lot of dudes like Scion of the Wild Up to you.

For the lands, I think you need to save space in the non-land department and run things like Evolving Wilds and guildgates or ravnica bounce lands like Azorius Chancery.

I hope this helps. Build the deck in TO and goldfish a few times to see if you like the feel of it.

sylvannos on Fungus Saproling Deck

1 month ago

Some suggestions:
Intangible Virtue (no seriously, why are you not already playing this?)
Sporecrown Thallid (when it becomes legal)
Sarpadian Empires, Vol. VII
Slimefoot, the Stowaway (when it becomes legal)
Sprout Swarm (lets you pump out saprolings at a steady pace after you've been boardwiped)
Supply/Demand (ALL THE TOKENS! Even more hilarious with Cryptolith Rite)
Thelonite Hermit (only if you have room)
Vitaspore Thallid
Mycologist
Necrogenesis (sideboard)
Pallid Mycoderm
Scatter the Seeds
Selesnya Guildmage
Selesnya Evangel
Vitu-Ghazi, the City-Tree
Gavony Township (probably your strongest option for buffing your team)
Glare of Subdual ("Hahaha fuck your attack phase!" is what you get to tell each of your opponents playing aggro or Affinity decks)

I have to agree about Paradox Haze. The card is good, but not in this deck. You aren't doing anything particularly broken with it, other than getting spore counters. It's not like you're using it to abuse Aether Hub. Playing white would be far better as you'd get access to more saproling generators, anthems, and so on.

You also need better removal. I like that you're playing Go for the Throat. Path to Exile and Fatal Push are going to be the bee's knees. Victim of Night, Abrupt Decay, and Tragic Slip are other options.

I like the idea of using the proliferate mechanic to get those spore counters going, but Grim Affliction is rather "meh." Tezzeret's Gambit is about the only other viable option, regardless of whether you decide to play blue. Contagion Clasp is also rather "meh" in Modern.

Keep in mind, you're basically a G/B/x Tokens deck that relies on creatures instead of instants/sorceries to generate tokens. You have a lot of the same weaknesses but less of the strengths of a conventional token deck. Seriously consider checking MtG Goldfish or MtG Top 8 token decks to be sure you're not just playing a worse version of those decks.

Funkydiscogod on The Upside Down

2 months ago

If you like off-color cards and math, Pallid Mycoderm is a solid choice.

Conspiracy or Arcane Adaptation might be interesting choices, since naming "Fungus" with Sporesower Thallid and Thelon of Havenwood on the battlefield, means your saprolings will get spore counters and +1/+1 for each. Bonus points for Sporoloth Ancient, so you can remove the counters if needed.

Kinshali on

3 months ago

Throne of Geth and Bloodspore Thrinax might be good here. Any consideration on going white for Ghave, Guru of Spores or Pallid Mycoderm?

Landonius on Vegetables [Saprolings]

4 months ago

Austin_Smith_of_Cards Thanks for the +1!

I had considered Pallid Mycoderm early on and Im not completely sure why I decided to leave it out. Maybe I got scared away by the 4 CMC but yeah Mycoderm definitely has good utility in this deck, specifically late game. Do you have any suggestions for what to take out for maybe 2-3? Perhaps a pump spell or something because they are both technically finishers? Its worth a test.

A Lumithread effect would be good for the mainboard I guess I was just thinking that most decks I would be playing against dont mainboard sweepers like Electrickery or Holy Light. But its definitely worth consideration.

I did initially have Fists of Ironwood in the main but I eventually removed it because the token production was not repeatable. My reason for playing saprolings and not Abzan Tokens is because of the spells that can give me more saprolings every single turn. (things like Selesnya Evangel, Sprout Swarm, and the Thallids) The tribal synergies with Echoing Courage and Deathspore Thallid are the other reason. Maybe I was using it wrong. What would you suggest taking out for the play set?

As for Gruesome Fate, I dont know if it is much better than Harsh Sustenance. The only real difference is the in the casting cost. Other than that, Harsh Sustenance is instant speed, hits creatures, and gives life gain as well. Whereas, Gruesome Fate is sorcery-speed, only hits the opponent, and provides no life gain. Not worth the switch to me.

Thanks for the suggestions! Ill definitely be testing Pallid Mycoderm in the future. Let me know if you decide to test it yourself.

Austin_Smith_of_Cards on Vegetables [Saprolings]

4 months ago

I'm surprised by the lack of Pallid Mycoderm. Sacrificing Saprolings for team pump? Yes please! Also works well with Deathspore Thallid.

I would actually main a Lumithread Field/Spidersilk Armor or two to protect all your 1/1s.

Fists of Ironwood is a great follow-up to a soul sister; the trample isn't important, but having a Dragon Fodder-esque spell for Saprolings seems invaluable.

Gruesome Fate is probably the card you'd want to replace Harsh Sustenance with.

Awesome list!

Mave on Magic Mushroom Make Me Mad

5 months ago

Nice Deck.

If you want to go in two colored approach there are some nice interactions between some cards you already use there:

Sprout Swarm & other Convoke-Cards: Nettle Sentinel, Thermo-Alchemist & Zephyr Scribe, Midnight Guard

Bramble Elemental: Ghitu Firebreathing, Galvanic Arc (Aura Bolt), Conviction, Mark of Fury, Shimmering Wings, Whip Silk

in gerneral: Roar of the Crowd, Impact Tremors

in gerneral: Distant Melody

in gerneral: Pack's Disdain, Deathspore Thallid

in gerneral: Pallid Mycoderm, Selesnya Evangel, Soul Warden et al. or Suture Priest

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