Warp Artifact

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Warp Artifact

Enchantment — Aura

Enchant artifact

At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.

soul_knightmare on Fiendish Tendencies

1 year ago

Heya, I see that your deck is mostly lacking in card draw/ card acceleration. You have about 3 while most decks need 10+. Remove Costly Plunder for Night's Whisper so you don't have to sacrifice your demons. Remove Feaster of Fools, Spirit of the Night, Bladebrand, Grasp of Darkness, and You Are Already Dead (I know the meme), and add Dream Devourer, Bloodgift Demon, Herald of Slaanesh, Phyrexian Arena, Blasphemous Act, and Rakdos Charm.

I hope this helps your deck building. Other upgrades would mean removing Ecologist's Terrarium, Lightning Bolt, Grasp of Darkness, Warp Artifact, Insult / Injury, Price of Betrayal, Skulltap, Witch's Vengeance, Blight, and Inevitable End which are okay, but could be improved. Pick more cards that draw cards without condition or ramp on two mana, Wish you the best!

nottobay on Off-Color Cube

7 years ago

Have you considered Warp Artifact, Haunting Wind, and Artifact Possession.

LordBalthamos on Bleeding Out

7 years ago

All in all I'd have to say that depending on the specific opponent this deck could make it or break it. Experience wise, this would be a great deck, but there is always the possibility that the opponent may not use artifacts which renders Warp Artifact useless...of course though 90% they will be using artifacts. I understand this deck is mainly focused towards enchantments, but I would like to suggest two artifacts (contrary to what I said, don't cast Warp Artifact on these XD)

I will not practice with you deck, but if you tend to not spend these cards, please consider using Spellbook. This artifact is free (mana cost wise) with the benefit of allowing you to have no limit to your handsize. In short, it's a very useful card and I'm sure you can see it's uses...whether you use it is up to you.

Another idea is to have Glasses of Urza, which is a personal favorite of mine. Basically, this card is 1 mana to cast with the ability to tap it to gain insight into what your opponent is packing in their hand. It's very useful when going against new opponents so it makes an excellent sideboard or main card!

This is all, I wish you luck with your deck!

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