Thallid Germinator


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Common
Time Spiral (TSP) Common

Combos Browse all


Thallid Germinator

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Thallid Germinator.

Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token into play.

Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.

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Thallid Germinator Discussion

RedUndead40 on Pauper EDH- just need help ...

1 week ago

Plants Coming Out of Your Butt

Korozda Guildmage pauper EDH. I need to remove one card so I can add Carrion Feeder to the list. Now since he is basically a win con for this deck I wanted to swap him in for one of the lesser wincons.

So between Scare Tactics and Thallid Germinator, which is better? Scare tactics is great just because it buffs my whole board, albeit a small and temporary buff. The germinator lets me turn blocked saps into more damage for unblocked saps, but doesn't have much long-term value.

Which of these two should I cut?

GuardGamer on one for all and all for mycloth

5 months ago

Because this feels like a token deck, I would suggest Thallids. There's more fluidity in their mechanic than throwing a bunch of evolve in your deck, plus they spawn the 1/1s for you.

Tukatongue Thallid, Vitaspore Thallid, Thallid Germinator, Sporemound, etc. are all perfect for your commanders ability. Not to mention the various ways you could speed up the counter process on your mushrooms of death.

Kaos_Kitty on

1 year ago

I don't know if you know this, but Sporemound and life and limb causes an infinite loop that immediately forces the game to a draw unless you can stop it. I actually run this combo, and the easiest way to run it is to let it trigger an infinite amount of times, get an infinite amount of saprolings, and then kill the life and limb with Nature's Claim as to stop the triggers. Also, if you splash black you will open up a whole new world. I have a fungus deck that I will post for you if you want to see it. If you splash black you will get a lot of cool fungi like Deathspore Thallid to name one. If mono green then you could add Savage Thallid to protect your fungi, Sporoloth Ancient to pump out tokens faster, Thallid for a lower curve, and Thallid Germinator for massive creatures. There is so much more you can do, but those are just a few :)

Bastaba on Fungus Among Us (budget < $40, wins turn 9)

1 year ago

First of all, nice deck. I like the premise and i think it can work well with a few changes.

I think there are a few to many cards with CMC of 5, maybe swapping Sporemound for something cheaper like Psychotrope Thallid, Thallid Germinator, or Thallid Shell-Dweller.

I also think that swapping out Dreampod Druid and Verdant Embrace would be for the better, as it is unlikely that you get both with only two Embrace in the deck. Alternatively putting in more Verdant Embrace but they are expensive in mana.

You might also want to consider Saproling Symbiosis

Westonz on Is it just me or is it moldy in here Fungus tribal

1 year ago

Hey zombiesocket, Sadly RupertPhd is right and that card would only work on my non tokens, aka not with all of all my saprolings.

RupertPhd, Corpsejack Menace Only works on +1 +1 counters on creatures so he would be good with my commander but not much else, and I already have quite a few other sources which will do the exact same so I am hesitate about adding him.


Replaced - Thallid Devourer with Gleancrawler

Replaced - Thallid Germinator with Privileged Position

Salad_Thunder on Rith's Salad Horde

1 year ago

clayperce, thank you for all the nice comments and suggestions!

I started back around FE and was pleasantly surprised by all the fungus that came out in the 15 or so years I missed from the late 90s until last year. One of my two favorite decks from back in the day was GWB Thallad and Khabal Ghoul. Since I don't have the black for it here, Lumberknot helps fill the void. Asmira, Holy Avenger is another hold over from the old days. The former hasn't hit play yet in my first five games with the deck, but Asmira was useful.

Night Soil has done some good work in a few of the games so far, but I really notice that it only does creatures as compared to Scavenging Ooze. Some of the Saproling makers have been useful (for their sac abilities), but I haven't had enough out yet to make it worth a proliferater, so I'm even taking out Plaguemaw Beast.

Haven't opted to put Trailblazer's Boots or Whispersilk Cloak in yet, but did buy the Boots and dig the Cloak out of deep storage. Still thinking about the other planeswalkers and actually took out Life and Limb. I don't think I have enough forests and I don't have much to break the combo to avoid the draw. (The infinite combo thing is to keep in good with all the groups at my LGS). Both Mutations have been useful.

I will have to pick up a Shamanic Revelation -- will just have to remember to use it before I have too many saps out. Windbrisk Heights always seems like a good idea, but it's pretty much in there now just because I actually want to see if I can get something good from it at some point.

Changes so far:
Add: Artifact Mutation, Aura Mutation, Blasting Station, Lignify, Mirror Entity, Sigil Captain, and Sword of the Animist
Minus: Hardened Scales, Life and Limb, Mycologist, Plaguemaw Beast, Primordial Hydra, Rootborn Defenses, and Thallid Germinator