Creature — Fungus
At the beginning of your upkeep, put a spore counter on Thallid Germinator.
Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.
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Thallid Germinator Discussion
3 months ago
Most urgent changes I want to make:-1 One with Nature +1 Ordeal of Nylea-1 Three Dreams +1 Primal Surge-1 Unquestioned Authority +1 Holy Mantle-1 Swamp +1 Mortuary Mire-1 Terramorphic Expanse +1 Teetering Peaks-1 Thallid Germinator +1 Ashnod's Altar
11 months ago
I don't know if you know this, but Sporemound and life and limb causes an infinite loop that immediately forces the game to a draw unless you can stop it. I actually run this combo, and the easiest way to run it is to let it trigger an infinite amount of times, get an infinite amount of saprolings, and then kill the life and limb with Nature's Claim as to stop the triggers. Also, if you splash black you will open up a whole new world. I have a fungus deck that I will post for you if you want to see it. If you splash black you will get a lot of cool fungi like Deathspore Thallid to name one. If mono green then you could add Savage Thallid to protect your fungi, Sporoloth Ancient to pump out tokens faster, Thallid for a lower curve, and Thallid Germinator for massive creatures. There is so much more you can do, but those are just a few :)
1 year ago
First of all, nice deck. I like the premise and i think it can work well with a few changes.
I also think that swapping out Dreampod Druid and Verdant Embrace would be for the better, as it is unlikely that you get both with only two Embrace in the deck. Alternatively putting in more Verdant Embrace but they are expensive in mana.
You might also want to consider Saproling Symbiosis
1 year ago
RupertPhd, Corpsejack Menace Only works on +1 +1 counters on creatures so he would be good with my commander but not much else, and I already have quite a few other sources which will do the exact same so I am hesitate about adding him.
1 year ago
clayperce, thank you for all the nice comments and suggestions!
I started back around FE and was pleasantly surprised by all the fungus that came out in the 15 or so years I missed from the late 90s until last year. One of my two favorite decks from back in the day was GWB Thallad and Khabal Ghoul. Since I don't have the black for it here, Lumberknot helps fill the void. Asmira, Holy Avenger is another hold over from the old days. The former hasn't hit play yet in my first five games with the deck, but Asmira was useful.
Night Soil has done some good work in a few of the games so far, but I really notice that it only does creatures as compared to Scavenging Ooze. Some of the Saproling makers have been useful (for their sac abilities), but I haven't had enough out yet to make it worth a proliferater, so I'm even taking out Plaguemaw Beast.
Haven't opted to put Trailblazer's Boots or Whispersilk Cloak in yet, but did buy the Boots and dig the Cloak out of deep storage. Still thinking about the other planeswalkers and actually took out Life and Limb. I don't think I have enough forests and I don't have much to break the combo to avoid the draw. (The infinite combo thing is to keep in good with all the groups at my LGS). Both Mutations have been useful.
I will have to pick up a Shamanic Revelation -- will just have to remember to use it before I have too many saps out. Windbrisk Heights always seems like a good idea, but it's pretty much in there now just because I actually want to see if I can get something good from it at some point.
Changes so far:
Add: Artifact Mutation, Aura Mutation, Blasting Station, Lignify, Mirror Entity, Sigil Captain, and Sword of the Animist
Minus: Hardened Scales, Life and Limb, Mycologist, Plaguemaw Beast, Primordial Hydra, Rootborn Defenses, and Thallid Germinator