Ray of Command

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Jace vs Vraska (DDM) Common
MTG: Commander (CMD) Common
Masters Edition II (ME2) Uncommon
Battle Royale Box Set (BRB) Common
Fifth Edition (5ED) Common
Mirage (MIR) Common
Ice Age (ICE) Common

Combos Browse all

Ray of Command

Instant

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

Price & Acquistion Set Price Alerts

CMD

BRB

5ED

Ebay

Recent Decks

Ray of Command Discussion

bushido_man96 on Domain Bards

1 month ago

If you want to steal creatures, then I think Memnarch is an auto include, along with threaten effects in . Ray of Command type cards are great, along with Bribery, Gilded Drake, and the like. If you can run some ways to bounce the Drake (like Capsize), folks will get sick of you real soon. Play the Drake, steal a Commander, Man-o'-War the Drake, steal another Commander, and pretty soon, no one likes you!

Just some options to think about. I'm sure there are better ones out there, too.

azumanga94 on My Deck-Your Deck-Who's Deck?

2 months ago

Actually, leave in Ray of Command

acht_deck_manager on All Your Base Are Belong To Us

1 year ago

Some cards I definitely want to think about putting in and looking to see if I have copies of

Cards I think I'm willing to cull:

I will probably pull out Braids, Conjurer Adept too, albeit I've been itching to play her in something ever since I picked up a copy. On the fence about it because I can be.

Probably should add in some more draw too. Thinking Blue Sun's Zenith could fit in among other things

soevilprofchaos on THE BEST (probably) PARTNER COMBO?!

1 year ago

Yeah that's a tough one, Eldrazi are the bane of many control decks especially permission decks. Still there are many ways to deal with them.

  1. If you stomach running expensive counter spells then Summary Dismissal does the job, but its not very mana efficient. A more expensive but more flexible version is Time Stop. Which has the advantage of saving you from lethal attacks stop opponents from being able to do things main phase. Though it wont stop the triggers, Desertion is great at giving you advantage when your opponents play eldrazi. If you want something that isn't great but pretty funny when it works out you can play Overwhelming Intellect.

  2. Perhaps one of the best ways to stop eldrazi players is to punish them for playing them. Bribery along with Control Magic variants accomplishes this well, because even if you dont get the cast trigger, a giant creature is still a giant creature. A less permanent version of this effect is Slave of Bolas or Ray of Command, which has the advantage of not letting your opponents untap before it hits.

  3. If your problem is opponents repeatedly casting their eldrazi commander Nevermore or Meddling Mage can stop a Kozilek, the Great Distortion player from nonstop casting, drawing into mana rock and casting it again.

  4. Of course you could just stop them from being able to cast spells for a turn that the mana through Orim's Chant and Silence. Which are two cards that are much better in your deck due to the amount of card draw and wheel effects.

  5. Eldrazi are pretty expensive so all the land destruction and mana denial cards like Armageddon, Cataclysm, Winter Orb, Stasis and Cephalid Constable can slow down your opponent long enough that your on board effects kill them.

Unfortunately, the eldrazi were designed so that they would be hard to answer efficiently, so there is not a lot of amazing ways to deal with them if the opponents have enough mana to cast them.

rolfMTG on Tibor and Lumia in progress

1 year ago

There is a little stack of cards in this deck that I would most certainly cut;

First, the creature-takeover cards. They seem pretty good, but you must make sure to focus on one thing. So Ray of Command, Act of Treason and others.

Second, the other cards that take over your opponent's cards:Confiscate, Charisma, Annex.

Also I'm not a fan of the Equipments and any of the creature-based cards in this deck, as the Izzet guild's strongest point is spells.So cut Teleportal, Assault Strobe, Psychotic Fury, Fury Charm, Curiosity, Pemmin's Aura, Basilisk Collar, Gorgon's Head, Neko-Te, Lightning Greaves...

Also, these cards I don't think fit the deck very well.-Dark Depths.

-Riftwing Cloudskate

-Peregrine Drake and Cloud of Faeries

-Hunted Dragon and Hunted Phantasm

-Grafdigger's Cage!!! You should NOT play this card. It blocks out Melek and isn't of much use.

-Tormod's Crypt

-Staff of Domination

-Sun Droplet

-Claws of Gix

-Copy Enchantment

-Whelming Wave

-Acquire and Fabricate

-Hurkyl's Recall

The rest of the cutting you'll have to do in the burn package. Hope I helped, please check out my thopter deck:THOPTERS!!!!! .

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