|Commander / EDH||Legal|
Printings View all
|Duel Decks: Jace vs. Vraska (DDM)||Common|
|MTG: Commander (CMD)||Common|
|Masters Edition II (ME2)||Uncommon|
|Battle Royale Box Set (BRB)||Common|
|Fifth Edition (5ED)||Common|
|Ice Age (ICE)||Common|
Combos Browse all
Ray of Command
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
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Ray of Command Discussion
1 month ago
Because I've just playtested your deck and the late game is about drawing cards and removal, but no pay-off. And a single Bojuka Bog main? I don't want to sound harsh but your deck desperately needs help IMO. Put some Striped Riverwinder or something. And land-lifegain is fun but 4 Radiant Fountain AND Ash Barrens is quite an unhealthy land-base.
I see on your profile that you have a lot of Pauper decks. I presume you're familiar with the format XD But this deck is quite unfinished. It's cool thought to see a UR deck that doesn't run Delver of Secrets Flip nor is blitz storm, so you have my upvote. This format needs more midrang-ish deck if you ask me, we need more flavor, keep it going :D
5 months ago
Add:Rabid Bite, Radha, Heir to Keld, Radiant Flames, Rageblood Shaman, Raging Kavu, Raging Regisaur, Rakka Mar, Ral Zarek, Rampaging Ferocidon, Ranging Raptors, Raptor Hatchling, Rapid Hybridization, Rattlechains, Ravenous Daggertooth, Ray of Command, Razorfin Hunter, Reach of Branches, Realms Uncharted, Ramunap Excavator, Reckless Bushwhacker, Reforge the Soul, Regisaur Alpha, Rekindled Flame, Repeating Barrage, Resilient Khenra, Rhonas's Monument, Riddleform, Ridgescale Tusker, Riding the Dilu Horse, Rings of Brighthearth, Ripjaw Raptor, Rishkar, Peema Renegade, Roaring Primadox, Rush of Blood, Ryusei, the Falling Star.
Cuts:Rite of Passage, Rhystic Deluge, Root Elemental, River Serpent, Renegade Doppelganger, Reality Smasher, Ruination, Ring of Immortals, Rush of Ice, Rushing River, Rites of Refusal, Resuscitate, Reset, Read the Runes, Regenerate, Rampaging Hippo, Reach Through Mists, Relentless Assault, Remote Isle, Rhox, Riverwheel Aerialists, Reduce in Stature, Rakshasa's Disdain, Reality Spasm, Refocus, Repeal, Repopulate, Rescind, Rescue, Revolutionary Rebuff, Rewind, Rise of Eagles, Retribution, .
5 months ago
If you want to steal creatures, then I think Memnarch is an auto include, along with threaten effects in . Ray of Command type cards are great, along with Bribery, Gilded Drake, and the like. If you can run some ways to bounce the Drake (like Capsize), folks will get sick of you real soon. Play the Drake, steal a Commander, Man-o'-War the Drake, steal another Commander, and pretty soon, no one likes you!
Just some options to think about. I'm sure there are better ones out there, too.
1 year ago
1 year ago
Some cards I definitely want to think about putting in and looking to see if I have copies of
- Muzzio, Visionary Architect
- Sky Diamond (Find)
- Mind Stone
- Star Compass
- Thought Vessel
- Padeem, Consul of Innovation
- Whir of Invention
- Kuldotha Forgemaster (Check if I have a copy of)
Cards I think I'm willing to cull:
- Blatant Thievery
- Order of Succession
- Chamber of Manipulation
- Control Magic
- Sower of Temptation
- Ray of Command
- Vedalken Shackles
I will probably pull out Braids, Conjurer Adept too, albeit I've been itching to play her in something ever since I picked up a copy. On the fence about it because I can be.
Probably should add in some more draw too. Thinking Blue Sun's Zenith could fit in among other things
1 year ago
Yeah that's a tough one, Eldrazi are the bane of many control decks especially permission decks. Still there are many ways to deal with them.
If you stomach running expensive counter spells then Summary Dismissal does the job, but its not very mana efficient. A more expensive but more flexible version is Time Stop. Which has the advantage of saving you from lethal attacks stop opponents from being able to do things main phase. Though it wont stop the triggers, Desertion is great at giving you advantage when your opponents play eldrazi. If you want something that isn't great but pretty funny when it works out you can play Overwhelming Intellect.
Perhaps one of the best ways to stop eldrazi players is to punish them for playing them. Bribery along with Control Magic variants accomplishes this well, because even if you dont get the cast trigger, a giant creature is still a giant creature. A less permanent version of this effect is Slave of Bolas or Ray of Command, which has the advantage of not letting your opponents untap before it hits.
If your problem is opponents repeatedly casting their eldrazi commander Nevermore or Meddling Mage can stop a Kozilek, the Great Distortion player from nonstop casting, drawing into mana rock and casting it again.
Of course you could just stop them from being able to cast spells for a turn that the mana through Orim's Chant and Silence. Which are two cards that are much better in your deck due to the amount of card draw and wheel effects.
Eldrazi are pretty expensive so all the land destruction and mana denial cards like Armageddon, Cataclysm, Winter Orb, Stasis and Cephalid Constable can slow down your opponent long enough that your on board effects kill them.
Unfortunately, the eldrazi were designed so that they would be hard to answer efficiently, so there is not a lot of amazing ways to deal with them if the opponents have enough mana to cast them.