|Commander / EDH||Legal|
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|Modern Masters (MMA)||Uncommon|
|Time Spiral (TSP)||Uncommon|
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Creature — Fungus
At the beginning of your upkeep, put a spore counter on each Fungus you control.
Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token into play.
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Sporesower Thallid Discussion
3 weeks ago
1 month ago
True, although I find that with Mycoloth, Sporesower Thallid and a few buddies I get more than enough saproling tokens. What I need help with the most is defense against flying. For example, just this morning this deck lost to a Figure of Destiny once it got to 8/8. Thanks anyway! And I most definetly will consider a Parallel Lives!
1 month ago
assassin: Scarblade Elite
bat: Skeletal Vampire
beast: Vitality Charm
cephalid: Aboshan, Cephalid Emperor
eldrazi spawn: Brood Birthing
giant: Hearthcage Giant
goat: Springjack Pasture
gorgon: Hythonia the Cruel
kithkin: Goldmeadow Stalwart
minion: Balthor the Defiled
moonfolk: Patron of the Moon
nightstalker: Return of the Nightstalkers
pegasus: Sacred Mesa
pentavite: Pentavus only card with pentavite, but sort of works with changelings
plant: Avenger of Zendikar
rigger: Steamflogger Boss
There's also the flagbearers: Coalition Flag Coalition Honor Guard Standard Bearer But they don't really have synergy with each other. You might be able to pull some shenanigans if you give a flagbearer hexproof or protection with a changeling out though.
Thelon of Havenwood, Fungal Bloom, Sporesower Thallid, Savage Thallid and Pallid Mycoderm are all listed as saprolings. I don't know if you merged fungus and saproling intentionally, but if you did it might make sense to change saproling tech to saproling/fungus tech.
2 months ago
Also didn't see Rhys the Redeemed ... If you're looking for strong board presence, that's a great one to go to for the last ability. With creature wide haste, or on battlefield abilities (Warstorm Surge), it usually becomes a game ender.
Because of Sporogenesis, I would also think of adding some sneaking saproling and card advantage creators to counter board wipes, allow card draw, life gain, sac outlets, etc:
2 months ago
I'm not sure how political your game group gets, but you are right, eventually your friends will know what's up and not let you ramp up quickly. Finding ways to divert attention helps a lot in decks that need time. Essentially, that breaks down into conceal, divert, or inconvenience. I don't know which I would grab, but I find a lot of these are very sneaky and discouraging to attack. The fungus creatures were something I never had in my original Rith deck... but came to love them after a few rounds. They sneak in a lot of benefits (sac outlets, life gain, buffs, card draw) while sneaking in bursts of saprolings every 3 turns that typically come at a surprise for many players (especially if you create these tokens on an opponent's turn). Of course, all of this gets avoided if you ramp fast enough. With green/white it can be pretty easy.
3 months ago
As someone who has played fungus tribal before, let me tell you, ITS SLOW, Its very slow. It looks fast on paper but in practice it slows down a lot unless you can combo off Sporesower Thallid and Sporoloth Ancient. As for the deck, if you wanna speed it up, I recommend Life and Limb and Sprout.
8 months ago
Than remove the high cost cards to speed up your game like Sporesower Thallid.
That is a little better. Than start play testing until you find a new way to improve your deck.