|Commander / EDH||Legal|
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|Time Spiral (TSP)||Common|
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Creature — Zombie Fungus
At the beginning of your upkeep, put a spore counter on Deathspore Thallid.
Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
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Deathspore Thallid Discussion
6 days ago
buckeyetron so what are some removal spells that you suggest?
Utopia Mycon and Cryptolith Rite have been providing me with some mana ramp, the only downside is that its slower than I would like; but I don't have too much trouble lasting until turn 3 or 4. Cryptolith Rite allows me to tap a saproling for mana to pay for itself to be sac'd to draw a card and Utopia Mycon provides mana filtering and just enough ramp to be useful.
I stated in the original post that I'm not looking to take this to tournaments, just have fun :D. My play group likes to play with modern rules and I have plenty of decks that are competitive enough to win so I thought I'd make a fun themed one. Black is a color I don't normally play which is why I don't know a lot of the removal cards. I'm fairly certain there is a really good one that does something awesome if a creature I control has died this turn, I just don't know whats its called. Those are the types of cards that I was hoping to get input on in here. I'd love to hear your suggestions, so please tell me some specific cards that you think would work and I'll make them fit into the deck. Please don't just point out all the ways you think this deck doesn't work, or at least if you're going to do that please offer some advice in return with specific cards. I'm comfortable running this deck on 18 lands and I'm willing to reduce the creature average CMC to make that work; but I think with my current ramp/draw/scry I have enough.
6 days ago
if $7 for a card is too expensive, competitive magic is not for you. Deathspore Thallid is not creature removal. Paradox Haze is just not a good card. at best, you tap out for it turn 3, and benefit turn 4 IF you've played cards with upkeep triggers during turn 1 or 2. modern is a format where you're usually dead by turn 4. infect can win turn 3. storm can win turn 3. you could even be attacked by an Emrakul, the Aeons Torn turn 3.
6 days ago
Do you know of any cards that would be good?
P.S. $7 for one card is expensive in my books
2 months ago
Austin_Smith_of_Cards Thanks for the +1!
I had considered Pallid Mycoderm early on and Im not completely sure why I decided to leave it out. Maybe I got scared away by the 4 CMC but yeah Mycoderm definitely has good utility in this deck, specifically late game. Do you have any suggestions for what to take out for maybe 2-3? Perhaps a pump spell or something because they are both technically finishers? Its worth a test.
A Lumithread effect would be good for the mainboard I guess I was just thinking that most decks I would be playing against dont mainboard sweepers like Electrickery or Holy Light. But its definitely worth consideration.
I did initially have Fists of Ironwood in the main but I eventually removed it because the token production was not repeatable. My reason for playing saprolings and not Abzan Tokens is because of the spells that can give me more saprolings every single turn. (things like Selesnya Evangel, Sprout Swarm, and the Thallids) The tribal synergies with Echoing Courage and Deathspore Thallid are the other reason. Maybe I was using it wrong. What would you suggest taking out for the play set?
As for Gruesome Fate, I dont know if it is much better than Harsh Sustenance. The only real difference is the in the casting cost. Other than that, Harsh Sustenance is instant speed, hits creatures, and gives life gain as well. Whereas, Gruesome Fate is sorcery-speed, only hits the opponent, and provides no life gain. Not worth the switch to me.
Thanks for the suggestions! Ill definitely be testing Pallid Mycoderm in the future. Let me know if you decide to test it yourself.
2 months ago
3 months ago
If you want to go in two colored approach there are some nice interactions between some cards you already use there:
in gerneral: Distant Melody
6 months ago
Podkomorka: thanks for your comments! =)
Sprout Swarm is nice, thanks for letting me know about that one.
Altar's Reap crossed my mind before, and you're probably right. I do need some draw-power in here.
As for removal, Deathspore Thallid is doing that for me for now, but I could put some actual removal in the sideboard, for security.
6 months ago
Put Death's Presence in this list and you've got the usual Ghave build. I get it, I wanted to build Ghave as well, but I realized this guy's kinda solved:
And then filled with supporting stuff like:
Sigil Captain (in fewer builds, but I like him a lot)
So it's more like a fixed 20 card deck with fillers like removal, tutors and stuff.
But I have to admit Muraganda Petroglyphs is a nice addition though. ;)