Creature — Zombie Fungus
At the beginning of your upkeep, put a spore counter on Deathspore Thallid.
Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
Printings View all
|Time Spiral (TSP)||Common|
Combos Browse all
|Commander / EDH||Legal|
Deathspore Thallid occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Deathspore Thallid Discussion
1 month ago
Deathspore Thallid can be used to turn your saporlings into some sort of alright removal while being another slow rolling producer.
Night Soil is a great card that can just devastate people's graveyards and you get saporlings for doing it.
Mycologist is another slow rolling card but he is low cmc and is outside green to spread colors around as well as sacrificing for life being good.
Going to do one more part for ramp + good stuff
5 months ago
Okay, so I've decided Pollenbright Druid isn't really a necessity so I'm not going to add it. In fact, my playtesting has brought me to the conclusion that I need less lands, so I'll bump it down to 22. I don't think I'll use Jungle Hollow since the life gain is unnecessary (we have the omnivore), but some kind of special land sounds nice. Maybe I'll playtest with a Haunted Fengraf or two.
Playtesting also helped me decide that Thallid Germinator is kind of unnecessary as well. I really like the idea of Fungal Infection since the deck can't really do any removal until Deathspore Thallid hits the table.
5 months ago
I was actually just designing a deck much like this a few days ago, although I was looking at GW because I considered Pallid Mycoderm to be superior to Deathspore Thallid (-1/-1 one of their creatures vs. +1/+1 all of mine). White also gives you access to Selesnya Evangel , although Night Soil may be better in many situations.
If you do stay with black, I would consider adding Fungal Infection as a cheap chump blocker removal that also gains you a Saproling, vs. Deathspore which costs you one. I would also consider Tukatongue Thallid as an early two-for-one.
As far as lands, dual lands should help make your mana base more reliable. I’d recommend Jungle Hollow or Golgari Rot Farm . If you’re looking for ETB effects, you could try Khalni Garden , Turntimber Grove , Fertile Thicket , Gingerbread Cabin , Bojuka Bog , Mortuary Mire , and Witch's Cottage .
7 months ago
I had been considering The Great Henge since it was spoiled. Here are my thoughts on it: it's ramp, card draw, and a counter source that interacts with persist all on one card. That's amazing! However it has one caveat: the casting cost is ridiculous. The greatest power in the deck is Woodfall Primus at 6 and then Mikaeus, the Unhallowed and Ghave himself both at 5. The only one reliable enough to consistently reduce the casting cost of Henge is Ghave. This still means I have to cast Ghave first just to reduce it to . Yes, I can add +1/+1 counters to lower the cost, but that's even more setup. What I like about most of my counter sources is that they can go infinite with Ghave or go infinite with persist creatures in the event we don't have access to Ghave. Henge almost requires us to play Ghave first which is an extra step or pay way more mana than what is efficient. While yes, it serves multiple functions, I would argue that no, it is not better than the counter sources I'm already running. Which is a shame because I really like it.
Yawgmoth, Thran Physician is likely to find a spot in the deck at this point. I wouldn't say it's strictly better than Deathspore Thallid because they serve different purposes. Yes he is 100% better than Deathspore when you use them both "fairly" since he does so much more and isn't restricted to sacrificing saprolings. However I tend to just wipe the board of creatures with Deathspore once I have infinite saprolings which is the main purpose of having it in the deck. Yawgmoth needs Blood Artist or Kitchen Finks and a counter source to go infinite. But I don't see that as his primary purpose if I include him. Like you said, he can draw cards and ping down enemy creatures which is nice. He just has specific requirements to go infinite, but the potential is there. I might still cut Deathspore since Grave Pact still produces the same results. It'll just be a hard cut for me, since it's a pet card. Lol
I really like Ranger-Captain of Eos . Tutor and protection on one card is kickass. Not sure which will get the cut for it, though. Maybe Cryptolith Rite since I just updated my ramp package, and only Strangleroot Geist really combos with it immediately (even then I need two other cards to make it work). I've never been disappointed to draw Altar of Dementia though. Besides 6 is a comfortable number for free sac outlets. I've been happier with that over just 5 outlets since I added it to the deck.
I've considered Caustic Caterpillar before and have used him as a placeholder before. It might find its way back in. I don't particularly like Cavalier of Night . Its high converted mana cost (including ) makes him not really worth it even if he can pull something back once. If I wanted another removal for creatures specifically, I'd add Path to Exile . Cheaper and gets rid of the creature altogether.
Thanks for your suggestions! They were very helpful and have given me some things to think about.
7 months ago
The Great Henge is great for this deck. On its own since it draws you lots of cards and ramps you. But with a sac outlet and a persist creature it can go infinite, draw your deck, and find your win con the same turn.
Also the deck seems removal light. Caustic Caterpillar is a good include since its a creature that can be recurred, triggered at instant speed, and found with your creature tutors in a pinch. Cavalier of Night is another strong card for removal on a stick and then gets you a utility creature back when it dies.
Out of the card's I'd cut: Bloodspore Thrinax and Ivy Lane Denizen are easy cuts as Henge is better than both and you already have many better counter enablers. Cryptolith Rite is too slow due to summoning sickness and it usually doesn't work with a combo turn. Deathspore Thallid as Yawg is better. Altar of Dementia is just a dead draw unless you are comboing off. Where your other outlets at least give you value.
1 year ago
Thank you! I appreciate the praise! The Primer certainly has been a work in progress, and I’m still tweaking it.
For the function it serves in the deck, Primal Vigor could easily replace Doubling Season if you need a more budget friendly option. The only downside is it works for our opponents as well, but if your plan is to play the enchantment and then go off, there’s little issue there. The only reason it’s not in the budget version I’m still working on is because it’s still too costly for as inexpensive as I’m trying to make that deck.
We don’t really care about Deathspore Thallid ’s spore counters much anyway. Ghave makes saprolings more efficiently. Deathspore is there to take advantage of our many saps and wipe the board of creatures. He’s actually one of my pet cards from when this deck was fungus tribal, and I’m so happy that he serves a purpose now. He even gets around indestructible which is great!
1 year ago
Hey, consider adding sac outlets? Creatures or other cards that have an ability to sacrifice a Sap:
- Ashnod's Altar
- Deathspore Thallid
- Vitaspore Thallid
- Viscera Seer
- Carrion Feeder
- Evolutionary Leap
- Krav, the Unredeemed
The nice thing about these cards are they are all repeatable sac and most have no mana cost activations to sac a Sap. Ashnods is not a budget card, but I'm suggesting it because it's very good with Slimefoot since you make colorless mana when you sac a creature. Skullclamp is amazing draw with 1/1 Sap tokens or sac outlets.
Budget lands to consider:
- Command Tower: one of the best lands in Commander.
- Llanowar Wastes
- Tainted Wood
- Hissing Quagmire
- High Market: sac outlet.
Other Sap themed cards to consider adding:
- Druidic Satchel
- Tendershoot Dryad
- Sprout Swarm
- Scatter the Seeds
- Saproling Migration
- Sporecrown Thallid
- Necrogenesis: exile your opponent's creature in their graveyard to make a Sap.
Cards that give you a repeatable source of Saps for no or little mana cost are very good: Satchel/Tendershoot/Mycoloth/Necrogenesis
Other cards that have good interaction with Saps to consider:
Other good support cards:
- Eternal Witness
- Golgari Charm
- Beast Within
- Golgari Signet
- Seasons Past
- Nature's Claim
- Kodama's Reach
- Pitiless Plunderer
- Deathrite Shaman
- Elves of Deep Shadow
- Elvish Mystic
- Fertile Ground
- Read the Bones
- Diabolic Intent
- Lifecrafter's Bestiary
Intent is not a budget card, but I'm suggesting it because it has a very powerful effect when you sac a Sap.
I offer more help. If you like some of these suggestions I can help you to make cuts.
Good luck with your deck.
1 year ago
That is why you need to have your win con set up before starting the loop because otherwise you will have no way to stop the loop. The most important line in the ruling is "repeating a sequence of events with no way to stop" because if the combo is stopped (by killing Sporemound using Deathspore Thallid for example) then the loop is stopped and the game is not a draw.