Nemata, Grove Guardian

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Planeshift (PLS) Rare

Combos Browse all

Tokens

Nemata, Grove Guardian

Legendary Creature — Treefolk

(2)(Green): Put a 1/1 green Saproling creature token into play.

Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.

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Nemata, Grove Guardian Discussion

Randomsome1 on Yavimaya Resurgence

3 weeks ago

I definitely want to keep my focus on Token Generators, which is why I have so many slow inefficient saproling generators, thank you for pointing that out. I will probably remove them for more ramp, lands, and/or card draw. I really like have 40 lands because missing a land drop/mulliganing gives me a severe case of the feelbads, but things got really cramped really quickly.

Nemata, Grove Guardian is one of my pet cards that kind of helped inspire the deck, but you do have a point. I want to add Phyrexian Altar eventually, but I cut it for ramp over fixing (might have been the wrong choice). Bearscape because I subed it for Night Soil, but wanted to keep the card in mind just in case. The maybeboard is a hot mess, sorry about that. Warstorm Surge works with my anthems, so it can potentially be deadly. But, rereading the card, I will probably sub that out for Purphoros, God of the Forge. I don't know where he went, he is definitely one of my upgrade cards. I chose Elspeth, Knight-Errant over Elspeth, Sun's Champion because I felt like her wipe could backfire a lot with all my anthems. Same reason why Mentor of the Meek isn't in here. My meta has creature hate and counterspells more than anything else. Utter End and Anguished Unmaking float around a little, but the big thing that everyone likes is Cyclonic Rift because it's Cyclonic Rift, that's why I thought Kessig Cagebreakers would be good, but I won't know until I get to test it. I liked Beacon of Creation because it goes back into the library and its a static cost. Does it not count duals as forests? if so, then best case would be 9, which still isn't enough. I will take it out for White Sun's Zenith. But, depending on how many Saprolings I can make, I might rather try and combo Beacon with Life and Limb. What do you think?

I was looking through my collections and found Goblin Assault and would love your thoughts on this.

I appreciate the discussion, you are really helping me think in different directions!

PurpleSprout458 on Creature Token G/W EDH

3 months ago

Out of experience, Kazandu Tuskcaller is a really fragile creature. I'd try a different token-maker like Ant Queen or Nemata, Grove Guardian. Also, you should look at Essence Warden's white sisters: Soul Warden and Soul's Attendant. You could cut some of your other weaker lifegainers/damage preventers like Heroes' Reunion and/or Fog to make room. Good luck with the deck!

sonnet666 on [List - Multiplayer] EDH Generals by Tier

4 months ago

Stop rushing me guys...

Megacomment inbound:

  • The Locust God - T2.5: We already have a working infinite mana deck made by Gigi. The fact that it needs colored mana limits the deck's options a bit, and makes it a little Glass-Cannon-y. The token it makes are also good fodder for Skullclamp to dig for your combo. T2.5 is a good place.
  • The Scorpion God - T3 - Also an infinite mana game, but needs a bit more setup and is in weaker colors. The fact that he can pick off utility creatures and draw you cards while you set gives him decent utility. Middle of the road in T3.
  • The Scarab God - T3 - Not terribly useful, but is a solid Nooze commander, and is a good finisher if anyone can think up any infinite Zombie combos. Lower end of T3.
  • Djeru the Purified - T4 or 5 - Not sure yet. As merrowMania pointed out, he's a guarantied Karn or Ugin, but that's still a 5 mana tutor in the command zone that doesn't get the PW out right away. He's also in the weakest solo color identity. I feel this is more T5, but I'll leave it up to you guys.
  • Unesh, Criosphinx Sovereign - T4 - Draws you cards, changelings and blink effects might round this out a little, and he draws your deck if you go infinite with a sac outlet. Mono-blue is also strong enough to support a mediocre commander.
  • Razaketh, the Foulblooded - T1.5 - I made a deck that wins on turns 3 to 4. Need I say more?
  • Neheb, the Eternal - T3 - I've already seen some decent decklists that turn stuff like Heartless Hidetsugu into massive red X spells. At the very least his Afflict ability means he's a 3 mana ramp spell in the command zone. Seems good for T3. (viperfang4, If you wan't this to go higher you'll have to make a decklist. Krenko, Kiki, and Zada are already good combo decks, and none of them have been able to break out of T3 because of the weaknesses of mono-Red.)
  • Fixed Grenzo link
  • If no one objects, I'm going to add the Rishkar list I made to T3. It came out really nicely I think, and somehow I doubt anyone else is going to brew a Rishkar list anytime soon.
  • Also adding my Lyzolda, the Blood Witch, as I don't think it's likely that anyone else is building her. (There are several high rated Lyzolda decks on T/O, but none are cEDH builds.)
  • I'm going to add this deck I found as our Glissa, the Traitor deck:

    Building Perfection (EDH Stax Primer)

    Commander / EDH* Perfect_Phyrexia

    SCORE: 79 | 48 COMMENTS | 18404 VIEWS | IN 48 FOLDERS


    I don't think it's 100% optimized, but it's very close, and it has a lovely primer that goes over the fundamentals of Stax. (Also, having a Glissa list by somebody named Perfect_Phyrexia is to flavorful to pass up.)
  • Added Gigi's Locust God list. Masterful also posted a list that was a good contender, but I felt it was a little too muddled in extra win conditions, and Gigi's seemed more straightforward.
  • My Razaketh deck is about as perfect as I can make it. I can add it to the deckles section, but I'd like to get people's approval first. I know other people are trying this one, and as NarejED pointed out a while back, it's unhealthy for this project if the people who run it are overrepresented in its resources.
  • Added DiabolicEsper's Scorpion God list.
  • Added Gigi's more suped up Kozilek, Butcher of Truth list. He had the primer ready to go and everything. Im surprised he didn't put this up sooner.
  • Added HezTheGod's Braids list.

Not sure if anyone's noticed (Nvrm, you noticed), but I added a TierBanned decklists section. I thought it would be neat to be able to show people what the banned commanders' decks might look like if we were allowed to play them. So far it only contains thegigibeast's Griselbrand storm list and Lilbrudder's old Leovold list, but anyone who wants to make a hypothetical decklist is welcome to.

The only rule is you can't use other banned cards in the 99, because that would be unrealistic compared to the other decklists in the description. The point is to see how the banned commanders would stack up as cEDH commanders, not how broken it's possible make the format with no banlist. There isn't much competition on cEDH decklists for banned commanders, so if you think you can make a good one then have at it. (Dibs on Rofellos.)

I've also added a new tier. As I'm sure you're all aware, we're going to be getting a new Un-set soon, Unstable. In preparation for the momentous occasion, I have added TierInsanity to the list! It fits right below TierBanned, so the layout of the list won't be affected. Since they are not legal in commander Un-legendary decklists can also fit in the TierBanned section. I will be adding lists for them as soon as I find people crazy enough to make them. (I found a funny Richard Garfield, Ph.D. deck floating around this site already, but I'd be happy with a new submission that actually tries to optimize the deck. Interestingly, an optimized Richard seems like it would actually need to play a lot of expensive cards, since you need to make it to 5 mana before you can use his ability.)

Also, a few pieces useful information on the un-commanders you should use if you're going to make a decklist:

  • Frankie Peanuts cannot keep a player from conceding or force them to concede. Players can concede an any time, and this is outside of all game rules, Un or otherwise. Maro has specified this. Multiple times.
  • Frankie Peanuts also does not force a player to reveal hidden information, or use hidden information to abide by the answer given. Source
  • Richard Garfield can't let you cast cards as if they were cards that are banned in commander. Source
  • For now at least, lets say that all of the cards in the 99 have to be black border. It would be too confusing otherwise.

Ohthenoises pointed out in comment that it might be worthwhile to consolidate a list of every commander that can be used to win the game as a outlet for infinite mana. I went through the list and here are the results:

T1

T1.5

T2

T2.5:

T3

T4

T5

Interesting things to note about the results here:

  • There are far more of them than I expected in the lower tiers, specifically T4. I'm probably going to make some adjustments based on this.

  • "With a sac outlet" just means some way to remove the commander so you can recast it. Food Chain counts.

  • "Colorless" commanders mean you only need an unlimited amount of colorless mana to win. This is always going to be an edge for that commander, since making infinite colorless mana is possible in every color identity, and is a lower barrier to entry.

  • A lot of the commanders in the upper tiers have more effecient strategies that make infinite mana game plans unnecessary. For instance, it doesn't really matter that infinite mana wins you the game with Sidisi, Undead Vizier.

Based on evaluating commanders off of infinite mana gamelans, and my review of the lower tiers, I've decided to make some general upkeep adjustments to the lower tiers.

From T5:

  • Melira, Sylvok Outcast, Moved to T4: She has a combo that blows up all non-creature permanents and is tutorable in her color. Not great, but better than useless.

  • Sakiko, Mother of Summer Moved to T4: That's a lot of ramp. I'm sure there are some green shenanigans that can capitalize on that. CMC 6 is a little hefty for the effect, but she's not uncastable.

  • Triad of Fates, Moved to T4: There's actually a surprising amount of ways to speed up this ability, from Thousand-Year Elixir to Illusionist's Bracers and Oblivion Stone to Eye of Doom. With a black/white color identity it's reasonable to have enough tutors to se them every game, and then you have a draw engine / creature removal option that can help you dig for combos. Not the greatest, but I think T4 is a better fit.

  • Obzedat, Ghost Council and Ghost Council of Orzhova, Both moved to T4: I'm a bit hesitant on these guys, since a while back I vehemently argued that they should stay right where they are, but if you look at them from an infinite mana perspective, and not as incremental life drain engines, then they suddenly become a lot less janky. They have a lot of hoops to jump through, needing both infinite colored mana AND a sacrifice outlet to remove themselves, but seeing as the best infinite mana combos in Black/White tend to use sac outlets already, it's probably enough to bump these two to T4.

  • Kumano, Master Yamabushi, Possible move to T4: Not sure on this one. On one hand, infinite mana is a guaranteed win. On the other, few combos in mono-Red, almost 0 tutors, and he's completely useless outside of the combo. Could be T4? Maybe? Tell me what you think guys.

From T4:

  • Ambassador Laquatus, Moved to T3: Blue is one of the best infinite mana colors right now, with Basalt/Rings, Dramatic/Scepter, and Pili/Architect all being searchable by artifact tutors. Laquatus was in T4 mostly for being looked at as "Oona without black," but I think he's probably the best infinite mana commander in mono-Blue, and deserves a spot in T3.

  • Erebos, God of the Dead, Moved to T3: People have been clamoring for it. and while I still haven't seen a decklist that's cEDH worthy, I can't deny that refilling your hand from the command zone is good enough for T3

  • Ghoulcaller Gisa, Moved to T3: She's a competent Stax commander, and mono-black has good enough ramp to offset her 5 CMC.

  • Ishkanah, Grafwidow, Moved to T3. A G/B infinite mana sink is nothing to scoff at. I think we put her in T4 originally as a way to denote she was worse than other options of the same deck, like Tasigur. But now that that archetype has branched out into multiple decks due to Thrasios gabbing the top spot, it's a little unrealistic to act like only one commander can represent the infinite mana plan. Not having blue definitely hurts her, but G/B is a solid color identity, and the fact that she herself is a piece in Nim Deathmantle gives her a leg up as well.

  • Niv-Mizzet, Dracogenius, Moved to T3: He's not as combo-y as his counterpart, but Infinite mana with him is still infinite draw and a guarantied win. If The Locust God can do it, so can he.

  • Ulasht, the Hate Seed, Moved to T3: Red/Green's only infinite mana commander that doesn't need extra set up. Omnath, Locus of Rage is already in T3, so...

  • Vela the Night-Clad, Moved to T3: Vela has always been a weird fringe deck that people don't know what to do with. The problem is mostly that her abilities seem contradictory. Do you want to focus on attacking with creatures, or do you want to make creatures leave play? It's a bit murky what strategy fits her best, but now that I've taken a look at her from an infinite mana combo, I think her best strategy is probably to look for an infinite mana combo with a sac outlet, and infinite LTB combo (Deadeye combo probs), or bomb with Blade of Selves/Rite of Replication. (Not to mention, a certain card that may or may not be coming out next set forms a 2 card combo with her.)

  • Lyzolda, the Blood Witch, Moved to T3: I already made a decklist on this. Infinite mana is a guarantied win.

From T3:

  • Jazal Goldmane Moved to T4: I defended Jazal for quite some time, as his unusual tiny creature aggro strategy can often deal 40 damage to a player on turn 4 or 5. However, with the increasing power level that recent card printings have pushed onto tiers 1 through 3, it's becoming quite clear that the ability to take out just one player quickly is better relegated to T4, as most voltron commanders are already.

The leaked commanders' placements so far. Not linking them, you can look them up if you want to.

Commander 2017:

  • Ur-Dragon - T5
  • Ramos - T2.5 maybe 3
  • O-Kagachi - T4
  • Wasitora - T4 maybe 3
  • Taigam - T3 maybe 2.5 (I think we've been going about this guy the wrong way so far. Everyone's been building storm, but rebound doesn't really help storm. Something interesting I just came across is the idea of using him for turns instead. Rebound makes every Time Warp into a Time Stretch instead. Add in a little spell recursion and you could easily take 10+ turns in row. Tamiyo, the Moon Sage's ult would then turn that into infinite turns.

Ixilan:

  • Mynea Frian, Dark Apostle - T5
  • Kopala, Warden of Waves - T4
  • Admiral Beckett Brass - T4 maybe 3
  • Gishark, Sun's Avatar - T5 maybe 4
  • Tiehana, Voice of Thunder - T?
  • Captain Lannery Storm - T5

Lithusael on Quietly powerful selesnyans

5 months ago

Hi there,

your deck looks sweet :-)

I just stumbled upon the imperious perfect and peema, maybe you would want to exchange them for more straightforward options since you do not rely on elves at all (and tapping for a token producer is the slow way to get more tokens). You might want to consider Nemata, Grove Guardian and Deranged Hermit instead since they provide a shitload of tokens you can work with... and Nemata is a winoption herself ;-) If you want more saproling tokens you can try Verdeloth the Ancient.

Best regards

phc on Best Thelon of Havenwood deck ...

8 months ago

lonker there are a few saproling lord type cards out there: Nemata, Grove Guardian, Thelonite Hermit, and Verdeloth the Ancient.

Liquidbeaver on Conifarious

10 months ago

Pretty well finished rebuilding the deck last night. Spent a few hours in Forge, and the deck plays a LOT better than it ever has. I always had options for the defense or offense style I wanted to employ, I didn't feel nearly as vulnerable as I used to, and I could consistently gain health, which was harder before.

Deadbridge Chant and Meren of Clan Nel Toth were fantastic additions. They really tied the strengths of the deck together.

Fixing the mana made a pretty significant improvement. It was rare to either have an opening hand or an early draw that was low on mana. In the future I plan on fixing it even more with the more expensive versions of the mana-fixing and ramp cards.

The only card I regret taking out at the moment is Cover of Darkness. Before I play the deck with my playgroup I am going to fit it back in somehow. Also, we'll see how taking out Gravity Well feels. My playgroup can be pretty flyer heavy with Angels/Dragons/Slivers, but currently I have Sudden Spoiling, Spidersilk Armor, and Tower Defense as answers (as well as a Treefolk or two with Reach). Ultimately I would probably drop Tower Defense for Gravity Well.

Targetting a tapped Tree of Perdition with a bunch of stolen health with Korozda Guildmage and saccing has turned into a very strong combo for dozens of Saprolings for 4CMC. It's so strong that it would almost be worth declaring Saprolings instead of Treefolk for my Coat of Arms, depending on when it comes out. I really struggled for a consistent source of chump blockers or sac outlets before. Nemata, Grove Guardian is way too slow. This new setup works very well through either the Guildmage or Verdeloth the Ancient's kicker.

Gift of the Deity on Sapling of Colfenor is still an absolute monster. I can attack solely with her each turn to proc her ability, clean out the opposing player's creatures, and leave the rest of my army untapped for defense against the other players. Even before I rebuilt the deck I could win games with her as the only creature on the battlefield.

In Garruk's Wake may make it back into the deck, as Decree of Pain as my only boardwipe is kind of rough.

As always, I'm still looking for any suggestions or critiques! As it stands this deck is a hell of a lot of fun to play, and fairly unique, but there is always room for improvement. Thanks for reading!

beninator on The Fungus Among Us

10 months ago

Sorry for the double post, but Nemata, Grove Guardian would also do great work in the 99.

Aondail on

11 months ago

I love this theme for a deck :)

I would personally add Budoka Gardener to the deck - his flip condition is very easy and he's good both early game and late game.

Since you are playing all legendary - Konda's Banner seems like an auto flavor include :)

Im also kind of a fan of Nemata, Grove Guardian with your ability to make so much mana this gives you something to do with all that mana every turn other then just Oviya and combo's decently with another legend Verdeloth the Ancient

From a flavor perspective you could also choose to play Hero's Blade and Adventurers' Guildhouse though im not sure how into that you would like to go

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