As an additional cost to play Phyrexian Tribute, sacrifice two creatures.
Destroy target artifact.
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|Commander / EDH||Legal|
Phyrexian Tribute Discussion
4 months ago
For your removal needs, some better than others but I'll let you be the judge :)
Oblivion Stone Meteor Golem Ugin, the Ineffable Universal Solvent Unstable Obelisk Lux Cannon Argentum Armor Scour from Existence Amulet of Unmaking Nevinyrral's Disk Gate to Phyrexia Phyrexian Tribute Powder Keg Sword of Sinew and Steel Blast Zone Boompile Eye of Doom Steel Hellkite Ratchet Bomb Perilous Vault
5 months ago
While I appreciate the information, I have to wonder if two cards that show up so little as to be rendered as a rounding error can really support the point being made.
5 months ago
berryjon that is an absurd request. you never mentioned anything about "mono black" (or mono any other color for that matter) until now. if you want to play a mono colored deck while full well knowing its weaknesses, thats your own fault. and the "no dipping into artifacts" restriction is also absurd. even a mono black deck can use Universal Solvent .
that being said, i'll acquiesce your request just to prove a point. here are mono black cards that can get rid of artifacts.
these are just the ones that mention artifacts specifically, but theres also the plethora of discard spells you can use to pluck out the Vedalken Orrery before your opponent even plays it. i could also get into the colorless nonartifacts that can remove artifacts, such as Scour from Existence , which technically meets your requirements of "no dipping into other colors or artifacts themselves".
and last but not least, i also found multiple "enchant artifact" enchantments that deal automatic free damage to the controller of the enchanted artifact during their upkeep. so lets not pretend mono black doesn't have answers.
by asking me to show you examples of monoblack artifact removal, you're basically saying that "if a mono colored deck can't answer a thing, we should ban the thing". thats ridiculous.
1 year ago
As you said, the deck loses to Leyline of the Void but any similar effect, with Rest in Peace being the worst, will shut down the deck as well. As such I'd recommend Scour from Existence, Karn Liberated, and Ulamog, the Ceaseless Hunger to permanently deal with the problem or the less permanent but equally viable answers of Ulamog, the Infinite Gyre, Universal Solvent, and Unstable Obelisk. There's also the more specific and/or slower options of Argentum Armor, Gate to Phyrexia, Lux Cannon, and Phyrexian Tribute, with that last one seeming like a surprisingly decent possibility for the deck.
On another note, I'd put more board wipes in and Fleshbag Marauder, Merciless Executioner, and the oft forgotten Slum Reaper to profit off Yahenni more or I'd swap them out for Endrek Sahr, Master Breeder. Given the reason you made this deck, I know you don't wanna do that, but he'd also be a decent addition to the maindeck as another token generator.
1 year ago
Phyrexian Tribute is not a bad card on its own, but in this format it is not strong anyways. You sacrifice 2 creatures to destroy a crap artifact. There are no artifacts usually worth to be destroyed.
1 year ago
+1 for the concept.
1 year ago
1 year ago
Needs more Rat Colony
With only 6 Relentless Rats you need half of your total number on the battlefield to even make them 4/4s. Most of the time they will be 3 mana 2/2s. You need a critical mass of Relentless Rats--at least 20. If you want to dedicate only a small portion of your deck to the Relentless effect, then Rat Colony is much better; unlike Relentless Rats it benefits from any rat you control, including Marrow-Gnawer's tokens. Pack Rat is also superior if you have many non-Relentless Rats.
Rat Colony is strictly better than Swarm of Rats. It's also generally better than Bog Rats, Carrion Rats, Muck Rats, Nezumi Cutthroat (fear isn't worth a large power loss and "can't block", especially when Marrow-Gnawer provides fear), Pestilence Rats (Rat Colony gets +2/-2 under most conditions and costs 1 less), and Earsplitting Rats (not enough graveyard/discard synergies).
I'm not sure how Shriveling Rot serves the deck.
There are two Cabal Strongholds, so one needs to come out. Cycling lands--Barren Moor, Polluted Mire, and Desert of the Glorified--hedge against land-heavy draws. Some cheap utility/value lands like Zhalfirin Void, Encroaching Wastes, Mystifying Maze, or Temple of the False God might be good over some number of Swamps too.
Phyrexian Tribute -> Scour from Existence, Unstable Obelisk. I know black is bad with artifacts, but there is a reason Phyrexian Tribute is in 55 edh decks, and the other two are in over 5000 each, and it isn't just color restriction. They cover all five permanent types instead of just one, including the equally hard-for-black enchantments. Requiring two creatures to sacrifice, Phyrexian Tribute isn't even always easier to cast, and it's effect is far less flexible.
Speaking of Unstable Obelisk, more mana ramp would be prudent, like Wayfarer's Bauble, Mind Stone, and Commander's Sphere. Bontu's Monument isn't Jet Medallion, but is still worthwhile with 27 creatures.
I don't think there are enough graveyard synergies to make Living Death appropriate.
Night Dealings is slow, does nothing if the battlefield isn't somewhat favorable, can potentially get removed, makes you reveal, and can't get lands. Razaketh's Rite and Mastermind's Acquisition tutor with no fuss. If you want slow, multi-card tutoring, Diabolic Revelation, Demonic Collusion, and Increasing Ambition are reliable options. Although none feature Nezumi in their art.