Prodigal Sorcerer

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Pauper EDH Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Oldschool 93/94 Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Uncommon
Masters Edition IV (ME4) Uncommon
Time Spiral "Timeshifted" (TSB) Rare
Seventh Edition (7ED) Common
Starter 2000 (S00) Common
Battle Royale Box Set (BRB) Common
Classic Sixth Edition (6ED) Common
Fifth Edition (5ED) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common
Promo set for Gatherer (PSG) Rare

Combos Browse all

Prodigal Sorcerer

Creature — Human Wizard

: Prodigal Sorcerer deals 1 damage to target creature or player.

Prodigal Sorcerer Discussion

dragonstryke58 on Naban + Changeling + Champion ...

3 months ago

That is correct.

Mothdust Changeling has both human and wizard subtypes thanks to the Changeling ability. Champion of the Parish will trigger due to Mothdust Changeling being a human, and Naban, Dean of Iteration will cause Champion of the Parish to trigger twice due to Mothdust Changeling being a wizard. It is the same as if any other human wizard (like Prodigal Sorcerer ) entered the battlefield.

Mj3913 on Partners in Pinging

7 months ago

+1, I like where you're going with this but I have to burst your bubble and tell you that Prodigal Sorcerer esque abilities do not count as combat damage and therefore do not trigger things like Bident of Thassa .

DemonDragonJ on Cards From Recent Sets that ...

7 months ago

The color pie is one of the central aspects of this game, and various employees of WotC, most notably Mark Rosewater, have emphasized its importance.

In the early days of this game, the color pie was not well-defined, resulting in cards that would be very weird, today, such as Prodigal Sorcerer or Psionic Blast . However, the color pie now better defined, although there still are occasional cards that violate it, so I wish to discuss cards from recent sets that bend or outright break the color pie, and, for the purposes of this thread, I shall define "recent" as originating in Eighth Edition or later, as that was when the new card frames were introduced.

The first card that I wish to mention is Beast Within , because green is not supposed to have unconditional creature destruction; the fact that it generates a token does not balance the fact that it is a monocolored and instant version of Vindicate , in my mind.

Feed the Clan and Gnaw to the Bone are not outright breaks, but I feel that they are severe bends, because green is not supposed to have lifegain that efficient; only black and white are supposed to be able to do that.

Bearer of the Heavens and Worldfire are breaks, because red is not supposed to be able to destroy enchantments, nor have unconditional creature destruction, nor exile cards from hands or graveyards; if those cards were white or red/white, they would be acceptable. Also, red is not supposed to be able to directly set life totals to a specific value (again, only black and white can do that), which also makes Sway of the Stars a break, or at least a bend; SotS is almost entirely within blue's section of the color pie, except for the life total effect.

Dawn of Hope is a severe bend, and Mark Rosewater agrees with that idea, because white is not supposed to be able to draw cards with such great efficiency; white is allowed to have card advantage, but usually through methods other than card drawing.

What does everyone else say about this? What are some cards from recent sets that outright violate the color pie?

CyborgAeon on Vannifar Evolution 101 *Competitive*

8 months ago

With regard to spellseeker lines - I personally came up with a vannifar viable line that seemed reasonable to me: HASTE REQUIRED. But generally a vannifar deck seems to run TYE, so... let's assume it's on board. You land spellseeker - getting Revitalize / Early Harvest / Dramatic Reversal (whatever spell you choose to run - to the same effect that you only need to be mana neutral), with Fanny-fart on board & pod her into Elite Arcanist . Exile that spell beneath arcanist and then you have the complete viability to actually find a win condition via pod'ing dorks into any Prodigal Sorcerer type effect; even Pirate Ship (if you had a spare 4 drop creature lying around).

Conversely it's arguably less strong, but via flash-hulk you can win with only a 4-5 card combo in simic, but you'd have to perform the flash-hulk in an opponent's end-step, before you untap (or conversely it requires a haste enabler which isn't tutorable from flash hulk in simic yet).

VietMoneys on The Minimal School of ErTaiChi, at Water's Edge

8 months ago

Hey alechodgin23! Tap City is an awesome deck. I gave it a good looking over before upvoting it, which led me to the rest of your profile. I really respect the thoughtful process you've used to develop something people will want to play against, and I fundamentally LOVE the general concept. I've always wanted a tappy/untappy deck like that! I occasionally swap Merieke in for Ertai in this deck, but it's just not the same as having a build-around.

The only thought that sprang to mind for an addition is Prodigal Sorcerer . While the removal component is weaker than MRB's, this is a good backup if she's getting hated off the board, and it can do a good bit of damage to the face if you're untapping a lot. Obviously it can win the game with the infinite untapping loop that you describe as well.

Thanks for checking out my decks too!

Dimir-Acolyte on How does this Act of ...

11 months ago

There is a multiplayer EDH game consisting of players A, B, and C in that turn order. Player A casts Bribery on player C, stealing a Prodigal Sorcerer. Next turn player B casts Act of Treason on the Sorcerer. When the Treason effect ends, who gains control of the Sorcerer? It's preveious controller (A) or it's owner (C)?

The_Hunter on It's Raining Doggos

1 year ago

Prodigal Sorcerer is like 50 cents

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