|Commander / EDH||Legal|
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|Time Spiral (TSP)||Common|
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Put a 1/1 green Saproling creature token into play.
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2 months ago
Maybe you should consider adding Overgrown Battlement or Traproot Kami in place of Wall of Roots. I would definitely take Cenn's Enlistment out and replace it with another Commune with Nature and whichever defender you decide on. I would also recommend getting rid of Selesnya Sanctuary and replacing it with more basic lands of each kind simply for the sake of speed. Scatter the Seeds is nice, but it has a high mana cost. I would replace it with Oblivion Ring or Sigil Blessing.
You might also want to look into:Night Soil, Sprout, Sprout Swarm, Vitality Charm, Rending Vines, Explore, Elvish Visionary, Dissenter's Deliverance, Triplicate Spirits, Silverchase Fox, Revoke Existence
3 months ago
thank you for your comment Pygmyrhino990.I played some matches with this deck and yes its realy slow. But the most time I play casualy against other slow decks wich is realy a lot of fun.I already thought about adding Life and Limb, but with every mass removel you loose all your lands.Sprout does a bit to less for a 60cards deck imo. I think Scatter the Seeds or Fists of Ironwood will do a better job.The combo with Sporoloth Ancient looks really good, I will think about adding him.
3 months ago
As someone who has played fungus tribal before, let me tell you, ITS SLOW, Its very slow. It looks fast on paper but in practice it slows down a lot unless you can combo off Sporesower Thallid and Sporoloth Ancient. As for the deck, if you wanna speed it up, I recommend Life and Limb and Sprout.
5 months ago
See Sprout can also be used to spawn instant speed blockers on things like Goblin Guide. When it attacks the reveal trigger will resolve before declare blocker so you may just get a free land for 1 green.
5 months ago
"if you don't have it in hand at the time they drop, what is the point of it being there?" applies to literally any card ever, so it's not the greatest argument. :p It's also worth adding that Heroic Intervention stops enchantment and land destruction - it might even be worth mainboarding.
I used to have Sprout, but got rid of it when I bumped Fists of Ironwood up to 4, among other things. One Saproling at instant speed is nice, but a greater number of saprolings is usually nicer - and by the time a board wipe comes, I'll usually have more than a single mana to spend.
Primal Rage is a nice card but I can't really see it improving this deck enough to make it worth the inclusion. Because either the Saprolings are 1/1 and trample is useless, or I can be using that mana to make them bigger, at which point trample is nice but not entirely necessary due to numbers.
Back to Nature is nice and strong, but a global enchantment board wipe doesn't really fit a deck that's 25% enchantments x3
Aand, finally. Beast Within. I think I might actually try to get that one. Permanent removal is extremely useful to have, due to versatility. Honestly, I'd rather use that to destroy a nonbasic land and give them a beast, than use Ghost Quarter and set myself back a land while they get a free basic. Not to mention I can use it on my own permanents if I really need a beast or have Parallel Lives in play and would like two beasts. Just a very good card all around.
5 months ago
I linked the wrong card all together. I meant to attach Primal Rage not Primal Vigor. My appologies. Coat of Arms is worth the play as tribal isn't the meta so it will really just help you. If you run into Merfolk, you can sideboard it out. Sprout is the answer to Pyroclasm because it is the beginning of the board reset for you. It makes making saps after the hard boardwipes hit giving you something to work with. Heroic Intervention is an option, but if you don't have it in hand at the time they drop, what is the point of it being there?
Some other sideboard choices: Back to Nature
5 months ago
Hi, I appreciate you taking the time to write that.
But I'm going to lead by saying I do not have $200 to spend on cards, which is about the price of what you're suggesting. As the description and updates of the deck state, I'm already struggling to have $16 for a playset of Utopia Sprawl.
19 lands might be a good idea. I'll see if I can play around with that. I do enjoy Sandwurm Convergence though, and in the games where it came up, I didn't have trouble casting it.
I've considering splashing white for some cards - I often end up with the ability to create white mana anyway - but I've yet to find something where the benefits would outweigh the problems. Path to Exile would of course be great, but you yourself mentioned the price, and that is money I simply do not have.
"These 2 cards can turn your saps from a sap tribal into a GW Token Stompy type strategy" - yes, but I don't actually want that. x3 I want to improve this deck - but not at the cost of turning it into a different deck. There's plenty of GW stompy out there, but I've never seen anyone else play with a Saproling deck. I fully realize that Saproilngs are not the strongest archetype, but all I want is for this to be the best Saproling deck it can be. If I just wanted to play the best deck I'd be building myself a Burn deck instead - my favorite playstyle out of the Tier 1 lists. But that's not this deck's aim.
Finally, your other ideas: I think mainboarding Ghost Quarter might not be a bad idea, I'll try that when I next play and update the list accordingly. As for Primal Vigor... For someone as tournament focused as you are, I'm surprised you linked to a non-Modern legal card :P Did you mean Doubling Season? To which I'd say, I'd rather just run more copies of Parallel Lives, cheaper in mana and money (the counter thing is nice, but this deck costs $40 and doubling season is $60 each). I do not actually like Coat of Arms, because it can give your opponent such a big advantage too. Whenever anyone else plays it against me, it always gets me the victory, so I feel that it's not really a card I'd want to play myself, and risk doing the same for the opponent. Choke is a good sideboard addition, and I'll try to get some next time I have money for deck changes.
Have fun building your GW Token Stompy. I had a cousin who used to run something just like that, and it was quite fun. It's not what I want for this deck, but there's nothing wrong with it.
5 months ago
From what I am aware of, there are a few matters for me to point out to make this more competitive in the current meta modern is in. 1) Reduce the land count to 19. Upon play testing (and I have play tested 20-30 times now) i tend to end up flooded, and your CMC is 3.05 (spike due to Sandwurm Convergence). Based on what the rest of this essay has to offer, 19 is more than sufficient. 2) You need to find faster responses to Pyroclasm and Anger of the Gods. I feel that Fresh Meat is too slow for this. 3) Your best removal spell you have open to you is Beast Within. There are stronger removal spells you may have over looked that will be mentioned soon. 4) You rely so much on your mana combo that just dies to Lightning Bolt or Path to Exile. And lastly, 5) you have no game 1 shock or Tron answers.
So how can ths be fixed? Well, first the 19 mana drop is possible upon dropping Sandwurm Convergence and running White and playing Sprout. First off, Sprout is the reset. It is the answer to Pyroclasm and Anger of the Gods. Secondly, I know what you are thinking. "Why White?" "This is mono green, why would I ever consider white?" Well, for starters white has the best removal spell in modern, Path to Exile. Sure, it's 7 dollars but it holds that price tag for a reason. It kills everything but BW Tokens. Delver? Path. Any Tron creature baddie? Path. Infect? Path. Path. Path. Path. Now Dismember is a cheaper cost and can keep you mono green, you just have to pay 4 life to kill something. White also includes (but not limited to) Intangible Virtue and Anointed Procession. These 2 cards can turn your saps from a sap tribal into a GW Token Stompy type strategy that includes, Rhonas's Last Stand, Thragtusk, Call to Arms and Voice of Resurgence. White also holds the power to provide strong side board options like Qasali Pridemage, Nevermore, Stony Silence, Rest in Piece and the white COUNTERSPELL Mana Tithe. This will require you to pick up Windswept Heaths, Temple Gardens, Canopy Vista, Fortified Village, and maybe Scattered Groves. This will drop the CMC to about 2.5 or so which makes 19 lands fine.
Other ideas: Mainboard Ghost Quarter, Add Primal Vigor and Coat of Arms, Side Board a Choke or 2. As for Jade MageI don't think it is something to think about, she just dies way too quickly, and costs 3 to even make a sap.
I will construct a GW Token Stompy list and post it in a future comment. You can friend me on tappedout if you wish bu clicking follow on my profile to get the update on when the list is posts as well as updates to the list. I will play it in a few modern events and will post result upon being able to afford it.
Thank for taking time to read all this, I am sorry it is so long.