|Commander / EDH||Legal|
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|Time Spiral (TSP)||Common|
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Put a 1/1 green Saproling creature token into play.
6 months ago
I think that Polymorph has potential, I feel the biggest issue is how you're enabling it. On their own, the token makers aren't very good, so I propose using man lands (i.e. Mutavault and Faerie Conclave ). This would allow you to cut green and place the combo in a UR control shell. This does slow it down, but allows you to play a grindier game with less dead pieces like Sprout .
I threw together a basic list so you could see what I was talking about:
7 months ago
This deck sort of looks like it has consistency issues. You're only running 5 polymorph effects, 6 ways to make a creature to polymorph, and 8 cantrips (I don't really count Remand ). I guess you also have Search for Azcanta Flip, and you can flashback Faithless Looting , but one Serum Visions ? One Polymorph ? Here's how I would build this deck:
First, we go RUG. 2x Khalni Garden . 4x Sprout Swarm and 4x Sprout instead of Hordeling Outburst and Spawning Breath . 2x See Beyond , 4x Serum Visions . Ditch the Search for Azcanta Flip, Rune Snag , and Remand . Shave an Izzet Charm , a Faithless Looting , and a Lightning Bolt for 3 more Polymorph s.
You're now playing 10 polymorph-able cards instead of 6, 8 polymorph effects instead of 5, and 12 cantrips, as before. Sure, you have fewer counterspells, but Remand is not a good card no matter what people say, and Rune Snag isn't that great, either. You can even buyback Sprout Swarm if you just need to keep chump-blocking.
Is Indomitable Creativity going to be hard to cast in a 3-color deck? No, this is modern--you can play anything you want. Green would also give you access to some better sideboard options, like being able to flashback Ancient Grudge .
On an unrelated note, I feel like a deck like this could actually benefit from running an Electrodominance package that included Restore Balance due to not playing literally any creatures beyond one, but there just isn't any room for it, sadly. Still, though...you could play Wheel of Fate to pitch an emrakul you drew...you could play Ancestral Vision ...the possibilities are limitless, really.
9 months ago
Creating tokens doesn't seem like an effect that goes with an ability named "Decay".
Maybe you should call the ability Sprout , and have it make 1/1 green Saprolings.
1 year ago
I think personally I like Explore better tan Enter the Unknown despite the extra mana, since the counter doesn't necessarily help you that much. You're also running a low amount of lands, so you don't have such a high chance of getting one while exploring, but the draw from Explore will be a draw regardless.
And, I mean, with a perfect hand every deck is perfect, but it's still a good idea to prepare for when you don't get that perfect hand, or to try your best during deckbuilding to make sure most hands can be at least "good enough".
RE: Sprout. I like it, and it might be what you need, but maybe think about Tukatongue Thallid. It can't be sacrificed for mana right away, but it gives you a chump blocker to help you stay alive longer before your combo is up.
Finally, just a quick tip from someone who's played with Life and Limb before: you should always make sure you can play Sporemound on the same turn, or play it the turn before. If you allow your opponent to get a full turn in while all your forests are 1/1 saprolings, there's a very good chance you'll lose them all to some low-power boardwipe, and that's just not fun. I'm speaking from painful personal experience here.
1 year ago
Because I'm a dummie and read it as a saproling. Tearing them all out for more forest now.
A perfect hand can easily still drop the combo turn 3, If you have enough saproling to sacrifice. I shuffled things around and added Sprout to give a little more options on turn 2, though turn three all your efforts should be put into getting out Life and Limb then tapping your remaining saprolings and sacking everything for a Sporemound. If you dont draw the cards you need then turn 2/3 can also be used to to dig for them and you easily have all the mana you could need turn 4.
Also thoughts on Enter the Unknown?
1 year ago
Mycoloth and Slimefoot, the Stowaway combo with Rescue from the Underworld. Sac Mycoloth and return a creature from your graveyard, and when he returns, Devour all Saprolings and double his counters and Slimefoot, the Stowaway will deal massive hits. Also consider Vigor Mortis.
1 year ago
What about aggro saprolings? Like using cards like Sprout, Ordeal of Nylea, and Mycoloth are really good in the same deck. My version of modern saprolings is like this. Heres the link - Modern Saprolings
1 year ago
Ok. Looks like you are on a budget, so I will break down suggestions based on price. I like what you have so far, and the number one place you could work on is in the lands, I think. I recommend dropping Vivid Grove and Vivid Marsh. They are much too slow and in 2 colors i think that the fixing isnt really that important. I also recommend dropping Terramorphic Expanse, Evolving Wilds, Golgari Guildgate, Jungle Hollow. Like I said before, these are maybe too slow. Id almost play basics over most of these. Imagine having the best hand ever. Turn 4 win. But two tap lands. Thatd ruin the experience. Try something like Woodland Cemetery, City of Brass, Mana Confluence, Command Tower, Exotic Orchard, Overgrown Tomb, Llanowar Wastes, Twilight Mire, and Tendo Ice Bridge could even be options for you. Most of these are not that high priced right now, with exception to Twilight Mire and Overgrown Tomb, and could easily be fit into your budget. My earliest mistake was thinking that my mana base could be upgraded later and I just wanted sweet new cards.
Now I think Ill make a few general suggestions as far as a cutlist goes:
I think Flash Foliage, while being a mainline on flavor, is a not great card with limited use. You need to have a creature attacking you to even cast it, so I feel it will be dead almost 98 percent of the time. Maybe something like Harmonize, to get that extra card advantage, could be something to replace it with.
Sprout has the same fantastic flavor that I think you're looking for, but it falls short in a couple ways. It's important to remember that sacrifices will need to be made in the flavor department in order to tune you deck to a more competitive state. While I would cut this one myself, I can see it if you had wanted to keep it. I think if it was up to me, I'd look at something like Awakening Zone or Ophiomancer. Not on your flavor, but cheap and efficient token generators that can generate lots of value. And value wins games. Shoutout to non budget Bitterblossom, one of the best cards in this category ever printed. Highly recommended.
A few cards are awesome, but I feel there could be a few upgrades made. Id cut Shapers' Sanctuary, Morbid Bloom, Verdeloth the Ancient, Wretched Confluence, Viridian Emissary, maybe Eldrazi Monument,and terastadon. I'd be looking at options like Fecundity, Parallel Lives, Night's Whisper, Protean Hulk, Beast Within, Pernicious Deed, I personally love Imp's Mischief, Crop Rotation, Fellwar Stone, Thran Dynamo is a card, Ashnod's Altar should def be here. I could keep going, but I built that deck already, lol.
Other suggestions are Mana Vault, Chrome Mox, and Dark Ritual if you are feeling cheeky. Just for some more fast mana. Less budget, but very good. I alsrecommend adding the Rings of Brighthearth+Basalt Monolith infinite mana combo, as it generates infinite tokens with ol' mushroom mouth.
I hope you find this helpful and I'm sorry if I came off too strong there. Love the deck though, that flavor is on point. +1 my friend. I hope you have fun with it when ol' boy is released. Look at my deck here for more ideas.
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