|Commander / EDH||Legal|
Printings View all
|Masters Edition (MED)||Common|
Combos Browse all
Storm Seeker deals damage equal to the number of cards in target player's hand to that player.
Storm Seeker Discussion
2 months ago
isn't there as a tutor target (although it can be if it wins the game), especially since only one card in the deck can tutor for it (
), but rather because it has just as many combo applications as
, so it's one card that offers many more potential combos.
I was probably going to try Ranger-Captain of Eos soon anyway, so it's good to know that you've had success with it.
While Storm Seeker sounds funny, I can't think of a single scenario in which I would want it, so I don't ever see myself playing it.
Penance seems like too cute of an interaction with Selvala and not nearly enough upside. a) It doesn't let you win without passing priority, because you still need to untap Selvala somehow, and that would require passing priority, and b) if your opponents receive priority, they almost always will have a way to stop you (because they are drawing their entire deck.
I'm not entirely sure why I'm not running Sylvan Library , I guess it just never made it's way into my deck. I'll probably throw it in sometime.
Thanks for the suggestions!
2 months ago
Cool deck, Selvala has been a pet deck of mine for years and one I always go back to. I don't know that it'll ever break that barrier of being on the fringe of the better decks but that's not the end of the world. Curious what you think of Cloudstone Curio in here? I've actually run it for awhile but it never ends up on the field since if I do have a tutor I'm usually looking for something else.
My deck is purposefully less streamlined in order to play with more of a midrange strategy so I've dumped a few of the dorks for heavier cards like ( Alhammarret's Archive Akroma's Memorial and Mana Reflection . I still feel like I've nearly always had a turn 2 Selvala play, and fairly often can ramp into one of those bombs right off the bat.
One recent add I've made that you might want to test with is Ranger-Captain of Eos . Tutoring for Quirion Ranger or Symbiote is great, and then you have that Silence effect rattlesnake on the board. Another card that just over-performs all the time for me is the classic Storm Seeker . In a competitive meta when someone goes Ad Naus at the end step, responding with an instant speed direct damage spell in green gets a great laugh at the table.
Another interaction you might want to play with is Penance or any other similar effect. If you have a way to tap/untap Selvala and you have Penance on the table, you can mill out your opponents and win without giving up priority.
Lastly, since you are referring to a comp meta, any reason you're not running Sylvan Library? It's a slam dunk to draw you three every turn when you're gaining tons of life with Selvala.
Anyway - great deck!
9 months ago
@majorappliance thanks for the comment! It’s funny you mention that, after my first play testing that is the first change coming through haha. Storm Seeker while flavorful has felt extremely lackluster. I expected that but still wanted to try it out because it feels very aikido.
My replacement card however is Electrodominance . Having more effects to play at instant speed is the best way to swing games with some of our more “battlecruiser-ish” cards.
1 year ago
Back in the Black Summer of 1999 we had dudes running similar decks at our kitchen table.
No need for banning...a well timed Storm Seeker tore them apart ;)
2 years ago
Hello there! I don't see anything huge you're missing (other than lands), but I definitely think you should at least consider Sol Ring, Cultivate, Kodama's Reach, Eternal Witness, Mystical Tutor, Plasm Capture, Counterspell, and probably Blue Sun's Zenith and Stroke of Genius as well. If you're looking for cards to cut to make room for lands, I would start with the following. A lot of those cards are for what appears to be an Edric subtheme; I'd stick to just one plan, making a lot of mana and killing your opponents with it.
- Comparative Analysis
- Dive Down
- Gift of Tusks
- Hail Storm
- Hindering Touch
- Mizzium Skin
- Scatter Arc
- Storm Seeker
- Hands of Binding
- Hidden Strings
- Last Thoughts
- Needle Storm
- Open Into Wonder
- Pirate's Prize
- Storm Front
- Anvil of Bogardan
- Edric, Spymaster of Trest
- Graceful Adept
- Gudul Lurker
- Siren Stormtamer
- Slither Blade
- Triton Shorestalker
In any case, good luck! Feel free to let me know if you want some more suggestions!
2 years ago
If only this were green. Nature's Wrath is just your thing, dealing with 2/3 of Leovold.
3 years ago
For niv-mizzet ( if it is Niv-Mizzet, the Firemind), anything that stops card draw seems good. Things like Spirit of the Labyrinth, well, die to Niv-Mizzet in 1 draw hmmm. Maybe Consecrated Sphinx? Your opponent will draw 6 cards in order to kill it, giving you 12 cards, which is a good discouragement. Wheel and Deal after an Enter the Infinite seems funny. Black Vise, Viseling, Ebony Owl Netsuke, and Storm Seeker.
As for Maelstrom Wanderer, well, I don't have much. I've faced this problem before, but as my playgroup isn't that competitive, the deck was shelfed and only brought out occasionally. Nevermore is great, and also works for nivmizzet. Same with Meddling Mage. Also, wanderer is an 8-drop, so some MLD? Derevi can potentially be a stax general as he ramps you with the untap ability, so Armageddon and Ravages of War.
Well hopefully you didn't get bored and fall off your chair. Hope I helped a little.
3 years ago
I got an occasion to play what you refer to as a "beast cube" some time ago. The player called it a "Type 4 stack" and we played a 4 player multiplayer game with the following rules:
- You have infinite mana of any color at any given time (obviously this means the stack can't have Fireballs an stuff like that)
- Your initial hand size is 0
- You have no maximum hand size
- The graveyard is shared among all players
- You can cast only one spell per turn (that means one in your turn and one in each other player's turn).
- Your initial life total is 40
Because of the infinite mana, it was pretty crazy. We all durdled for a while, one of us slowly fell behind and died, then we durdled some more and finally one of us, who was drawing like 5 cards per turn at that point, went for the kill. He Storm Seekered the other player for exactsies (exactsies being like 34 damage) on their upkeep, and I was left with one turn to do something and not a lot going on.
I am not sure why most people have this adamant rule that your cube should have a multiple of 45 cards in it. If you are going to have a buffer of cards left in the box so you have some variety, what does it matter if you leave 45 or 56 or 78.3?
No data for this card yet.