Verdeloth the Ancient
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Verdeloth the Ancient

Legendary Creature — Treefolk

Kicker (You may pay an additional as you play this spell.)

Other Treefolk creatures and Saproling creatures get +1/+1.

When Verdeloth the Ancient enters the battlefield, if the kicker cost was paid, put X 1/1 green Saproling creature tokens into play.

Recommendations View more recommendations

UnleashedHavok on MossyFungoid

4 months ago

I like the cards you have here! Great stuff so far. I have several questions and suggestions:

  • I know these are the cards you have on hand, but is money a factor so far as buying additional cards? If not, I would highly recommend a Tendershoot Dryad. It will pair well with your Sporecrown Thallid, Verdeloth the Ancient, Nemata, Grove Guardian and Verdant Force. These cards are a pretty solid core for the deck. Now start looking for ways to tutor them. Worldly Tutor, Diabolic Intent, Grim Tutor..... we are in fantastic colors for tutoring the cards you need.
  • After building the core of your deck and what you want it to do, I like to add support and utility cards. I love Viconia, Drow Apostle, Shadowheart, Dark Justiciar, Rankle, Master of Pranks, and Loyal Guardian for this purpose! Might I recommend a Thunderfoot Baloth to pair with your Guardian?
  • Cut your land count down to 37 - 40, then playtest and see how it feels
  • Play to your commander's strength. I am working on a budget version (less than $80) of The Mycotyrant myself, and will be playing Cemetery Tampering, Crawling Infestation, and Crawling Sensation. One of the things I try to do is build a deck that functions well without the commander on the board so I am not completely hosed when they are removed. I like all 3 of these enchantments because I am not in danger of decking myself, and if the commander is not on the field I do not have to mill. I talk about milling, because it plays to The Mycotyrant's strength as a commander. We will see if I still want all 3 enchantments in the deck after I build it and see it in action, hopefully soon.
  • If you decide to lean into milling yourself and sacrificing creatures like I have for my deck, I would recommend stepping away from non-creature spells and do your removal in creature form. I currently only have a total of 7 sorceries and instants in my deck, so as I mill myself I am more guaranteed to hit permanent cards. Remember that The Mycotyrant cares about permanent cards in your graveyard, so sacrificing your tokens will not contribute to its descend mechanic.
  • To follow along the vein of previous suggestion, invest in some free sac outlets: Greater Good, Altar of Dementia (target yourself to capitalize on commander ability at your end step)

I think that's all I have for the moment...... let me know if you have any questions! Here is my work in progress Budget Mycotyrant

carpecanum on

2 years ago

Hamza's ability can be applied to Kickers because they are just additional casting costs. Dozens of Kickers are +1 counters and might be useful to you but I was mainly thinking about Verdeloth the Ancient.

KITTYMANHunkGTI on KITTYMANHunkGTI

3 years ago

Slimefoot, the Stowaway, Ghave, Guru of Spores, and Verdeloth the Ancient are my top three for a saproling ramp deck (Is that what it would be called?)

ShanghaiKid07 on Ghave the Spore Man

3 years ago

I'm working on a similar build right now with Ghave so I've worked through some kinks myself.

Since you've got some early game minions and token generation I'd look at Beastmaster Ascension. That could get you swinging big mid game and potentially end games early. I was running Cathars' Crusade as well, but I never seemed to get great value out of it so I ended up subbing it out for more ramp.

A few budget creatures I'd recommend taking a look at: Ivorytusk Fortress, Thelonite Hermit, Conclave Mentor, Scute Mob Verdeloth the Ancient and Ivy Lane Denizen would run pretty well in this theme.

Harmonize is really good for draw, as well as Arguel's Blood Fast  Flip.

Best of luck in your build!

Joe_Ken_ on My Saproling EDH deck

3 years ago

I'm going to try and list cards that I can find on online shopping sites like TCGplayer for under $2-$3 to help with the budget.

Verdeloth the Ancient is a creature that can be at your top end for the deck that can help you flood the board with saporlings and gives them all a nice boost.

Fungal Sprouting will help populate your board with saporlings.

Nemata, Grove Guardian gives you a mana sink to make saporlings with any extra mana you have and gives you a sac outlet that will pump all of your other saporlings.

Thelon of Havenwood and Sporoloth Ancient are good with the spore counter creatures below making them produce faster.

Psychotrope Thallid will slowly produce saporlings, but this card I listed since it will let you sac saporlings for card draw.

Savage Thallid is in the same boat except his sac ability will help some of your board survive some board wipes.

Pallid Mycoderm is once again another slow rolling spore counters for saporlings, but the sac boost can help you secure a kill.

Sporecrown Thallid is a cheap creature that will give your fungus and saporlings a boost.

Thelonite Hermit can be another creature to boost your board and can be used to make some saporlings.

Part 1/2

triproberts12 on Funguy!

4 years ago

If you're going to be fungi tribal, run Thelon of Havenwood as your commander.

If you're going to be saproling tribal, Ghave makes more sense, although you'll probably want to lean away from fungi and into Tendershoot Dryad, Verdant Force, Verdant Embrace, Necrogenesis, Verdeloth the Ancient, Aura Mutation, Death Mutation, Jade Mage, Nemata, Grove Guardian, Seed Spark, and Morbid Bloom.

If you just want pure power, Ghave combos by accident. I'm not sure how popular he is now, but he was considered cEDH at one point. Check out his EDHREC page.

bushido_man96 on A Primordial God needs your …

4 years ago

Ok, here we go...

Hexdrinker is cool, but...eventually, you can't even target it. And it doesn't have trample. Possible cut. Why Knowledge Pool ? It just seems weird. I'd cut it. And Gelatinous Genesis . And I'm on the fence about Orochi Hatchery . Not sure you need it.

You should run a Rogue's Passage so you can push one of your big fatties through. Some X creatures you don't have in here: Anthroplasm , Kraklin, and Verdeloth the Ancient . Verdy would be very worth running, I think.

That's the best I can do for now.

Here are two Kruphix decks to mull over, as well:

Kruphix deck for bushido_man96; Kruphix, God of Card Draw

goodair on

5 years ago

As to cut, get rid of your tapped lands, your a 2 color deck and have alot of color fixing spells.
The cards in the description are good, just costly. Umbral Mantle is especially good with a card that untaps lands and/or Kydele, Chosen of Kruphix . Maybe I'm not seeing its purpose so If you don't agree, let me know.
Overwhelming Stampede , Ashnod's Altar , Perilous Forays , Pathbreaker Ibex , Craterhoof Behemoth . The only cards these work with are the cards your using as a pay off, its win more at that point.
Mana Bloom spend x mana, get x mana back
Verdeloth the Ancient
Rancor , Haunted Cloak , Chariot of Victory , Loxodon Warhammer , Vorrac Battlehorns I'm assuming its to make your pay off creatures able to get through with damage? If anything keep the ones that give haste with trample or unblockable only.

I LOVE Selvala, Heart of the Wilds but dam shes $45 bucks now??

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