Verdeloth the Ancient


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal

Printings View all

Set Rarity
Modern Masters Rare
Archenemy Rare
Time Spiral "Timeshifted" Rare
Invasion Rare

Combos Browse all


Verdeloth the Ancient

Legendary Creature — Treefolk

Kicker (You may pay an additional as you play this spell.)

Other Treefolk creatures and Saproling creatures get +1/+1.

When Verdeloth the Ancient enters the battlefield, if the kicker cost was paid, put X 1/1 green Saproling creature tokens into play.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 100%

0.02 TIX $0.04 Foil


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Verdeloth the Ancient Discussion

LeaPlath on Sapling, Hell-Spawn Of Colfenor

1 month ago

Quite light on the draw. I would include either a draw engine like Necropotence or something like Phyrexian Arena and Ancient Craving.

Ikra Shidiqi, the Usurper might not be a treefolk, but they help.

Verdeloth the Ancient is a lord who can also vomit a lot of tokens down.

Abzan Beastmaster is some draw power.

Gift of the Deity, Burgeoning, Cankerous Thirst, Rending Vines, Life/Death, Worldslayer all seem a bit lakcluster. I get what you are going for with World but it isn't that amazing. Swiftfoot Boots seem great for this very voltronny deck.

phc on Best Thelon of Havenwood deck ...

2 months ago

lonker there are a few saproling lord type cards out there: Nemata, Grove Guardian, Thelonite Hermit, and Verdeloth the Ancient.

Errast on Please help: Mana sinks for ...

2 months ago

Predator, Flagship is a funny way to pick off opponent's creatures.

Gelatinous Genesis/Wolfbriar Elemental/Verdeloth the Ancient/Sprout Swarm are great for producing Tokens if you need to dump some mana.

Well of Knowledge is fun for drawing cards.

Finally, Squall Line is just another Hurricane for those who want more copies of Hurricane

geena on Moldy Jank

3 months ago

Oh my stars and garters! A Verdeloth the Ancient in the dollar bin!!!

Liquidbeaver on Conifarious

4 months ago

Pretty well finished rebuilding the deck last night. Spent a few hours in Forge, and the deck plays a LOT better than it ever has. I always had options for the defense or offense style I wanted to employ, I didn't feel nearly as vulnerable as I used to, and I could consistently gain health, which was harder before.

Deadbridge Chant and Meren of Clan Nel Toth were fantastic additions. They really tied the strengths of the deck together.

Fixing the mana made a pretty significant improvement. It was rare to either have an opening hand or an early draw that was low on mana. In the future I plan on fixing it even more with the more expensive versions of the mana-fixing and ramp cards.

The only card I regret taking out at the moment is Cover of Darkness. Before I play the deck with my playgroup I am going to fit it back in somehow. Also, we'll see how taking out Gravity Well feels. My playgroup can be pretty flyer heavy with Angels/Dragons/Slivers, but currently I have Sudden Spoiling, Spidersilk Armor, and Tower Defense as answers (as well as a Treefolk or two with Reach). Ultimately I would probably drop Tower Defense for Gravity Well.

Targetting a tapped Tree of Perdition with a bunch of stolen health with Korozda Guildmage and saccing has turned into a very strong combo for dozens of Saprolings for 4CMC. It's so strong that it would almost be worth declaring Saprolings instead of Treefolk for my Coat of Arms, depending on when it comes out. I really struggled for a consistent source of chump blockers or sac outlets before. Nemata, Grove Guardian is way too slow. This new setup works very well through either the Guildmage or Verdeloth the Ancient's kicker.

Gift of the Deity on Sapling of Colfenor is still an absolute monster. I can attack solely with her each turn to proc her ability, clean out the opposing player's creatures, and leave the rest of my army untapped for defense against the other players. Even before I rebuilt the deck I could win games with her as the only creature on the battlefield.

In Garruk's Wake may make it back into the deck, as Decree of Pain as my only boardwipe is kind of rough.

As always, I'm still looking for any suggestions or critiques! As it stands this deck is a hell of a lot of fun to play, and fairly unique, but there is always room for improvement. Thanks for reading!

bushido_man96 on Help me turn my casual ...

5 months ago

AwesomeOctopus, chaosumbreon87 mentioned several of the cards you mentioned in the deck he put together for me. I really like Overbeing of Myth. I really like all my old cards, too, and Krakilin would make a great mana sink for all that mana. Verdeloth the Ancient comes to mind, too, but they don't quite go with the theme of the deck. But, they would go great with another theme, along with Anthroplasms. I guess the question is, would those creatures be worth playing? I see lots of posts recommending this card over that card and so on, but half the fun of playing Magic is playing with the cards you like and want to really play with, in my opinion.

My ideas when building decks have usually been making something that is casual, not too aggressive, fun to play, but with a way of winning eventually (but not necessarily immediately). Have I lost games for laying back when I could have smote someone? Sure. But who cares? I'm in to have fun, and not go too broke doing it.

Well, that was a rant. Sorry about that. Back to Kruphix. I wonder if there is something cool I could run with more of an X mana theme as opposed to the "fatties with power/toughness equal to cards in hand" theme. I'm sure there is, and I'm sure there would be decent cards out there to protect those critters when they hit the board. When I thought of all that mana, I also thought of cards like Soothsaying and War Tax. Cards I have that I've played around with a little in the past that could see some use in EDH.

Anyways, I thank both you guys for your thoughts and time here so far, and I look forward to any and all other ideas you'd have in regards to what I've mentioned here. If I come up with something, I'll be sure to share it.

Panas on !Hey Could Get Some Help ...

5 months ago

If you are going specifically for green tokens, then I would suggest Hornet Queen and Ant Queen. The former can be easily abused with white flicker effects, while the latter can jump birth an army in an instant depending on your mana; Both of them are extremely scary if Purphoros, God of the Forge is in play, as most tokenmakers tend to be. Oh, there's also Verdant Force and Rhys the Redeemed (he is expensive though), as well as Verdeloth the Ancient who lords over saprolings.

And I haven't seen Craterhoof Behemoth in your deck. If you can afford it, it is a mighty addition to any creature based deck.

To make these changes or others like them, i would consider cutting some inefficient cards like Betrothed of Fire, Wild Beastmaster, Scute Mob etc... but to each his own, eh? ;)

You can also go down a couple of lands I think, and up a few ramp cards or effects like Mina and Denn, Wildborn, Azusa, Lost but Seeking and Oracle of Mul Daya (the last two are expensive cards as well).

Aondail on

5 months ago

I love this theme for a deck :)

I would personally add Budoka Gardener to the deck - his flip condition is very easy and he's good both early game and late game.

Since you are playing all legendary - Konda's Banner seems like an auto flavor include :)

Im also kind of a fan of Nemata, Grove Guardian with your ability to make so much mana this gives you something to do with all that mana every turn other then just Oviya and combo's decently with another legend Verdeloth the Ancient

From a flavor perspective you could also choose to play Hero's Blade and Adventurers' Guildhouse though im not sure how into that you would like to go

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