Verdeloth the Ancient


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
Archenemy (ARC) Rare
Time Spiral "Timeshifted" (TSB) Rare
Invasion (INV) Rare

Combos Browse all


Verdeloth the Ancient

Legendary Creature — Treefolk

Kicker (You may pay an additional as you play this spell.)

Other Treefolk creatures and Saproling creatures get +1/+1.

When Verdeloth the Ancient enters the battlefield, if the kicker cost was paid, put X 1/1 green Saproling creature tokens into play.

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Recent Decks

Verdeloth the Ancient Discussion

Phurex on Big, Fat and Roaring

1 month ago

Growing Rites of Itlimoc  Flip and Avenger of Zendikar are already in the deck. :)
The Magus is also good with the mana doublers Caged Sun and Vorinclex, Voice of Hunger, though Selvala would be awesome nontheless.

You are absolutely right regarding the treefolk sub-theme, but Verdeloth the Ancient can be good on its own, putting a lot of power on the board, being a good finisher for the combo, or even just baiting a mass removal. Dauntless Dourbark, on the other hand, can be a 4 mana huge creature depending on how many forests you have in play, but I admit it's mostly here because the deck used to run more treefolks (like Kalonian Twingrove and Seedguide Ash), so I'll probably end up cutting it, maybe for a Pathbreaker Ibex, a Craterhoof Behemoth or something of the like.

Heroic Intervention is indeed very reactive, but my meta is full of mass removal and the card has proven its worth many times, so I don't think I'm ready to bid it farewell yet :P

Walking Ballista and Aetherflux Reservoir are mostly in the deck as finishers for the main combo, and while the first can eventually do something on its own, in case of not comboing off, I agree that the Reservoir would be completely pointless. This part of the deck is still under testing, but I may very well decide to cut it in case other finishers prove themselves consistent enough.

Thanks for the suggestions! (I feel like I should make the deck's description more visible, lul)

raefgall on Seeds to Soldiers

1 month ago

So, as a blunt overall comment: your token deck needs more token generators. If you're using Sporesower Thallid, there are a bunch of other decent Thallid synergy cards that would generate tokens. Thelon of Havenwood, Sporoloth Ancient, Utopia Mycon, Savage Thallid. Nemata, Grove Guardian and Verdeloth the Ancient might be good options.

Aura Mutation kills enchantments and generates tokens. Night Soil shuts down graveyard strategies. Druidic Satchel and Sarpadian Empires, Vol. VII are repeatable effects.

HawksFanatic on Groot

1 month ago

I would suggest Verdeloth the Ancient as your commander.

WarlordWiggles on Reki, the History of Kamigawa

2 months ago

A few combo cards I didn't include but are potentially very powerful:

Concordant Crossroads, an extremely (mana) inexpensive way to give haste to all creatures. NOTE: This includes opposing creatures, so be sure of when you want to cast it, as it could backfire in a spectacular way.

Cryptolith Rite: On its own, and in my current list, it's pretty underwhelming considering it turns your guys into Birds of Paradise. When combined with Nemata, Grove Guardian and Verdeloth the Ancient it quickly turns into a mana engine that can't be beat.

Temur Sabertooth: Combine this with Cryptolith Rite, Verdeloth, and Akromas Memorial/Concordant Crossroads, and you have infinite creatures and mana! Add in Paradox Engine and you win the game that turn!

Dosan the Falling Leaf: Missing from the main 99 because the group I play with is generally low power. This legend from Kamigawa is the way to enable things like Cryptolith Rite and Paradox Engine without fear. Tutor him up at the end of your opponents turn before you start your turn and feel free to combo off with impunity!

City of Solitude: A slower Dosan but with less removal targeting it. Unfortunately in this deck it cannot be tutored easily (if at all), but it provides the same kind of protection as Dosan.

WarlordWiggles on Reki, the History of Kamigawa

2 months ago

Things missing from this deck:Nylea, God of the Hunt: Not actually missing, I just don't have the card in hand yet to add into the list. I'd likely replace the non-creature mana accelerant (Overgrowth) to fit her in.

Staff of Domination: Missing because it creates infinite combos with Karametra's Acolyte. This deck isn't meant to have infinite loops, though there may be some unintentional loops I don't know about yet, and this one is incredibly abusive. I play decks with those types of loops against groups that are prepared.

Things that could potentially be added:Paradox Engine: Another way to create the kind of loop that Staff of Domination and Karametra's Acolyte are, it also is incredibly powerful with the way the deck actually plays.

Verdeloth the Ancient: Combos well with Nissa, Voice of Zendikar and Rishkar, Peema Renegade as a light mana engine. Also works well with Cryptolith Rite and plays into a more token based version of the deck.

Avenger of Zendikar: Same deal as verdeloth, but also triggers for double the power from Baru, Fist of Krosa as well.

Desert Twister: Could replace Krosan Grip if needed, but Split Second is a power mechanic.

Thrun, the Last Troll: If this deck takes a turn towards more Voltron type play then this is your troll. Great to just hook stuff up on and smash face.

Planar Bridge: Potentially very powerful but it directly puts the card in play it does not cast the card. This means there's no triggered replacement with Reki.

Cultivate and the like: Intentionally missing because most of our mana accelerants are creature based and we want to put Reki into play as fast as possible. Great if going the Baru/Avenger of Zendikar plan.

greyninja on X Rosheen

2 months ago

My pleasure. You're on point with saying that cards like Endless One and Feral Hydra are underwhelming. Same with a majority of the burn spells.

From my list I would really mostly suggest the first three hydras (savageborn, primordial, lifeblood), the two dragons (evasive and relevant), and Verdeloth the Ancient. A 4/7 for cmc6 when paired with your commander creates four 2/2s is solid.

Everything else is kinda gimmicky lol

greyninja on X Rosheen

2 months ago

Rosheen Meanderer was one of my first commander decks I built. It has since turned into Xenagos, God of Revels and currently Omnath, Locus of Mana; but the meanderer still holds a place in my heart

If you want to further pursue the avenue; I have a few more ideas.
Savageborn Hydra
Primordial Hydra
Lifeblood Hydra
Protean Hydra
Endless One
Verdeloth the Ancient
Steel Hellkite
Flameblast Dragon
Orcish Settlers
Bonfire of the Damned
Stream of Life
Clan Defiance

There's plenty more, but a lot of the one-shot burn spells are just that, one-shot, and don't keep hurting your opponent's turn after turn. Obviously that's a lot of suggestions so choose what's fun for you. This isn't a highly used archetype so a lot of the cards are pretty cheap :)

Cards like Decree of Annihilation scare me as they slow down the game, but one of your opponents could use something like Sensei's Divining Top to get ahead quicker. I know, I've done that to an opponent before after they played Apocalypse.

Genesis Wave drops all of your x-costing creatures onto the 'field as 0/0s and they die. So if you do add a ton of hydras etc I'd suggest removing it. Citanul Flute is epic in here since the converted cost of say, Savageborn Hydra, is only 2.

Anywho, have fun! +1 from me! Pease take a minute to check out some of my decks and +1 them! Cheers

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