Verdeloth the Ancient

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
Archenemy (ARC) Rare
Time Spiral "Timeshifted" (TSB) Rare
Invasion (INV) Rare

Combos Browse all

Tokens

Verdeloth the Ancient

Legendary Creature — Treefolk

Kicker (You may pay an additional as you play this spell.)

Other Treefolk creatures and Saproling creatures get +1/+1.

When Verdeloth the Ancient enters the battlefield, if the kicker cost was paid, put X 1/1 green Saproling creature tokens into play.

Price & Acquistion Set Price Alerts

MMA

ARC

TSB

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Recent Decks

Verdeloth the Ancient Discussion

ersatz_olorin on Kickin' it Old School

5 days ago

Everflowing Chalice acts as ramp and a kicker trigger

Comet Storm can be a game winner, or a board wipe, but it's also a kicker spell

Mold Shambler is removal and a trigger

Molten Disaster is an uncounterable trigger/ board wipe

Verdeloth the Ancient creates a big board with enough mana

A lot of bad kicker spells out there, but these are all semi playable.

I'd stay away from +1/+1 stuff because you're missing some crucial cards in white.

One thing that might be interesting with this commander is Cloudstone Curio or Erratic Portal. Bounce and replay kicker creatures into the win.

KingZamiel on Double double

5 days ago

I absolutely love this! I never thought I'd see the day that my previous saprolings would make a good EDH deck. Of course, I never knew that Tana, the Bloodsower existed until now.

I only have a few suggestions that I hope helps. Have you considered Verdeloth the Ancient? He's a little steep, but his anthem effect and the kicker cost are definitely useful.

Life and Limb would be good here too, not only to increase your mana sources, but to increase your creature count too. On a side note, if you pair that with Cryptolith Rite, you'll essentially allow all of your forests to tap for any color mana.

Earth Surge is gimmicky and heavily reliant on L&L, but it's an option.

Mirage Mirror is pretty cheap and versatile. Good if you get only one token doubler or if one is destroyed.

Lastly, I'd recommend Panharmonicon since you have a decent amount of enter-the-battlefield effects (most notably Anointed Procession and Parallel Lives). It also doubles Aura Shards, Impact Tremors, and Huatli's emblem.

I hope this helps!

Phurex on Big, Fat and Roaring - A thiccer take on Brostorm

1 month ago

Ulvenwald Tracker is already in the deck. :)
Verdeloth the Ancient is here because of that Kicker X that makes him perfect as a finisher for one of the combos, other than being a good token producer and a decent body on his own in case of a Pyroclasm-like effect or if needed as a simple blocker, but Wolfbriar Elemental is very well-stated, so thanks for the suggestion.
Feed the Pack is nice by itself but this deck focuses a bit more on cards with very good standalone effects rather than "just" raw power, plus at six mana I'm afraid it would be a little too slow, even for a mono green deck. Ooze Garden may found a place in the list though, since it's so cheap. Thanks!

JuQ on Slimefoot, the Stowaway

1 month ago

Deadly Tempest seems a weird card choice for a saproling deck, virtually any other board wipe would be a better deal.
You can also go infinite with Illusionist's Bracers and the Ashnod's Altar.
If you have a spare Doubling Season there is no reason not to include it over Primal Vigor. You can run them both.
Heartstone maybe?
More card engines, I always try to include at least eight of them. The usual suspects for me are Deathreap Ritual, Shamanic Revelation, Skullmulcher, Disciple of Bolas, Phyrexian Arena, Seasons Past, Vampiric Rites...
I'd add some board pumps as win conditions in order not to depend just on Ashnod's Altar, it can be removed or countered. Overwhelming Stampede, Beastmaster Ascension, Triumph of the Hordes, Bloodspore Thrinax or Craterhoof Behemoth, all of them are solid cards.
To make space I'd drop the thallid theme (keeping Psychotrope Thallid as card engine), it doesn't feel strong enough, but if you still really want to go with the thallids I'd add Winding Constrictor.
I would also cut Champion of Stray Souls and Verdeloth the Ancient.

SniperFrog on Oh God All These Weeds

1 month ago

Ok. Looks like you are on a budget, so I will break down suggestions based on price. I like what you have so far, and the number one place you could work on is in the lands, I think. I recommend dropping Vivid Grove and Vivid Marsh. They are much too slow and in 2 colors i think that the fixing isnt really that important. I also recommend dropping Terramorphic Expanse, Evolving Wilds, Golgari Guildgate, Jungle Hollow. Like I said before, these are maybe too slow. Id almost play basics over most of these. Imagine having the best hand ever. Turn 4 win. But two tap lands. Thatd ruin the experience. Try something like Woodland Cemetery, City of Brass, Mana Confluence, Command Tower, Exotic Orchard, Overgrown Tomb, Llanowar Wastes, Twilight Mire, and Tendo Ice Bridge could even be options for you. Most of these are not that high priced right now, with exception to Twilight Mire and Overgrown Tomb, and could easily be fit into your budget. My earliest mistake was thinking that my mana base could be upgraded later and I just wanted sweet new cards.

Now I think Ill make a few general suggestions as far as a cutlist goes:

I think Flash Foliage, while being a mainline on flavor, is a not great card with limited use. You need to have a creature attacking you to even cast it, so I feel it will be dead almost 98 percent of the time. Maybe something like Harmonize, to get that extra card advantage, could be something to replace it with.

Sprout has the same fantastic flavor that I think you're looking for, but it falls short in a couple ways. It's important to remember that sacrifices will need to be made in the flavor department in order to tune you deck to a more competitive state. While I would cut this one myself, I can see it if you had wanted to keep it. I think if it was up to me, I'd look at something like Awakening Zone or Ophiomancer. Not on your flavor, but cheap and efficient token generators that can generate lots of value. And value wins games. Shoutout to non budget Bitterblossom, one of the best cards in this category ever printed. Highly recommended.

A few cards are awesome, but I feel there could be a few upgrades made. Id cut Shapers' Sanctuary, Morbid Bloom, Verdeloth the Ancient, Wretched Confluence, Viridian Emissary, maybe Eldrazi Monument,and terastadon. I'd be looking at options like Fecundity, Parallel Lives, Night's Whisper, Protean Hulk, Beast Within, Pernicious Deed, I personally love Imp's Mischief, Crop Rotation, Fellwar Stone, Thran Dynamo is a card, Ashnod's Altar should def be here. I could keep going, but I built that deck already, lol.

Other suggestions are Mana Vault, Chrome Mox, and Dark Ritual if you are feeling cheeky. Just for some more fast mana. Less budget, but very good. I alsrecommend adding the Rings of Brighthearth+Basalt Monolith infinite mana combo, as it generates infinite tokens with ol' mushroom mouth.

I hope you find this helpful and I'm sorry if I came off too strong there. Love the deck though, that flavor is on point. +1 my friend. I hope you have fun with it when ol' boy is released. Look at my deck here for more ideas.

Phurex on Big, Fat and Roaring - A thiccer take on Brostorm

3 months ago

Growing Rites of Itlimoc  Flip and Avenger of Zendikar are already in the deck. :)
The Magus is also good with the mana doublers Caged Sun and Vorinclex, Voice of Hunger, though Selvala would be awesome nontheless.

You are absolutely right regarding the treefolk sub-theme, but Verdeloth the Ancient can be good on its own, putting a lot of power on the board, being a good finisher for the combo, or even just baiting a mass removal. Dauntless Dourbark, on the other hand, can be a 4 mana huge creature depending on how many forests you have in play, but I admit it's mostly here because the deck used to run more treefolks (like Kalonian Twingrove and Seedguide Ash), so I'll probably end up cutting it, maybe for a Pathbreaker Ibex, a Craterhoof Behemoth or something of the like.

Heroic Intervention is indeed very reactive, but my meta is full of mass removal and the card has proven its worth many times, so I don't think I'm ready to bid it farewell yet :P

Walking Ballista and Aetherflux Reservoir are mostly in the deck as finishers for the main combo, and while the first can eventually do something on its own, in case of not comboing off, I agree that the Reservoir would be completely pointless. This part of the deck is still under testing, but I may very well decide to cut it in case other finishers prove themselves consistent enough.

Thanks for the suggestions! (I feel like I should make the deck's description more visible, lul)

raefgall on Selesnya Conclave

3 months ago

So, as a blunt overall comment: your token deck needs more token generators. If you're using Sporesower Thallid, there are a bunch of other decent Thallid synergy cards that would generate tokens. Thelon of Havenwood, Sporoloth Ancient, Utopia Mycon, Savage Thallid. Nemata, Grove Guardian and Verdeloth the Ancient might be good options.

Aura Mutation kills enchantments and generates tokens. Night Soil shuts down graveyard strategies. Druidic Satchel and Sarpadian Empires, Vol. VII are repeatable effects.

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