Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Tide: Exile target land.
When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Tide.
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Parallax Tide Discussion
1 month ago
1 month ago
I like to run Opalescence and Parallax Wave for Hanna (it's technically still not creatures). They also work with Decree of Silence as a backup to Solemnity and if you want to throw in Parallax Tide you can get some infinite mana to help get yourself out of your Stasis lock.
2 months ago
3 months ago
The golden goose for this deck has a hefty price tag, but Doubling Season often ends games.
Mirrodin's Core is excellent fixing.
3 months ago
You could use Parallax Wave, Parallax Tide, and Opalescence. All three area a combo for infinite mana and removal of all creatures, lands, and enchantments. You can use the Opalescence with the Parallax Wave to bounce 4 of your creatures and/or enchantments. Let those resolve, then target itself with the last fade counter removal which will exile it and return it with 5 fresh fade counters, and the 4 creatures/enchantments you exiled, letting you get all those ETBs. Rinse and repeat for all the ETBs endlessly, assuming they will kill your opponents or give you the victory in some manner.
What kind of deck are you looking to be? Control? Aggro? Mill? etc.
5 months ago
i can get behind the idea , but grand arbiter lacks green to do what derevi does. in which the sac/bounce lands is an "okay" approach of yours where Parallax Tide instantly pops to mind if you can abuse it but still it's not my cup of tea... ofc you tune towards your meta and are free to run w/e you feel is needed to battle others strategies, but i feel like the Arbiter needs the control and removal to stop someone from going of, even though if it might mean giving up card advantage... i still strongly stand on my point that the Arbiter i linked surpasses yours in power. the only thing it requires is threat assessment and dealing with what deals with you... Knowing Why, When and what to stop is crucial for a staxmander like arbiter
Also i feel like Karn Liberated and Ugin, the Spirit Dragon are utter trash in your deck, if by any chance your enemies are that bad and you get to ult a Karn Liberated you were already winning so why waste that spot to a shitty planeswalker like that...
About Propaganda or Ghostly Prison , These cards are mediocre and casual at best it might be funny and all when they have no lands etc or when you play a low skill group, but people will play around this and easily deal with these cards...
Mental Misstep for example helps you deal with rocks as early as turn 0 , and you have no idea how much turn one plays try to brainstorm, sol ring, mana crypt, and endless amount of dorks etc etc etc and even stops most tutors... all i can really say is the one i linked is the most tuned and geared arbiter i know of... But perhaps you could ask the arbiter player he "should" know this better than i do !!!
6 months ago
I would consider Imprisoned in the Moon, but I feel like I've put enough stock into Pacifism -like effects like Stupefying Touch and Pithing Needle while having the likes of Detention Sphere, Reality Acid, Parallax Tide, along with the pirates Rishadan Cutpurse, Rishadan Footpad, and Rishadan Brigand to further that gameplan. In any case, I appreciate your suggestion.