Midnight Charm

Midnight Charm

Instant

Choose one - Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature.

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Set Rarity
Planar Chaos (PLC) Common

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Legality

Format Legality
Leviathan Legal
Unformat Legal
1v1 Commander Legal
Block Constructed Legal
Vintage Legal
Oathbreaker Legal
Highlander Legal
Canadian Highlander Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Tiny Leaders Legal
Penny Dreadful Legal
Noble Legal
Duel Commander Legal
Pauper Legal
Modern Legal
2019-10-04 Legal
Magic Duels Legal
Pauper EDH Legal

Midnight Charm Discussion

TheCardPool on The Faceless Men (Assassin Tribal)

2 months ago

5dollarMTG thanks for the thoughts, and I'm glad you enjoy the deck! Undying Evil is an interesting suggestion. Could be a nice combat trick. I'll have to try it out. Originally I ran a version that used Big Game Hunter along with Smallpox to control the board more and take advantage of madness, but I think that might be more of a sideboard plan. Royal Assassin was also in at first and does work well with Midnight Charm, but the reason I ended up with Thrill-Kill Assassin is that I found I needed some more reliable attackers that could actually chip in damage and end games.

And in regards to targeting, most of the spells can actually target Agent of the Fates if you don't mind him dying to Nameless Inversion or Dismember or using a mode of Profane Command on him. But Undying Evil is a nice option there too!

These are all great suggestions though that I'll have to experiment with further!

kingjol on Go to Sleep - Esper Casual

1 year ago

Ah, what a rookie mistake!

That's some good advice, thanks.

I don't want to drop too much cash on this, but Gideon's Avenger and Sunblast Angel from your deck look like they'd be useful.

Deathbringer Liege may work if I chuck in a couple of cheap black instants to support it, like Midnight Charm and Rathi Trapper , or simply Terror . It might be wise to ditch the 2x Frost Titan for the sake of the mana curve and to accommodate black / white creatures instead.

I guess if I wanted to make something based on the Scythe then Deathtouch and forced blocking would be the way to go, and/or creatures that have abilities to deal damage like Jagged-Scar Archers , Femeref Archers , or Tahngarth, Talruum Hero (or any number of red creatures). Totally different deck, but it's something to work on.

Xica on Ideas for this Blue/Red deck?

3 years ago

Turn / Burn > Winterflame - the latter reminds me of my days of thinkering with Midnight Charm, its not bad, but it is not good enough

Mr_Radical on Deathtouch Abuse

3 years ago

Always a fan of deathtouch themed decks, +1. Here are a few suggestions:

-4 Pharika's Chosen, +4 Ruthless Ripper

-4 Deadly Recluse, +4 Narnam Renegade (rely on removal to deal with flying)

-4 Runechanter's Pike, +4 Sharpened Pitchfork (unless you add more instants & sorceries)

Since deathtouch applies to all damage a creature deals, Nature's Way and Rabid Bite can be just as effective as Murder if you don't mind trading instant speed for 2cmc; Clear Shot's an option as well. Fighting (Prey Upon, Pit Fight, Ulvenwald Tracker, Setessan Tactics) also has the same effect.

There's also something to be said for swapping a few equipment cards out for Midnight Charm so first strike comes as a surprise.

Thor_the_Defenestrator on All in fallin' (Landfall, Pauper)

4 years ago

I agree with you, I have been sceptical to the black splash for a while now but now you have convinced me.

Removing black will free up 7 slots, probably gonna remove Assault Strobe as well in favor of evasion and direct damage. This would be 9 slots available then.

What would you say if I considered cutting some lands as well, maybe 3-4 basics?

This would probably make the mana curve slower, but on the other hand no card or creature so far exceeds 2 CMC.

With 12 cards available I would like to try 3 Glistener Elf and 3 Sakura-Tribe Elder. (Eventually 4 of each)

As you suspected I don't want to get Lightning Bolt, but I really appreciate your suggestions for replacements. I haven't seen them before.

I like the suggestion Unnatural Predation but I have a few copies of Rancor laying around that should do the work just as good if not better. So what do you think about something along the lines of this:

Removing:

4 Surrakar Marauder

3 Midnight Charm

2 Assault Strobe

3 Basic lands

and including:

3 Glistener Elf

3 Sakura-Tribe Elder

2 Searing Spear

2 Shock

2 Rancor

and then balancing out the lands?

Really appreciate your input, thank you!

Thor_the_Defenestrator on All in fallin' (Landfall, Pauper)

4 years ago

That is a nice idea! I have considered going green for cards that fetch land when EBF. I decided to go black/red though to get access to more removal spells though.

In hindsight however, I don't utilize black removal that much though.

Do you think red/green would be a more feasible approach in this case? In that case I would still be able to play Vault Skirge, at the loss of Midnight Charm and Surrakar Maurader.

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