|Commander / EDH||Legal|
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|Planar Chaos (PLC)||Common|
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Creature — Fungus
At the beginning of your upkeep, put a spore counter on Vitaspore Thallid.
Remove three spore counters from Vitaspore Thallid: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Target creature gains haste until end of turn.
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Vitaspore Thallid Discussion
2 weeks ago
If you can afford it Doubling Season is gold with Dave. I don't know how you feel about going infinite but Ashnod's Altar and a token doubler will get you there. You can also go crazy with Death's Presence. I would probably cut some of the less stelar creatures (e.g. Vitaspore Thallid) and put in some more ramp. Mana tends to be your best friend with Dave.
Good Luck, looks like a fun time of spores and fungus!
4 months ago
Put Death's Presence in this list and you've got the usual Ghave build. I get it, I wanted to build Ghave as well, but I realized this guy's kinda solved:
And then filled with supporting stuff like:
Sigil Captain (in fewer builds, but I like him a lot)
So it's more like a fixed 20 card deck with fillers like removal, tutors and stuff.
But I have to admit Muraganda Petroglyphs is a nice addition though. ;)
7 months ago
Great start, love where this is going! I got a few suggestions that should not exactly break the bank.
Two enchantments that would ramp up the power of this deck considerably are Leyline of Vitality and Leyline of the Meek. They would not only boost your creatures, but if they end up in your opening hand, they would speed up the game.
Another thing, an older creature type you may want to look into for this deck is the Fungus subtype, especially if you sway toward saproling tokens. They provide a stable stream of tokens as well as some useful abilities based around saproling. Such examples are Vitaspore Thallid, Mycoloth and Psychotrope Thallid.
I hope this helps and does not just leave you confused.
8 months ago
Because this feels like a token deck, I would suggest Thallids. There's more fluidity in their mechanic than throwing a bunch of evolve in your deck, plus they spawn the 1/1s for you.
Tukatongue Thallid, Vitaspore Thallid, Thallid Germinator, Sporemound, etc. are all perfect for your commanders ability. Not to mention the various ways you could speed up the counter process on your mushrooms of death.
10 months ago
complexbeast, the Vital Splicer is very good in the deck because you can use the golem as a regenerating blocker to force your opponent into the late game, two creatures in one card gives maximum value off of Craterhoof Behemoth, and a 4 mana 1/1 can gain you lots of value from emerge on Decimator of the Provinces. Hungry Spriggan is very aggressive and may have been a bad idea in this deck, though.
Darth_Savage, Heroic Intervention is a great idea as a 2 or 3 of in sideboard, but it may be useless in too many matchups to see much mainboard play. Vitaspore Thallid looks pretty good, but I just don't see it being useful enough during games, as Craterhoof Behemoth and Decimator of the Provinces both have haste and are usually enough to win the game as soon as they are played.
Thanks so much for the help! I really appreciate it! If anyone else has suggestions for how to improve the deck, please let me know in comments!
10 months ago
10 months ago
My 2 cents as a Fungus collector and player (even if is edh). You will prefer to use the spells to make Saproling tokens and use fungus only for sac outlets. That means you NEED card draw and haste (especially if plan to go swarm or you will easily get wrathed.
I would keep Utopias of course and the snakes and add some cheap utility sac outlets like Deathspore Thallid, Psychotrope Thallid and Vitaspore Thallid. Also to Ancient + Sporewoer is to too redundant as you have the betters Sporemound and Mycoloth. That will make space for some hexproof instants and some more token spells. Finally for 1 drop you don't need the regular Thallid as you have utopias.
11 months ago
Theres also the possibility of an Eldritch Evolution/emerge combo deck running creatures like Root-Kin Ally/Tangle Golem for a cheap Decimator of the Provinces Mockery of Nature and convoke token generators like Scatter the Seeds or similar.
A 'stall for big spells' is also a thing- Thelonite Hermit doesn't use the stack for morph, so running a control setup aiming to get him morphed on the battlefield with Aspect of Mongoose on him is possible.
Fog/Blunt the Assault/Brindle Boar/Gristleback etc to stall to midgame then cast some high value eldrazi or beating down with Moldgraf Scavenger/Undergrowth Scavenger and similar delirum will work. Harrow will help a lot with this.
Splashing blue could allow for Prophet of Kruphix shenanigans, and that blue/green return to hand emerge eldrazi, along with combo options.
If you decide the archetype you want to play (aggro, midrange, control) I'll try to come up with cards to help support it. Building something strong normally involves emphasising its strengths as much as possible- meaning some cards get silly expensive, but cheaper cards with synergy to almost match them exist. Good luck and happy brewing.