Vitaspore Thallid

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Vitaspore Thallid

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Vitaspore Thallid.

Remove three spore counters from Vitaspore Thallid: Put a 1/1 green Saproling creature token into play.

Sacrifice a Saproling: Target creature gains haste until end of turn.

lhetrick13 on summer slam looking for help

1 year ago

squee_goblin_nabob - After I posted my comment I thought to myself, that as long as you have Gilder Bairn out with able to generate mana via tapping and Zirda, the Dawnwaker to lower the activation cost, it does open up your play book with with Vitaspore Thallid/Utopia Mycon to generate unlimited Saproling creatures/mana or unlimited damage with Walking Ballista. Still a lot of moving parts but actually a pretty cool idea with several ways to generate a wincon.

I personally hate control decks so I spend most my time trying to figure out how to beat them and not how to build them but I definitely think going that direction will be beneficial. Counterspell, Vapor Snag, Archmage's Charm, Spell Pierce...I despise them all but give them a nod for being effective.

squee_goblin_nabob on summer slam looking for help

1 year ago

lhetrick13

yes you got the jist if it, however right now I am trying it without the Training Grounds. instead I am using the companion ability of Zirda, the Dawnwaker, a grantee that I have it when I need it opened more spots, the other creatures in the deck can combo as well, Vitaspore Thallid is another potental win con and Utopia Mycon can be infinite mana like Pentad Prism for walking ballista (mot necessary since I can use the combo on it as well I know) or to fuel Logic Knot also worth noting that Tolaria West cat grab the ballista or the paradise mantle.

As for making it a control deck, I honestly just suck at building control decks, I can play them but I suck and the construction side, I am totally open to recommendations though.

Gattison on Calvatia Gigantea Iudicii (Saprolings)

2 years ago

Cheerful_Zucchini: I keep running out of that damn card. DX I'll buy some more soon, but you are correct. Thanks for the suggestion!

Meanwhile I squeezed in some Vitaspore Thallids.

SueMe on Representation: List of Tribal Support in Pauper

2 years ago

Also for saprolings:

Deathspore Thallid, Savage Thallid, Thallid Devourer, Thallid Germinator and Vitaspore Thallid (as well as a bunch of cards that make saprolings themselves).

SueMe on Representation: List of Tribal Support in Pauper

2 years ago

Also for saprolings:

Deathspore Thallid, Savage Thallid, Thallid Devourer, Thallid Germinator and Vitaspore Thallid (as well as a bunch of cards that make saprolings themselves).

RiotRunner789 on BCC Week 2 | Slimefoot the Stowaway

3 years ago

I would recommend an aristocratic build. You may choose to go spore counter route, which I'm not a huge fan of, but the following ones pull double duty (and I am a fan of):

On-theme Sac outlets that also make saprolings:

Deathspore Thallid: Great sac outlet and potential removal piece.

Savage Thallid: Another great sac outlet and protection piece.

Vitaspore Thallid: I think giving haste is the weakest effect of the bunch, this is just another budget on-theme sac outlet.

Budget sac payoffs,

Epicure of Blood and Marauding Blight-Priest: Help to increase the payoff of slimefoot and are so cheap they are essentially free (literally, ask anyone at your LGS for these, they have them and don't want them).

Falkenrath Noble: Who doesn't love life loss?

Poison-Tip Archer: Great blocker (reach and deathtouch? No one wants to lose there dragon to this) but this one starts to impact the budget.

Syr Konrad, the Grim: He just does soo much.

Vindictive Vampire: This guy should say life loss.... I mean, it's black and not red.

Zulaport Cutthroat: Classic but approaches a dollar.

Bastion of Remembrance: Possibly my favorite. Comes with free sac fodder on a permanent that doesn't die to Wrath of God.

Slime Foot god stuff,

Jade Mage: Back up slimefoot that does stuff at a discount.

Massacre Girl: Best board wipe in this build.

Verdant Force: It says EACH upkeep. Yes, each.

Gift of Doom: Cheap protection for slimefoot that has the added benefit of killing a saproling you already want dead.

Moldervine Reclamation: Card draw and life for just playing? Of course.

Snake Umbra: Protection and three cards every time you sac a saproling.

Sprout Swarm: Convoke makes this broken.

Some less budget friendly cards (all under $10, but above $1):

Ohran Frostfang: Turns each saproling into a card draw or a removal spell.

Pitiless Plunderer: Solid ramp.

Priest of Forgotten Gods: Under appreciated. This card does everything a black mage should be doing.

Tendershoot Dryad: Can win you the game on its own.

Black Market: Slime foot loves stupid amounts of mana.

Keen Sense: Insane card draw for 1 green mana.

Vraska, Golgari Queen: All abilities are helpful and the ult is just perfect. Tie in an Overrun effect on the same turn and you should win.

Casualties of War: Expensive to cast but worth it. Worth it every time.

Best of luck building.

SideBae on Sidar Tana

4 years ago

Green Sun's Zenith is a card you should consider. It fetches Dryad Arbor on turn one, and gets whatever else you need ( Knight of the Reliquary , Vitaspore Thallid , etc.) later. You should also consider running mana-acceleration dorks. Cards like Avacyn's Pilgrim , Llanowar Elves , Fyndhorn Elves , Arbor Elf , Birds of Paradise and Orcish Lumberjack would all be well-placed in your list. Consider running Sacred Foundry and Temple Garden , as you can grab these with your Farseek . Further in that vein, Nature's Lore is another good piece of ramp that gets non-basics, and it doesn’t specify that they ETB tapped.

Maybe your experience has been different from mine, but I’ve never been particularly impressed by Land Tax in EDH. If you include ways to bypass the one land per turn rule like Exploration or Burgeoning , it may be alright. Faithless Looting and Cathartic Reunion are useful for filtering the Land Tax lands into business spells, as is Magmatic Insight .

Path to Exile is another card I don’t like in EDH, as I’ve found ramping opponents to be pretty dangerous. I suggest Citywide Bust as a potential alternative, though Retribution of the Meek is likely better for this particular list.

Have you considered something like Slate of Ancestry to serve as card draw? I’ve been impressed with it. Mentor of the Meek would also be a great draw engine for you.

Running hate bears in EDH is also pretty good: cards like Aven Mindcensor are a great way to slow down your opponents. Stax pieces like Price of Glory are good ways to avoid getting countered. Depending on how blue-centric your meta is, you could consider Boil , Choke , or Carpet of Flowers as well. If your meta is as blue as mine, consider Pyroblast as well.

Decimate is a card you should at least consider. It varies between useless and busted, so I think experimentation is probably the only way to see if you like it. Similarly, Punishing Fire goes well with your Grove of the Burnwillows to kill smaller blockers your Meekstone doesn’t keep tapped, but that is also a meta call.

Neheb, the Eternal goes infinite with Aggravated Assault , as does Neheb, Dreadhorde Champion . The prior is obviously preferable in this respect, as it is easier to get the combo going with the Eternal and it doesn’t mill you out in the end. However, Dreadhorde Champion is an excellent card for cycling through your deck on its own, and may also work well with your Land Tax .

Good luck with deck building!

multimedia on Slimefoot, the Stowaway

5 years ago

Hey, consider adding sac outlets? Creatures or other cards that have an ability to sacrifice a Sap:

The nice thing about these cards are they are all repeatable sac and most have no mana cost activations to sac a Sap. Ashnods is not a budget card, but I'm suggesting it because it's very good with Slimefoot since you make colorless mana when you sac a creature. Skullclamp is amazing draw with 1/1 Sap tokens or sac outlets.

Budget lands to consider:

Other Sap themed cards to consider adding:

Cards that give you a repeatable source of Saps for no or little mana cost are very good: Satchel/Tendershoot/Mycoloth/Necrogenesis

Other cards that have good interaction with Saps to consider:

Other good support cards:

Intent is not a budget card, but I'm suggesting it because it has a very powerful effect when you sac a Sap.

I offer more help. If you like some of these suggestions I can help you to make cuts.

Good luck with your deck.


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