Creature — Fungus
At the beginning of your upkeep, put a spore counter on Vitaspore Thallid.
Remove three spore counters from Vitaspore Thallid: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Target creature gains haste until end of turn.
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Vitaspore Thallid Discussion
3 weeks ago
Great start, love where this is going! I got a few suggestions that should not exactly break the bank.
Two enchantments that would ramp up the power of this deck considerably are Leyline of Vitality and Leyline of the Meek. They would not only boost your creatures, but if they end up in your opening hand, they would speed up the game.
Another thing, an older creature type you may want to look into for this deck is the Fungus subtype, especially if you sway toward saproling tokens. They provide a stable stream of tokens as well as some useful abilities based around saproling. Such examples are Vitaspore Thallid, Mycoloth and Psychotrope Thallid.
I hope this helps and does not just leave you confused.
1 month ago
Because this feels like a token deck, I would suggest Thallids. There's more fluidity in their mechanic than throwing a bunch of evolve in your deck, plus they spawn the 1/1s for you.
Tukatongue Thallid, Vitaspore Thallid, Thallid Germinator, Sporemound, etc. are all perfect for your commanders ability. Not to mention the various ways you could speed up the counter process on your mushrooms of death.
3 months ago
complexbeast, the Vital Splicer is very good in the deck because you can use the golem as a regenerating blocker to force your opponent into the late game, two creatures in one card gives maximum value off of Craterhoof Behemoth, and a 4 mana 1/1 can gain you lots of value from emerge on Decimator of the Provinces. Hungry Spriggan is very aggressive and may have been a bad idea in this deck, though.
Darth_Savage, Heroic Intervention is a great idea as a 2 or 3 of in sideboard, but it may be useless in too many matchups to see much mainboard play. Vitaspore Thallid looks pretty good, but I just don't see it being useful enough during games, as Craterhoof Behemoth and Decimator of the Provinces both have haste and are usually enough to win the game as soon as they are played.
Thanks so much for the help! I really appreciate it! If anyone else has suggestions for how to improve the deck, please let me know in comments!
3 months ago
3 months ago
My 2 cents as a Fungus collector and player (even if is edh). You will prefer to use the spells to make Saproling tokens and use fungus only for sac outlets. That means you NEED card draw and haste (especially if plan to go swarm or you will easily get wrathed.
I would keep Utopias of course and the snakes and add some cheap utility sac outlets like Deathspore Thallid, Psychotrope Thallid and Vitaspore Thallid. Also to Ancient + Sporewoer is to too redundant as you have the betters Sporemound and Mycoloth. That will make space for some hexproof instants and some more token spells. Finally for 1 drop you don't need the regular Thallid as you have utopias.
4 months ago
Theres also the possibility of an Eldritch Evolution/emerge combo deck running creatures like Root-Kin Ally/Tangle Golem for a cheap Decimator of the Provinces Mockery of Nature and convoke token generators like Scatter the Seeds or similar.
A 'stall for big spells' is also a thing- Thelonite Hermit doesn't use the stack for morph, so running a control setup aiming to get him morphed on the battlefield with Aspect of Mongoose on him is possible.
Fog/Blunt the Assault/Brindle Boar/Gristleback etc to stall to midgame then cast some high value eldrazi or beating down with Moldgraf Scavenger/Undergrowth Scavenger and similar delirum will work. Harrow will help a lot with this.
Splashing blue could allow for Prophet of Kruphix shenanigans, and that blue/green return to hand emerge eldrazi, along with combo options.
If you decide the archetype you want to play (aggro, midrange, control) I'll try to come up with cards to help support it. Building something strong normally involves emphasising its strengths as much as possible- meaning some cards get silly expensive, but cheaper cards with synergy to almost match them exist. Good luck and happy brewing.
8 months ago
First of all, I want to thank you for taking a look at my deck and giving me feedback. You've given me a lot of very helpful suggestions. This deck used to be a fungus tribal deck which I dismantled and rebuilt into a combo deck. Some of the cards remain from it's previous life.
I have Champion of Lambholt in two other decks that use counters and tokens. She's one of my favorites, so I don't know why I haven't included her yet. Guess I was focusing too hard on combos.
Why would you suggest Zulaport Cutthroat over Wurmcoil Engine? It has the same effect as Blood Artist which I have (and granted having two of the same effect would be welcomed as it would increase my chances of pulling off a combo with them), and it can't combo with Mikaeus, the Unhallowed since it's a human. Wurmcoil Engine however, can.
I want to thank you for pointing out the ruling on Cauldron of Souls because I didn't realize it worked that way. That's disappointing and also makes Melira, Sylvok Outcast lackluster since she was just there for Eternal Witness. I will definitely replace that with the Reveillark + Karmic Guide combo. I have that in my Oloro deck and love it, so feels fitting to add it in here. I might be able to make room for Saffi Eriksdotter as well.
What is your opinion on the cards in my Maybeboard? I've heavily considered adding Cream of the Crop. The more draw power and deck filters I can get, the better off I'll be.
Thank you again for reviewing my deck!
1 year ago
Honestly, most of the Fungus creatures aren't that good. Things like Mycoloth are great, but cards like Vitaspore Thallid and Thallid Shell-Dweller are very lackluster. They are very slow at saproling production and their effects aren't that great. For example, the Tukatongue Thallid has the potential to produce two separate 1/1's. While that seems great for one mana, its very limited in practical value. If you replace it with a Young Wolf (one of my favorite cards in my ghave deck), you get a creature that can be sacrificed by ghave to place a counter, and will come back with a counter due to undying. That counter on young wolf can then be removed for a saproling, netting a +1/+1 counter and a 1/1 saproling for just 2 mana. As long as you have the mana, you can do that as many times as you want!
If you want to hold together the integrity of the deck as "Fungus Tribal," then I'd simply suggest toning down your lands so the deck doesn't cost so much money. Overgrown Tomb, Godless Shrine and Gavony Township are great lands, but add up quickly if you try to buy the deck.