Vitaspore Thallid

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos (PLC) Common

Combos Browse all

Tokens

Vitaspore Thallid

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Vitaspore Thallid.

Remove three spore counters from Vitaspore Thallid: Put a 1/1 green Saproling creature token into play.

Sacrifice a Saproling: Target creature gains haste until end of turn.

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Vitaspore Thallid Discussion

Boza on Need help completing pauper deck

3 weeks ago

First, I had no idea Thrummingbird was a common. Holy smokes, that is a cool common!

Secondly, mana in Pauper is tough. Building a three color deck that functions requires a lot of commitment to fixing. But I really like the idea, so we have to make it work.

Now, lets start from the start. We need 22 lands and 38 non-lands. We want Pallid Mycoderm and Thrummingbird as creatures in the deck for sure, so 4 of each should be good. 30 to go.

We want green because fungus and saproling. 4 Thallid Shell-Dweller, 4 Thallid, 4 Vitaspore Thallid, 2 Sporoloth Ancient, get in there. 16 to go.

More sparolings are always cool. 2 Sprout Swarm and 4 Scatter the Seeds are vital. 10 to go.

From here, everything is options - I like at least 6 removal which is 4 Journey to Nowhere and 2 Oblivion Ring and you can go up to 10 if you like. But maybe you prefer more blue for things like Steady Progress or cards that buy time like Moment's Peace. Or cards that draw more cards like Shared Discovery. Or more cards that benefit from having a lot of dudes like Scion of the Wild Up to you.

For the lands, I think you need to save space in the non-land department and run things like Evolving Wilds and guildgates or ravnica bounce lands like Azorius Chancery.

I hope this helps. Build the deck in TO and goldfish a few times to see if you like the feel of it.

PedroMarcello on Calvatia Gigantea Iudicii

3 weeks ago

I can't belive i'm atually seen a pauper Saproling deck without Sprout Swarm.

I don't really understand why the Velis Veil theme when your cards really don't benefit from the tribal side unless you actually want to sacrifice your engines after pumping them, which feels very bad, honestly.
This deck really wants to go Abzan, you will find better non-tribal spells to finish off your opponent and have an easier manabase. Harsh Sustenance, Foul-Tongue Shriek, Charge, Swarm Surge (kinda flavorful) and Borrowed Grace are great go wide spells in those colors.

Vitaspore Thallid is also pauper legal so it could be an option. Thallid Shell-Dweller could be used in sideboard hold agressive decks.

sylvannos on Fungus Saproling Deck

1 month ago

Some suggestions:
Intangible Virtue (no seriously, why are you not already playing this?)
Sporecrown Thallid (when it becomes legal)
Sarpadian Empires, Vol. VII
Slimefoot, the Stowaway (when it becomes legal)
Sprout Swarm (lets you pump out saprolings at a steady pace after you've been boardwiped)
Supply/Demand (ALL THE TOKENS! Even more hilarious with Cryptolith Rite)
Thelonite Hermit (only if you have room)
Vitaspore Thallid
Mycologist
Necrogenesis (sideboard)
Pallid Mycoderm
Scatter the Seeds
Selesnya Guildmage
Selesnya Evangel
Vitu-Ghazi, the City-Tree
Gavony Township (probably your strongest option for buffing your team)
Glare of Subdual ("Hahaha fuck your attack phase!" is what you get to tell each of your opponents playing aggro or Affinity decks)

I have to agree about Paradox Haze. The card is good, but not in this deck. You aren't doing anything particularly broken with it, other than getting spore counters. It's not like you're using it to abuse Aether Hub. Playing white would be far better as you'd get access to more saproling generators, anthems, and so on.

You also need better removal. I like that you're playing Go for the Throat. Path to Exile and Fatal Push are going to be the bee's knees. Victim of Night, Abrupt Decay, and Tragic Slip are other options.

I like the idea of using the proliferate mechanic to get those spore counters going, but Grim Affliction is rather "meh." Tezzeret's Gambit is about the only other viable option, regardless of whether you decide to play blue. Contagion Clasp is also rather "meh" in Modern.

Keep in mind, you're basically a G/B/x Tokens deck that relies on creatures instead of instants/sorceries to generate tokens. You have a lot of the same weaknesses but less of the strengths of a conventional token deck. Seriously consider checking MtG Goldfish or MtG Top 8 token decks to be sure you're not just playing a worse version of those decks.

passascats on Dave, Guru of Sadness

3 months ago

If you can afford it Doubling Season is gold with Dave. I don't know how you feel about going infinite but Ashnod's Altar and a token doubler will get you there. You can also go crazy with Death's Presence. I would probably cut some of the less stelar creatures (e.g. Vitaspore Thallid) and put in some more ramp. Mana tends to be your best friend with Dave.
Good Luck, looks like a fun time of spores and fungus!

Feyamius on Ghave, Guru of Spores EDH ☠the FUNGUS AMONG US!

7 months ago

Put Death's Presence in this list and you've got the usual Ghave build. I get it, I wanted to build Ghave as well, but I realized this guy's kinda solved:

And then filled with supporting stuff like:

So it's more like a fixed 20 card deck with fillers like removal, tutors and stuff.

But I have to admit Muraganda Petroglyphs is a nice addition though. ;)

CaputStercoris on Rhys The Convicted

10 months ago

Great start, love where this is going! I got a few suggestions that should not exactly break the bank.

Two enchantments that would ramp up the power of this deck considerably are Leyline of Vitality and Leyline of the Meek. They would not only boost your creatures, but if they end up in your opening hand, they would speed up the game.

Also powerful control, and land ramp for token decks are Nullmage Shepherd and Perilous Forays...as tokens are fairly expendable.

Selesnya Guildmage, Oketra the True, Thraben Doomsayer and Heliod, God of the Sun also play well with tokens.

Another thing, an older creature type you may want to look into for this deck is the Fungus subtype, especially if you sway toward saproling tokens. They provide a stable stream of tokens as well as some useful abilities based around saproling. Such examples are Vitaspore Thallid, Mycoloth and Psychotrope Thallid.

I hope this helps and does not just leave you confused.

GuardGamer on one for all and all for mycloth

11 months ago

Because this feels like a token deck, I would suggest Thallids. There's more fluidity in their mechanic than throwing a bunch of evolve in your deck, plus they spawn the 1/1s for you.

Tukatongue Thallid, Vitaspore Thallid, Thallid Germinator, Sporemound, etc. are all perfect for your commanders ability. Not to mention the various ways you could speed up the counter process on your mushrooms of death.

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