|Commander / EDH||Legal|
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|Mercadian Masques (MMQ)||Rare|
|Promo Set (000)||Rare|
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Creature — Merfolk Spellshaper
, , Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
5 months ago
Strangelove, Thanks for the compliment! I'll be sure to check your deck out too! I ran Flayer of the Hatebound when I was testing the deck out to see if I wanted to put any money into it. I like how it performs, but the mana cost is pretty steep. It also only counts if the creatures come from my graveyard, whereas Marchesa, the Black Rose usually takes creatures from my opponents' graveyards. Similar deal with Geralf's Mindcrusher . Really cool card, but the cost is a little too steep for the effect. Think I might need to add that one to my The Scarab God deck though, so thanks for the recommendation.
Brine Shaman is pretty cool, but I dislike the fact that I have to tap it to sac a creature. I try to keep my sac outlets repeatable, in case I need to evacuate my field for whatever reason.
Molten Primordial was alright when I first played the deck, but the cost wasn't worth the effect. More often than not, only one or two players have creatures worth stealing. Tried Mob Rule and wasn't a fan of the performance it gave. Maybe I was using it wrong.
Abyssal Gatekeeper , Fleshbag Marauder & Co. are great for keeping opponents' fields empty, but that isn't necessarily what I want. I steal my opponent's Sun Titan (or whatever) using Portent of Betrayal (or another stealing card), swing at the opponent with the highest life total to trigger Marchesa, the Black Rose 's Dethrone ability, sac Sun Titan to the Phyrexian Altar , Ashnod's Altar , etc., and then the Sun Titan is mine for keeps! I do make thorough use of the Abyssal Gatekeeper , Fleshbag Marauder , etc. in my Meren of Clan Nel Toth deck, and they're absolutely great in that one! Just not too sure if they fit the theme here.
Graft seems like a neat idea, but I'm not sure if it'd fit in with the rest of the deck too well. Cytoplast Manipulator would be the only Graft card I might consider. It seems pretty fragile, to be honest.
Thanks so much for all of the suggestions! I'll be sure to check out your deck and see if I can make any recommendations as well.
6 months ago
Here's a version I made for under $30: Black Rose [Budget]
It's a got a huge pool in the maybeboard, check it out.
No one mentioned Flayer of the Hatebound . Auto-include, imo. With a sac engine, it does at least 9 damage at the end of each turn (36+ damage by your next upkeep)!
Geralf's Mindcrusher similarly mills 10-40.
Brine Shaman is cool.
Graft: I feel like Graft + Sac Engine + Marchesa is very strong. The only way your opponents can clear this combo is to waste a ton of removal (3+ to remove Marchesa), or wait for your Graft trigger (if you overextend your combo). Vigean Graftmage protects Marchesa immediately on turn 4. They're also good fodder, like anything with Undying, to feed things like Altar of Dementia once each turn.
1 year ago
I'm trying to take my commander deck, Kambal's Orzhov Party and turn it into an esper control/lifegain deck. I have a few ideas but i'm lost on what to take out and add. One of the ideas I had to add was to make it so that the deck took the opponent's creatures and used them, I recently bought Overtaker so I want to include that in the deck. Memnarch is another card I want to include. I also want to have a lot of counter spells included in the deck, but I don't know how I can do all these different ideas at once, Control,Lifegain, And taking the opponent's creatures and cards. If I can buy Sen Triplets I will include it in the deck or make it the commander. So advice on cards and esper commanders is what i'm really looking for, just help in general I guess.
1 year ago
Okay, let's get some Jedi Caves and Murky monsters in here. Jorubai Murk Lurkers are definitely in the swamps of Dagobah, and though it's cold, I'm pretty sure the Ice Cave is a great place to send a training Jedi to face their fears. Rhystic Cave can help with of color sources on a budget and can put a crimp in the plans of someone who tapped out to play a spell to end the game when you have the Ice Cave out.
I am still confused as to how Steal/Clone has anything to do with the swamp planet of Dagobah, but let's look at some sweet cloning cards. Altered Ego, Stunt Double, Clever Impersonator, Mirror Match, Mirror Mockery, Spitting Image, and Stolen Identity all come to mind for varying degrees of cloning. I really like the Mirror cards because they directly oppose your opponents in an interesting fashion, discourage attacking you, and might let you actually use your opponent's ETB triggers if they're not careful.
For stealing, we've got Aethersnatch for spells, Chamber of Manipulation, Dominate, Domineering Will, Helm of Possession, Overtaker, Rags / Riches, Reins of Power. Thalakos Deceiver, Tolarian Entrancer, Treacherous Urge, Willbreaker, and Soul Seizer Flip to get at their creatures.
For the list now, I'd actually just purge everything over $5 to get a better sense of what you actually want in the deck, drop most of the reanimation right now since you're focusing more on cloning and stealing rather than reanimating, you can see about stealing creatures out of graveyards later. Deadeye Navigator just needs to go as well, since that card is just too good and will probably get you killed with little to no actual benefit.
If you still want to run Villainous Wealth get some of the best, cheapest ramp G and B have to offer like Zendikar Resurgent, Myriad Landscape, Blighted Woodland, and the ilk since that won't break your budget like some of the alternatives. Skirge Familiar can turn excess cards into mana, which can make your Tasigur cheaper too, and there are always the U free spells which you can bounce if you put bouncers in the deck) without having to fork out the cash for Palinchron
Another cool way to trim down your budget is to just not run some of the typical staples. Like, completely forget about Sol Ring and Lightning Greaves they're just not going to be worth the effort like Fellwar Stone, Corrupted Grafstone, or even, as much as I dislike them personally, Signets in the colors you need most.
Also, do be careful with Notion Thief, and this goes with other player's stolen creatures too, you'll need to make sure to have some sac outlets. Evolutionary Leap, High Market, any number of black creatures that have that as a cost, would be worth it if they have an effect that you can leverage into usability.
So...all in all, I know that's a lot, but hope it helps even a little bit.
1 year ago
Thanks for upvoting my deck xD but would you be opposed to spellshaper tribal, they are the coolest tribe! They turn your hand into one card!
Here are some of the Modern legal ones:
The best one though:
Mageta the Lion (Wrath of God)
Best non-legendary: Overtaker
2 years ago
Tamiyo doesn't really do anything in this deck; Play Future Sight instead of Magus, it's harder to deal with; Run counter spell instead of Hindering light, you know you'd rather counter that Wrath; Riptide Director is a worse Azami, Sage of Fables however buffs most of your dudes and allows for some interesting things; If you are gonna run Mystical tutor play an instant or sorcery worth it being in the deck for.
Cards worth adding:
- Idyllic Tutor: Commerce is VITAL to this deck.
- Some form of graveyard recursion: COMMERCE IS VITAL TO THIS DECK!
- More Counter Magic: Your playing blue, so play blue
- Swords to Plowshares/Path to Exile/Afterlife: instant speed spot removal
- Quarantine Field/Oblivion Ring/Journey to Nowhere: Because removal.
- Whirlpool Rider
- Aether Vial
- Return to Dust
- Sensei's Divining Top
- Aquitect's Will
Some cards that are maybes:
2 years ago
Instead of Deepfathom Skulker requiring you to run wastes, you should try Coastal Piracy or Bident of Thassa since you have Rogue's Passage for unblockable anyway. It's ability is neat, but you could just sub something else in for Dauthi Embrace.
Looks like a neat deck though! I like it.
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