Chakram Retriever

Chakram Retriever

Creature — Elemental Dog

Partner with Chakram Slinger (When this creature enters the battlefield, target player may put Chakram Slinger into their hand from their library, then shuffle.)

Whenever you cast a spell during your turn, untap target creature.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Battlebond (BBD) Uncommon

Combos Browse all


Format Legality
Leviathan Legal
Highlander Legal
1v1 Commander Legal
Canadian Highlander Legal
Legacy Legal
Oathbreaker Legal
Magic Duels Legal
Commander / EDH Legal
Duel Commander Legal
Vintage Legal
Casual Legal
Tiny Leaders Legal
2019-10-04 Legal

Chakram Retriever occurrence in decks from the last year

Latest Decks as Commander

Chakram Retriever Discussion

SynergyBuild on RambIe

4 weeks ago

Hey, I love the discussion, but don't want to clutter @StopShot's page. I am someone who pioneered multiple of those Netdecks, which sort of makes the cEDH variants on the old Captain Sisay (I made the Seton, Krosan Protector/Mox Amber setup into my own version of a Bow of Nylea finish in the Paradox Engine lists, pre-ban) decks, as well as the Aminatou/Tezzeret line, the more popular current Yisan and multiple semi-popular new Sisay, Weatherlight Captain lines.

When it comes down to it, many people in the cEDH community work to optimize the lists other people (myself included) pioneer. Someone makes the shell, the combos, the innovations, the others metagame it, tune it for optimization, and though people take my combos, my innovations, I love what they do with them.

I've optimized lists too, Control Zur, various Consult piles, etc. I understand I am better at innovation. Assuming people that takes popular combos are net deckers is often incorrect, the cEDH community is small, and everyone I've ever seen or heard of has been tuning decks to their metagame. I don't know who you've met who honestly just netdecks, but many of my friends are amazing deckbuilders and players. Not to mention even if they 1 for 1 buy a deck whole, they can still innovate in playing.

@dingusdingo isn't someone I know particularly well. They have always been helpful, and after checking through their decklists, I found they (No idea if it was by coincidence, or they read my primer, or someone who was inspired by it) to show off my Prime Speaker Vannifar line, featuring Spellseeker -> Vitalize into Archaeomancer -> Disciple of the Ring in the description of his list, and Chakram Retriever as his (assumedly) go-to 5 drop untapper.

Both 5 drop lines were originally my (only, I worked with a group to make a working line for PSV in the hours following it being spoiled) innovations (Tidewater Minion was the original it was summoning sick however) on the cEDH list. Despite this, he innovated on top of it. I had seen the Ezuri pile brought up by @Soren841 (not sure if he pioneered it or was the one to find it fit in the shell) but the lines to get there weren't the exact same as any other lists.

This, alongside the goal of redundancy in untapping left the list still powerful, but simply more in the combo than the interactivity of the list. Testing this idea is the birthplace of innovation, no one I've seen goes into cEDH copying checklists, they are inspired by other pioneers and support the format. The best decks in the format and the best combos aren't all stolen, someone made them, they were improved time and time again, and many are being improved as we speak. Assuming that you know immediately how to beat them and assuming your opponents are too stupid to beat you is a fallacy, and the people you have gone against are either extremely bad cEDH players or people that don't understand the community and leech on it. I love this niche community. I don't respect your distaste for it, but feel that you've only met some bad cookies.

Ruffigan on EDH Pauper Chakram

1 month ago

I don't know if you know about the Banishing Knack combo, but you can use that card or Retraction Helix on Chakram Retriever to bounce an artifact or creature that costs 0 Mana to get infinite ETB triggers. Useful with cards like Impact Tremors to kill the table at once.

Davinoth on Sisay and Jegantha's Wild Party [SuperFriends EDH]

2 months ago

      king-saproling: Very cool suggestions, and I think a combo I'm going to include in the future. I was considering Intruder Alarm, Derevi, Empyrial Tactician & Generator Servant already, but in combo with Omnath, Horde and a sac outlet is really nifty! Chakram Retriever is something I wouldn't have thought of and that's a great add, even without tutoring him. Again, great suggestions, thank you! =)

king-saproling on Sisay and Jegantha's Wild Party [SuperFriends EDH]

2 months ago

Cool deck! You might like these: Chakram Retriever, Intruder Alarm, Momir Vig, Simic Visionary, Horde of Notions, Omnath, Locus of the Roil, Varolz, the Scar-Striped, Derevi, Empyrial Tactician, Illusionist's Bracers, Nazahn, Revered Bladesmith, Cerulean Wisps, Instill Energy, Nature's Chosen, Generator Servant, Fist of Suns, Jodah, Archmage Eternal, Jeskai Ascendancy.

Sisay finds Momir Vig, Vig finds Chakram Retriever (assuming you have a green card in hand to trigger Momir. 1/4 of your list is green so this should be no problem). You can then use Sisay to find Horde of Notions, Omnath LOTR, and Varolz. Sack Omnath to Varolz, use Jegantha to pay for Horde's ability to recast Omnath from grave, triggering Retriever to untap Jegantha. Repeat for infinite damage via Omnath's entry trigger. The other cards mentioned are just speed boosters

pootinanny on How To Turn a Hydra Into a Dark Ritual: A Primer

3 months ago

I think you're over valuing the mana generators. There is effectively 5 copies of mana generators in the deck with all tutors included so you can count on finding the two that are in there. Because of that Chakram Retriever only generating 2 mana each spell is of lower value than the tutors that can find better versions as well as modally tutor draw engines or just be a Hydra to die for you. On top of that the cantripping Hydras will draw upwards of 10 cards for probably 4 mana as long as you have one on-death draw effect online so you're pretty much mathematically guaranteed to probably find a mana generator for very little investment. That's why I don't consider Chakram Retriever to be viable.

Intruder Alarm is heckin' good I just prioritize Torpor Orb more.

Primal Vigor was actually just the one token doubler I didn't have a copy of lying around so I didn't want to put it in xd but the downside is actually pretty negligible since you'll be playing it in the midst of popping off. I just didn't have one and you only really need 2 copies in the deck anyway since they are win-more cards.

The infinite mana lines are in there because of the sheer ease of them basically winning the game. I haven't actually written the next section yet outline the gas cards like Wurmcalling that also can establish an infinite loop as well but basically there is a lot of things you can do.

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