Earthcraft

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest (TMP) Rare

Combos Browse all

Earthcraft

Enchantment

Tap an untapped creature you control: Untap target basic land.

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Recent Decks

Earthcraft Discussion

DVLuca on Coming of the storm

7 hours ago

elgosu1337 thanks for the reply and Retraction Helix is realy interesting and I'll test it for sure!

Paradox Engine was in for some time but it went against Natural Affinity and Sylvan Awakening, it dont work so well with 6 signet out of 10 total rocks and only 10 dorks, I love it and testad for a very long time but found it suboptimal in the end.

Elspeth, Sun's Champion with Intruder Alarm and Earthcraft or Cryptolith Rite do crazy things so I'll keep it. The other one and niblis can easily be cut as you say for Metallurgic Summonings (very good, I knew it but I had not thought about it) and for.....boh, my meta is too agressive for Concordant Crossroads, Laboratory Maniac have a lifespan of 4-5 seconds, so I think to give Treasure Cruise a second chance.

Thanks a lot!

greyninja on Animar & friends!

21 hours ago

@toffmcsoft me too! upvoted your deck and will try to comment asap

@delusiions totally! In the same fashion; Shrieking Drake+Earthcraft gets around haste for infinite cast triggers. I'd love to see something like that with Vorinclex, Voice of Hunger for infinite mana

@Last_Laugh I've only been able to mtg a handful of times in the past few months, and mostly played newer // less competitive decks I guess. As you and @helldanno mentioned I need to lower the avg cmc with more mana ramp

I own Rattleclaw Mystic, Beastcaller Savant, Shaman of Forgotten Ways, Sylvan Caryatid, and even Spellskite. Plus all of the 1-drop dorks scattered throughout other decks. I'd also be interested in trying to add Regal Behemoth.

I'll mull it all over! I appreciate the help everybody !!!

DVLuca on Elf Swarm

3 days ago

Hi man, Earthcraft and Glimpse of Nature will be an excellent improve. If you add to that Crop Rotation and Winding Canyons dig into will be a piece of cake. Elvish Soultiller can be interesting for recall all creature in the graveyard. +1 for me

KittenPetter on Tatyova, Value Engine

1 week ago

Those are great recommendations! I should put that Retreat to Coralhelm in my deck for sure! I keep getting told about how sweet Boundless Realms and Splendid Reclamation are. I am not a fan of instant win conditions though that is a great idea. Earthcraft seem's awesome too.

Roryrai on Tatyova, Value Engine

1 week ago

I've been working on Tatyova recently as well, here are some things I've seen success with.

Scapeshift, Splendid Reclamation, and Boundless Realms are all huge bombs, especially with Lotus Cobra or Amulet of Vigor. I'm running Alchemist's Refuge + Laboratory Maniac just because sometimes these cards generate too many draw triggers.

Retreat to Coralhelm can get really out of hand when combined with something that taps to put a land into play, like Sakura-Tribe Scout.

Fetchlands are amazing.

Earthcraft is not a fair card.

Last_Laugh on Animar, Soul of Infinite Combos (Multiplayer)

2 weeks ago

Bloom Tender, Selvala, Heart of the Wilds, Shaman of Forgotten Ways, Somberwald Sage, and Rishkar, Peema Renegade are all great mana dorks here and consider extra land drop cards like Oracle of Mul Daya. Also, if you can afford it... Earthcraft is bonkers.

A few bigger draw options never hurt, Tishana, Voice of Thunder, Sylvan Library, Kozilek, Butcher of Truth, and Glimpse of Nature are the best of what you're missing.

I prefer bodies over most counterspells and you want cards to be good outside of comboing. I'd probably drop both Pestermite and Deceiver Exarch as both are just bad outside of combining. I'd also thin out your non-creature spells and probably drop all 4 'blast' spells like hydroblast for example. Consider Teferi, Mage of Zhalfir for protecting your combo.

Feel free to check out my list for inspiration. It's not dedicated combo but it's still very competitive. Feedback, upvotes, and/or ideas are appreciated. Animar, Angry Hemorrhoid

DVLuca on White RUG

2 weeks ago

Hi dude, I've seen your post on reddit and come to see the list. I've a similar oriented list and I hope you can find some suggestion Coming of the storm god. I huggely recommend Earthcraft and Mystic Speculation.

SynergyBuild on X X X Enchantress

3 weeks ago

There are plenty of win conditions for Enchantress decks. I'll be honest, beatdown is iffy as a wincondition for enchantress, because if you drop a ton of enchantments on a turn, Opalesence and HoofT then you can't swing with your new enchantments. This has been my personal issue with it.

Comboes (Infinite or Repeatable) are a better win condition most of the time. This is due to the massive amount of draw that enchantress decks can bring to the table. By resolving any enchantress (or tutor for one and then let them resolve), your deck can be drawn to a massive extent.

Some of the more normal comboes for WG Enchantress are below:

Earthcraft + Squirrel Nest (with Altar of the Brood / Throne of the God-Pharaoh in Captain Sisay decks.)

Rest in Peace + Helm of Obedience (Or Leyline of the Void in black)

Opalescence (Or Starfield of Nyx) + Parallax Wave

Boonweaver Giant + Sac Outlet (In enchantress Martyr's Cause or Fanatical Devotion both work.) - This combo works by running Pattern of Rebirth in the deck, you fetch it onto the giant when the giant enters, and then you sacrifice him to the sac outlet, fetching Karmic Guide, bringing back the Giant, when he enters, return Pattern of Rebirth from the yard. Then you sacrifice the Giant again, fetching Fiend Hunter, exiling Karmic Guide, sacrifice the Hunter, bring back the Guide, return the Giant. Sacrifice the Giant to find Reveillark, and sacrifice the lark to return Karmic Guide and Fiend Hunter, they both enter.

From that point forward, you can return the Giant with the Karmic Guide trigger to return the Giant, then exile the Guide under the Fiend Hunter, sacrifice the hunter, return the Guide again, bringing back the lark. Repeat this to put all creatures from your deck onto the battlefield, sacrifice the Academy Rector finding Earthcraft, sacrifice and return Eidolon of Blossoms, tapping it for mana and drawing off of it.

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