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Tap an untapped creature you control: Untap target basic land.
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1 day ago
I guess, you didn't put in Earthcraft because of budget reason?
4 days ago
Every Marath deck needs to run Hardened Scales. You can put the counters on Marath so you basically just give him a counter for one mana.
Also, if you're running Earthcraft anyway, maybe consider Market Festival and/or Dawn's Reflection. They combo with Earthcraft because you can play Marath infinitely and make infinite tokens and damage, and they also aren't bad as plain ramp cards.
1 week ago
Ive been wanting to put Cathars' Crusade into the deck but I needed to make sure how it triggers. I didnt each one to trigger separately, say 32 creatures enter and the first token getting 32 counters, the second getting 31, and so on. However since that doesnt happen I am going to add it in, I just have to find room.
As for Presence of Gond+Midnight Guard, With as much enchantment fetch as ive put in I dont want to rely on getting two cards out of the 99. Some friends of mine run unlikely infinite combos and I dont want to rely on them. Even though Earthcraft and Squirrel Nest count to one, with rhys they do gorgeous work on their own therefore I dont rely on it.
Thank you for your comment, im glad to have the input!
2 weeks ago
Aranan That's some good questions. The first two questions kind of answer eachother. One of my most common targets to search for with Fierce Empath is Regal Force itself, which is also one of the reasons why I play it over Shamanic Revelation. But let's go about it one by one:
First is Fierce Empath. It can tutor for Bane of Progress when you need to wipe the board clean, Craterhoof Behemoth when you need to finish off your opponents, Regal Force if you have an established board and need to replenish your hand, Terastodon if you need to blow stuff up (usually lands) or finally, it can tutor Woodland Bellower if you need to get a utility creature like Eternal Witness, Ramunap Excavator or a wincon like Sylvan Safekeeper. OR you can even cast Woodland Bellower to fetch Fierce Empath who can then get a big creature like Regal Force! I think Fierce Empath more than pulls it's weight in this deck and combined with Woodland Bellower, provides a fantastic 1-2 punch where drawing either one of them allows you to tutor up any creature in your deck (notice i have zero 4-5 cmc creatures in the deck).
Now for Regal Force itself. Often times you'll find yourself with a nearly empty hand pretty early in the game and being in monogreen you don't have a thousand ways to replenish your hand. If you're in a position to draw a lot of cards from either Regal Force or Shamanic Revelation, you're usually also flush with mana. In this case I think the reliability of card draw being just a tutor away is much more important than the barely cheaper cost. There's also a few things to consider: You can cheat it into play with Natural Order, tutor for it with all your tutors, provides a body for Gaea's Cradle, Earthcraft, Greater Good, etc. AND don't forget it also counts itself when it enters the battlefield. So you might be paying 2 more than Shamanic Revelation but you're also drawing 1 extra card.
Now for The Great Aurora, that card is ridiculously good in Titania. You say it doesn't win you the game when you play it, but I honestly can't see how you can possibly lose when you play it. Consider this: Every token you have gets counted when you shuffle it into your library, meaning you'll typically have MANY TIMES more cards drawn from it than your opponents. Second, all lands enter the battlefield UNTAPPED, which means you can easily start casting a whole bunch of spells again immediately after it resolves. Not to mention that you could easily produce a massive amount of mana with something like Gaea's Cradle, cast The Great Aurora, keep some mana floating, shuffle shuffle, drop lands, tap them all, then cast every spell in your hand immediately before ending your turn. I almost always find myself in a position to win on my next turn after casting it. Finally there's also the benefit that it completely erases everyone's board and completely randomizes what they get back, so casting it when you're in a bit of trouble will usually be enough to save your bacon.
It's a pretty typical play for me to cast it with 3-4 mana left floating, draw 20 new cards, drop all my lands into play, tap them all, cast a whole bunch of stuff and end my turn with 60+ power on the board. I also often cast it when I'm stuck in a position where I can't do much. Say my opponent has a Linvala, Keeper of Silence in play, or an opponent just needs to untap to win and I can't get lethal damage through, or they have a Moat in play, etc. The Great Aurora will fix that for you. You COULD always replace it with Tooth and Nail but honestly just don't see it being that much better and also doesn't have the same utility. It's a cheap card, I say try it out and if it's not to your liking replace it with something else.
If you have any other questions or comment I would absolutely love to answer them!
2 weeks ago
Hey RumAndCoke, I saw your message on the EDH thread and since I have some experience playing competitive Prosh lists, I decided to take a look at your list. It looks like most of your card choices are pretty solid (e.g., Purphoros is indeed really good here), so kudos to you. However, I also feel that you are missing really powerful cards like Gaea's Cradle, Mana Crypt, Mana Vault, Food Chain, and Earthcraft. Perhaps there's a budget constraint? Still, the last two cards are not very expensive and are a powerhouse in Prosh lists.
For instance, instead of the Ashnod's Altar + Cryptolith Rite + Prossh, Skyraider of Kher combo, you just need Prosh + Food chain to accomplish the same. If you have mana doublers (e.g., Utopia Sprawl), Earthcraft makes infinite mana + infinite Prosh recasts. By the way, Earthcraft is several times better than Cryptolith Rite, as you can generate mana with creatures that have summoning sickness as well (and more than 1 mana with mana doublers).
My experience is that Prosh lists shine when they are dedicated to the combos, rather than trying to play control. Right now, your list is on the fence as to whether you want to play control or combo. I have a Marath list here on tappedout (Competitive Marath (GRW, Naya combo)) that plays very similarly to competitive Prosh lists. Feel free to take a look at it, as it might help you honing your own Prosh list. Anyway, good stuff you have here and good luck in your future games.
2 weeks ago
Thank you for your valuable input CaptSillva. I did a bit of tweaking keeping your suggestions in mind and I'm hoping this decklist is looking more consistent now.
I've added essentially all the creatures you've suggested and it helped a great deal with graveyard interaction as well as well as help me shut out my opponents bigger combos.
I also added Eladamri's Call for extra tutoring as well as Vessel of Endless Rest and Bow of Nylea which can send cards from my graveyard to the bottom of my library in addition to their other uses. Which Sisay will easily be able to tutor back to my hand.
One awesome card I found out about recently was Loyal Retainers which is just so fun to play either along with Saffi and Zendikar Resurgent/Reki to draw as much as I want; or in the dream situation, to play the two along with Reveillark, Karmic Guide, and Food Chain for playing nearly my entire graveyard and infinite mana. heck, I could even use the two with just Earthcraft for infinite mana.
I couldn't find room for Squirrel Nest though... if you see a hole where I could trim fat for it, please let me know. Thank you again for taking the time to comment and to help me make my deck better.
3 weeks ago
3 weeks ago
@Entrei: I was just making changes to another deck and saw your comment. Thanks for the suggestion. I talked about Doubling Season and other counter/token doublers in the single card discussion section of the deck description (it's getting pretty long now, so you might have missed it.) As strange as it sounds, I don't think those counter/token doublers belong to competitive Marath lists. As you mentioned, they can combo with Marath + Earthcraft or Mana Echoes but there are several reasons why they are not good enough to make the cut. First, they are three card combos, which means that they are hard to put together, easy to disrupt, and expensive mana-wise. Second, they require us to find and resolve two enchantments, and the deck is not particularly good at finding those. Of course, we could add something like Academy Rector but rector for a card that does not impact the board immediately sounds bad. Third, those combos require setting up the board to make it work--that is, you will likely need multiple turns before going off (casting a combo piece during one turn and the remaining combo pieces during the next turn). Chances are that if you can make all three cards work in a single turn, you can also win via any other win con, and there are better win cons... I know those cards seem to be a good fit to Marath lists but honestly, it turns out Marath doesn't need them.