Earthcraft

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest (TMP) Rare

Combos Browse all

Earthcraft

Enchantment

Tap an untapped creature you control: Untap target basic land.

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TMP

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Earthcraft Discussion

Daedalus19876 on Toxic Relationship: Hapatra EDH | *PRIMER*

1 day ago

goldlion: I tested Cryptolith Rite and it didn't do as much as I wanted (since it does not have the same immediacy of Earthcraft, the times I needed the mana were when I had to rebuild after a board wipe, where it specifically could not help). Guess that one's staying out for the moment!

Daedalus19876 on Toxic Relationship: Hapatra EDH | *PRIMER*

4 days ago

gdm1989: Honestly, it's just not worth the 9 mana to me; one copy of Hapatra is enough to go infinite ;)

goldlion: Thank you for the comment! I'm glad the deck seems interesting :D

In answer to your questions: Cryptolith Rite is one of the many cards on the maybeboard at the moment...I own a foil copy, and I know it would be fantastic in the deck, but I'm not sure what to cut for it...Any ideas? ;)

Pitiless Plunderer is an interesting thought, I hadn't considered that previously. I'll think on it! Black Market is probably too slow, I'm afraid, and honestly this deck doesn't have many good mana sinks for it (very low CMC curve overall, since I have ways to cheat in high-cost things like Craterhoof). Archfiend of Ifnir has proven to be pretty good, albeit somewhat conditional. Luckily, I can cycle him away if I don't have Survival of the Fittest or Generous Patron, so he never hangs out in my hand being useless. Thanks for your thoughts!

OptimalGreen: Full disclosure - while Exotic Orchard IS a good card, and fantastic-looking in foil, I accidentally forgot to order my fourth fetch. It's on its way now >.< and Ifnir Deadlands is...so-so, in my testing so far. The issue is that many times I want a basic Swamp for Earthcraft, and the 5 mana to get the 2 counters is pretty rough. Though, to be fair, I do like the cute synergy with Scavenger Grounds :3

SynergyBuild on Commanders by Power Level [EDH Tier List]

1 week ago

Aphoticate perfectly fine double posts happen to the best of us xD.

Now onto why I doubt Kess Stax will work in tier 1.

TO start, 99 card commanderless colorless stax was a Tier 3 deck meant to prove every deck is worth tier three when built competitively. I would never call it tier one as is.

Now, mass discard? I would want some examples of that. I mean, I would love to see that.

I mean, Oppression, Bottomless Pit, and Necrogen Mists aren't exactly great unless you are really a black stax deck like Nath, and nath is about it. I mean monoblack stax can use it, but Kess breaking parity on that isn't really worth it.

You could run some good Blue/Red Stax (Blood Moon, Stranglehold, Back to Basics, and Arcane Laboratory) and just like have a couple cards that make opponents discard cards, but that is about it.


Also, you claim now that you aren't a cEDH guru, yet before you claimed that the reason behind Ishai's impressive showing in the competitive tier was due to her commander damage ability, and that with Vial Smasher, until I explained that outside of Yuriko/Edric/Blood Pod, a cEDH deck that deals damage through combat in general is bad, and you caved. (November 20th as archived)

Or, when you kept insisting that Wort was a tier 4 deck on this when it was listed Tier 3, and claiming that my 99 card colorless commanderless stax lsit was impossible, before again, caving under the realization you were wrong. (November 9th as archived.)

Or, when you claimed that Liliana, Heretical Healer  Flip and Erebos, God of the Dead weren't worth the spot they were given, until Soren841 and I explained to you how breaking parity and mono-black stax worked. Guess who caved? Hint, you. (November 8th as archived)

Or, when you were randomly asking people on this list about decks you should make outside of cEDH, completely wasting the use of the comment system, forgetting that the forums exist. You also dissed on Sidisi and Razaketh a bit. (November 6th as archived)

Or, when you wanted to know about Nath elfball, claiming it was too janky for cEDH, and I had to explain to you how the deck worked, and that tokens were a wincon, even without Earthcraft and Squirrel Nest. After I explained, you didn't respond. (October 23 as archived.)

Or, when you claim that Anafenza, the Foremost, a powerful stax hatebear deck that can shut down tons of Tier 1-2 combo decks on her own without an answer was 'unsynergistic' and Abzan Falconer was better than Gaddock Teeg. You caved to DangoDaikazoku, ForsakenxEDHx and me (October 20th as archived)

Or, when you enthusiastically claimed that something absurd was true or something considerably powerful was trash, someone else or me explains with common, rational sense that you are wrong.

And you cave

(Always as archived)

Do you see why I think you are conceited and have no idea what you are talking about?

Abzkaban on Ghave That Bitch an Infinite Combo [[Primer]]

1 week ago

Omgawall

Redundancy is what this deck is built on, so it wouldn't be a problem to add in additional ways to get the same combos. However I already have so many that can combo with Earthcraft that also function as combos elsewhere that I have a hard time justifying the token doublers.

Cathars' Crusade, Bloodspore Thrinax, Ivy Lane Denizen, and Juniper Order Ranger also combo with Earthcraft for infinite tokens, but they also combo with persist creatures while the token doublers don't.

Sigil Captain is one I like and used to be in the list at some point. I took him out to help with resiliency of other combos since I already had 4 or 5 others that did his job. I'd put him back in if I could rationalize a reason he would be better than something else I'm running.

Retribution of the Ancients is interesting. It would be good with infinite counters as long as I had the mana, but Deathspore Thallid seems to do that job better. Infinite saprolings to sacrifice to him boardwipes my opponents and gets around indestructible. Retribution does this, too, with infinite mana, but I have more combos that I can use Deathspore with since he only needs infinite tokens. Retribution needs infinite counters and mana.

Omgawall on Ghave That Bitch an Infinite Combo [[Primer]]

1 week ago

Only hesitant about Primal Vigor due to it also affecting your opponent's field. If that's not an issue, I'd say go for it. But honestly, I'm suggesting the other two enchantments with Earthcraft in mind as they go "infinite" with Ghave. But I guess if you wanted a lot of Saprolings, you'd be running a Mycoloth. Other than that they'd be a little redundant with Doubling Season, but redundancy is consistency.

What about +1/+1 counters? There seems to be a better focus on them in this deck. Have you taken a look at Sigil Captain or Retribution of the Ancients?

AKBZ on Meren’s Bitter Ordeal [Primer]

1 week ago

I saw that you added the cycling lands, but then removed Life from the Loam. That is a mistake. You can return the cycle lands and have draw two on a stick. I can understand the other dredgers since you aren’t going for a fast kill, but the loam package seems to fit the speed you are playing at. With Underrealm Lich ,for two mana, you are looking at six cards and doing this on other players turns. It also makes it easy to return Cabal Coffers and Urborg, Tomb of Yawgmoth, which make your win a lot easier. Also, if you are going to play Razaketh, the Foulblooded you should partner him up with his buddy Life / Death. It fits into exactly what you are doing. It allows you to return razaketh, setup the winning turn, and even gives you a mini Bitter Ordeal bomb. Interesting deck. Had a similar idea, except it was a bit more expensive because it required Gaea's Cradle Yawgmoth's Will and Earthcraft. If you want to take the razaketh line further Songs of the Damned might allow you to combo the turn you assembled razaketh and Life / Death.

SynergyBuild on The Many-Deck Dilema

2 weeks ago

First off... you are wanting to build the wrong Neheb list...

Secondly, it depends. If you have fun playing each deck you have, build more! Otherwise, make sure you upgrade the decks that you don't enjoy playing as much, or sell them (or parts of them, and save others to put in other, more fun decks), so you can make more fun decks.

Really, if you want a deck that can be 'meta-controlling', you should figure out the main gameplans of your playgroup, and attack it from another angle. This will consistently make you win more, and even if you get targetted, will commonly lead to a 50%+ Winrate.

My Local Game Store has an issue of not running sweepers, opting for a lot of single-target, cheap removal spells. I decided to build an enchantress-combo list (Earthcraft/Squirrel Nest) prison deck, which I used because I can run Greater Auramancy, Privileged Position, Sterling Grove, and being in WG, Teferi's Protection and Heroic Intervention for the occasional 1 or 2 sweepers the control deck finds.

I also made a Karametra, God of Harvests deck with Archetype of Endurance, Sigarda, Host of Herons, Temur Sabertooth, Avacyn, Angel of Hope, Selfless Spirit, Privileged Position, and Asceticism to combat all of their removal entirely, these decks have only ever been interacted with Cyclonic Rift before, and as both are majorly ramp lists at heart, I can just empty my hand after.

Other times I have heard stories of times where every player is running infinite token decks and so run Rakdos Charm to combat them, and Tainted AEther, or Authority of the Consuls. There even was a story about a playgroup in which everyone played artifact decks, so the girl showed up with a Kataki, War's Wage stax list, running cards like Hokori, Dust Drinker, Linvala, the Preserver, and a bunch of walkers like Elspeth, Gideon, Ugin, and even a Karn as wincons.

resplendentobscurity on Emmara, Soul of Beauty [enchantress]

2 weeks ago

Sorry for the late response - I've been overseas.

Thanks for the comment and suggestions!

We've played this a few times, and I would say it plays pretty well. I'm quite happy with my card selections, particularly with going the enchantress route. Given there are so many enchantments that can help tap Emmara, plus the anthems, I think she can naturally lend to that play style. Though, Karametra is probably objectively better?

Earthcraft is NUTS but its also $60 and I don't have one... soooo it's out of the question at the moment ;P.

I've currently opted for Regrowth, E-witness, and Sun Titan for recursion since they they get more than just enchantments - whether or not more is needed, we'll see in time.

Old Emmara fit the 'pretty' build around requirement, and I was curious to see how'd she run. So far not super impressed - that 7 mana is a REAL cost...

My only complaint at the moment is that is has a HEAVY reliance on its commander. She is only 2 cmc, but when you start having to pay 8-10 to recast her it feels bad. I played a game where everyone just kept removing her, and I literally did nothing. Looking at trying to get some redundancy, or more protection via Privileged Position since I have one lying around and Lightning Greaves. Also potentially something like rootborn defences because board wipes are a huge blowout - I just fear having too many cards dedicated to protection...

Divine Visitation has been a HOUSE. On average, we've been making 2 angels the turn it comes out, with a huge potential, especially with Seedborn Muse type effects.There could be an argument for running both, given I'm trying to have some redundancy.

One card I'm running that isn't on this list is Crop Rotation, because we actually have quite a few lands we'd like to go search for -Reliquary Tower if needed, Holdout Settlement/Survivors' Encampment, Wirewood Lodge,Windbrisk Heights, Krosan Verge if we want some ramp - Emeria, The Sky Ruin if we have it online (considering replacing it / adjusting my basic land count to make it more usable). I think when we have 2 or more enchantresses, having essentially two ways to get no hand size is worth it - we'll see, though :).

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