Earthcraft

Earthcraft

Enchantment

Tap an untapped creature you control: Untap target basic land.

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Trade

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Printings View all

Set Rarity
Tempest (TMP) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Earthcraft occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Earthcraft Discussion

Daedalus19876 on Toxic Relationship: Hapatra EDH [PRIMER]

10 hours ago

take2da2: Another full-foil Hapatra deck? Sweet :D I'm still working on it, but I might get there soon! Not looking forward to grabbing that Judge Cradle, though.

It seems like we have a lot of strategies in common -- this is definitely a combo list as well, though I didn't go quite as heavily on Yawgmoth alone. I'm not running the Undying combos, just because I don't want to make Yawgmoth my ONLY wincon (and the undying creatures are bad without him) -- though I am running those undying combos in my list with Yawgmoth in command zone (Message from Surgeon-General Yawgmoth Re: COVID-19, though it needs updates).

I use Wild Growth because it's less fragile than another mana dork (I get board wiped a LOT), and because it allows ridiculous interactions with Earthcraft. Plus, it doesn't have "summoning sickness" -- on turn 2, I can use one land to enchant the other, and immediately get the mana back, making Wild Growth essentially a 0-mana form of ramp. I should probably run Utopia Sprawl too...

Please continue to spread the Gospel of Hapatra to the world! Haha.

I'd love to talk further -- we chose a lot of similar strategies, but there's definitely differences between how our decks play. I seem to be running more removal and interaction, to deal with stax pieces and slow down other combos, while you intend to focus on speed above all else (your interaction is almost entirely defensive).

Cravv on New EDH Ramp Full List

3 days ago

Earthcraft is missing from tappers.

Abzkaban on Ghave That Bitch an Infinite Combo [Primer]

5 days ago

Laphignjack

What PookandPie said. The ramp is better than the cantrip. We have better card draw and color fixing elsewhere. The ramp from Wild Growth is especially relevant since we run Earthcraft. Even before going infinite that’s excellent synergy.

Raging_Squiggle on Chulane, Somewhat Competitive

1 week ago

I would add in some redundancies to the bouncing creatures. Man-o'-War, Dream Stalker, Kor Skyfisher, and Stonecloaker (especially good cause flash and also grave hate). Cloud of Faeries also does good work when comboing with Aluren and a bounce source.

Speaking of bounce sources, more redundancies! Words of Wind and Overburden (This card is important as it combos out with Shrieking Drake and is generally a strong card. You won't care about bouncing lands cause chulane will put it right back into play).

Now what to do with all the mana in the world you could want and all the casting you could want? Well, Aetherflux Reservoir and Brain Freeze come to mind. Also, Words of Wind doubles as a win con by bouncing everyone out of the game entirely. Similarly, Words of Wilding can give you as many bears as you want to swing with. These Word cards will help save that mandatory draw from Chulane as your deck empties out. (And on the chance your playgroup allows some UnCards, Crow Storm is quite the funny win con)

How are you gonna get these cards quickly and consistently though? A couple more draw engines wouldn't hurt. Beast Whisperer and Guardian Project are both strong when playing a "I must cast all the creatures" deck. Abundance and Rhystic Study aren't too bad either.

But, how to protect your stuff when you cast it? Prowling Serpopard should be in here to protect your creatures. He's a cat, he protec. Also, Gaddock Teeg strongly hates on any spell slinger deck.

Depending on your budget, Earthcraft should be in here. Otherwise, its budget, (but not nearly as good cousin) Cryptolith Rite could work too.

davidsays1 on

3 weeks ago

I would recommend updating this list. I personally like Bloom Tender it can possibly tap for bant.

Trophy Mage can find Cloudstone Curio, and Umbral Mantle

Recruiter of the Guard, and Ranger-Captain of Eos can find Shrieking Drake. the 2nd one can provide you with a silence ability when you do want to go off

Drift of Phantasms can transmute you: Cloudstone Curio, Mana Breach, Intruder Alarm, Rhystic Study, Aura Shards, or even one of your creature tutors.

Earthcraft You can stack your ETB triggers of Shrieking Drake / Whitemane Lion and tap them to earthcraft to net a mana, which goes infinite with drake.

BasicBrett on

1 month ago

Is there a reason you use Earthcraft over Cryptolith Rite? I like rite better cause you dont need to worry if you dont have basics out. That plus Intruder Alarm turns animar into a machine

fabticus on Till the End of Tayam | **PRIMER**

1 month ago

What is a more budget friendly version of Earthcraft?? i have most of these cards but I'm not so sure on what to do replace it with, the best I can think of is Cryptolith Rite + Concordant Crossroads or Crashing Drawbridge.

makarzorklin on Tayam Is On My Side

1 month ago

KidEnkidu I've been on the fence if I include the pump spells for Devoted Druid. I know its the most compact, but you also need to untap with druid on the board to combo off since there is no haste enabler outside of Earthcraft.

Others on the Tayam discord server like it and I've play tested some games with it, just haven't made the jump yet.

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