Earthcraft

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Earthcraft

Enchantment

Tap an untapped creature you control: Untap target basic land.

plakjekaas on How Good is Temple Bell?

5 days ago

Underworld Connections becomes a lot better when you can untap the enchanted land for more than one card a turn. Earthcraft, Wilderness Reclamation, Seedborn Muse, even Arbor Elf, Vizier of Tumbling Sands or Kiora's Follower would improve its use. But do keep in mind that this only becomes good if you focus your deck on untapping lands, this is unlikely to be worth it as "just a value engine" in decks.

pinecone2k3 on Infinite Token Combo G/W

9 months ago

Halo Fountain could work amazingly well with the Earthcraft + Squirrel Nest combo or other "tap an untapped creature you control" activated abilities.

Guerte on [[Primer v3.6]] - OM_RATH!!! (2021 Update!!!)

9 months ago

VexenX: I’m very happy to see an update from you. I no longer maintain my list here (I do on Moxfield), but I still check here from time to time and compare our lists, as they used to be pretty familiar.

Omrath is still my best deck and the one I maintain and am currently known for in my group, and the LGS two hours away from me. I’ve taken it there for two tournaments, the first I won and went undefeated (and took out all players myself in each pod) and the second I did win first round, but lost out in the remaining rounds to a Captain Sisay deck. I also took it to MagicCon Minneapolis and had a very good showing.

As far as your current decklist goes, here are some of my observations. First up will be the additions:

Conduit of Worlds: At its core, Conduit is just Crucible, which is a strong enough card in our deck. But it allows us to recast our super strong permanents, like Doubling Season and Terror of the Peaks. Hell, even lets you keep recasting Omnath for 7. The one spell a turn isn’t a big deal, especially if we can rebuild and get super good value out of whatever we cast. Redundancy isn’t a bad thing, but I feel like this is a replacement for Crucible, not an addition to.

Burgeoning: I also picked up the pretty copy and through it and Ghost Town back in the deck (not only for nostalgic purposes, but also for a House Rules EDH tournament). Unfortunately, I personally don’t think it’s good enough anymore. It was only really good enough with Ghost Town to take advantage of making tokens during everyone’s turn. But having to rely on lands in hand to take advantage of it makes this a dead card most of the time, at least in my trials.

City on Fire: While it is nice to have a damage tripler, especially one in which you can Convoke out, I’m not sure it’s really necessary. I dropped Emancipation from my list and haven’t missed it at all. It feels just win-more to me.

Gruul Turf: Absolutely yes! This is an awesome card to have, and haven’t regretted adding it in. However, I feel like you are missing out on taking full advantage of it my not having Kodama of the East Tree in your list. Having those two and a token generator like Omnath, Field of the Dead, and Scute Swarm (which is also not in your list and an absolute powerhouse in the deck) you can generate infinite tokens, which gets even better with Terror of the Peaks and Warstorm Surge.

Now, onto the subtractions:

Dire-Strain Rampage: I’m not entirely too sure on this cut. It’s ramp and removal in one spell, but it also has Flashback. Ramp twice, remove things twice, or mix it up. It’s a pretty versatile card.

Rishkar's Expertise: I don’t think I can agree with this cut at all. The deck needs card draw, and this is one of the most powerful for the deck. Most of the time it’s a draw 5 and a free spell. Hell I’ve gotten a free Terror off of it and that meant game.

Finally, onto the cards I think you should be playing:

Tribute to the World Tree: I know you said you were looking for a cut above, but I can’t stress enough how you definitely need to. It’s an awesome card draw enchantment, and also buffs your smaller creatures, even tokens generated from Field and Scute.

Scute Swarm: I like to consider this the secret commander of the deck. It gets out of hand so fast. I’ve gotten a turn 4 win off the back of this little critter.

Kodama of the East Tree: Value engine. Not only does it enable you to make infinite tokens with Turf, just the value you get for dumping extra lands or other free permanents is insane.

Jeweled Lotus: I know it’s an expensive card, and a one-time use, but getting Omnath out earlier is super strong.

Dockside Extortionist/Jeska's Will: Much like Lotus, these guys help get Omnath out super early, but Will also helps ramp into other spells and draws you cards if he’s already out.

Earthcraft: This is probably one of the most powerful cards the deck can have. With as many tokens as we can potentially make, this card can ramp us like no other. I was hesitant to run it at first, but when I finally did, I regretted not doing it sooner.

That’s my two cents. I know it’s a lot to read, but hopefully it’ll give you something to think about!

king-saproling on Omelette du Fromage

1 year ago

(cont.2) I also included some "draw enablers" and "mana enablers" so that you can use the changeling loop to draw into and play anything you need, such as a wincon (the cards listed in the first comment), or a counterspell if an opponent tries to disrupt your plans:

draw sources:
Weatherlight Compleated
Elemental Bond
Fecundity
Kavu Lair
Garruk's Uprising
Laid to Rest
Guardian Project
The Great Henge

mana sources:
Earthcraft
Prosperous Partnership (requires looping Irregular Cohort)

counterspells:
Lapse of Certainty
Tibalt's Trickery

Some of the enablers require changelings with certain conditions (e.g. power 4 or greater) to work. Since Pulmonic Sliver's ability is optional, you can ignore it and sac changelings until you hit the right one for the enabler to start working.

Notable tricks:
Land's Edge + Wheel of Sun and Moon + a draw enabler allow you to win without decking yourself. The Wheel functions as a substitute Pulmonic Sliver as well. It also lets you counter all your opponent's spells alongside the changeling loop combo + draw enabler + mana enabler.

If an opponent tries to get rid of Pulmonic Sliver or Atla with targeted removal, you can respond by paying 0 into Mirror Entity's ability to fizzle the removal. This works by turning all your creatures into sliver eggs but also killing them, lifting the target off them and allowing them to re-enter via Pulmonic's + Atla's abilities. This also works against mass removal if you pay 1 into Mirror Entity in response.

DoomNoodle on What is Your Opinion of …

1 year ago

Garahs Its acceptable to play test an expensive card to make sure it works how you want it to in your deck before actually purchasing especially if its a very niche card that only works in certain deck themes like Earthcraft that card only works in certain strategies whereas Cyclonic Rift can easily slot into any blue deck. With that being said, if someone tries using said proxy playtest card for more than a few games use and has yet to make a purchase then thats different. these cardboard addictions are expensive! theory craft a deck you think youd like and if you do go for the full purchase until then dont splurge on cards you may not even want to use!

Voodoo_Gremlin on Estrid's En-Stax-Ments

1 year ago

lcarl3035, I understand what you're saying but, I won't be making changes based on your suggestions.

I prefer to put my land enchantments on basic lands to play around my Back to Basics and play with Earthcraft. The artifact lands are all shut down by my own Stony Silence.

Cascading Cataracts and Darksteel Citadel don't produce coloured mana on their own. Which can be an issue early on. All the other lands you suggested come into play tapped which is also problematic.

king-saproling on Slimefoot (Saproling/Combo)

1 year ago

You might like these: Carnival of Souls, Earthcraft, Jaheira, Friend of the Forest, Illusionist's Bracers, Black Market, Life and Limb, Awakening, Druids' Repository, Zulaport Cutthroat, Neko-Te, Phyrexian Altar, Sprout Swarm, Saproling Symbiosis, Spontaneous Generation

Personally I would cut these: Golgari Locket, Druidic Satchel, Sporeweb Weaver, Necrogenesis, Saproling Migration, Verdant Force, Butcher of Malakir, Verdant Embrace, Feed the Serpent, Status / Statue, Elvish Farmer

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