Tap an untapped creature you control: Untap target basic land.
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4 days ago
There are 6 cards that each let you directly convert mana into creature tokens at a 1=1 ratio.
Any one of these cards with your commander, and you can make as many tokens as you have mana, turn after turn after turn. I would strongly suggest running all six, as that maximizes the chances of having one in your opening hand, and of drawing a replacement if one should meet an untimely end.
Any one of the above-mentioned "Six Keys" will go infinite with your Ashnod's Altar, but if you want to pursue having them go infinite I would recommend also adding an Earthcraft. It is fantastic mana ramp by itself, similar to your Cryptolith Rite, but allowing you to tap creatures the turn they come into play, thus giving you your mana sooner, and enabling infinite combos.
Geralf's Messenger deals infinite loss of life when combined with your altar and your commander, and can otherwise be exploited as a token generator.
Since you run Mikaeus, the Unhallowed, you could always add in a Triskelion for an infinite damage combo that does not rely upon your commander. Slotting in Tooth and Nail to fetch them out together makes for a nice single card wincon. (Triskelion would slot in nicely for Walking Ballista maybe)
Sacrifice effects are amazing in this deck, and a Dictate of Erebos or Grave Pact can give you control of the game. The one I would really recommend, however, is Martyr's Bond, as it bring retribution for any permanent of yours that is destroyed, while still working as a field wipe as you sac creatures.
Deathreap Ritual and Smothering Abomination lets you receive good card draw when you sacrifice tokens, and Eldrazi Monument give all your creatures Flying, Indestructible, and +1/+1, at the cost of 1 token per turn.
1 week ago
Hey there, I really like your deck. The synergies are strong and it looks like it can do countless fun things.
I run a Selvala, Explorer Returned enchantress build that often finds Karametra with one of the tutors.
I generally found Starfield of Nyx and Opalescense to be underwhelming. Most opponents have trouble getting rid of multiple enchantments, but once they become creatures can deal with them. So I found myself holding them in my hand instead of playing them. You want to play your enchantments to keep the engine going.
There are two auras for creatures i would recommend running even in a deck that focuses on going wide. Bear Umbra untaps your lands when you attack and keeps the engine running. Ancestral Mask Is a great way to one shot people, putting it on your commander often gets its power above 21. This has saved me a few times when an opponent would have won the game if they were allowed to untap for their turn. Heliod's Pilgrim can fetch both.
Nykthos, Shrine to Nyx is one of the best cards in my deck. It often taps for crazy amounts of mana. Mirari's Wake is insane ramp, even more so with Karametra fetching all those sweet plains and forests. Magus of the Candelabra works incredibly well with lands that tap for more then one mana. Arbor Elf Also works great with enchanted lands, combined with Wild Growth or Utopia Sprawl Karametra can come down on turn three.
I really like Congregation at Dawn with Selvala. The synergies are not as strong with Karametra, but putting Eidolon of Blossoms on the top followed by two echnantment creatures lets you play three creatures and draw an additional card (or more if there is another enchantress effect).
Earthcraft would do absolutely insane things in your deck, you could probably play your whole deck in a single turn once you are properly set up.
Good luck with your deck, I'm sure you will have tons of fun playing it.
1 week ago
I would try something else in place of garruk. Netting 3 cards from a 5 mana investment isn't a great return. I would recommend something like Shamanic Revelation but it overelies on tokens being present. As for what to add in I would (if you have the funds or can proxy) Earthcraft as well as potentially Druids' Repository. Maybe the big anthem spells you have at the top of your curve can be lowered by things like Ezuri, Renegade Leader and Mirror Entity.
1 week ago
I'd recommend relying on marath for tokens more than other token generators. While other generators are good, all you need to enable marath is a good bit of ramp so I'd recommend upping the ramp a bit and putting in more cards to benefit from tokens like Earthcraft and, as mentioned above, mana echoes.
I see you have a few cards in your deck that synergize well with tokens like aura shards and purphoros but there are plenty that would greatly help your deck. Seeing as there are so many, it's hard to name any other than the essentials like I listed above so check out Token Abuse for some more ideas. As a note, Gorgon's Head and Basilisk Collar allow you to ping a creature with marath to instantly destroy it, making them almost essential for any marath deck.
2 weeks ago
Triton: I'll definitely grab a Temple of Malady for the deck! I'm not too much of a fan of Tainted Wood, though, because it's backfired for me too many times. Grave Pact and Dictate of Erebos are great cards, but I didn't want to make this deck too similar to my Yahenni build :( And thank you for your comment and upvote, as always! ;)
Wolfrage76: I wish I owned an Earthcraft, it would be perfect here :( I need to get another copy of Demonic Tutor and Vampiric Tutor for this deck, agreed. Thank you for your comment and upvote too! :)
gdm1989: While Vigor is a great card, it doesn't fit into this build very well :( Walking Ballista is a very conditional card, and Mirri's Guile/Sensei's Divining Top do very little without shuffle effects (of which there are relatively few). Also, all four of those cards are a lot of money for pretty weak effects in this deck...Thank you for your comment anyway though! :)
2 weeks ago
Spoosky I appreciate your suggestions, I have had Parallel Lives in the deck before, along with Boundless Realms, however playing them I found them to under perform in high power games, most Because the former usually gets blown up by my next upkeep and the latter doesn't hit many lands by the time I wish to cast it reasonably with Omnath in play.
Craterhoof behemoth is now in the deck, I just haven't updated it. I will later in the week though ~
K34 I also appreciate your suggestions! I've since had my eye on Harvest Season and managed to grab one during prerelease. Cryptolith Rite doesn't make the cut, simply because Earthcraft does everything it can, plus more.
2 weeks ago
Hardened Scales and Illusionist's Bracers let you pay to put counters onto Marath. Cathars' Crusade puts counters back on Marath when you create creature tokens. Earthcraft allows for a lot of combos. Mana Echoes can generate a ton of colorless mana and enables infinites.
If you're interested in further descriptions of these cards and other combos available to Marath, feel free to check out my Marath deck:
Commander / EDH
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2 weeks ago
G'day again mate
I've been tinkering with the new set and modifying my Competitive Captain Sisay deck. Thought I'd report my findings and offer suggestions.
There are four cards that leap to my attention; Prowling Serpopard for that nice protection against counters, plus cheap on a 4/3 body which is good for Selvala, Heart of the Wilds mana count.The cheap LEGENDARY artifacts that make our creatures cheaper AND give bonuses - including creating free creatures on cast of others (more later); Oketra's Monument and Rhonas's Monument. And lastly the other Legendary Wincon; Throne of the God-Pharaoh for that LOSS OF LIFE you give your opponents if they are tricky.... EASY to get all your creatures tapped....
Which brings me onto my next huge find that is just GOLD..... Earthcraft You know you have a lot of those creatures that you wished tapped for mana... well they do - sort of, by untapping your BASIC LANDS, you can potentially have infinite mana.... But yes you run just a few.
My Competitive Captain Sisay is ultra competitive even with disgustingly nasty top tier decks.
For your consideration buddy :)