Earthcraft

Earthcraft

Enchantment

Tap an untapped creature you control: Untap target basic land.

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Trade

Have (1) GeminiSpartanX
Want (5) Arklith , Instinctive , Slappywag , woundeddragon32 , mikaellee

Printings View all

Set Rarity
Tempest (TMP) Rare

Combos Browse all

Legality

Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
2019-10-04 Legal
Oathbreaker Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Earthcraft Discussion

Lanzo493 on My fellow Americans

1 week ago

Since your commander already has a card-draw engine built-in, some good options for card draw will be ones that take significant advantage of that. Seedborn Muse, Merrow Commerce (which incidentally can be tapped for Kumena's ability), Quest for Renewal, and Murkfiend Liege are the best effects that untap. There's also Intruder Alarm if you want to get a nice combo going. Might as well run Earthcraft at that point so you can play merfolk, untap merfolk, draw cards, untap lands, play more merfolk, and repeat.

Inkmoth on Yeva Draw-Grow

3 weeks ago

Alright guys, this one is super spicy and WILD as hell to me, but I am considering Ashaya, Soul of the Wild, swapping Thousand-Year Elixir for it. Here's why:

Thoughts guys, cause this is starting to look like a shoe-in. Posted again to kickstart the discussion since T/O went down and I didn't even see l13199l's response (which I agree with).

AND to note that Quirion Ranger can bounce/reset itself with Ashaya on the field. This in mind, I think I am going to remove Cloudstone Curio OR Umbral Mantle for Scryb Ranger. Thoughts?

P.S. More SPICE!!

Earthcraft + Ashaya, Soul of the Wild + Quirion Ranger go infinite on their own!

Inkmoth on Yeva Draw-Grow

3 weeks ago

Alright guys, this one is super spicy and WILD as hell to me, but I am considering Ashaya, Soul of the Wild swapping Thousand-Year Elixir. Here's why:

untap creatures with Deserted Temple, Voyaging Satyr, and Arbor Elf.

Thoughts guys, cause this is starting to look like a shoe-in. Posted again to kickstart the discussion since T/O went down and I didn't even see l13199l's response (which I agree with).

AND to note that Quirion Ranger can bounce/reset itself with Ashaya on the field. This in mind, I think I am going to remove Cloudstone Curio OR Umbral Mantle for Scryb Ranger. Thoughts?

P.S. More SPICE!!

Earthcraft + Ashaya, Soul of the Wild + Quirion Ranger go infinite on their own!

RNR_Gaming on Xyris Forever

1 month ago

I'd disagree with Earthcraft being for ramp decks, at least exclusively. It serves multiple functions. Combo enabler, tap enabler (relevant for some commanders), and yes it does allow you to utilize your creatures as ramp.

Theres the notorious squirrels nest combo but where Earthcraft truly shines when you have a token generator that requires a mana to activate. Ghave, Guru of Spores is the poster child for abusing Earthcraft. We did have the same train of thought when it came to the number of basics being a significant factor in its inclusion though :)

Anyways, cool list. +1

Theren_Yaeldrin on Xyris Forever

1 month ago

Hi Pikobyte! Yes, I play this deck all of the time, and it's disgusting! This isn't a CEDH deck, but it wins a disproportional amount of time versus other 7-8 power decks. I am happy to address your feedback.

The most important thing to remember is that this deck draws an insane amount of cards, and it also gets to see an insane amount of cards. Rielle and Library of Leng are just two cards in a 100 card deck, and they are both very cheap to cast. In a typical game I see anywhere from 40-80 cards, playing game pieces that will help me win as fast as possible, and allowing the rest to go to wherever they are going, whether that's the graveyard or the library. It is very easy to tutor, draw into, or recur a relevant wheel for Rielle, and she also negates the only downside of Song of Creation (admittedly a pet card of mine; Teferi's Ageless Insight would likely be better for that slot). This deck spends early turns trying to set up a single turn where you storm off and win, and it accomplishes that through massive card draw and card selection. These two cards are just tools to accomplish that. The other important thing to remember is that there are only two no-max-hand-size effects in the whole deck, so there is a high probability that you will be discarding cards to Rielle since you often draw three extra cards on your turn just from attacking with your commander. If Library of Leng is out with Rielle, you will still discard your hand to Wheel of Fortune, but you get to discard your important pieces to the top of your library; this still counts as discard, so you draw 14+ cards off of Rielle. From there winning is usually trivial.

Regarding Earthcraft, believe me, I debated a very long time about putting it into the deck. This deck runs 7 basic lands. If I had a Volcanic and Tropical Island, it would run 5. That is not enough basic lands to consistently ensure that I have basics available to use with Earthcraft, especially one of each color. The value of Earthcraft increases proportionally to three factors: the total number of basics, the total number of lands, and the total number of effects that let you play additional lands. The deck has 7 basics, 34 lands, and one additional land effect (Burgeoning). Not enough in any category to justify its use. You're absolutely correct that Cryptolith Rite is worse without haste enablers, but in my experience, players tend to draw a lot of cards without my help, making me tons of snakes that can tap when it gets back to my turn. I'm never on the "attacking with snakes" plan, so all of them having haste is of no consequence. I'm on the "sac'ing snakes for mana and damage, and sometimes tapping them for mana" plan. If you really want to, you can use Lightning Greaves to equip a snake for 0, tap it for mana with Cryptolith Rite, then move to the next snake and do the same thing. You also might be surprised at how many times 20+ snakes I made on my turn make it back to me on my next turn. Finally, Kinnan, Bonder Prodigy allows each snake to tap for two mana of any one color with Cryptolith Rite, but does nothing with Earthcraft. Earthcraft is for the land ramp decks; Cryptolith Rite is for the rocks-dorks decks.

Pikobyte on Xyris Forever

1 month ago

Is the deck tested and does it work? It’s not too far away from my list but I really don’t get some card choices. Why rielle and library of leng? I mean they seem perfect but that’s a trap. Only 3 of your wheels actually discard, the others shuffle and don’t trigger rielle or library. And anvil of bogardan even messes those 3 up for rielle. Also why cryptolith rite? Without haste it only produces mana on your next turn, Earthcraft produces mana right away for each creature.

Comicbookgirl on List of all infinite combos 2.0

1 month ago

Infinite Creature Combo:

squirrels nest + Earthcraft

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