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Play a game where you only draw every other turn but your opponent gets an additional card each draw step and see how that works out for you. Having no cards in hand means your opponent has free reign to do as they please without trying to factor in your hand, while every card they have could be the answer they need or a combo piece to win. One of the strongest aspects about control decks is having cheap cantrips which keep their hand full and allow them to find whatever they need at a given moment. It's not chance that they always seem to have a Counterspell or Path to Exile when they need them, it's card advantage. Griselbrand gives this not only alongside a powerful, evasive body with an ability that essentially nullifies the cost of drawing but ALSO is in black rather than blue. As mentioned above, keeping decks in as few colours as possible makes them both more reliable and cheaper to build; so not having to splash blue for draw in a B/R deck lets you circumvent the assumed limitations of the colour pie.
November 11, 2018 11:58 a.m.
The worst thing about Dredge is that as a mechanic it's great: as you say, it really embodies the flavour of Golgari mulching through the graveyard for a known value piece to recycle over the suspicious mystery of the future. As Boza notes the issue is in what it enables, not what it does. If only those pesky players would stop trying to break decent cards! The fact that I have a Gitrog Monster deck has nothing to do with my love of Dakmor Salvage, of course...
Also, as an E-Tron player I feel I have a slightly similar perspective to some Dredge players out there regarding the printing of cards that seem specifically designed to combat our strategies. To my mind, it's a good thing. It makes me far less reliant on certain cards, and forces both my deck and playing style to evolve. In the same way that I'd be disappointed by, say, a Storm playing opponent who scooped because I opened with a Chalice of the Void I'd never forgive myself if I could be undone by a single Blood Moon - a common sideboard card I expect to see. Explosive combos and threats are part of the meta, but as long as there are enough potential answers that people can field I think they remain checked.
November 9, 2018 4:19 p.m.
For EDH I regard it as more of an "optimal card meter", meaning that it seems to check whether the cards you have are the most efficient at doing that thing in that colour. The important part to realise is that doing so just means your particular deck is the most streamlined it can be, but not necessarily competitive when compared to other decks. I've got a Kaalia one that is 100% because nearly all the cards are bombs, but there is is no way in hell I'd have a chance playing in a cEDH pod because I'm can only ever be a threat by turn three (as opposed to THREATENING TO WIN). Also I don't think the meter registers combo interactions, so if your win con is made up of three random cards no-one pays normally they'll be treated as chaff.
October 31, 2018 3:27 a.m.
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|Avg. deck rating||2.00|
|Favorite formats||Pre-release, Commander / EDH, Casual|
|Good Card Suggestions||3|
|Last activity||3 days|