|Commander / EDH||Legal|
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|Guilds of Ravnica (GRN)||Uncommon|
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Creeping Chill deals 3 damage to each opponent and you gain 3 life.
When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.
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Creeping Chill Discussion
2 days ago
No it would not.
While Precognition Field lets you cast instants and sorceries from the top of your library (so they don't have to be in your hand), part of the process of casting a spell is moving it to the stack, which is a different zone from the library. So Creeping Chill would be going from the library to the stack and then to the graveyard, and thus the "put into your graveyard from your library" condition is not met and the second ability won't trigger.
2 days ago
Unfortunately no. When you cast Creeping Chill this way, it moves from the library to the stack. That means it moves from the stack to the graveyard after it resolves and the second ability doesn't trigger.
2 days ago
So I like the interesting ability of Creeping Chill but I have a question. If you had say Precognition Field and you cast chill from the top of your deck instead of your hand would its second ability trigger?
4 days ago
4 days ago
heySynergyBuild, I would love to get your opinion on my Drain and Gain (Budget) deck! :) You will see that there are 3x Creeping Chill which I accidentally read the text wrong so I'm open to ways of either making it more valid or replacing it with something more useful if you have any ideas.
This deck was the original inspiration for trying to build the Drain and Gain, Die and Cry deck. Since playing with the budget deck a bit more recently, I have come to realise I have stepped too much away from what I wanted that deck to be. I wanted that deck to do what this deck does but more like at Super Saiyan 3 level hahaha. The infinite combo was originally meant to be a cherry on top rather than the soul aim of winning if that sort of makes sense.
I really appreciate your help! You're a legend!
1 week ago
Rhizome Lurcher - I would compare this guy with Molderhulk and the Hulk can come at least one turn earlier and he gives you land from the graveyard. My experience with Hulk: Early threat but without any evasion or trample which the Lurcher haven't as well, it will die horribly or gets blocked. So I would prefer Hulk over Lurcher even it will get bigger.
Necrotic Wound - At the beginning where I start to build the deck, I got a playset Assassin's Trophy, three Necrotic Wound and three Ravenous Chupacabra as the removal pack. While the meta, lgs-wise, switches to a drake-heavy gameday, I change the package to Kraul Harpooner and Cast Down. Cast Down don't require a full graveyard and while there aren't many copies of Niv Mizzet around it wasn't a bad addition, Kraul Harpooner needs one creature in the yard to kill the drakes while Trophy has the drawback "ramping the opponent". Maybe since the added Seekers' Squire which gives more tools to fill the graveyard, I could change the Removal pack back to Necrotic Wound.
My last thought is that I could change a little bit more to add another Journey to Eternity Flip as well as a one-off Lotleth Giant as a payoff to the filled grave. I guess that I have to cut the Creeping Chill and the Maindeck Ritual of Soot to be more resilient.
1 week ago
Nightveil Sprite is indeed a cheap and good addition to this deck. With so much surveiling going on, you might find success with Creeping Chill. When you dump it into the graveyard off of a surveil, it's essentially a free Sovereign's Bite. Also, Enhanced Surveillance may be an interesting addition here. Couldn't hurt to add a few more counters with Essence Scatter, Negate, and Syncopate either. Good luck!
1 week ago
Nice deck, it's simular to what I built here check it out if you like for a few ideas: https://tappedout.net/mtg-decks/m19-budget-zombies-1/
my suggestions would be add 1-2 Open the Graves it's a nice card to have since you will be sacing a few zombs it's good get something back for sacing and your Death Barron can power up them tokens. Lord of the Accursed would be a nice add too as it powers up your zombs and that ability is really useful. Crucible of Worlds is an expensive card but would be a nice one of as I play a simular deck in standard atm and you end up getting a few lands in your graveyard so it is very useful especially since your playing 4 Stitcher's Supplier Necrotic Wound would be good since your deck is very heavy on getting zombies in the graveyard and it can deal with indestrutible creatures I would switch Creeping Chill with Necrotic Wound as the mana cost is high for not a lot except the life gain Vicious Offering is worth while mention as well as it fits in with the sacing nature of your deck. Dread Wanderer would be a nice replacement to Diregraf Ghoul just because that ability is quite useful and is simular to Diregraf Ghoul.
Ravenous Harpy would be good sideboard encase of any decks with flying creatures.
as for names how about: "Undead Nightmare" "Creeping call of the Dead" "Call from beyond the Grave" "Shrieking Calls from the Grave" "The dead shall rise again" "Scary Monsters and Super Creeps" just a few suggestions off top of my head.
Hope that helps, I think your deck is pretty cool it has good synergy 1+