Tower of Fortunes
(8), Tap: Draw four cards.
|Have (2)||Mortiferus_Rosa , IcyLightning|
Printings View all
|Commander 2013 (C13)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Tower of Fortunes occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Tower of Fortunes Discussion
4 weeks ago
what a punny title. I really like the deck, and if you aren't on a budget or have Christmas cash to spare. I would suggest Jace, the Mind Sculptor as he is even better than normal in this deck. otherwise, I really like where this brew is going, and I really wouldn't change much, however I would add The Locust God or Tower of Fortunes .
I might cut cards like Laboratory Maniac and Jace, Wielder of Mysteries bc I don't foresee you decking even when drawing that many cards, and the two cards I mentioned above could easily replace those without affecting the decks performance in a negative way.
1 month ago
Think you had mentioned that you already have Cascade Bluffs on the way, and Spire of Industry was a possibility we talked about, and you might want to consider Castle Vantress . I think now is about the time that you'll want to start honing in on what you want the deck to have a focus on; given the push for eldrazi and X spells, I think you could drop Brudiclad, Telchor Engineer and Thopter Engineer . I'd personally cut Reverse Engineer , Saheeli's Artistry , and Masterful Replication and start looking into more payoffs for Saheeli's +1. You may want to consider one or two of the following for casting on other people's turns to avoid as much trouble on your own turn: Shimmer Myr , Vedalken Orrery , and/or Leyline of Anticipation ; these will also play well into Unwinding Clock . I think Palladium Myr is droppable given if it doesn't have haste it's functionally a Worn Powerstone , and Pristine Talisman , Prismatic Lens , and Izzet Locket can be pretty underwhelming. Blue Sun's Zenith and Expansion / Explosion are draw spells that use Saheeli's ability as a payoff, and BSZ will shuffle back in. If you want more draw, Slate of Ancestry is good if you find yourself with a lot of creatures, Tower of Fortunes if you end up with a lot of extra mana to spend, and Loreseeker's Stone if you find yourself empty-handed most of the time.
2 months ago
DemonDragonJ: Tower of Fortunes is pretty bad. Personally I would stick with stuff like Arcane Encyclopedia . Also, Mind's Eye is pretty good (and the high initial cost is still less than that of Urza's Blueprints ).
2 months ago
I would like to see Tower of Fortunes in this set, since it has not been reprinted in some time, as well as Urza's Blueprints , since that card has never been reprinted, at all, and I am certain that it would look great in the new card frame.
2 months ago
griffstick, yes, that card is awesome, and all of my EDH decks that do not contain planeswalkers, which is most of them, have that card.
enpc, I actually did have Tower of Fortunes in some of my EDH decks, briefly, but the high cost of its ability made me remove it; however, 8 mana for four cards averages out to 2 mana per card, which is better than both Jayemdae Tome (4 mana per card) and Arcane Encyclopedia (3 mana per card), so I wonder if it is worth reconsidering?
2 months ago
Clearly the best card draw is Tower of Fortunes . 12 mana nets you 4 cards, rather than 2 :P
2 months ago
You've got 7 ways to draw cards and they are Endbringer , Kozilek, Butcher of Truth , Kozilek, the Great Distortion , Vilis, Broker of Blood , Rhystic Study , Cryptic Command , and Finale of Revelation . 1 of which is reliable and/or good, Vilis. There is no value from Kydele, and you're just gonna have to hard cast some of the big spells. So add more card draw, but repeatable card draw too. Things like Arcanis the Omnipotent , Staff of Nin , or even Tower of Fortunes can all be used. Tower's not so good though, because it doesn't pay for itself
5 months ago
The way I see it this deck is mid-range control, does not have an explicit win-condition, and has 2 Plans.
Plan A: Kadena sticks, you get a flash enabler out like Vedalken Orrery , a bounce-to-hand effect like Temur Sabertooth , and keep most of your mana open for flipping, bouncing, and free-casting. In this way you control as you see fit, build your board state, but 2/2s will not be intimidating anyone.
Plan B: Kadena does not stick, you still have your flash enabler and bounce-to-hand effect, but now mana is tight and you need to keep controlling the board.
In both Plans you will have extra mana, either for flipping morphs or casting and flipping morphs. But what if you do not need to do those things? Now you have potentially a lot of mana "going to waste." I would suggest adding in a few outlets where you can turn extra mana in card advantage, tokens, or something else you deem needed/relevant.
Helpfull cards: Treasure Trove , Tower of Fortunes , Erebos, God of the Dead , Book of Rass , Well of Knowledge , Customs Depot , Freyalise's Charm , Greed , Mind's Eye , Ant Queen , Spawnsire of Ulamog , and Deadeye Plunderers .
In all of these instances there has been an emphasis on drawing cards because without finding more morphs the game-plan gets derailed quickly either because opponent's know which you have or wipe the board before you can bounce them back to hand. As an alternate win-condition that complements drawing cards I would say to either try to mill yourself or opponent's out.
Helpful cards: Jace's Erasure , Psychic Corrosion , Sphinx's Tutelage , Jace's Erasure , Mesmeric Orb , Altar of the Brood , Jace, Wielder of Mysteries , Laboratory Maniac , Minds Aglow , Prosperity , Blue Sun's Zenith and Fascination .
Adding in a mini voltron package is not a bad idea too, where even just one of these could be fine.