|Commander / EDH||Legal|
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|Commander 2013 (C13)||Rare|
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Tower of Fortunes
(8), Tap: Draw four cards.
Tower of Fortunes Discussion
1 month ago
@ Gloglok I know card advantage can be very difficult in mono white (It works with card value). For me Arch of Orazca cost too much as a card draw engine. I can recommend you following to try out:
Lifegain plan: Swap all cards below 5 mana except Weathered Wayfarer , so you can use Dawn of Hope . Key cards for a lifegain plan would be cards like Resplendent Angel , Archangel of Thune , Auriok Champion , Serra Ascendant
Add blue or black: Kills devotion and then the deck goes into white-blue or white-black prison control (see death and taxes) with angels as some finishers
Artifacts: not really productive to the devotion plan but Tower of Fortunes is one solid card draw engine. A while back i tested also Tamiyo's Journal but it both of them were too slow for me. (You can still try it tough)
Next tests i do: Serra the Benevolent , requires more flying creatures to work properly. Angel of Jubilation stops enemy fetchlands, phyrexian mana, and any pay life effect but not bolt proof! , Archangel of Tithes actually perfect for this deck, swap for boardwipe Gideon Blackblade , requires even more low mana creatures like Knight of the Holy Nimbus which is actually a 3/3 indestructible for double white
4 months ago
Well Mindslaver is a good one, but it practically costs an arm and a leg, also if I understand the ability correctly then he would get sacrificed from the ability so maybe not so good. Tower of Fortunes is cheap to buy and is a decent mana sink if you have no plays and need to draw 4 cards to refill your hand. Steel Hellkite would pretty much give him that removal ability on board pretty early in the game. Then you can put in Nevinyrral's Disk to have a board wipe ready and dodge around the enter in tapped part of the artifact.
6 months ago
So, you need more lands since you aren't playing green and don't have any mana ramp to help you with what is currently in your deck. These are just my suggestions for adding and removing, don't take them to heart.
Caltrops + Light of Sanction & Lightmine Field: I understand the theory/idea for this little synergy you have going here, but all your opponent has to do is get rid of your lightmine field and you won't really be able to attack with any of your creatures since most of them have low toughness.
Well of Lost Dreams: You only have four cards in your deck that gain you life so this may see barely any usage. Inheritance, Alms Collector, and Tower of Fortunes can provide possibly more stable draw usage.
Contagion Clasp + Contagion Engine : Awesome proliferate cards, sadly these appear to only be the two cards that actually give any permanents any counters and even then the payoff isn't that great when you're looking at the very amount of mana that has to be spent on them.
Spy Kit: This gives a creature the same name and not type, so it won't change whatever you equip to a knight. Oh dear lord, just realized this allows you to tutor your whole deck for each non-legendary creature with Remembrance, I mean, if that is the whole reason why you have both of these cards in there, interesting and fun combo for tutoring for any non-legendary creature in your deck, go for it, but I still think there are better cards that will perform more efficiently by themselves.
Reliquary Tower: If you possibly put more draw power into the deck based off what I mentioned in Well of Lost Dreams, you want to make sure you are able to keep your hand and not have to discard.
Emeria Shepherd: Creature version of the land, but allows you to return it to your hand if you want, and doesn't restrict to creature only.
Dolmen Gate: Prevents the combat damage dealt to your creatures.
Illusionist's Bracers: Allows you to place two training counters for your commander
Norn's Annex: Another tax card with your Ghostly Prison and Windborn Muse
Odric, Lunarch Marshal: Just an all around decent card that shares a few keyword abilities that your creatures have.
Boreas Charger: Ramp, it never hurts. Since you also have Blade of Selves and Helm of the Host you can grab yourself more land more often if you go against any sort of deck that ramps/accelerates faster then you.
7 months ago
So...a couple thoughts. First of all, I will +1 this deck just because you are running the Kaldra + Worldslayer combination.
This appears to be a budget deck correct? I'll try to provide suggestions accordingly:
Swords to Plowshares is still budget and an amazing spot removal spell.
O.K. Now onto the area where I think your deck is lacking. You are running voltron but have only 1 tutor and 3 draw spells. Card advantage is white's biggest weakness in EDH making it imperative to include a large card draw package. Otherwise you will be quickly outpaced by other color combinations. I would suggest adding any of Mask of Memory, Endbringer, Sea Gate Wreckage, Slate of Ancestry, Tower of Fortunes, Endless Atlas, Alms Collector, Sram, Senior Edificer, or Arch of Orazca. Open the Armory is also a budget friendly equipment tutor.
If budget isn't the issue then you should also consider: Austere Command, Cleansing Nova, Stoneforge Mystic, Puresteel Paladin, Enlightened Tutor, Path to Exile, Memory Jar, Land Tax, Teferi's Protection, and/or Tithe.
Good luck deck building!
11 months ago
11 months ago
Stasis Snare is instant speed creature only removal. Nearly all other spells are sorcery speed. This means, letting mana open to cast Stasis Snare is too predictable. You can include it if you have a Emrakul heavy playing field. The meta is more planeswalker heavy at the moment, i suggest using Banishing LightOblivion RingQuarantine Field
Tower of Fortunes is in the maybeboard. Everything thats in the maybeboard was considered to be used in the deck but didnt make it. In white-devotion you cannot use artifact carddraw because its counter productive to your devotion plan. white carddraw nearly doesnt exist. The only example i know is Master of the Unseen which could work well but is slow as hell.
Resplendent Angel requires a lot more Lifegain than just Lyra to be worth in my optinion. Using Angels as finishers is more a flavor thing than going competitive. A better finisher would be Entreat the Angels anyway
11 months ago
First of all, thank you for this very fun deck. But I was wondering, why not integrate Stasis Snare instead of Banishing Light/Oblivion Ring? This would partly counter Emrakul, the Aeons Torn, in addition to doing more devotion and for the same cost in mana. Likewise, I do not understand why put Terminus in place of Wrath of God.
I also have the impression that the deck lacks draw card, and Tower of Fortunes remains expensive to use. Arcane Encyclopedia might be a good choice, even The Immortal Sun might be interesting, right?
1 year ago
Nice! I play pretty casually and play almost exclusively Boros colors, so here's my take:
- 1) 3.5. Skullclamp is really good in just about any token, sac or equipment deck.
- 2) 4. The only thing holding this back is the price.
- 3) 3. Not bad. The fact that you have to pay every time is annoying. Not quite as good as number 1.
- 4) 2.5. Not a huge fan. This basically eats up half your mana base and makes you the target of Strip Mines.
- 5) 2.5. Mask of Memory is pretty decent. Middle of the road.
- 6) 3. Solid. I like it.
- 7) 3. Good plan, Lifegain to mitigate paying life. Best with Necropotence.
- 8) 2. Still helps opponents, and normally discard outlets are useless without the deck being built around them.
- 9) 2. Tower of Fortunes is not really good if you don't have insane ramp. Better options out there.
- 10) 3.5. Nice!
- 11) 1. Just play Phyrexian Arena. Use Strionic Resonator for bigger trigger effects.
- 12) 2. Well of Lost Dreams is actually pretty good, but there are better lifegain effects than Peace of Mind. I like Inventors' Fair.
- 13) 2.5. You have to be pretty desperate to use this but it seems like it'd be okay sometimes.
- 14) 3.5. Tribal is always powerful.
- 15) 2.5. It's okay, kinda easy to interupt.
- 16) 3.5. I love Infiltration Lens!
- 17) 1. Little too janky and helps opponents.
- 18) 4. Because Slate of Ancestry is so good.
- 19) 1. I feel like there are better ways to repeat wheels. This one costs too much.
- 20) 5. My all time personal favorite. Humble Defector is good alone and my top two-drop in all my Boros/red decks.
So again, from a strictly Boros perspective, those are my thoughts. I'm sure you can see the biases and the ones I've actually tested haha!
Others to consider:
- Prophetic Flamespeaker + Sword of Fire and Ice
- Knollspine Dragon + Damage
- Commune with Lava + Neheb, the Eternal//other ramp
- Loreseeker's Stone + lots of mana
- Grenzo, Havoc Raiser + lots of tokens
- Book of Rass + Lifegain if you're not in black/no necropotence
- Commander's Sphere + Sun Titan
- The Immortal Sun... alone
- Azor's Gateway Flip + Untap effects//filter effects
Hope some of this helps. This will be a good resource!
Tower of Fortunes occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%