Tower of Fortunes

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare
Mirrodin (MRD) Rare

Combos Browse all

Tower of Fortunes

Artifact

(8), Tap: Draw four cards.

Price & Acquistion Set Price Alerts

C13

MRD

Ebay

Recent Decks

Tower of Fortunes Discussion

Suns_Champion on Rate each draw engine from ...

1 month ago

Nice! I play pretty casually and play almost exclusively Boros colors, so here's my take:

  • 1) 3.5. Skullclamp is really good in just about any token, sac or equipment deck.
  • 2) 4. The only thing holding this back is the price.
  • 3) 3. Not bad. The fact that you have to pay every time is annoying. Not quite as good as number 1.
  • 4) 2.5. Not a huge fan. This basically eats up half your mana base and makes you the target of Strip Mines.
  • 5) 2.5. Mask of Memory is pretty decent. Middle of the road.
  • 6) 3. Solid. I like it.
  • 7) 3. Good plan, Lifegain to mitigate paying life. Best with Necropotence.
  • 8) 2. Still helps opponents, and normally discard outlets are useless without the deck being built around them.
  • 9) 2. Tower of Fortunes is not really good if you don't have insane ramp. Better options out there.
  • 10) 3.5. Nice!
  • 11) 1. Just play Phyrexian Arena. Use Strionic Resonator for bigger trigger effects.
  • 12) 2. Well of Lost Dreams is actually pretty good, but there are better lifegain effects than Peace of Mind. I like Inventors' Fair.
  • 13) 2.5. You have to be pretty desperate to use this but it seems like it'd be okay sometimes.
  • 14) 3.5. Tribal is always powerful.
  • 15) 2.5. It's okay, kinda easy to interupt.
  • 16) 3.5. I love Infiltration Lens!
  • 17) 1. Little too janky and helps opponents.
  • 18) 4. Because Slate of Ancestry is so good.
  • 19) 1. I feel like there are better ways to repeat wheels. This one costs too much.
  • 20) 5. My all time personal favorite. Humble Defector is good alone and my top two-drop in all my Boros/red decks.

So again, from a strictly Boros perspective, those are my thoughts. I'm sure you can see the biases and the ones I've actually tested haha!

Others to consider:

Hope some of this helps. This will be a good resource!

StopShot on Rate each draw engine from ...

1 month ago

A draw engine is a two card synergy that results in repeatable card draw. I run a Mardu deck so most of the cards will be in colors. I've numbered each engine so you just need to post the engine number followed by your personal score for each. (Feel free to skip any since the list is lengthy. No card is mentioned more than once however.)

A score means the draw engine is janky, unreliable, clunky, inefficient, etc. Basically an engine you'd never consider running under any circumstance. A score means the draw engine is consistent, reliable, fast, and effecient at drawing cards. This score signifies a considerable auto-include for any EDH deck.

) Skullclamp + Bitterblossom//Reassembling Skeleton = Draw off equip cost.

) Land Tax + Scroll Rack = Exchange 3 basic lands for 3 new cards every turn.

) Mentor of the Meek + Norin the Wary = Draw a card every time Norin flickers.

) Underworld Connections + Deserted Temple = Double draw by untapping enchanted land.

) Skyhunter Skirmisher + Mask of Memory = Dig through four cards while discarding only two.

Sensei's Divining Top + Quicksmith Genius = Repeatable loot effect by resolving QG's ability last.

Greed + Ivory Tower//Authority of the Consuls = Gain life to mitigate life loss from Greed.

Ghirapur Orrery + Tireless Tribe = Discard your hand to activate the Orrery's second ability.

Tower of Fortunes + Braid of Fire//Mana Flare = Use extra mana to activate ToF's ability.

Geth's Grimoire + Geier Reach Sanitarium = Draw extra cards equal to the number of opponents.

) Phyrexian Arena + Strionic Resonator = Double draw from Phyrexian Arena.

) Well of Lost Dreams + Peace of Mind = Discard one card to draw three.

) Aggressive Mining + Drownyard Temple = Pay three mana to draw two cards on every turn.

) Endless Ranks of the Dead + Cryptbreaker = Produce lots of zombies to draw cards with.

) Gift of Immortality + Moriok Replica = Pay 2 mana to draw 2 cards and lose 2 life on every turn.

) Invasion Plans + Infiltration Lens = Draw 2 cards for each creature that blocks equipped creature.

) Otherworld Atlas + Voltaic Key//Energy Chamber = Accelerate charge counters for draw power.

) Call the Bloodline + Slate of Ancestry = Produce multiple vampires to draw multiple cards.

) Strands of Night + Magus of the Wheel = Repeatable draw seven cards.

) Humble Defector + Homeward Path = HP regains control of Defector after drawing 2 cards.

Not all draw engines need to be rated. Rating the ones that are the most interesting will do. This feedback will be crucial for other people when considering what draw engine to use for their decks.

Faceless_Being on Traxos and Co.

2 months ago

Nice list so far! +1 from me mate.

To address your card draw worry there are some decent and some not so decent choices at your discretion. Howling Mine, Tower of Fortunes, Loreseeker's Stone, Sandstone Oracle, Farsight Mask, Phyrexian Vault, Carnage Altar, Otherworld Atlas, and Jalum Tome to name a few, hope this helped slightly

Faceless_Being on Hallar's Ferocious Frenzy

2 months ago

Thank you for the feedback and Upvote 43110. I actually just updated the list a bit ago slotting in Harmonize over Chrome Mox. Looking at my list in regards to drawing there is a severe lack of consistent draw and this bothers me. I have some extra wheel effects in the Maybeboard but I will have to at least try and find a way to slot in stuff like Howling Mine and/or Tower of Fortunes. Possibly even Otherworld Atlas or Font of Mythos.

Any suggestions regarding possible switches? Right off the bat Fireball comes to mind to cut in favor of something else.

EDIT: Found a spot for Howling Mine but my previous question still stands on possible switches and/or mainboard cuts.

Milosian on "Go to church, kids!" - Elesh Norn

6 months ago

Are you looking to keep this under a certain budget? That could make a difference for suggestions but one thing I personally like to do with Elesh norn is use a go wide tactic and create a bunch of tokens, buff them with her +2/+2 and then swing in with 20 something tokens. You already have a decent amount of token generation, plus mirror entity but I would recommend Anointed Procession to help increase your board presence. As for switching it out, I would say maybe take away Tower of Fortunes but that is a personal preference, I like to play something or make some type of move every turn so an 8 mana draw spell isn't usually helpful to me. Since you also have a few board wipes, I recommend Teferi's Protection to protect your mana tokens from destruction at the hands of yourself or an opponent. Other wise this is a pretty solid deck for under $100.

scatteredsun on Neheb, Summoner of Comets

8 months ago

I found Neheb can make some good mana so I put Loreseeker's Stone and Tower of Fortunes in. Both are good mana sinks and can draw a bunch of cards.

Neheb's mana ability is a triggered ability. Strionic Resonator can get silly.

Here's my list, I went for more effects that damage everyone to get more mana on my second main for sinks.http://tappedout.net/mtg-decks/you-get-pain-and-you-get-pain-everyone-gets-pain/

Welt5 on Artifact Invasion

8 months ago

Try adding 2x Etched Champion 2x Vault Skirge 2x Welding Jar

maybe add white and black: Dispatch Cranial Plating and Springleaf Drum for mana fixing

For even more card draw you could try Tower of Fortunes and Thoughtcast or for finding missing key pieces Planar Portal or for the lands Expedition Map

Remove 2x Relic Barrier

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