Legendary Creature — Elder Dragon
When this enters the battlefield, double the number of +1/+1 counters on target creature you control.
Whenever this attacks, you may have the base power and toughness of all the other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
Combos Browse all
|Commander / EDH||Legal|
Tanazir Quandrix Discussion
3 weeks ago
1 month ago
I have tested the deck out and it has been performing very well most of the time.
The issue with removal has been surprisingly not that big of a deal. The only issues with removal is when someone uses a sweeper over targeted removal, and the sweeper is usually Extinction Event or Shadows' Verdict at which point Heroic Intervention just wasn't doing much even though it is in the side for white/red sweeper counter play.
Targetd removal play arounds are mostly you make sure not to play Scute Swarm until you can land drop with him and hopefully make it a double land drop for the turn to make sure you can keep it on the field. Remember to play land from hand after resolving the scute if possible to prevent your opponent from blasting it before moving to cast another spell, this is to keep your opponent from getting reaction priority to kill it before you can get a trigger.
Another thing about the removal protection, a lot of people are running cards that hit "Nonland" cards like Binding the Old Gods and Skyclave Apparition . What this means, is that having Ashaya, Soul of the Wild on the board all our non-token creatures will be considered lands. This also means that any nontoken creature that enters the battlefield will trigger Scute Swarm . This combo is soo strong I am thinking of adding another Ashaya just to make it more consistent. Small note: Ashaya does shrink when Tanazir Quandrix uses his attack trigger, so keep in mind.
As for the Master Symmetrist , this card is not going to do much for us. If we have either Tanazir Quandrix or Klothys's Design with a board of scutes, then we don't really need trample as the scutes power with numbers increase enough that our opponent won't be able to block enough to matter 9 out of 10 times (plus they usualy lose their board chumping 4/4 scutes).
Some quick math for the Klothys's Design to put in perspective why I don't care for trample; if I have 7 Scutes in play they will all get +7/+7 meaning I swing with 7 creatures that are 8/8. Meaning if 3 get through, I would kill most people that don't gain life. The numbers get much scarier if you take into account you can land drop the turn you play the spell to double your scutes in play to swing for even more.
The deck does takes some time to develop its board sometimes, but that is also why there are so many ramp spells to get it going fast enough and to help make sure you can trigger as many scutes as possible.
Hope this answers some of the questions about the card decisions.
1 month ago
I have made a deck for the Quandrix... but its more a Scute Swarm deck that just happens to run Tanazir Quandrix to turn all the Scutes into 4/4 bodies when he attacks. The deck has been performing well in tests.
You can see the deck here: Quandrix Devotion
Still working on my own ideas for what to really do for the other schools as the cards do take some time to acquire (I don't spend money into arena).
1 month ago
No, the idea is benched. I was trying to phase out white for Sakashima but instead discovered the potential of Basri's Lieutenant with e.g. Good-Fortune Unicorn . Tayam, Luminous Enigma and Luminous Broodmoth caught my attention and suddenly with all these new white sources Sakashima just couldn't take the helm.. And I couldn't take it in my heart either to bench Walking Archive .
Instead I've been cutting the CMC and made more room for combo potential. The list is a bit outdated as right now Mazirek and Spark double made room for Double Major (fun with doubling season) and Tanazir Quandrix (I have about 30 creatures that have base power 2 or less, which makes this thing so good!).
And man, in it's current setup this deck is running so incredibly well now. I see you've caught the Orzhov fever lately, you still play with Reyhan?
1 month ago
Hey, good budget upgrade of the precon. Nice upgrades of Ral, Return of the Wildspeaker, Archmage, Hullbreacher, Counterspell, Saheeli, Prismari Command.
Some creatures are good with Kalamax especially when you can cast them before Kalamax, but having just as many creatures as instants is not taking enough advantage of the power of Kalamax as Commander. That comes from being able to copy an instant on each player's turn, but you want instants in your hand to cast not creatures.
More low mana cost instants that draw are good with Kalamax since when you copy them for free they give you great draw for the mana cost. These budget draw spells, each less than $1, can also help to find lands in the early game to be able to cast Kalamax or other creatures.
A $5-$7 card at TCGPlayer that's excellent with Kalamax is Narset's Reversal . Reversal is a unique effect and you can take advantage with Kalamax of return the spell you copied to owners hand. When Kalamax copies Reversal the copy targets the original Reversal which sends it back to your hand. This makes Reversal a repeatable copy any instant or sorcery effect that can copy your opponents spells. Reversal is even better with your own sorceries because if you copy your own sorcery it will then return to your hand along with Reversal if Kalamax copied it, but the copy of the sorcery still resolves along with Reversal. This makes any sorcery you have repeatable with Reversal.
Storm-Kiln Artist is another creature with magecraft and these creatures are worth playing because of the amazing interaction with Kalamax copying and instants cast. Artist interacts really well with Narset's Reversal because it creates enough treasures on each player's turn to cast Reversal again and keep doing this as long as an opponent cast instant or sorcery. With Kalamax, Artist creates three treasures just by casting Reversal and copying a spell which equals a lot of ramp.
Reclaim + Regrowth is a budget interaction for three mana to repeatedly recur cards in your graveyard. Reclaim is copied by Kalamax which returns Regrowth + any other card to the top of your library. Draw Regrowth then recur Reclaim and repeat.
Some cards to consider cutting:
- Surreal Memoir
- Nissa's Renewal
- Soothsayer Adept
- Spectacle Mage
- Maelstrom Muse
- Goblin Dark-Dwellers
- Tanazir Quandrix
- Xyris, the Writhing Storm
Some other cuts to consider are the 6 CMC creatures. Niv-Mizzet, Parun is better than all the other 6 CMC creatures therefore you could cut the others for more instants.
Good luck with your deck.
1 month ago
Filter Lands -> Thriving Lands + 5 Color Lands
Falta G para balancear
Quandrix Command , Draconic Intervention , Rip Apart , Venerable Warsinger , Daemogoth Woe-Eater , Daemogoth Titan , Incarnation Technique , Pest Infestation , Veyran, Voice of Duality , Laelia, the Blade Reforged , Tivash, Gloom Summoner , Essence Pulse
2 months ago
Strixhaven is almost here, and with it comes 5 awesome elder dragons