Legendary Creature — Elder Dragon
When this enters the battlefield, double the number of +1/+1 counters on target creature you control.
Whenever this attacks, you may have the base power and toughness of all the other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
|Have (2)||torterrapizza , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Tanazir Quandrix Discussion
4 days ago
Gotta say, I've tried this deck and loved it! Super effective for the price and quite fun. I highly recommend adding a couple of Tanazir Quandrix though, with Double Major, you can quadruple tokens on a fractal. With Manifestation Sage, that means a fractal in the 20/20 range. With Body of Research, you're looking at a 160/160 ish... :D
1 month ago
New cards arrived today - woot!
Only a handful of replacements
Joining the team (from my MTGA Brawl deck)
Nothing crazy as I'm trying to keep this deck fun with a chance to win out of no where. Hence the decks name :)
Any ideas are welcome!
1 month ago
Things are about to start getting fun. Some of the changes, new and upcoming:
Creatures out Sharktocrab and Shambleshark Way to many sharks ... if no one likes shark, why the heck do those smelly sons of bitches get their own week??? Apex Altisaur, Protean Hulk and Meteor Golem in (just to name few)
Let's see how it will all come together!
2 months ago
This looks great. I've considered building a +1/+1 counters deck. Other than Vorel, Tanazir Quandrix would maybe have been my commander. He's a little different in that you basically want tonplay him late or flicker him to double counters and then swing for the win instantly. He'd be pretty cool here still. Another great card is Inexorable Tide . Proliferating whenever you cast anything is simply absurd.
Have fun with the deck!
4 months ago
4 months ago
I have tested the deck out and it has been performing very well most of the time.
The issue with removal has been surprisingly not that big of a deal. The only issues with removal is when someone uses a sweeper over targeted removal, and the sweeper is usually Extinction Event or Shadows' Verdict at which point Heroic Intervention just wasn't doing much even though it is in the side for white/red sweeper counter play.
Targetd removal play arounds are mostly you make sure not to play Scute Swarm until you can land drop with him and hopefully make it a double land drop for the turn to make sure you can keep it on the field. Remember to play land from hand after resolving the scute if possible to prevent your opponent from blasting it before moving to cast another spell, this is to keep your opponent from getting reaction priority to kill it before you can get a trigger.
Another thing about the removal protection, a lot of people are running cards that hit "Nonland" cards like Binding the Old Gods and Skyclave Apparition . What this means, is that having Ashaya, Soul of the Wild on the board all our non-token creatures will be considered lands. This also means that any nontoken creature that enters the battlefield will trigger Scute Swarm . This combo is soo strong I am thinking of adding another Ashaya just to make it more consistent. Small note: Ashaya does shrink when Tanazir Quandrix uses his attack trigger, so keep in mind.
As for the Master Symmetrist , this card is not going to do much for us. If we have either Tanazir Quandrix or Klothys's Design with a board of scutes, then we don't really need trample as the scutes power with numbers increase enough that our opponent won't be able to block enough to matter 9 out of 10 times (plus they usualy lose their board chumping 4/4 scutes).
Some quick math for the Klothys's Design to put in perspective why I don't care for trample; if I have 7 Scutes in play they will all get +7/+7 meaning I swing with 7 creatures that are 8/8. Meaning if 3 get through, I would kill most people that don't gain life. The numbers get much scarier if you take into account you can land drop the turn you play the spell to double your scutes in play to swing for even more.
The deck does takes some time to develop its board sometimes, but that is also why there are so many ramp spells to get it going fast enough and to help make sure you can trigger as many scutes as possible.
Hope this answers some of the questions about the card decisions.
4 months ago
I have made a deck for the Quandrix... but its more a Scute Swarm deck that just happens to run Tanazir Quandrix to turn all the Scutes into 4/4 bodies when he attacks. The deck has been performing well in tests.
You can see the deck here: Quandrix Devotion
Still working on my own ideas for what to really do for the other schools as the cards do take some time to acquire (I don't spend money into arena).