Tanazir Quandrix

Tanazir Quandrix

Legendary Creature — Elder Dragon

Flying, trample

When this enters the battlefield, double the number of +1/+1 counters on target creature you control.

Whenever this attacks, you may have the base power and toughness of all the other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.

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Trade

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Tanazir Quandrix Discussion

razelfark on Quandrix Devotion

1 month ago

Hello Raknulfr,

I have tested the deck out and it has been performing very well most of the time.

The issue with removal has been surprisingly not that big of a deal. The only issues with removal is when someone uses a sweeper over targeted removal, and the sweeper is usually Extinction Event or Shadows' Verdict at which point Heroic Intervention just wasn't doing much even though it is in the side for white/red sweeper counter play.

Targetd removal play arounds are mostly you make sure not to play Scute Swarm until you can land drop with him and hopefully make it a double land drop for the turn to make sure you can keep it on the field. Remember to play land from hand after resolving the scute if possible to prevent your opponent from blasting it before moving to cast another spell, this is to keep your opponent from getting reaction priority to kill it before you can get a trigger.

Another thing about the removal protection, a lot of people are running cards that hit "Nonland" cards like Binding the Old Gods and Skyclave Apparition . What this means, is that having Ashaya, Soul of the Wild on the board all our non-token creatures will be considered lands. This also means that any nontoken creature that enters the battlefield will trigger Scute Swarm . This combo is soo strong I am thinking of adding another Ashaya just to make it more consistent. Small note: Ashaya does shrink when Tanazir Quandrix uses his attack trigger, so keep in mind.

As for the Master Symmetrist , this card is not going to do much for us. If we have either Tanazir Quandrix or Klothys's Design with a board of scutes, then we don't really need trample as the scutes power with numbers increase enough that our opponent won't be able to block enough to matter 9 out of 10 times (plus they usualy lose their board chumping 4/4 scutes).

Some quick math for the Klothys's Design to put in perspective why I don't care for trample; if I have 7 Scutes in play they will all get +7/+7 meaning I swing with 7 creatures that are 8/8. Meaning if 3 get through, I would kill most people that don't gain life. The numbers get much scarier if you take into account you can land drop the turn you play the spell to double your scutes in play to swing for even more.

The deck does takes some time to develop its board sometimes, but that is also why there are so many ramp spells to get it going fast enough and to help make sure you can trigger as many scutes as possible.

Hope this answers some of the questions about the card decisions.

razelfark on Witherbloom Storm (Budget)

1 month ago

I have made a deck for the Quandrix... but its more a Scute Swarm deck that just happens to run Tanazir Quandrix to turn all the Scutes into 4/4 bodies when he attacks. The deck has been performing well in tests.

You can see the deck here: Quandrix Devotion

Still working on my own ideas for what to really do for the other schools as the cards do take some time to acquire (I don't spend money into arena).

AkaAkuma on Reyhan&Ishai | Where Unstoppable Meets Immovable!

1 month ago

Hey KibaAlpha!

No, the idea is benched. I was trying to phase out white for Sakashima but instead discovered the potential of Basri's Lieutenant with e.g. Good-Fortune Unicorn . Tayam, Luminous Enigma and Luminous Broodmoth caught my attention and suddenly with all these new white sources Sakashima just couldn't take the helm.. And I couldn't take it in my heart either to bench Walking Archive .

Instead I've been cutting the CMC and made more room for combo potential. The list is a bit outdated as right now Mazirek and Spark double made room for Double Major (fun with doubling season) and Tanazir Quandrix (I have about 30 creatures that have base power 2 or less, which makes this thing so good!).

And man, in it's current setup this deck is running so incredibly well now. I see you've caught the Orzhov fever lately, you still play with Reyhan?

multimedia on Kalanmaksa

1 month ago

Hey, good budget upgrade of the precon. Nice upgrades of Ral, Return of the Wildspeaker, Archmage, Hullbreacher, Counterspell, Saheeli, Prismari Command.

Some creatures are good with Kalamax especially when you can cast them before Kalamax, but having just as many creatures as instants is not taking enough advantage of the power of Kalamax as Commander. That comes from being able to copy an instant on each player's turn, but you want instants in your hand to cast not creatures.

More low mana cost instants that draw are good with Kalamax since when you copy them for free they give you great draw for the mana cost. These budget draw spells, each less than $1, can also help to find lands in the early game to be able to cast Kalamax or other creatures.


A $5-$7 card at TCGPlayer that's excellent with Kalamax is Narset's Reversal . Reversal is a unique effect and you can take advantage with Kalamax of return the spell you copied to owners hand. When Kalamax copies Reversal the copy targets the original Reversal which sends it back to your hand. This makes Reversal a repeatable copy any instant or sorcery effect that can copy your opponents spells. Reversal is even better with your own sorceries because if you copy your own sorcery it will then return to your hand along with Reversal if Kalamax copied it, but the copy of the sorcery still resolves along with Reversal. This makes any sorcery you have repeatable with Reversal.

Storm-Kiln Artist is another creature with magecraft and these creatures are worth playing because of the amazing interaction with Kalamax copying and instants cast. Artist interacts really well with Narset's Reversal because it creates enough treasures on each player's turn to cast Reversal again and keep doing this as long as an opponent cast instant or sorcery. With Kalamax, Artist creates three treasures just by casting Reversal and copying a spell which equals a lot of ramp.

Reclaim + Regrowth is a budget interaction for three mana to repeatedly recur cards in your graveyard. Reclaim is copied by Kalamax which returns Regrowth + any other card to the top of your library. Draw Regrowth then recur Reclaim and repeat.


Some cards to consider cutting:

Some other cuts to consider are the 6 CMC creatures. Niv-Mizzet, Parun is better than all the other 6 CMC creatures therefore you could cut the others for more instants.

Good luck with your deck.

marciothehero on Ravnica Cube v12

1 month ago

changes:

Simic Charm -> Quandrix Command

Immolating Gyre -> Draconic Intervention

Lightning Helix -> Rip Apart

Launch the Fleet -> Venerable Warsinger

Shifting Ceratops -> Battle Mammoth

Shrine of Loyal Legions -> Mimic Vat

Jarad, Golgari Lich Lord -> Daemogoth Woe-Eater

Polukranos, Unchained -> Daemogoth Titan

Mindwrack Demon -> Rank Officer

Winding Way -> Brawn

Abrupt Decay -> Drown in Filth

Grapple with the Past -> Llanowar Mentor

Archetype of Courage -> Selfless Squire

Unburial Rites -> Incarnation Technique

Stealth Mission -> Benthic Biomancer

Thrummingbird - > Fuel for the Cause

Assure / Assemble -> Selesnya Charm

Knight of Autumn -> Battle for Bretagard

Druid's Deliverance -> Pest Infestation

Wilt-Leaf Liege -> Glare of Subdual

Jeleva, Nephalia's Scourge -> Veyran, Voice of Duality

Legion Warboss -> Laelia, the Blade Reforged

Ral, Storm Conduit -> Ashiok, Nightmare Weaver

Experiment One -> Gyre Sage

Jadelight Ranger -> Managorger Hydra

Merfolk Branchwalker -> Incubation Druid

Sweet-Gum Recluse -> Forgotten Ancient

Sharktocrab -> Zegana, Utopian Speaker

Uro, Titan of Nature's Wrath -> Prime Speaker Zegana

Roalesk, Apex Hybrid -> Tanazir Quandrix

Herald of Secret Streams -> Deepglow Skate

Nightpack Ambusher -> Arachnogenesis

Life / Death -> Tivash, Gloom Summoner

Cry of the Carnarium -> Essence Pulse

Filter Lands -> Thriving Lands + 5 Color Lands

Falta G para balancear

Reprint:

Quandrix Command , Draconic Intervention , Rip Apart , Venerable Warsinger , Daemogoth Woe-Eater , Daemogoth Titan , Incarnation Technique , Pest Infestation , Veyran, Voice of Duality , Laelia, the Blade Reforged , Tivash, Gloom Summoner , Essence Pulse

Harbinger69 on Strixhaven Elder Dragons

2 months ago

Strixhaven is almost here, and with it comes 5 awesome elder dragons

Shadrix Silverquill , Velomachus Lorehold , Galazeth Prismari , Tanazir Quandrix , and Beledros Witherbloom

All look sweet, and so far I'm leaning towards building either Velomachus Lorehold or Shadrix Silverquill Which dragon should I build (and how?) Alternatively, which dragon is your favorite and why?

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