Cry of the Carnarium

Cry of the Carnarium

Sorcery

All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Cry of the Carnarium occurrence in decks from the last year

Latest Decks as Commander

Cry of the Carnarium Discussion

ConsumingKiribo on Merchant, Messenger, Murderer

1 month ago

Your sideboard is typically meta-dependant, as you can't have answers to everything.

You should probably have multiple cards you can swap in and out for your sideboard and sometimes your main since sideboards are meta dependant.

Damping Sphere is a really good counter against Storm decks and big-mana decks like Tron and Amulet Titan which place down lands that can sometimes generate 2 or even 3 mana.

You should have some forms of mass graveyard hate. Withered Wretch might be decent or slightly better than Surgical Extraction , but there are other cards that at a tap of a card can make a graveyard vanish. Or maybe just move a die around. Ashiok, Dream Render is an example.

Cry of the Carnarium is a suggestion over Drown in Sorrow . However, this is mostly "what do you value: Scry or Exile creatures"

Feed the Swarm might be a decent suggestion if you want to go after enchantments, or if there are too many problematic enchantments in your meta. Blood Moon is not something you should be too careful about since you're in mono-colors with 2 non-basics. You should be fine without enchantment removal, but this is something that's meta-dependant.

Murderous Rider is a pretty decent removal card, granting you both a chump-blocker/attacker and getting you removal as long as you have enough mana. However, modern is a turn-4 format, and it values having 3 or fewer CMC/MV cards. A 4 mana card had better win the game, and anything that's at 5 or above will either be placed into a commander/standard deck or a control deck. I recommend Fatal Push as a better piece of removal, but you can keep Murderous Rider in it since it's basically a Hero's Downfall .

TriusMalarky on Budget STOP DOING THINGS

2 months ago

You only have 2 Serum Visions and 1 Archmage's Charm. Both aren't too pricey, and I would definitely save for the full 4 of each before using this anywhere.

Turn one Visions/Opt can win you games, and Archmage's Charm as your t3 is probably the best t3 you're gonna get. Either counter a threat or reload your hand? Yes please. Also it kills Death's Shadow, allows you to grab someone's Swiftspear to chump their Goblin Guide, etc. It's amazing.

Otherwise, only the Maindeck Duresses are weird. If you want maindeck hand interaction, you should save for 4x Thoughtseize or Inquisition of Kozilek . Also, Phyrexian Scriptures sideboard is weird.

Personally, I'd cut the duress, Mission Briefing and mana leak for the full four Serum Visions/Charms, and instead of having one sideboard, create a modular sideboard depending on what you end up facing, using these cards(get 4 each):

Dovin's Veto , Mystical Dispute , Dispel , Spell Snare , Duress , Fragmentize , Cry of the Carnarium , Rest in Peace .

Those 8 different(32 total) cards should be switched around as needed to form a 15-card sideboard that can deal with anything.

Azeworai on The "Rain of Gore" Debacle

4 months ago

So, as of yesterday, Wizards of the Coast announced on the most controversial Secret Lairs as of yet, arguably more so than Walking Dead.

This is specifically with "Party Hard, Shred Harder." The selected cards do indeed have a rather stark, vehement naming convention, yet they opted to include Decimate. This is a rather beseeming card, but I reckon there are ones with far better names.

Wizards needs to learn from the community that there are even edgier names of cards from Magic's past, so type the top three of your choice!

I shall get this started: Brand of Ill Omen, Cry of the Carnarium, and Liturgy of Blood.

Have fun with it. :)

Valengeta on YOU get a car! And YOU get a car!

8 months ago

Hello! First of all let me say that this deck looks awesome and really fun to play. I don't really have any suggestions for the Mainboard, but I do have some for the Sideboard:

Cry of the Carnarium might be more useful to you in the current Modern meta, because there's a lot of graveyard shenanigans lying around and things that like to sacrifice creatures. You supplying free sacrificial bodies might not be so good. I understand that you rely on tokens actually changing zones and not be exiled, but sometimes dealing with the opponent is more important, also because tokens dying and draining the enemy's life is not your primary win-con. Also, Relic of Progenitus or Tormod's Crypt will help dealing with graveyard stuff as well, better than Grafdigger's Cage imo.

I think that if you need another spell to protect your own creatures Mizzium Skin might help

Titus7007 on Esper Control

9 months ago

Cool, yeah I'll sub in two copies for 2x Thought Erasure

Ninjew42 on Burn the Library Down

9 months ago

Yuri200X, I would love to include Bontu's Last Reckoning in the side board as it is a better board wipe IMO than Cry of the Carnarium, sadly I do not own any.

Yuri200X on Burn the Library Down

9 months ago

I'll share my experience with you. I tried a competitive UB mill in Pioneer for a while, but it was far too slow. There are not many great mill cards in Pioneer. So, I changed my build to combo-based with 4 Fraying Sanity and 4 Traumatize. And it started to work.

It made a great difference and I started to win. I play now Thoughtseizes, Bontu's Last Reckonings, sideboard Leyline of the Void, Fatal Push...

I think you oughta try and see for yourself. Because, let's be frank Mind Sculpt is pretty meh. And the 0/4 creatures to stop aggro don't always do the job. The only real good card is Thief of Sanity and even him is too vulnerable. The opponent won't waste removal on a wall if he can wait to target the Thief.

My best bet is that the best version of this deck is focused on combo and a possible alternate wincon with a planeswalker or a manland. Think of all the slots you'll free if you abandon the non-combo mill cards and how much you'll gain by adding cards like Cry of the Carnarium, Languish, etc.

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