Incarnation Technique

Incarnation Technique


Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)

Mill five cards, then return a creature card from your graveyard to the battlefield.

Latest Decks as Commander

Incarnation Technique Discussion

SueMe on Hogaak: My Favorite (Infinite) Combo Deck

1 month ago

Hey AwesomeDude2471!

I took out Life from the Loam because it seemed sooomewhat narrow (has an infinite combo with Bone Miser + Discard Outlet), but it's still playable. I've found that Rishkar's Expertise is just too slow, and has the downside of being green (can't be easily cast off Bone Miser or Sacrifice). Ad Nauseam costs less, is black, and can be cast at instant speed (a virtue that I have been neglecting for too long).

Just took out a Buried Alive for K'rrik, Son of Yawgmoth; turns out, casting Hogaak for delve + life makes things a lot easier.

Hmm. Would you enlighten me on combos that Fain provides?

Daemogoth Titan is definitely a good Berserk/Greater Good target. I'm not so sure it's necessary though, Hogaak being our commander (in fact, I'm might take out Rotting Regisaur).

Incarnation Technique seems like good tech, especially for the slower metas. I'd probably add Reanimate first, though.

Necrotic Wound might be good in other builds, but I find that my particular build doesn't have a lot of cards in the yard at any moment in time (unless I'm going off).

Thanks for stopping by!

AwesomeDude2471 on Hogaak: My Favorite (Infinite) Combo Deck

1 month ago

Actually have this deck built up in paper now,

Any updates? I notice you dropped Life from the Loam and Rishkar's Expertise and replaced with what looks like Ad Nauseam and an extra land?

Anything else? I was kind of debating Fain, the Broker as another sac outlet/combo piece.

Daemogoth Titan seems kinda spicy too, with how aggresive the deck allows us to be with it, due to creature generation, as well as it's synergy with stuff like Stinging Study.

Incarnation Technique and Necrotic Wound seem like they're worth testing too.

Phule451 on Descent Into the Underworld

1 month ago

Tortured Existence is huge in a Sefris deck, allowing you to venture on each players’ turn. Final Parting works well as a double tutor for you here. Incarnation Technique both reanimates and fills your graveyard. Enjoy the deck, I know I enjoy my Sefris deck!

Phule451 on Sefris of the Hidden Ways

1 month ago

Incarnation Technique is a great way to fill your graveyard and reanimate something. Also very surprised you’re not running Tortured Existence as it allows you to venture on each players’ turn. As you’re running a primary wincon based off a creature, Final Parting can give you yet another tutor which is basically a double tutor as you can easily bring the second card from your graveyard.

EyelessStarfish on Murky Wordings

1 month ago

If I could find a replacement for Incarnation Technique , I probably would replace it. The problem is that I'm not sure I've done enough testing with using Demonstrate and without it. This might be the next deck I exclusively play for a few days just to test some of the options I'm unsure of, I'll update the list in about a week if needed.

EyelessStarfish on Murky Wordings

1 month ago

Vessiliana Unfortunately, whenever I'm in a situation with Incarnation Technique in hand, I usually have a better 5 mana play in hand. When I do cast it, I do use the Demonstrate ability for political favor with whichever opponent can protect me. However, it does have a tendency to backfire and I've lost a game or two because of it.

Vessiliana on Murky Wordings

1 month ago

This deck looks like a lot of fun! Do you find that the Demonstrate ability on Incarnation Technique is useful? How often do you find yourself using it?

gavriel1136 on venture

2 months ago

Cards to remove-Cards to add in

Blood on the Snow- Slaughter the Strong . You only have 1 snow land, so this card really doesn't help you all that much. Slaughter will keep Sefris alive while killing almost everything else.

Planar Ally- Karmic Guide . There aren't many venture cards, sure. But you can do way better for 5 mana than Ally, especially since you have a venture enabler in the command zone. Karmic Guide will reanimate things, is a very powerful combo loop card, and is really cheap now due to a recent reprint.

Grave Endeavor- Either Ever After or Incarnation Technique . 7 Mana is a LOT in commander, and this one is pretty unreliable. The extra damage you do to someone will likely not be too impactful for the additional mana. These two cards provide better value for cheaper.

Champion of Wits- Eligeth, Crossroads Augur . Champion is unreliable and mana intensive. Eligeth is great because if you venture into the Dungeon of the Mad Mage, you're gonna scry 1, 2, then 3. Eligeth will turn those into card draw instead.

Rogue Class- Orzhov Signet . I think this deck could use a little more ramp, and Rogue Class doesn't really do anything until you get to level 3, which is very mana intensive. Even at level 3, it doesn't really jive with the rest of your strategy.

Revivify- Eerie Interlude or Semester's End . Both are more reliable and can trigger a ton of "enter the battlefield and venture" effects you have. This way, you can save your board from a wipe, or just get a ton of ETB's quickly. Revivify requires someone to wipe for you.

Phantom Steed- Magister Sphinx or Reya Dawnbringer . Honestly, it can be any huge creature you like. Since your deck is so focused on reanimator, you should include a few really big creatures that are super impactful to the game to reanimate. Right now the only big ones are Sepulchral Primordial and maybe Sun Titan

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