Arachnogenesis

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Arachnogenesis

Instant

Put X 1/2 green Spider creature tokens with reach onto the battlefield, where X is the number of creatures attacking you. Prevent all combat damage that would be deal this turn by non-Spider creatures.

seshiro_of_the_orochi on Mighty Manotaur

4 days ago

Might I suggest Obsidian Battle-Axe? It equips to Tahngarth for free,gives haste and puts him directly at 7 power.

In my own Minotaur-Voltron (Momo: Twice the horns, twice the fun), I really like Key to the City. Also, Helm of the Host seems like it could do some ridiculous things in here. Another idea as you're already running Arachnogenesis: Obscuring Haze is surprisingly cheap.

wallisface on Spiders

2 months ago

Some thoughts:

  • Arachnogenesis, Curse of Clinging Webs, and Mana Web are all not Modern legal, so need to go.

  • Your mana curve is waaay too high. You should be aiming for your average cmc to ideally be around 2, but certainly no higher than 2.4. Yours is currently at 3.38, which is going to lead to some very slow and clumsy hands/draws. In particular, a Modern deck typically can't justify running more than 4 cards costing 4-mana, and run nothing above this cost - you have a whopping 15 cards costing 4-or-more mana, which is just waay too much.

  • To compound the issue above, you have almost nothing to cast on turns 1 and 2. This means you're very likely to be starting the game at-least 1 turn behind your opponent (if not two) - which is pretty disastrous. I would heavily suggest getting a bunch more 1-and-2-mana cards into this deck.

McToters on Kah-rahbo

3 months ago

Fantastic brew, I've never seen an Arahbo deck with Kaheera in the loop so this is really neat. I have some card suggestions but you may have thought of these before. I typically don't play Selesnya either, but there are some real bangers that change games IMO. It just depends on how specific you want the direction of the deck to be, since I see you like running enchantments and instants as your pump instead of equipment.

Defense of the Heart a creature tutor, that yeah, depends on the opponents board but completely changes the tempo of a game.

Hunting Grounds filthy if you find yourself with the Threshold trigger early.

Heroic Intervention solid protection

Arachnogenesis more solid protection

Akroma's Will provides indestructible and more--a flexible card

Return of the Wildspeaker is pump or card draw

Congregation at Dawn nifty tutor?

Berserk nasty pump

Other pumps:

Unflinching Courage basically a second Armadillo Cloak

Unquestioned Authority pro-creatures!

Shield of the Oversoul filthy

Again, I'm not saying all of these should go in--just suggestions that popped in my head while looking at your list and cards you may have very well thought if already. Great job with this--I think Arahbo in particular is a great commander!

ThatWeirdPerson on It's Just a Flesh Wound (Budget Almost-cEDH Meren)

3 months ago

Ardees, I am still wondering why you called Arachnogenesis a "cheaper and better replacement" when it cost two thirds of this entire deck.

ThatWeirdPerson on It's Just a Flesh Wound (Budget Almost-cEDH Meren)

3 months ago

I'm assuming if someone plays Rest in Peace/Dauthi Voidwalker then I am alr screwed unless I draw into enchantment hate or one of my major win cons pretty quickly. Arachnogenesis is $30-40 card and will probably end up creating many less spiders than Spider Spawning(Btw as I said before, they aren't meant to be blockers. They give me exp counters and sac triggers). I have alr considered adding Protean Hulk and have alr determined that I will add it but I am just finding a card to swap it in for.

Ardees on It's Just a Flesh Wound (Budget Almost-cEDH Meren)

3 months ago

ThatWeirdPerson I guess Spider Spawning is overall a slow card, considering that you are playing multiplayer (I assume) with someone close to your budget, you'll see plenty of mass removals. It costs too much mana for what it is worth.

True, maybe the card is a good draw in late game when your graveyard is filled (assuming someone isn't playing Rest in Peace, Dauthi Voidwalker, or just put a Bojuka Bog on you), but I figure in late game you might want yo play more powerful spells, such as Living Dead or something that reanimate your graveyard rather than having random spiders which won't do much other then block. If that's what you seek, then just go with Arachnogenesis, which is basically a better and more viable option than Spider Spawning. This is also a better solution since your deck has virtually no interaction (i.e., cards that interacts during an opponent's turn or in response to something happening, mostly instant cards).

Consider also to play Protean Hulk, which sells for very cheap these days. There's no better card in the whole of MTG than Hulk in a Meren, and generally Golgari deck.

Load more
Have (1) sepheroth119
Want (2) genhellrazor , Atm0s