Put X 1/2 green Spider creature tokens with reach onto the battlefield, where X is the number of creatures attacking you. Prevent all combat damage that would be deal this turn by non-Spider creatures.
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|Commander 2015 (C15)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
1 week ago
Like this is a great example of a fun, niche Fog effect that I really like. I ran a playset in a spider tribal deck and eventually dropped them for removal. But I think this card is amazing: Arachnogenesis.
But, consistantly it sat in my hand or at best, I just decide to cast it even though it wasnt needed really.
1 month ago
I don't think you have nearly enough token targets for all of your Polymorph spells. It's a bit hard to count but I think you have about 9, and most of those are lands (which you might need)?
There's a lot of efficient token generation effects in your colors:
Dragon Fodder / Krenko's Command
Lazotep Plating is also a fantastic card that happens to create a token.
Sandwurm Convergence is a great enchantment hit that would also allow you to keep the Polymorph train running.
Also, Polymorphing into a cascade creature does not get you the cascade trigger. I know they might be in there as pseudo-Polymorph effects, but there are so many legit Polymorph effects that I don't think the ones you have are worth it. Maelstrom Wanderer is a possible exception because it has a decent ability if you hit it with Polymorph.
Finally, you might want a few other Mutate creatures because they can retrigger Illuna. I'd only consider big creatures that you don't mind hitting on Polymorph, so:
1 month ago
Looks great so far. You might like these: Adorned Pouncer, Angel of Sanctions, Bramble Sovereign, Mimic Vat, Requiem Angel, Regna, the Redeemer, Soul Foundry, Phyrexian Processor, Helm of the Host, Ezuri's Predation, Aura Mutation, Giant Adephage, Herald of the Host, Nacatl War-Pride, Arachnogenesis, Song of Freyalise.
Note: if you copy a token that would normally be temporary (like those from Nacatl War-Pride), the new copy will stay indefinitely since its source (Rhys/populate/etc.) does not specify to exile or sac it. This is super strong with War-Pride and Herald of the Host since the token copies will go on to make more copies, leading to exponential increases in number each turn.
3 months ago
At the time I had built this deck, it pushed the me over budget, so I didn’t include it. The budget was sub $100. Now that the inflation of the game has hit this deck like a Sherman tank (I’m looking at you Kindred Dominance and Arachnogenesis), it’s more likely to be included if I find myself wanting more ramp.
As of now, I don’t think it’s entirely necessary. The deck fulfills it’s goals acceptably without it.
3 months ago
Arachnogenesis, Sublime Epiphany, Honor-Worn Shaku, Chromatic Lantern, Heroic Intervention, Lazotep Plating, Manamorphose, Bounty of Might, Search for Azcanta Flip, Spark Double, Izzet Charm, Veil of Summer, Smuggler's Copter
3 months ago
Good start. I think Spiders can be pretty scary when they get set up. The real advantage of this tribe is the defense they offer, making it very hard to attack you.
You are really low on lands. I think 36 would be a minimum, but 37-38 might be ideal considering how slow spiders are. I would recommend Oran-Rief, the Vastwood to make your spiders bigger. Bojuka Bog could also easily make an appearance here. A few more dual and tri-lands to smooth out your mana wouldn't hurt, either.
You're missing a few spiders I would consider important, notably Silklash Spider, Spider Spawning, Arachnogenesis, Hatchery Spider, Nyx Weaver, Jungle Weaver (cycling and a fatty is nice) and Blightwidow. There are also the anti-flying spiders Oran-Rief Recluse and Stingerfling Spider that will often have good targets. In a format where Lightning Greaves is a staple, I like having access to Acid Web Spider.
In terms of synergy with Thantis, Obscuring Haze seems great, Crawlspace seems good at directing combat elsewhere, and Sight of the Scalelords gives your team vigilance and they also get pretty beefy.
In terms of cuts, I would start with the large amount of tricks you are playing. They are okay 1v1, but start to look a lot worse in multiplayer. Some number of Dark Dabbling, Undying Evil, Without Weakness, Kaya's Ghostform, and Minion's Return would be fine.
You also have a series of instants and sorceries that don't offer enough value in my opinion, such as Crash Through and Pyretic Ritual. Explore won't work too well with only 32 lands, either.
I would also think about cutting Viper's Kiss and Atarka's Command.
I don't know if you mistook her for a spider, but Xira Arien is an insect. You could be playing much better card draw instead of her.
Hope this helps!
4 months ago
Syphon Mind and Midnight Clock are far better in multiplayer but not particularly "abusive". Ward of Bones and Land Equilibrium can be crazy harsh in a big game vs a small one and they tend to feel a bit more "abusive". Edric, Spymaster of Trest also really shoots up in power level with multiple opponents. Unwinding Clock is basically a colorless Seedborn Muse, its super busted. Disrupt Decorum is a hell of a party that doesn't even work in 1v1. A known Constant Mists can do wonders in hand, as nobody will want to waste an attack on you. Arachnogenesis and Comeuppance are similar, if they are suspected responses to attacks you may start being left alone in the game until someone has a counterspell for you. Dragon Broodmother, and a few other cards trigger token making on each player's turn, maybe not super abusive but still much better in multi than in a 1v1 game. Mind's Eye can be quite strong as well, especially with Smothering Tithe!!
4 months ago
Elixir of Immortality + Shamanic Revelation + Regrowth and then inf mana with Hellkite Charger+Savage Ventmaw+Grand Warlord Radha+Arachnogenesis draw your deck play it gain inf health amd do it inf* amount of times