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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Put X 1/2 green Spider creature tokens with reach onto the battlefield, where X is the number of creatures attacking you. Prevent all combat damage that would be deal this turn by non-Spider creatures.
Licecolony on Tokens for Mr. Darlin'! +
1 month ago
Tacoshack55 on Carth the Pacifist
1 month ago
Licecolony on Mono-Green SuperFriends!
3 months ago
Heyo! Never seen mono green superfriends. Seems like a cool idea.
I'd suggest running more land ramp Nissa's Triumph, Nissa's Pilgrimage, You Happen on a Glade
Recursion: Bala Ged Recovery
Flip your mana base is solid. You can use this.
Mass removal options: Fade from History, Rampage of the Clans.
Defense options: Arachnogenesis or Jaheira's Respite or Spore Frog
Card I'd consider removing:
Nyxbloom Ancient. The deck has a high average CMC. But by the time you can cast this card, that's not much of a problem anymore. This card is great when you have mana sinks. Which you do not.
Omnath, Locus of Mana. It's a big creature. Your win conditions sound more in line with tons of small creatures and an Overrun like effect.
Seedborn Muse. Yes it's good with three of your artifacts. I think the slot would be better served with something else.
Gauntlet of Power. You don't need this. It's slow.
Sol Ring. You run so few artifacts/Enchantments, you may just be better off running less of them yourself so you can use mass removal.
Nyx Lotus. Let your lands and creatures do the ramping for you.
Garruk, Savage Herald. You have 22 creatures in your deck. The +1 has a 80% chance of doing nothing the turn you play it. The -ability doesn't matter because most of your creatures are there to support planeswalkers.
Vivien, Arkbow Ranger. Again, lots of small creatures.
Vivien, Champion of the Wilds. The first ability is rather pointless, the static ability only affects creatures. The last ability is occasionally draw a card. Better replaced with something like Worldly Tutor or Natural Order or Chord of Calling.
Sylvan Anthem. Replace this with a win condition like Craterhoof Behemoth, Thunderfoot Baloth, Overrun, Tribal Forcemage, Kamahl, Heart of Krosa, Song of Freyalise, Pathbreaker Ibex, End-Raze Forerunners, Overwhelming Stampede
DrukenReaps on The Madness of Fractal Being Manifested
5 months ago
Personally I find 35 lands to be the minimum I like to run. Rogue's Passage and Reliquary Tower have always served me well but you could also just do 2 more basics.
Ezuri's Predation seems like a shoe in for this commander. Avenger of Zendikar would be good too. Biovisionary if you don't mind alt win-cons. Awaken the Woods and Arachnogenesis maybe?
I see a distinct lack of removal here, I like to run at least 10 removal cards. Otherwise you are kind of just at the mercy of your opponents. Ezuri's Predation that I already suggested can be one but here are some others- Aether Channeler, Perplexing Test, Beast Within, Rapid Hybridization, Reclamation Sage, Terastodon, Acidic Slime, Krosan Grip, Pongify, Return to Nature are all decent options. Some of these are good targets for making copies of too, which could get nutty with say Ezuri's Predation...
Ziusdra on Thantis Spider Tribal
7 months ago
Missing a few spider-themed cards... Llanowar Greenwidow is the newest spider to be printed (helpful for the self-mill subtheme of spiders). Don't forget about Ettercap and Drider if you're just trying to collect 'em all.
It's a little costly for a fun/jank deck, but Arachnogenesis kicks up the spider theme a notch. I put Eaten by Spiders and Curse of Clinging Webs in my spider deck since there are always creatures dying and always flying creatures to kill in 4-player games.
Assault Formation and Sight of the Scalelords can help close games, even if the art isn't specifically spider-themed. (I would pay money for alt-art proxies that had these with spider-themed art tho...)
Finally, you need some lands for consistency... since this is a budget deck, consider Jund Panorama, Savage Lands, Foreboding Ruins, and Game Trail.
Dangerwillrobinson79 on Anti Tribal-Tribal Tribal
8 months ago
I played a proxied copy of this deck running Sliver Overlord at my shop last night and had a blast! My buddy dropped Craterhoof Behemoth a turn after a major Avenger of Zendikar drop. I responded with Arachnogenesis to prevent his win. Next turn I played Mirrorweave and turned my 15 spiders into 98/98 hydras and smashed the board. This deck is fire! I'm going to try out Tiamat next time to see the difference and catch them off guard since they'll be looking for the Sliver O.
seshiro_of_the_orochi on Mighty Manotaur
9 months ago
Might I suggest Obsidian Battle-Axe? It equips to Tahngarth for free,gives haste and puts him directly at 7 power.
In my own Minotaur-Voltron (Momo: Twice the horns, twice the fun), I really like Key to the City. Also, Helm of the Host seems like it could do some ridiculous things in here. Another idea as you're already running Arachnogenesis: Obscuring Haze is surprisingly cheap.
wallisface on Spiders
11 months ago
Arachnogenesis, Curse of Clinging Webs, and Mana Web are all not Modern legal, so need to go.
Your mana curve is waaay too high. You should be aiming for your average cmc to ideally be around 2, but certainly no higher than 2.4. Yours is currently at 3.38, which is going to lead to some very slow and clumsy hands/draws. In particular, a Modern deck typically can't justify running more than 4 cards costing 4-mana, and run nothing above this cost - you have a whopping 15 cards costing 4-or-more mana, which is just waay too much.
To compound the issue above, you have almost nothing to cast on turns 1 and 2. This means you're very likely to be starting the game at-least 1 turn behind your opponent (if not two) - which is pretty disastrous. I would heavily suggest getting a bunch more 1-and-2-mana cards into this deck.
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