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I thought it would be fun to build a cool dwarf deck that flavourfully finds powerful dragons and artifacts through adventuring. I spent all my rare and mythic wild cards on my first build.

Then I found out about Hell-Queue, and that Magda, Brazen Outlaw is stuck there.

Well, I might as well go all-in, then.

The deck is now feeling pretty optimized. I am still unsure how much I should lean into vehicles, and how much removal I should be playing to really interact early.

I should probably cut most dwarves that cost more than 2 mana, but some have synergistic upsides that I like. Torbran, Thane of Red Fell has soloed people a couple times. Thoughts on this?

I can very reliably activate Magda on turn 4. With a few good draws, I'm able to do it on turn 3. They involve playing a 1-drop, but there aren't that many. My most frequent target is Gate to Phyrexia, which usually prompts a concession (I find Hell-Queue players are pretty soft and tend to concede early). Other targets I have found excellent are Cityscape Leveler, Magmatic Galleon and Embercleave. I have also occasionally fetched for Dowsing Device   mostly for the haste enabling, but also has a finisher when it flips into a land with tons of treasure out. I have come around on Wurmcoil Engine in the last few days. Being able to block with it out of nowhere has won me a couple games.

I am really down on Platinum Angel now. I may replace it with another tutor like The Immortal Sun (to fight Teferis and Maha, Its Feathers Night). Terror of Mount Velus might win some games out of nowhere too.

Treasure producers that I have been really impressed with are Season of the Bold (often key to activating on turn 3), as well as Great Train Heist (this card goes so hard with Zorn). I have only gotten to play card:Hit the Motherload twice, but it's not as hard to cast as it seems and often gives you enough treasure to go off with extra resources in play. card:Ancenstor's Aid has occasionally been good, but sometimes also does nothing at all.

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97% Casual

Competitive

Date added 1 month
Last updated 1 week
Legality

This deck is Historic Brawl legal.

Rarity (main - side)

17 - 0 Mythic Rares

23 - 0 Rares

12 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 3.12
Tokens Copy Clone, Dwarf 1/1 R, Dwarf Berserker 2/1 R, Golem 3/3 C, On an Adventure, Pilot 1/1 C, Powerstone, Scorpion Dragon 4/4 R, Treasure, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
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