Is Escape an additional cost?

Asked by Delphen7 1 year ago

This came up in a game, and we weren't sure whether it works or not.

Say I control Underworld Breach. I have 3 cards in my graveyard, one of which is Pirate's Pillage.

If I declare that I'm casting Pirate's Pillage, can I discard for the written additional cost, then exile 3 cards for escape?

Gidgetimer says... Accepted answer #1

Escape is an alternate cost, but that doesn't really matter for your question. When casting a spell you may pay the total cost in any order, so you will be able to discard then exile.

601.2f The player determines the total cost of the spell. Usually this is just the mana cost. Some spells have additional or alternative costs. Some effects may increase or reduce the cost to pay, or may provide other alternative costs. Costs may include paying mana, tapping permanents, sacrificing permanents, discarding cards, and so on. The total cost is the mana cost or alternative cost (as determined in rule 601.2b), plus all additional costs and cost increases, and minus all cost reductions. If multiple cost reductions apply, the player may apply them in any order. If the mana component of the total cost is reduced to nothing by cost reduction effects, it is considered to be {0}. It can’t be reduced to less than {0}. Once the total cost is determined, any effects that directly affect the total cost are applied. Then the resulting total cost becomes “locked in.” If effects would change the total cost after this time, they have no effect.

601.2h The player pays the total cost. First, they pay all costs that don’t involve random elements or moving objects from the library to a public zone, in any order. Then they pay all remaining costs in any order. Partial payments are not allowed. Unpayable costs can’t be paid.

September 9, 2022 7:55 p.m.

Delphen7 says... #2

Gidgetimer Thanks for the correction! Glad to know that works like we thought :)

September 9, 2022 8:04 p.m.

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