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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Pore Over the Pages
Sorcery
Draw three cards, untap up to two lands, then discard a card.
legendofa on Why is Untapping Lands a …
1 month ago
In blue, the Urza's Block hugely skew land untapping, and that block is widely considered to be an overpowered mistake, especially for blue. Urza's Saga and Urza's Legacy alone have ten cards that allow land-specific untapping, more than half of all the blue cards that allow untapping lands without untapping all permanents. They'll be included for the sake of completion, but I wouldn't take them as any sort of precedent. Pioneer legality is just five cards, with one of them being Standard-legal. Blue is the undisputed king of untapping permanents in general, but doesn't have any special focus on lands.
Ye Olde Bordere, "untap" + "land": Twiddle, Reset, Infuse, Jolt, Twitch, Mind Over Matter, Great Whale, Peregrine Drake, Rewind, Time Spiral, Turnabout, Cloud of Faeries, Frantic Search, Palinchron, Snap, Treachery, Trickster Mage. total 16
Modern Border, "untap" + "land": Oboro Breezecaller. total 1
2015 Border, "untap" + "land": Pore Over the Pages, Unwind, Finale of Revelation, Kelpie Guide. total 3
Ye Olde Bordere, "untap" + "permanent": Telekinetic Bonds. total 1
Modern Border, "untap" + "permanent": Dream's Grip, Psychic Puppetry, Toils of Night and Day, Tidewater Minion, Rimewind Taskmage, Coral Trickster, Merrow Reejerey, Pestermite, Fatestitcher, Merfolk Skyscout, Reality Spasm, Deceiver Exarch, Captain of the Mists, Ghostly Touch, Hidden Strings, Curse of Inertia, Tidal Force. total 17
2015 Border, "untap" + "permanent": Teferi, Temporal Archmage, Vizier of Tumbling Sands, Clever Conjurer, Nimbleclaw Adept, Ioreth of the Healing House, Forensic Researcher. total 6
Ye Olde Bordere, "untap" + "Island": none.
Modern Border, "untap" + "Island": none.
2015 Border, "untap" + "Island": none.
There's 44 mono-blue cards that can untap lands in some capacity, with 20 of them being more specific than untapping permanents in general. If Urza's Block is taken out, then there are 34 blue cards that untap lands, with just nine of them having any sort of restriction.
So in final summary, I see green land untapping increasing in recent years, and blue permanent untapping actually falling off slightly. There were 18 blue untap cards in the 12 years of the modern border, and nine cards so far in the nine years of the 2015 border. Discounting Urza's Block, there are slightly more green cards that can untap lands than blue cards, and many more green cards that untap lands than blue cards printed in the last ten years.
If I missed anything in this breakdown, please let me know. But I think the cards are there to support my initial position. Both green and blue are primary in untapping lands, if lands are counted as permanents, and blue is secondary in untapping lands specifically. Mark Rosewater's answer is is at best incomplete and missing nuance, and at worst totally wrong.
Keeping the above because it took me a long time write and I don't want to undo the effort.
In response to wallisface, percentage of cards with a given effect doesn't matter to primacy of color.
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Primary – This is the color (or colors) the ability is seen in most. That means it shows up in the highest volume and usually at the lowest rarity that the type of effects get used at. The primary color will almost always get this effect in a set if it's an ability we do every set. It also tends to be the color that most often pushes the power level, if it's an effect we push the power level on. There's a wide range on what primary means, because different types of effects exist at different levels. A card secondary in flying can show up way more than a card primary in taking extra turns, for instance, because we have so many more flying cards than extra-turn cards.
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I want to stress one more time that primary, secondary, and tertiary are relative to how often an effect is used. Things that are secondary in a color, for example, may be far more prevalent in that color than things that are primary if the items in question occur at a higher frequency.
Source: https://magic.wizards.com/en/news/making-magic/mechanical-color-pie-2021
For example, MaRoo has repeatedly stated that red is primary in extra combat cards, with white as a contender for secondary.
https://magic.wizards.com/en/news/making-magic/mechanical-color-pie-2021
https://markrosewater.tumblr.com/post/760377485190938624/can-any-color-aside-from-red-get-extra-combat
There are only 36 cards that grant an additional comabt. If primacy was considered as a proportion of cards that grant additional combats was considered only as a proportion of total cards of that color, I don't think any color would be considered primary.
So while there might be fewer cards that untap lands in green as a proportion of total green cards in recent years, that's not a relevant measure to color primacy. The relevant measure is how often cards that untap lands show up in green compared to other colors, which I think is demonstrated by the above lists that green has more land untap effects than any other color, with blue being nearly equivalent. That, according to MaRo's definition, means that land untapping is primary in green.
plakjekaas on Would Seedborn Muse Be Blue …
1 year ago
In pioneer there's a deck making good use of Hidden Strings and Pore Over the Pages to storm off with Lotus Field mana.
The thing they used to do with Turnabout and Frantic Search, or maybe even Time Spiral or Treachery, anything to untap Tolarian Academy for insane amounts of mana.
And Twiddle of course, can't forget that one.
That's in addition to the extra turn argument I tried making in my last post.
Blue untaps a LOT of lands, more with spells than, permanents, although Fatestitcher and Vizier of Tumbling Sands aren't new cards either.
Sheld on I cast at thee
2 years ago
Hey! You've given a suggestion on one of my decks, so I've thought I could return the favor. :)
I'm not sure how casual/competitive this deck is aimed to be, so I will give suggestions for both.
For a more competitive deck, I'd suggest:
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"Mana spells" (Turnabout, Brass's Bounty, Inner Fire)
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Extra turns (Time Stretch, Alchemist's Gambit) - The ones which go into your graveyard are generally stronger as use them again later.
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Forks (Increasing Vengeance, Bonus Round, Galvanic Iteration, Refuse / Cooperate) - From my experience the forks which can be cast from the graveyard are really good as you they can wait for you there until you're casting something big.
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This ridiculous 1-card win combo: [any other tutor] into Firemind's Foresight into Reiterate, Desperate Ritual, Fall of the Titans
The first three help you create disgusting solitaire turns while the last one may be the easiest win with Mizzix there is.
For a more casual deck, I'd suggest:
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not playing infinite combos :D
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limit the number of the "mana spells" and extra turns (Mizzix is ridiculously powerful for a casual meta and solitaire turns are annoying)
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some flavorful permanents (my suggestions: Metallurgic Summonings (and other token-making permanents), Thousand-Year Storm, Primal Amulet Flip, Sorcerer Class, Sentinel Tower, Erratic Cyclops, Melek, Izzet Paragon <- not that great but fun imo)
General card suggestions:
Mizzix's Mastery, Epic Experiment, Chaos Warp, Commit / Memory, Volcanic Vision, Invert / Invent, Prophetic Bolt, Frantic Search, Pore Over the Pages, Rewind, Solve the Equation and once again Bonus Round (this card is seriously good)
Also, I invite you to have a look at my old Mizzix deck and/or my up-to-date Zaffai deck for some inspiration.
I'm sorry for the long comment in case you didn't wish for suggestions. Just wanted to help. :^)
TriusMalarky on
3 years ago
Lotus Ramp Example List:
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4x Elvish Reclaimer as repeatable Lotus tutor
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4x Sylvan Scrying as single-use Lotus tutor
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4x Pelakka Wurm
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Lotus and lands. You'd be winning with either Nissa or Pelakka Wurm.
Example curve:
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t1 land, Elvish Reclaimer
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t2 land, sylvan scrying
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t3 land, Kiora
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t4 use Reclaimer to jam Lotus, untap lotus with Kiora, Pore over the pages and Vizer to sift through your deck a bunch of times until you can jam Pelakka wurm.
That is, of course, a rough draft.
Wishclaw Blink exmaple deck:
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4x Wishclaw Talisman
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2x Skybind
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4x Oath of Kaya
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1x Solemnity
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1x Nine Lives
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4x Fatal Push
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4x Thoughtseize
Plus some stuff, get to 80 cards, add Yorion in SB as companion, eventually win with token flood.
I want you to look at those too first-draft fairly optimized decks. Take a really good look. I want you to count the number of cards that are in both decks.
Now, I want you to do this exercise: guess how many cards in the lotus ramp deck can go in the wishclaw deck, and how many cards from the wishclaw deck can go in the lotus ramp deck.
Tell me your answer, and we'll see if you're right.
HybridPK on Channel the Tempest
4 years ago
What I would consider cutting:
- Epic Experiment - Anecdotal evidence shows that this spell usually whiffs. Also, you gain 0 benefit from revealing any spells with X in their cost.
- Mizzium Mortars - I like this spell, but it isn't that effective of a boardwipe. You can deal more damage in red for less mana.
- Pore Over the Pages - Maybe if this untapped more lands, or was at instant speed. But spending 5 mana to basically do nothing is pretty weak.
- Volcanic Vision - Paying 7 mana to return an instant or sorcery is a bit much, and there aren't a lot of high CMC spells that would do more than an overloaded Mizzium Mortars. There are cheaper recursion effects. However, if copied this is a little spicier.
- Burnished Hart - I think you're better off replacing this with another rock.
- Evolving Wilds - It thins your deck a bit, but I think it would be better to just have another basic land in its place.
- Terramorphic Expanse - See above.
- Thaumatic Compass Flip - Maybe if it put it directly on the battlefield, but to hand? Eh...like Burnished Hart, this could be replaced with another rock.
- Expansion / Explosion - Explosion is neat, but it comes with a steep cost. It is a minimum of 5 mana before anything happens.
- Fact or Fiction - I know this is a blue staple, but I can't get behind it. I don't like giving my opponents options over what cards I get.
- Underworld Breach - Admittedly, I don't see the hype with this card. It might actually be super good, but I'm not seeing it.
king-saproling on One Hit K.O.
4 years ago
Atemsis is super neato. You might like these: Apprentice Wizard, Coalition Relic, Urza's Incubator, Hall of the Bandit Lord, Pore Over the Pages, Mulldrifter, Rush of Knowledge, Covenant of Minds, Gush, Intellectual Offering, Recurring Insight, Overflowing Insight, Memorial to Genius, Blighted Cataract, Cryptic Caves, Mikokoro, Center of the Sea
Overlordofdarkness on Budget Mizzix Storm [~$150 Competitive EDH]
5 years ago
Thoughts on Pore Over the Pages ?
Flooremoji on WURx (New Concept Jeskai Control)
5 years ago
Still looking, but maybe Pore Over the Pages ?
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