Ghostly Touch

Ghostly Touch

Enchantment — Aura

Enchant creature Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."

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Set Rarity
Avacyn Restored (AVR) Uncommon

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Legality

Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Ghostly Touch Discussion

Epicurus on Your Cards Lookin Nice

4 months ago

Cool deck! Lol'd at "I ain't got no green." You do have a generous amount of mana ramp, though, so it doesn't seem like as big of a problem as all that. I hear what you're saying, though, but I'd still suggest Treachery.

And the clones aren't a bad idea either. Cloning and stealing both fit the same thematic identity. No reason to choose one over the other, so long as you have more of whichever one is a) helping you more, and b) helping you early. Also, though, Faerie Artisans is my favorite such card. And Sakashima's Student is another fun one, as is Cryptoplasm. And on the other side of the equation, Domineering Will is hella fun in multiplayer, while still valid in 1v1.

As for the untappy stuff, it's always useful to have cards that potentially can tap as well as untap. So if you're stuck with them and no Merieke, they still serve the purpose of disruption. Tideforce Elemental, Freed from the Real and Ghostly Touch are all good for that. Also, Pemmin's Aura is really a must for the deck because it can grant protection in addition to its untap ability, and Aura of Dominion is another cheaper untap card.

Finally, you do have a minor mana curve issue. For any of my suggestions, if you thought about including any of them, I'd first start looking for cuts from among anything that has a similar effect but costs more. Also, simple, single use ramp spells like Dark Ritual, Culling the Weak, High Tide and so on are fairly prevalent in blue and black. Also, Land Tax, while not budget friendly, is worth every penny when you ain't got no green, and Knight of the White Orchid is also useful in the right situations. And Arcane Signet should be an automatic add to any EDH deck, especially if it's more than 2 colors.

I know I said finally in the last paragraph, but also Swiftfoot Boots is a slightly slower but slightly better version of Lightning Greaves, and honestly you're better off with the boots than the greaves because you can target the Boss Lady with your untappy stuff without having to scoot the equipment around. Hexproof > Shroud.

Sorry that this is so damn long of a comment, but please note that I have all of these ideas because I really would like to build a deck like this as well. There's a lot of them I've seen that are full of infinite loops, and I appreciate that yours isn't. That's how I'd like to build mine too. It's not easy with Merieke, because she doesn't have haste, and she doesn't have a built in way to either untap or protect herself. I really like what you have going here, and I'm going to folder it for inspiration.

Cheers!

maxmcnugget on I am become death, destroyer of decks

1 year ago

I am confused about some card choices: Ghostly Touch , Mortus Strider , Restless Dead , and the unblockable creatures like classic: Phantom Warrior . Are the unblockable creatures here so Lazav can become unblockable? Or for cipher/Trepanation Blade/Sword of B&M? Thanks.

Rozmar on Mono blue edh

1 year ago

I love the Silent Arbiter idea. I prefer Hands of Binding over Ghostly Touch because it’s harder to get rid of but I see how it can be useful. I hope your tromo deck turns out well DanowarElf

MisterBeandipJones on Mono blue edh

1 year ago

Getting ideas for my own TROMO deck and mannnnnnn Vorrac Battlehorns is sick tech! Thx! I'd recommend Silent Arbiter and Ghostly Touch. Plus you'll need Fireshrieker along with anything that give +3/+X, like Heirloom Blade for 22 commander dmg.

pyromaniac53 on Derevi, The Bounce Man

2 years ago

It's all dependent on what direction you want to go with this deck, but Derevi can support some pretty ridiculous combos like Stasis + Eon Hub, Stasis + Ghostly Touch/Hidden Strings, and Eon Hub + Temporal Distortion. And all of these combos get even better or just wins with Orb of Dreams

Joumba on Zur, Brutal Controller

2 years ago

In a Zur deck, I always find that a good Nevermore or a Runed Halo can screw your opponent's commander, or general game if their deck is, like yours, based on their commander!

Also, Winds of Rath can become the end of many foes, but not your sweet sweet Zur. Need more protection on him? Diplomatic Immunity is for you! You plan to win with only zur attacking? Cathedral of War !

Now, here's what I think you should cut out ; Curse of the Bloody Tome, you don't play in graveyard and you have no milling win-con, so it's pretty meh. Since you just tuor anything anyway, I don't think you need a Dictate of Kruphix which can just help your opponent get back up. Playing both both Curse of Inertia and Ghostly Touch while you have a Aqueous Form is a waste of card slot, In my huble opinion.

Well, thats all, have a nice day and good luck mate!

evilclown5609 on NecroBrotence

3 years ago

Good... but missing some key pieces.
-Phyresis for a quick finish
-Winds of Rath one side board wipe
-Copy Enchantment does literally anything in this deck
-Zombie Infestation combos with Necropotence
-Seal of Cleansing in case you already wasted Banishing Light/Oblivion Ring
-Propaganda keep early beaters off your face
-Stasis + Ghostly Touch PURE EVIL
-Energy Flux destroys artifact decks and forces them to scoop unless they have infinite mana

thewyzman on Saint Traft, Tiny All-Father of Tokens

3 years ago

I broke out my GST deck and looked again at this.Am just curious:

Spear of Heliod gives anthem and plays a little defense.

There are quite a few cards I like in your list that I don't yet have, like Invocation of Saint Traft and Godsend.

Cards I'm not sure of: Chasm Skulker feels unsynergistic without extra draw effects and a token theme with Phantom General or something. -- Thalia's Lieutenant is okay with a few other humans, but would feel better with a more widespread theme to support it. I see the Strionic Resonator, but every deck I know carries removal for just such a creature. -- Is Call to Mind really good with only four other inst/sorcs in the deck? -- I haven't played with Burnished Hart, but sinking 6 mana into the effect feels questionable to me?

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