Psychic Puppetry

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Psychic Puppetry

Instant — Arcane

You may tap or untap target permanent.

Splice onto Arcane (Blue) (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

turkinaa on Elsa but She Can't Let it Go

1 month ago

Might I suggest a Ghostly Prison (or maybe also a Teferi's Moat for some more pillow fort protection.

Other ways to get taps in are Thassa's Ire, Puppet Strings, Staff of Domination, and some tricks with an Isochron Scepter. Some cards to use with the Scepter would be Psychic Puppetry and Twiddle as well as many of the ones you have already in your deck list. If you used Dream's Grip you can entwine with the Scepter (as well as kick cards).

zachz on Tap 'em Out!

1 year ago

Really enjoy the concept of the deck. I think you have, if you pardon the terrible pun, an untapped potential that can be added to your deck.

Untap mechanics can accelerate your own card tap abilities, and give you the rare opportunity to tap an opponent creature multiple times per turn. There's several that I found worth suggesting:

Lowenstein on Solitaire: the Gathering -the way it's meant to be

3 years ago

Howdy! So JW398 I find that the reason I won't win on T3 is because I am missing an important combo card, be it Lotus Field, Psychic Puppetry, or some cards for digging, but not because I choose to wait. Usually the only difference between comboing T4 instead of T3 is one extra draw to hit a combo piece I don't have. So, if I have what I need, I generally won't wait until T4 to go off. All you need is a single Twiddle or Dream's Grip to get the Lotus in motion on T3, which is also the reason I run 4 of each.

I think the biggest reason you would go off T4 instead of T3 is so you can start off with an untapped Lotus Field, but like I said, that usually doesn't make a problem. When I fizzle on T3 it is almost always just because I ran out of cantrips, not because I ran out of mana.

Hope all that made sense haha.

Yeah Stormcaller is definitely cool because it can hit those big draws that you really need. I've been testing with 1 Ad Nauseam though, and it actually is pretty sweet. It provides a similar effect to stormcaller. You will probably draw more depending on how much life you can lose.

Lowenstein on Twiddle Storm - The Worst Oiled Machine

3 years ago

I've done some testing with it, seems pretty interesting. As far as I can tell it just helps the combo, allowing you to draw 9-14 cards with it. I guess maybe you would bring it in against decks that aren't burn and the like to help with consistency? Not totally sure though. It definitely helps though. The times I've tested it, after casting it your chances of fizzling are way low. The good thing is that a black splash isn't even necessary, because if you have 2 Twiddles/Dream's Grip or 1 Twiddle and 1 Psychic Puppetry then you will haven enough mana for Ad Nauseam and at least 1 left over to cast another untap spell.

Wizard_of_the_Broke on Dig for Fire 2.0 (Twiddle Storm)

3 years ago

Lowenstein - I honestly have only been able to use Halimar Depths if it's in my opening hand, in which case it's very good, because I'm not really doing much but setting up my hand anyway in the early turns, and it's nice to be able to set up natural draws or a cantrip draw, and it helps inform which cantrip is best at a given juncture. But I probably would never want more than 1. Evermind is weird. It's a nice thing to have in hand as an insurance policy to avoid fizzling by assuring a lot of draw power, let's me take an extra draw if I see something with Serum Visions I don't want to chuck to Sleight of Hand, and as long as you're making plenty of mana through Psychic Puppetry, the high cost just isn't relevant that often, but the extra draws are. I still haven't gotten when to use Evermind down to a science though, and have certainly spent mana on it when it probably wasn't needed, and have been hesitant to use it, then fizzled. I am thinking of splitting between Tolaria West and Sylvan Scrying though. Tolaria's speed is too often an issue, and forces me to survive by Twiddling opposing creatures more than I'd like. I also think Sylvan Scrying would make Peer Through Depths a lot more useful for setting up early, and would probably run it as a 4-of with Scrying in the mix.

Just made some updates to test.

JW398 on Twiddle Storm - The Worst Oiled Machine

3 years ago

Wizard_of_the_Broke

Thanks, it honestly was a toss up between the two. Although I will admit being able to tutor pact part is an upside, that is what I mostly use Merchant Scroll for now that I dropped Peer Through Depths - First targets would be Psychic Puppetry/Echoing Truth.

I have time to proxy it before Zen Rising so I'll give it a shot. Thanks

Lowenstein on Twiddle Storm > UR Storm …

3 years ago

Flooremoji good stuff. Psychic Puppetry is indeed very essential for Twiddle Storm.

Dealing with Damping Sphere before playing Lotus Field is true. Recently though I had a game against Eldrazi Tron where I had to get rid of Chalice of the Void and Relic of Progenitus on the same turn before really comboing off, but i did get it. So yeah that would be more tricky, it would probably just add an extra turn.

Flooremoji on Twiddle Storm > UR Storm …

3 years ago

Well, another point is storm dosen't need a manabear to win. They can also fairly cast their rituals and a couple cantrips then Grapeshot-Remand-Grapeshot. It's harder to be sure, but it does mean that storm doesn't need the creatures around to win.

Being more vulnerable mid combo probably weakens T-storms control matchup, and it probably hurts more when Ponza destroys a land that could be sacrificed to Lotus Field. Damping Sphere forces you to deal with it before you can play Lotus Field, and Surgical Extraction/Lost Legacy are much better against this deck (you don't even nesecarily have to get Lotus Field, they rely pretty heavily on Psychic Puppetry).

psionictemplar: Yep! G-storm has a potential turn two win. It's pretty much Land, Land, Ritual, Manamorphose, Mana Bear, more rituals, Manamorphose, Gifts storm. It's pretty unlikley :) T-storm combos as early turn three (Land, Land, Tap both for flaoting mana, Lotus Field twiddle Lotus Field etc.) They for most intents and purposes have the same speed.

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