Captain of the Mists

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Captain of the Mists

Creature — Human Wizard

Whenever another Human enters the battlefield under your control, untap Captain of the Mists.

, : You may tap or untap target permanent.

legendofa on Why is Untapping Lands a …

5 months ago

In blue, the Urza's Block hugely skew land untapping, and that block is widely considered to be an overpowered mistake, especially for blue. Urza's Saga and Urza's Legacy alone have ten cards that allow land-specific untapping, more than half of all the blue cards that allow untapping lands without untapping all permanents. They'll be included for the sake of completion, but I wouldn't take them as any sort of precedent. Pioneer legality is just five cards, with one of them being Standard-legal. Blue is the undisputed king of untapping permanents in general, but doesn't have any special focus on lands.

Ye Olde Bordere, "untap" + "land": Twiddle, Reset, Infuse, Jolt, Twitch, Mind Over Matter, Great Whale, Peregrine Drake, Rewind, Time Spiral, Turnabout, Cloud of Faeries, Frantic Search, Palinchron, Snap, Treachery, Trickster Mage. total 16

Modern Border, "untap" + "land": Oboro Breezecaller. total 1

2015 Border, "untap" + "land": Pore Over the Pages, Unwind, Finale of Revelation, Kelpie Guide. total 3

Ye Olde Bordere, "untap" + "permanent": Telekinetic Bonds. total 1

Modern Border, "untap" + "permanent": Dream's Grip, Psychic Puppetry, Toils of Night and Day, Tidewater Minion, Rimewind Taskmage, Coral Trickster, Merrow Reejerey, Pestermite, Fatestitcher, Merfolk Skyscout, Reality Spasm, Deceiver Exarch, Captain of the Mists, Ghostly Touch, Hidden Strings, Curse of Inertia, Tidal Force. total 17

2015 Border, "untap" + "permanent": Teferi, Temporal Archmage, Vizier of Tumbling Sands, Clever Conjurer, Nimbleclaw Adept, Ioreth of the Healing House, Forensic Researcher. total 6

Ye Olde Bordere, "untap" + "Island": none.

Modern Border, "untap" + "Island": none.

2015 Border, "untap" + "Island": none.

There's 44 mono-blue cards that can untap lands in some capacity, with 20 of them being more specific than untapping permanents in general. If Urza's Block is taken out, then there are 34 blue cards that untap lands, with just nine of them having any sort of restriction.

So in final summary, I see green land untapping increasing in recent years, and blue permanent untapping actually falling off slightly. There were 18 blue untap cards in the 12 years of the modern border, and nine cards so far in the nine years of the 2015 border. Discounting Urza's Block, there are slightly more green cards that can untap lands than blue cards, and many more green cards that untap lands than blue cards printed in the last ten years.

If I missed anything in this breakdown, please let me know. But I think the cards are there to support my initial position. Both green and blue are primary in untapping lands, if lands are counted as permanents, and blue is secondary in untapping lands specifically. Mark Rosewater's answer is is at best incomplete and missing nuance, and at worst totally wrong.


Keeping the above because it took me a long time write and I don't want to undo the effort.

In response to wallisface, percentage of cards with a given effect doesn't matter to primacy of color.

  • Primary – This is the color (or colors) the ability is seen in most. That means it shows up in the highest volume and usually at the lowest rarity that the type of effects get used at. The primary color will almost always get this effect in a set if it's an ability we do every set. It also tends to be the color that most often pushes the power level, if it's an effect we push the power level on. There's a wide range on what primary means, because different types of effects exist at different levels. A card secondary in flying can show up way more than a card primary in taking extra turns, for instance, because we have so many more flying cards than extra-turn cards.

  • I want to stress one more time that primary, secondary, and tertiary are relative to how often an effect is used. Things that are secondary in a color, for example, may be far more prevalent in that color than things that are primary if the items in question occur at a higher frequency.

Source: https://magic.wizards.com/en/news/making-magic/mechanical-color-pie-2021

For example, MaRoo has repeatedly stated that red is primary in extra combat cards, with white as a contender for secondary.

https://magic.wizards.com/en/news/making-magic/mechanical-color-pie-2021

https://markrosewater.tumblr.com/post/760377485190938624/can-any-color-aside-from-red-get-extra-combat

There are only 36 cards that grant an additional comabt. If primacy was considered as a proportion of cards that grant additional combats was considered only as a proportion of total cards of that color, I don't think any color would be considered primary.

So while there might be fewer cards that untap lands in green as a proportion of total green cards in recent years, that's not a relevant measure to color primacy. The relevant measure is how often cards that untap lands show up in green compared to other colors, which I think is demonstrated by the above lists that green has more land untap effects than any other color, with blue being nearly equivalent. That, according to MaRo's definition, means that land untapping is primary in green.

zachz on Tap 'em Out!

2 years ago

Really enjoy the concept of the deck. I think you have, if you pardon the terrible pun, an untapped potential that can be added to your deck.

Untap mechanics can accelerate your own card tap abilities, and give you the rare opportunity to tap an opponent creature multiple times per turn. There's several that I found worth suggesting:

rb701 on infinite combo?

3 years ago

unfortunately no. replacement/modify effects such as Parallel Lives and Anointed Procession used in tandem are just multipliers; they don't actually react the way you are describing

when it comes to infinite combos, its easiest to compare to simpler ones that fall under 2 categories - controlled and uncontrolled

controlled - Gilded Lotus, Captain of the Mists, and Illusionist's Bracers create a controlled infinite mana combo. so long as i choose to make it happen, it does. while there are lots more like this, it doesn't change the circumstance

uncontrolled - Life and Limb, Sporemound create an uncontrolled combo due to modify and ability. because LaL is turning forests and saprolings into a unified type, and Sporemound triggers due to a land coming in to play, it is a continuous unbreakable loop. in terms of this, when it comes to competitive play, you have to define a limit (ie "i make ten million tokens"); however, you must be able to prove the existence of said limit, or be disqualified. i had this clarified by a local game store whom the owner regularly attends tournaments. when it comes to uncontrolled combos, you want to try to add in an element that allows a slight amount of control through continuous checks - in this case, i used Pandemonium. as each creature came in, it dealt damage to the opponent, and a life check would have to happen

hope this helps

MagicMarc on Commander Deck Inspiration Ideas...

4 years ago

If you use something with an untap ability like King Macar, the Gold-Cursed you can use artifacts to untap it if your deck's colors don't have cards for it.

The most popular way to do that with cards like the king is with mana artifacts like Springleaf Drum and Paradise Mantle. Other popular ways are with prison type artifacts like Puppet Strings and Amber Prison. Lastly, people like to crew stuff like Mobile Garrison, Cultivator's Caravan or Smuggler's Copter.

Or, just go infinite with him for shenanigans like with Freed from the Real + Paradise Mantle. If you go this route, there are a bunch of other creatures to be abused with the combo. Not that it's the best example but I do have a deck where I outline some of the card synergies here: The Real King Of Paradise.

I would like to give honorable mention to Captain of the Mists. He is a twiddle with legs. This card has amazing synergy with King Macar, the Gold-Cursed and even untaps for free when the king or other humans enter the battlefield.

zapyourtumor on Mass Token Massacre

4 years ago

Instead of Finale of Devastation and Cryptolith Rite, I would drop both for copies of Chord of Calling and Collected Company. Coco hits every single one of your creatures, so I would definitely include 4 and see how it plays out.

Although it's far from optimal, you could run a singleton of Elemental Mastery just as an alternative to Presence of Gond. The closest I could get to Midnight Guard is Captain of the Mists, which doesn't work unfortunately. :(

Another alternative I found for consistency is Intruder Alarm. Unfortunately, you can't tutor it with Heliod's Pilgrim so you could add some Idyllic Tutors as well.

triproberts12 on no name yet

4 years ago

A bit of advice I gave on another deck just now applies here, as well: Think about your limiting factors. This deck can do obnoxiously powerful things, but with it being so built around Jalira, you need ways to max out her ability, and backup plans. You look pretty good on ways to bounce Jalira out from under a Lignify, but I'd get some backup and untapping power in there. Proteus Staff is a mandatory backup for Jalira decks. It's a little odd not to be running Mass Polymorph, as well. As for Jalira, Captain of the Mists, Dramatic Reversal (+Isochron Scepter!!), Fatestitcher, Hidden Strings, Turnabout, Vizier of Tumbling Sands, Freed from the Real, Pemmin's Aura, Crab Umbra, and Second Wind are all your friends, and most of them have adjacent combo pieces that I'm too lazy to investigate right now!

Hissp on Inalla Post-FILO

5 years ago

I feel like you could make Captain of the Mists work.. ;)

Kederekt on Atraxa’s Supertroopers

6 years ago

If you want to try it out I would add Captain of the Mists. You have a few humans and if you soulbond one with deadeye you can keep returning it to untap the captain. Even without Gilder Bairn, captain may be worth adding to untap your artifacts, especially the veil.

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