Tidal Force

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Tidal Force

Creature — Elemental

At the beginning of each upkeep, you may tap or untap target permanent.

Kwhill on Derevi, Empyrial Tactician

2 years ago

I'd recommend cutting the following cards right away:
Tidal Force (Doesn't do much. Very expensive.)
Siege Behemoth (Good effect, but very expensive.)
Emmara Tandris (It doesn't look like you really have that many tokens. Not sure why this is here.)
Deepfathom Skulker (Good trigger, but expensive, and you can't activate its second ability easily.)
Archon of Coronation (Really easy to lose the monarch and it doesn't do much besides give you the monarch.)
Amareth, the Lustrous (Not really that good. Very rarely will draw you anything in general and the body is very meh.)
Inniaz, the Gale Force (I don't like this kind of effect. You are forced to give up something.)
God-Eternal Oketra (The tokens are okay, but it really doesn't do enough IMO)
Archon of Redemption (3/4 flyer for 5 with a situational life gain effect is pretty bad...)
Angel of Destiny (If it ever gets removed, all you did by attacking, possibly losing creatures in the process, possibly taking hits because your defense are down, was gain life. It just seems like the card really does nothing.)
Trostani, Selesnya's Voice (Not enough token synergy to matter. Life gain is not very good.)
Thassa, Deep-Dwelling (This doesn't do much in your deck. IMO)
Basri's Lieutenant (With almost no +1/+1 counter synergy in the deck, this really doesn't do anything for you.)
Adrix and Nev, Twincasters (Not enough token synergy.)
Niambi, Esteemed Speaker (Can save a creature, but other than that, the card pretty much does nothing.)
Ornithopter of Paradise (Can't trigger Derevi because it has 0 power. Pretty bad as a ramp card too.)
Rhys the Redeemed (Not being elf tribal or big on tokens means that he won't do much.)
Parhelion II (Way too expensive and really doesn't do that much for its cost.)
Righteous Authority (Very expensive and no way to abuse it in the deck currently.)
Cosmos Elixir (You have a ton of draw in the form of "when a creature deals combat damage, draw 1" type cards. You don't need this IMO.)
Sword of Vengeance , Sword of Body and Mind (Not really sure what they're supposed to do for you. Tiny pumps and trample aren't going to help you much IMO.)
Combine Chrysalis (Not enough tokens.)
Sol Talisman (Why is this not Sol Ring?)
Cloudshift , Ephemerate (Almost no abusable ETBs)
Griffin Aerie (Not enough life gain to make this work and not even a great effect.)
Garruk's Uprising (I feel like you should probably be focusing on smaller bodies, not bigger ones.)
Growing Ranks (Not enough tokens.)
Elspeth Conquers Death (Doesn't really do anything you're looking for IMO.)

That's just the ones I would cut right away for not being good in general or not fitting with your strategy.

The token subtheme is kind of unfitting IMO. There's only a few tokens here and there, and a lot of them are "big" tokens, not little ones that can trigger Derevi a lot, but then you also have lots of things to take advantage of tokens even though you don't have that many things that produce tokens (and a lot of times, they're too expensive). If you want to focus a deck on tokens, I think you should choose a different commander.

In general, I think you should probably focus more on having a bunch of smaller creatures so you can get lots of Derevi triggers rather than bigger creatures. This could be a way to work in tokens if you want to push it, because you could focus on smaller tokens that you can push out very cheap and early in the game.

In addition to this, you may also want to consider putting in more cards that you can abuse with Derevi. I love the inspire guy you have in there, Arbiter of the Ideal (don't know if you know, but you can stack tap/untap/tap/untap triggers on him and trigger inspire a bunch of times in one combat!). I think you should focus on this kind of effect more.

I think you should also try to put a little more ramp in there. Sol Ring, Simic Signet, Arcane Signet, and maybe a couple other mana rocks are noticeably missing.

That's pretty much all I have to say about it right now. Let me know what you think!

maxpelletierfortin on

3 years ago

Hey beets,

Love it, thanks for the feedback! I appreciate you leaning in and finding some great additions for the deck!

This build was my first crack at a 5-color deck and Horde just happened to be the card I went with.

My objective was to build something that was budget and that could easily satisfy the 5-color Horde activation requirement while filling up the graveyard with some big creatures for value! Woo! (All hopefully on curve haha)

There are lots of secondary synergies which would potentially be removed to make the deck run smoother as well as a more refined mana base/ramp package. ex: Might of the Nephilim is in there to sneak in with some commander damage.

One objective was to fill the deck with cards which tap for WUBRG to easily get the ball going, this combined with Tidal Force was an attempt at an engine. Greenwarden of Murasa is a powerhouse in the deck with the past games for getting tutors and good non-elementals back to hand. Rings of Brighthearth was one card which I found awesome however was out-of-budget.

If you look at my page I've built a more pricey Omnath, Locus of the Roil deck with some of the powerhouse elementals that come out to $8 and up.

You were bang on about the murderers axe as a discard outlet and I love the alternative. I also like the idea of Wispmare, and Ingot Chewer as synergistic alternatives to the other removal in the deck.

Again, thanks for the feedback, much appreciated! I hope this helps provide some more detail into where my mind was going with this build. If you've got any more suggestions keep em coming!

Kalo_Wen on Ping [300ms]

4 years ago

Cadois I think finding that sweet spot is always the hard part. I took a look at JLK’s Tim deck and he has 14 untappers and 8-10 pingers. Though, his deck has a lot of other tap effects he wants to abuse. We also have access to a pinger in the command zone, which he does not.

I may start with seeing what other tap effects I like in Mono Blue and stick close to his shell. Tidal Force seems like a good add.

MESS1802 on Derevi

5 years ago

Bchong, the deck normally ramps rather well, actually. It’s around the same speed as the decks I play against. I can usually get everything I need in time, and I’m pretty good at keeping the stax enough in my favor to work. Seedborn Muse and Tidal Force really help with that. So casting my big cards aren’t usually a problem.

But like I said, I was hoping to keep it a little equipment based, that’s why I have cards like Nazahn, Revered Bladesmith and Sigarda's Aid in it. But I see your point that the second may be unnecessary.

Also, yes, I meant to make all the basic lands snow covered. I just forgot to do it on the website.

You’re probably right that I don’t have enough benefits for infinite mana. I meant to try adding Nylea, God of the Hunt as well as a combo with Filigree Sages and Planar Bridge, but kept putting it off. I also have an infinite combo that I took out a while ago, but may put back in.

Thanks for the insight, I really appreciate it! I’ll see what changes I can make and post them soon.

Strangelove on This is Why You Can't Have Nice Things

5 years ago

Deceiver of Form... kinda cool.

Tidal Force... might be even better than frost titan. Good for politics too.

Sphinx Ambassador... this card is ridiculous.

Platinum Emperion... why not.

Platinum Angel... and again why not. These last two could serve as your "lifegain."

Phyrexian Ingester... removal? Maybe... there's also Meteor Golem.

Nullstone Gargoyle... hilarious.

Galecaster Colossus... more removal.

IAmTheWraith on *RETIRED* The Fat Blue Weirdo

5 years ago

Well hello there...

bushido_man96: Thanks man! Don't forget to upvote!

Daedalus19876:

So I've never heard of Tidal Force, seems pretty good, but I don't think it's what I'm really looking for, I will probably put it in the maybeboard, just in case.

Arcane Laboratory Is not going in the deck. I feel like it hinders me too much.

Damping Sphere is fun. Maybeboard for now.

Stifle and Disallow seem decent. Again, Maybeboard for now until I can find the slots.

Teferi, Temporal Archmage Seems like it may be decent. Maybeboard??

Been considering adding Teferi, Mage of Zhalfir+Knowledge Pool so my opponents can't cast spells...

Daedalus19876 on *RETIRED* The Fat Blue Weirdo

5 years ago

I disagree that Arcane Laboratory makes it difficult for you to establish your lock. Sure, it hinders you, but you're running a gigantic number of counterspells - it limits how your opponents use the extra cards you give them, and means you only have to hold up one counterspell per opponent to fully lock down the game. It's a vicious, vicious control card, especially since you're giving your opponent more resources with Kami. I'd also consider Damping Sphere for a similar reason.

I'd personally run Stifle and/or Disallow here, because they shut off enemy fetch lands and are an unexpected form of control (since many people see their triggers as inviolable).

Have you considered Teferi, Temporal Archmage as additional an way to maintain a lock with Stasis? Or Teferi's Realm to perma-phase things out of existence? If you're willing to control into the long-game, Tidal Force also does wonders to keep the flowing for Stasis.

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