Hello everyone! It is time to debut my 7th modern deck, Elder Deep-Fae. I got the idea for this deck from player Jelle Swan, as well as the Channel Fireball article I have linked below.

https://infinite.tcgplayer.com/article/Modern-Deep-Fiend-Faeries-Deck-Guide/2539f5bb-b590-46cd-978b-a5591a0f365b/

This is a mono-blue fae variant that depends on tempo and tapping your opponents lands down at their upkeep. A very potent brew that I have carried into the 2025 modern format, with slight upgrades. Without further ado, let's get into the deck tech.

Creatures

Faerie Seer: A solid one drop. Helps us set up for our turn 4. A must have for faeries at 4 copies.

Spellstutter Sprite: Our number one tempo play. Allows us to counter spells at all stages of the game, while attached to a flying body. An absolute must at 4 copies, and one of the best cards in the deck.

Hypnotic Sprite: We mostly run her for her adventure side. The counter is useful, but she can also be an additional body for us in the late game.

Pestermite: Solid tempo card. Saves us on damage, and is the perfect target for Mistbind.

Brazen Borrower: Control in the early game. Solid threat in the late game.

Subtlety: Solid card against annoying creatures. Can respond to this as early as turn 3 with Elder Deep-Fiend (AFTER EVOKING SUBTLEY). This gives us a 5/6 and taps our opponent out as early as turn 3. Considering running 4.

Mistbind Clique: Helps with our game plan of tapping out our opponents. A solid precursor to Elder Deep-Fiend. Locks our opponent out of the game, and gives us a 4/4 flying threat. We can also pull of some crazy combos depending on what faerie is championed by Clique.

Elder Deep-Fiend: The main reason to run this build. Plays off of our faeries effortlessly by locking our opponents out for multiple turns in a row. An absolute monster with a solid power/toughness as well.

Instants

Stern Scolding: Can go up or down on this based off need or meta. Solid for creature based match ups.

Spell Pierce: Can go up or down on this based off need or meta. Solid for spell based match ups.

Vapor Snag: Wrecks creature based match ups. Can be sided out depending on the match up.

Remand: Counter plus draw power? I'll take it.

Mana Leak: We use this over Counterspell due to our mana base. Solid.

Sink Into Stupor: A solid tempo spell. Can alao be a land if need be. No brainer.

Lands

Mutavault: A creature land that gives us additional power/swings. Also counts as a faerie for Misbind or Spellstutter.

Sanctum of Ugin: Helps us to loop Elder Deep-Fiends.

Otawara: Tech if needed. We y Usually use it as a land.

Cavern of Souls: Uncounterable creatures. DUH.

Castle Vantress: Island with a late game tech option.

Islands: DUH

That's the deck! Let me know what you think down below and happy tapping! ;)

Suggestions

Updates Add

We added 1 more island due to our need to reliably hit our 4th land drop

We also swapped out Vapor Snag for Unable to scream.

In the current meta, the latter neutralizes threats much more consistently.

Lastly, we are testing 1 Flare of Denial. Im hesitant to test more than one, as well rarely want to lose bodies on the board.

However, one copy in a pinch might be worth it.

Comments

Casual

100% Competitive

Revision 2 See all

(6 months ago)

+1 Flare of Denial main
+1 Island main
-1 Subtlety main
+2 Unable to Scream main
-3 Vapor Snag main