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Vintage | Legal |
Coral Trickster
Creature — Merfolk Rogue
Morph (You may cast this card this face down as a 2/2 creature for . Turn it face up at any time for its morph cost.)
When Coral Trickster is turned face up, you may tap or untap target permanent.




legendofa on Why is Untapping Lands a …
5 months ago
In blue, the Urza's Block hugely skew land untapping, and that block is widely considered to be an overpowered mistake, especially for blue. Urza's Saga and Urza's Legacy alone have ten cards that allow land-specific untapping, more than half of all the blue cards that allow untapping lands without untapping all permanents. They'll be included for the sake of completion, but I wouldn't take them as any sort of precedent. Pioneer legality is just five cards, with one of them being Standard-legal. Blue is the undisputed king of untapping permanents in general, but doesn't have any special focus on lands.
Ye Olde Bordere, "untap" + "land": Twiddle, Reset, Infuse, Jolt, Twitch, Mind Over Matter, Great Whale, Peregrine Drake, Rewind, Time Spiral, Turnabout, Cloud of Faeries, Frantic Search, Palinchron, Snap, Treachery, Trickster Mage. total 16
Modern Border, "untap" + "land": Oboro Breezecaller. total 1
2015 Border, "untap" + "land": Pore Over the Pages, Unwind, Finale of Revelation, Kelpie Guide. total 3
Ye Olde Bordere, "untap" + "permanent": Telekinetic Bonds. total 1
Modern Border, "untap" + "permanent": Dream's Grip, Psychic Puppetry, Toils of Night and Day, Tidewater Minion, Rimewind Taskmage, Coral Trickster, Merrow Reejerey, Pestermite, Fatestitcher, Merfolk Skyscout, Reality Spasm, Deceiver Exarch, Captain of the Mists, Ghostly Touch, Hidden Strings, Curse of Inertia, Tidal Force. total 17
2015 Border, "untap" + "permanent": Teferi, Temporal Archmage, Vizier of Tumbling Sands, Clever Conjurer, Nimbleclaw Adept, Ioreth of the Healing House, Forensic Researcher. total 6
Ye Olde Bordere, "untap" + "Island": none.
Modern Border, "untap" + "Island": none.
2015 Border, "untap" + "Island": none.
There's 44 mono-blue cards that can untap lands in some capacity, with 20 of them being more specific than untapping permanents in general. If Urza's Block is taken out, then there are 34 blue cards that untap lands, with just nine of them having any sort of restriction.
So in final summary, I see green land untapping increasing in recent years, and blue permanent untapping actually falling off slightly. There were 18 blue untap cards in the 12 years of the modern border, and nine cards so far in the nine years of the 2015 border. Discounting Urza's Block, there are slightly more green cards that can untap lands than blue cards, and many more green cards that untap lands than blue cards printed in the last ten years.
If I missed anything in this breakdown, please let me know. But I think the cards are there to support my initial position. Both green and blue are primary in untapping lands, if lands are counted as permanents, and blue is secondary in untapping lands specifically. Mark Rosewater's answer is is at best incomplete and missing nuance, and at worst totally wrong.
Keeping the above because it took me a long time write and I don't want to undo the effort.
In response to wallisface, percentage of cards with a given effect doesn't matter to primacy of color.
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Primary – This is the color (or colors) the ability is seen in most. That means it shows up in the highest volume and usually at the lowest rarity that the type of effects get used at. The primary color will almost always get this effect in a set if it's an ability we do every set. It also tends to be the color that most often pushes the power level, if it's an effect we push the power level on. There's a wide range on what primary means, because different types of effects exist at different levels. A card secondary in flying can show up way more than a card primary in taking extra turns, for instance, because we have so many more flying cards than extra-turn cards.
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I want to stress one more time that primary, secondary, and tertiary are relative to how often an effect is used. Things that are secondary in a color, for example, may be far more prevalent in that color than things that are primary if the items in question occur at a higher frequency.
Source: https://magic.wizards.com/en/news/making-magic/mechanical-color-pie-2021
For example, MaRoo has repeatedly stated that red is primary in extra combat cards, with white as a contender for secondary.
https://magic.wizards.com/en/news/making-magic/mechanical-color-pie-2021
https://markrosewater.tumblr.com/post/760377485190938624/can-any-color-aside-from-red-get-extra-combat
There are only 36 cards that grant an additional comabt. If primacy was considered as a proportion of cards that grant additional combats was considered only as a proportion of total cards of that color, I don't think any color would be considered primary.
So while there might be fewer cards that untap lands in green as a proportion of total green cards in recent years, that's not a relevant measure to color primacy. The relevant measure is how often cards that untap lands show up in green compared to other colors, which I think is demonstrated by the above lists that green has more land untap effects than any other color, with blue being nearly equivalent. That, according to MaRo's definition, means that land untapping is primary in green.
thom-le on
Who am I?
5 years ago
Ixidor, Reality Sculptor is actually my favourite character of the whole magic universe so your deck puts a smile on my face. Thank you for that. I like to suggest you some changes and I try to view those on a budget version. First things first: You need to have a strategy, that can win you the game. Morph is a great mechanic, but you have to take a look at how you want to play.
- Not every creature you play has to have Morph.
- Too much creatures, even for a commander like Ixidor. Skip Aquamorph Entity , Scornful Egotist , Riptide Pilferer , Monastery Flock , Dragon's Eye Savants , Coral Trickster . Those cards won't help you that much.
- Counterspell , Arcane Denial , Forbid : Going deeper into the control strategy, Hinder or Insidious Will are also very good
- Get a better card draw, you have to play a land every turn. Rhystic Study is a bit expensive, but does so much work. Standstill gives you time and almost card draw.
- Extraplanar Lens , Caged Sun or even Sword of the Animist helps you to get more mana
- Equilibrium : I like that card a lot, can return a main threat back to the owners hand
- Propaganda : For not getting attacked all the time.
- Wonder : Because in some time, you have to hit your opponents.
You may also go deeper into the Wizards tribal. Y>ou already have many Wizards in your deck and Ixidor also is one. You won't be able to play big fattie creatures, but there are so many other ways to win the game, especially in blue. For the Wizards I'm thinking of Nameless One , Azami, Lady of Scrolls , Riptide Director , Information Dealer , maybe Patron Wizard . Guess this could be really strong, because with Wizards you gain in addition to the Morph ability a better card draw engine, better control abilities and many tribal connections.
Samuel-Frederick on
$10 Rogues
8 years ago
Hey legendofa. A few ideas for your Rogue deck. Personally I'd love to add another colour to it, but I'll make suggestions for mono-black as well. For me, I think what you want from a rogue themed deck is something that have that feeling of being mischievous, like you really are leading a pack of rogues. Give that feeling to your players, here are a few ideas on how I'd do it.
Adding Blue! I think adding blue is totally worth it, you get some awesome rogues, and more than that, you add a real roguish element for the players as well. Faerie Miscreant may not seem all that exciting as a 1/1 for one, but it has flying which is awesome when it's equipped with something (such as the Cloak and Dagger!). The Cloak and Dagger doesn't add toughness, so you want your rogues to have evation, and flying on a one mana creature is awesome. Plus, it can draw you a card as well. With nice little enters the battlefield creatures I'd also throw in Faerie Impostor, and Quicklings . Cheap flyers that let you reuse your ETB effects, and they're rogues of course. Another nice one mana guy is Triton Shorestalker, unblockable, one mana, give him a boost and he's ready to go! And remember that all these guys are even more awesome with Oona's Blackguard!
Then, the new rogue boss! Contraband Kingpin! Yeah you aren't running all that many artifacts, but even if you only play a few it's good, and he's a 1/4 with lifelink, for two mana... Give him a counter from Oona's Guard, give him a cloak and this guy is such awesome value. Or perhaps you want to help your non unblockable rogues get through, or let one block, then Coral Trickster is fun, adds a different element, and is super cheap of course. Then how about we take advantage of all this unblockable and increased damage? Well, say hi to Sygg, River Cutthroat. Unfortunately he is expensive, but look at him, he's awesome and for those who want to spend a bit more, he's an awesome addition.
Up to three mana, how about the awesome draw power of the Cold-Eyed Selkie. A dagger in the hand of this selkie and she'll be drawing you all the cards you could possibly want! Using the Trickster, or a Pestermite, or even Silkbind Faerie to help clear a path. Or simply draw a card and get a big flyer on the field with Latchkey Faerie. Plus, with blue, you get access to Thieves' Fortune which is awesome thematically and a super powerful one mana draw spell. For that mischievous element you also have Knowledge Exploitation, and Notorious Throng but they are a little more expensive unfortunately, but worth a shout for those who want to spend a little more as it's great fun.
Just a couple of black rogues that I like, Night Market Lookout. Not the most exciting, but a better version of Pulse Tracker, and you'll be surprised how effective that drain is. Also, with a couple pieces of equipment in the deck, Dhund Operative is amazing! A two mana 3/2 deathtoucher, what more could you want! I know, unblockable, well, you can't be too greedy!
lagotripha on
Blinking Manifest
8 years ago
No Akroma, Angel of Fury/Cloudshift shenanigains? Coral Trickster, Fathom Seer could be useful, as could Fortune Thief, Lumithread Field, Shaper Parasite, Soul Collector, Thelonite Hermit, very much Unblinking Bleb Vesuvan Shapeshifter, Voidmage Prodigy, Willbender and Zoetic Cavern.just some cards to glance over, might find something useful...
Helioraptor on
Mono Blue Unblockable Quick Death Rouge Deck
8 years ago
I'd check out Coral Trickster, Deepchannel Mentor, Grimoire Thief, Hada Spy Patrol, Infiltrator il-Kor, Ingenious Thief, Latchkey Faerie, and Wu Spy
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