
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Twitch
Instant
You may tap or untap target artifact, creature, or land.
Draw a card.





legendofa on Why is Untapping Lands a …
5 months ago
In blue, the Urza's Block hugely skew land untapping, and that block is widely considered to be an overpowered mistake, especially for blue. Urza's Saga and Urza's Legacy alone have ten cards that allow land-specific untapping, more than half of all the blue cards that allow untapping lands without untapping all permanents. They'll be included for the sake of completion, but I wouldn't take them as any sort of precedent. Pioneer legality is just five cards, with one of them being Standard-legal. Blue is the undisputed king of untapping permanents in general, but doesn't have any special focus on lands.
Ye Olde Bordere, "untap" + "land": Twiddle, Reset, Infuse, Jolt, Twitch, Mind Over Matter, Great Whale, Peregrine Drake, Rewind, Time Spiral, Turnabout, Cloud of Faeries, Frantic Search, Palinchron, Snap, Treachery, Trickster Mage. total 16
Modern Border, "untap" + "land": Oboro Breezecaller. total 1
2015 Border, "untap" + "land": Pore Over the Pages, Unwind, Finale of Revelation, Kelpie Guide. total 3
Ye Olde Bordere, "untap" + "permanent": Telekinetic Bonds. total 1
Modern Border, "untap" + "permanent": Dream's Grip, Psychic Puppetry, Toils of Night and Day, Tidewater Minion, Rimewind Taskmage, Coral Trickster, Merrow Reejerey, Pestermite, Fatestitcher, Merfolk Skyscout, Reality Spasm, Deceiver Exarch, Captain of the Mists, Ghostly Touch, Hidden Strings, Curse of Inertia, Tidal Force. total 17
2015 Border, "untap" + "permanent": Teferi, Temporal Archmage, Vizier of Tumbling Sands, Clever Conjurer, Nimbleclaw Adept, Ioreth of the Healing House, Forensic Researcher. total 6
Ye Olde Bordere, "untap" + "Island": none.
Modern Border, "untap" + "Island": none.
2015 Border, "untap" + "Island": none.
There's 44 mono-blue cards that can untap lands in some capacity, with 20 of them being more specific than untapping permanents in general. If Urza's Block is taken out, then there are 34 blue cards that untap lands, with just nine of them having any sort of restriction.
So in final summary, I see green land untapping increasing in recent years, and blue permanent untapping actually falling off slightly. There were 18 blue untap cards in the 12 years of the modern border, and nine cards so far in the nine years of the 2015 border. Discounting Urza's Block, there are slightly more green cards that can untap lands than blue cards, and many more green cards that untap lands than blue cards printed in the last ten years.
If I missed anything in this breakdown, please let me know. But I think the cards are there to support my initial position. Both green and blue are primary in untapping lands, if lands are counted as permanents, and blue is secondary in untapping lands specifically. Mark Rosewater's answer is is at best incomplete and missing nuance, and at worst totally wrong.
Keeping the above because it took me a long time write and I don't want to undo the effort.
In response to wallisface, percentage of cards with a given effect doesn't matter to primacy of color.
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Primary – This is the color (or colors) the ability is seen in most. That means it shows up in the highest volume and usually at the lowest rarity that the type of effects get used at. The primary color will almost always get this effect in a set if it's an ability we do every set. It also tends to be the color that most often pushes the power level, if it's an effect we push the power level on. There's a wide range on what primary means, because different types of effects exist at different levels. A card secondary in flying can show up way more than a card primary in taking extra turns, for instance, because we have so many more flying cards than extra-turn cards.
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I want to stress one more time that primary, secondary, and tertiary are relative to how often an effect is used. Things that are secondary in a color, for example, may be far more prevalent in that color than things that are primary if the items in question occur at a higher frequency.
Source: https://magic.wizards.com/en/news/making-magic/mechanical-color-pie-2021
For example, MaRoo has repeatedly stated that red is primary in extra combat cards, with white as a contender for secondary.
https://magic.wizards.com/en/news/making-magic/mechanical-color-pie-2021
https://markrosewater.tumblr.com/post/760377485190938624/can-any-color-aside-from-red-get-extra-combat
There are only 36 cards that grant an additional comabt. If primacy was considered as a proportion of cards that grant additional combats was considered only as a proportion of total cards of that color, I don't think any color would be considered primary.
So while there might be fewer cards that untap lands in green as a proportion of total green cards in recent years, that's not a relevant measure to color primacy. The relevant measure is how often cards that untap lands show up in green compared to other colors, which I think is demonstrated by the above lists that green has more land untap effects than any other color, with blue being nearly equivalent. That, according to MaRo's definition, means that land untapping is primary in green.
Gracco on
How I Learned To Tap Dance
3 years ago
Twitch is a possible option if you need more functionality in your card draw suite.
WolfishHat on
Mizzix Buyback
5 years ago
I like this deck.
I am not sure it would be an improvement, but Radiate + Cantrips or Ice Age slowtrips could be valuable for card advantage.
Consider Flare , Enervate , and Twitch could be fun and budget friendly.
Cloudius on Ley & Lore Weavers (Pauper …
5 years ago
Joe_Ken_ Thanks for the suggestions!
I can't include Earthcraft as it is a rare card. Unwind , Cloud of Faeries , etc were in my initial iteration but I eventually took them out, favoring permanents with untapping effects over once off effects.
Twitch , Dream's Grip , Twiddle and the likes are all being considered at the moment but are now left out for the same reasons above.
Keep the suggestions coming and give a +1 if you like the deck too. Cheers.
Joe_Ken_ on Ley & Lore Weavers (Pauper …
5 years ago
How about Earthcraft (expensive af though) so all your creatures can Untap lands then maybe a Counterspell like Unwind since it untaps your lands after the counter. Then Twitch also fills the theme you have going on.
Estuways on Can I untap creatures to …
6 years ago
Inalla, Archmage Ritualist is my new EDH Commander. I've been wondering about her second ability. If I control 4 wizards total but have a way of untapping one, like Twitch - can I tap the 4 wizards to pay for Inalla's ability, then untap one of them to "complete the payment"? Or is this a case of the forbidden "partial payment" I found in the rules? The activated ability rules state that ability costs are paid as spell costs are. And spell costs must be paid completely. I haven't found a rule that clearly states if I can do this or not. If anyone can explain to me which rule governs this interaction, that would be excellent. Thank you!
superhuman21 on
Marchesa'a School of Wizardry and Mischief
7 years ago
Apprentice Wizard, Soul Conduit, Elite Arcanist, Twiddle, Twitch could be interesting additions to a deck like this.
The Conduit while expensive could help to ensure that the dethrone ability is always at full effect. The others are to aid in activating abilities twice.
Maxeyum on
Count Von Count's Counters
7 years ago
Im not quite sure, but can you even play Ramos, Dragon Engine in this deck, because red is mentioned in his card text. but thats no cost, so think its fine. Anyways cards like Twitch, Twiddle or Voltaic Key in combination with Strionic Resonator and any effect that puts more than 1 or 2 counters on something (OR RAMOS) just lets things go out of hand.Pretty nice deck you've got there!
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