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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Nyx Lotus
Legendary Artifact
This enters tapped.
: Choose a colour. Add an amount of mana of that colour equal to your devotion to that colour. (Your devotion to a colour is the number of mana symbols of that colour in the mana costs of permanents you control.)
zelous666 on
Drops of Life
3 weeks ago
I thought about going the token route before and decided that if I wanted to go there I'd have to lean too heavily into it to make it worth it. This deck doesn't really benefit large amounts of creatures so the only usefulness they would actually get would be their ETB on my lifegain to quick boost some creatures with +1's. That being said, there are still some cards I like in the selection you gave.
Cards that depend on large amounts of mana aren't going to go far in this deck so the Secure the Wastes is out, but the Grand Crescendo has utility in at the very least being a 2 mana response to board wipes so I like it. Call the Coppercoats would make for a good 3 mana surprise at instant speed for attacks and defense.
Cat Collector and Horn of Gondor are too slow when the point is to gain life or capitalize on instances of life gain. Other cards are cheaper or better and I wouldn't want to trade them out.
Myrel, Shield of Argive is also pretty slow on buildup, especially considering I don't have a soldier deck, but she's always still a good card to keep in a back pocket for white decks. A lot of turns will go by with me not quite reaching 5 life gain in a single turn so I don't know how useful Resplendent Angel will be, but she's only 3 mana so I'll hold on to her for a while and see how it goes. I would have to be topdecking lands on an empty hand to use her 6 mana ability most likely.
Without leaning more into mass creatures Leyline of Hope doesn't provide enough for 4 mana. I'll pop off with 1 or 2 10/10's and start swinging and that +2 doesn't change much. Nyx Lotus Looks like a good choice for this deck if i need more mana for the curve though.
All in all, I love the suggestions and thank you very much for looking over my deck. It is always appreciated.
NV_1980 on
Drops of Life
4 weeks ago
Excellent looking deck, zelous666! I really like that you chose Hopeful Initiate and Reluctant Role Model; wasn't even aware these existed and they really add to the utilities the deck can make use of.
Considering the amount of cards you use to gain life based on creature-ETB, I was wondering how you'd feel about adding some cards that generate creature tokens. These could be permanents like Cat Collector, Horn of Gondor, Myrel, Shield of Argive or Resplendent Angel. One-shot deals could be fun too. Call the Coppercoats, Grand Crescendo and Secure the Wastes for example.
Other cards I could recommend would be Nyx Lotus, because of the massive devotion this deck can conjure up. Also, Leyline of Hope to double lifegain AND provide a nice anthem to your critters could be fun. Enjoy!
DemonDragonJ on Would an Artifact Version of …
6 months ago
legendofa, only creature have that restriction, from what I have seen, since blue is not supposed to have unconditional mana dorks, but artifacts usually do not have that restriction.
Idoneity, why would such a card require such a restriction, when the amount of mana that it can generate is variable, and dependent upon how many other artifacts that its controller also controls, when Circle of Dreams Druid does not have any restrictions, and, on that subject, why does Nyx Lotus enter the battlefield tapped, when the only way to profit from it is to have devotion to a single color of at least five, and why does Empowered Autogenerator enter the battlefield tapped, when there is no way, no even with a Doubling Season, for its controller to profit from it, in a single turn?
koth_of_the_bummer on
Akroma, Angel of 21
8 months ago
Thanks for the suggestions SufferFromEDHD!
I'm mono red player at heart, though I played lots for deck variety over the years. Red Akroma is truly a bomb once she goes off. Now regarding with your suggestions:
Gamble - I'm actually considering this, but I only have one copy and its on my Jund Coram Deck.
Lotus Field / Lotus Vale - yup seriously considering it as a replacement for Gilded Lotus
.
Arena of Glory - I'll probably get this over Flamekin Village
Nykthos, Shrine to Nyx / Nyx Lotus - probably no since as you have said, I don't have many permanents with in the deck.
SufferFromEDHD on
Akroma, Angel of 21
8 months ago
= gg
I have been staring at this in my collection for years and have never thought of color shifted Akroma as the voltron bomb she rightfully is. This is A+ jank!
Gamble always useful
Lotus Field/Lotus Vale "free" Gilded Lotus![]()
Arena of Glory and/or Flamekin Village possibly maybe
Nyx Lotus and/or Nykthos, Shrine to Nyx I'm not sure you are running enough permanents but the fire breathing synergy seems too good to pass up
multimedia on
Necromancy Aristocracy
1 year ago
Hey, those are good changes since Warren Soultrader is an infinite sac combo with Gravecrawler + Bontu's Monument, this gives you a wincon without needing to attack.
Three cuts to consider are Bad Moon, Stoneforge Masterwork and Gruesome Fate since these cards do nothing without having creatures in your control and even then I don't think they are needed. Now that you may be adding Soultrader then I don't think you need Fate. Fate could potentially be a wincon if you can't attack with your Zombie horde, but now Soultrader combo can be the nonattacking wincon and you don't need a Zombie horde to win.
For other cuts to consider, some of the lesser removal spells Murder, Poison the Cup, Assassin's Ink since the others you have here are better. Next cuts could be switching recursion Ghoulcaller's Chant, Cemetery Recruitment, Stitch Together for more lower mana cost reanimation. Stitch could be reanimation, but not in the early game where you want it.
You could cut two cards that are only good with Gisa Thornbite Staff (is there a combo here with Staff that I don't see?) and Patriar's Seal, replacing them with more haste enablers. The haste enablers are good with Gisa plus they can protect her, but also with any creature you reanimate as well as protecting Soultrader when combo.
Other cuts to consider could be some of the lesser creatures Gempalm Polluter, Nested Shambler, Death Tyrant for some better reanimation targets. Consider cutting the 3-4 drop ramp Heraldic Banner, Nyx Lotus for draw?
Feed the Swarm can be an important removal spell for mono black since it can remove an enchantment. Vile Mutilator can be reanimated and it makes each opponent sac an enchantment as well as a creature. Bubbling Muck with 30x Swamps could produce a lot of mana on your turn. If you want more ramp then Muck/Mind Stone/Jet Medallion are good options.
Eilel on
Selvala, Heart of the Wilds
1 year ago
RAMP:
Quirion Ranger (commander untap)
Scryb Ranger (commander untap + flying en prod blue)
Awaken the Woods (mana sink)
Archdruid's Charm (ook removal)
Goreclaw, Terror of Qal Sisma (ook trample enabler)
Nyx Lotus (late game super ramp wss)
Lands:
Oran-Rief, the Vastwood (ik vind niet super maar ik ken genoeg mensen die m dat wel vinden)
Myriad Landscape (niet te veel tap lands spelen maar denk dat deze wel kan)
Card draw / advantage
Vivien, Monsters' Advocate (buiten de ability ook tutor op de -2)
Garruk's Uprising (ook trample enabler)
Battle Mammoth (creature en soort ward voor alle creatures)
Disciple of Freyalise Flip (kan je als een landslot spelen, dus eigenlijk gratis include. als je niet nodig hebt als land heb je carddraw en lifegain)
Regal Force (creature)
Tutor
Finale of Devastation (ook haste enabler)
Recursion / Graveyard
Bala Ged Recovery Flip (ook een land)
Long Rest (kan elk type kaart terug pakken, mass recursion)
Enablers
Concordant Crossroads (haste)
Surrak and Goreclaw (trample + haste)
Temur Sabertooth (combo kaart, alles met etb kan je opnieuw spelen, ook voor meer carddraw etc)
Ulvenwald Oddity Flip (Trample + haste en +1/+1 enabler als die geflipt is)
Thousand-Year Elixir (geeft je commander soort van haste en kan untappen)
Removal
Scavenging Ooze (graveyard)
Rampaging Yao Guai (ook mana sink)
Beast Within (raakt practish alles)
Terastodon (super goed)
Khalni Ambush Flip (fight spell die je als land kan spelen)
Bridgeworks Battle Flip (fight spell die je ook als land kan spelen)
Protection
Tyvar's Stand (of een mana sink)
Lightning Greaves (haste voor je commander met 0 equip)
wincons
Goldvein Hydra (mana sink en eventueel super late game extra ramp)
Ochre Jelly (mana sink + trample + moeilijk vanaf te komen)
Silverback Elder (removal / card draw / lifegain)
Alternative wincons
Triumph of the Hordes (als je een teringlijer wilt zijn)
HeavenlyAxe on
1 year ago
Hey Indie,
First off I really like the lands you have assembled and the suggestions from SufferFromEDHD are all good.
You are definitely going to want an artifact ramp package.
Sol Ring, Mana Crypt, Arcane Signet, Fellwar Stone, Gilded Lotus, Thran Dynamo
Special Mention to Nyx Lotus, it could be good being in mono black. and Jeweled Lotus, pays for your commander for free on turn 1 even.
Sword of the Animist is not bad ramp at all and buffs yours rats
Commander's Plate might be cute.
Liliana of the Dark Realms, makes sure you always get a land drop and could make your swamps tap for four.
Chittering Witch if your playing with more opponents.
Crypt Ghast is sort of ramp, but doubles your swamps. Very good in mono black.
Dauthi Voidwalker is not on theme at all but is just sooo much value in a two cost card I have to recommend it.
God-Eternal Bontu is excellent draw power in the right situation.
Dont forget you can run any number of Relentless Rats
Gray Merchant of Asphodel will heal you up a lot and hurt your opponents
Krav, the Unredeemed is also great card draw.
Yawgmoth, Thran Physician, has card draw, removal, and proliferate all on one card
Deadly Rollick, potentially free removal
Defile, cheap good removal
Thrilling Encore saves you from a board wipe or lets you bring everything back after sacrificing it all to like God-Eternal Bontu
Phyrexian Arena some ok card draw.
Bojuka Bog if you are worried about graveyards
Mutilate, a good board wipe in mono black
Night's Whisper, Read the Bones, Sign in Blood, are a great draw package for mono black
Toxic Deluge a great board wipe for when things need resetting, and you could follow with Thrilling Encore and get it all back
Syphon Mind is great draw if your playing with more players
Victimize - is really really strong, get rid of one weak thing for two of your best things
Yawgmoth's Will - lets you treat your graveyard like your hand for a turn
Lord Skitter, Sewer King makes rats
Marrow-Gnawer - lets you make lots of rats
Infectious Inquiry - good draw and gives poison
Ogre Slumlord - makes rats when your creatures or your opponents creatures die.
Tangled Colony - if your opponent has to block it or it dies to like Blasphemous Act will make you rats
Vraska's Fall removal and poison counter
Drown in Ichor removal and poison
Bontu's Monument all your creatures cost less
Rat Colony can have any number and they buff themselves, and cost less mana than Relentless Rats
Typhoid Rats deathtouch rat opponents wont want to block
Crypt Rats can board wipe but can also win the game if you give it infect, doesnt work with your commander because toxic specifies combat damage but does work if you give it infect and deal damage with it's ability.
Ratcatcher tutors rats, and gives you card advantage
Ashcoat of the Shadow Swarm - buffs your rats and lets you get rats back
Wave of Rats has blitz and reanimates itself
Ink-Eyes, Servant of Oni rat that steals opponents stuff
Nashi, Moon Sage's Scion rat that steals opponents stuff
Adaptive Automaton is a rat and buffs rats
Okiba-Gang Shinobi rat makes opponents discard and has ninjutsu
Filth gives all your rats swampwalk pairs well with Urborg, Tomb of Yawgmoth
Dark Ritual lets your get a head start or some extra mana a turn you need it
Tainted Strike instant speed infect, funny in multiplayer because you can use it on anyone's creatures.
Phyresis Outbreak gives poison and might kill opponents creatures
Feed the Swarm enchantment removal in black
Vat Emergence gets a creature back and proliferates
Spread the Sickness destroys a creatures and proliferates
Pact of the Serpent strong tribal card draw
Living Death swap graveyards with battlefields, great after sacrificing your whole board to draw cards
Skullclamp sack small rats for card draw
Thrumming Stone if you go the Relentless Rats or Rat Colony route
Coat of Arms your rats will be huge
Bolas's Citadel this card is dumb lol, lots of casting power and then you hit Gray Merchant of Asphodel and keep going lol
Icon of Ancestry kinda draw buffs rats...is ok
Contagion Engine proliferate twice each time you activate
Eldrazi Monument gives creatures flying indestructible and +1/+1
Grafted Exoskeleton gives a creature infect, great with Crypt Rats
Sword of Truth and Justice proliferate sword
Bad Moon buff all black creatures, opponents too
Phyresis gives infect again good with Crypt Rats
Greed card draw
Vraska, Betrayal's Sting proliferate planes walker
I know that's a lot but hopefully gave you some ideas to work with!
| Have (1) | metalmagic |
| Want (2) | mflint , Sandwitcher |



