|Commander / EDH||Legal|
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Enchantment — Aura
Enchanted creature has haste.
: Enchanted creature gets +1/+0 until end of turn.
When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Breath from your graveyard to play attached to that creature.
Dragon Breath Discussion
1 month ago
Altoman, there are good points in your input. Firstly, yes, it intends to be not necessarily a control strategy, but a midrangey strategy. That's the reason I'm packing Rotting Rats instead of Stinkweed Imp , along with removal. I know ub and br reanimator are somewhat established archetypes, but that's not what I'm trying to achieve, I've played turbo exhume on RB and Ub Reanimator with Striped Riverwinder for a while and got bored of them. The concept of this new intent is to play WB since is the only color combination which allows you to play more than four reanimation spells in your deck, even up to 16 if you feel like doing it, and that's the very reason I wouldn't like to move from white (although I could think about splashing a third color as the professor did on his Mardu Reanimator deck https://youtu.be/Pun-et4nIP0).
That said, I agree I might need either some protection for the reanimated creatures, a faster deck, or (IMO) even more reanimation spells. On protection, I can stay on white and pack a couple Benevolent Bodyguard s, Standard Bearer s, Apostle's Blessing , Emerge Unscathed , or hand interaction as Duress .
Ulamog's crusher is no Emrakul, but is probably the best reanimation target on pauper right now, and it can win you a game on its own on early turns (mid to late game is more difficult, depending on what you're facing), and that's why is the founding concept of the turbo RB variant. I could very well pack 1/2 copies of Dragon Breath which are proven to steal a couple games every now and then (but for any decks playing unsummon, assuming you win g1, they still only have to leave 1 Mana open to ruin your plans).
What I was thinking about is playing more resilient biggies as Walker of the Grove , Striped Riverwinder , or anything with hexproof, shroud, regeneration or with an interesting ETB/leave the battlefield effect. I'll probably keep crusher, because of his raw power is worth it, then probably cut some stuff like horror of the broken lands, nightstalker, and cycling creatures for either more symmetrical discard, hand filtering\drawing ( Night's Whisper , Dusk Legion Zealot and friends come to mind) or hand disruption along with the aforementioned resilient critters. I believe V 2.0 might have something of that. What do you think?
1 month ago
I understand, you want to keep your playstyle and i respect that.
The problem i see with your strategy is that you want to play a slower deck. Slower decks means control. Therefore you have nothing to protect your field and dont have much to prevent your opponent from building his own strategy.
With this idea in mind, i suggest taking the White part out and replacing it for either green or blue:
- Wild Mongrel for really good discard and placing you opponent in difficult positions when you attack or block
-Anything that makes you gain mana faster
- Counterspell or any counter
-Anything that makes you draw
Finally, your biggest fatest boy is Ulamog's Crusher . One single attack with him can give you victory instantly. Problem is you give your opponent one entire turn to react. Unsummon Boom! He pays only one mana and you have to start all over. The fact that you have Dragon Breath (even if its only one) that can kill him instantly will prevent him from spending his mana to fast. Therefore, making your deck more resilient.
2 months ago
Nice deck, I think it has good potential.
I'm pretty sure you don't need 14 big boys to get the reanimator effect. If you really want the effect to happen I suggest something with dredge like Stinkweed Imp .
2 months ago
4 months ago
Aqueous Form for evasion and possibly digging 5 cards deep off Narset.
4 months ago
Dragon Breath automatically enchants Narset and gives her haste if she's recast with this in your grave.
5 months ago
I had Martyr of Sands in my first draft, but I ran into a couple situations where I didn't have the white cards in hand when I had the Martyr so I took it out. Haven't playtested a ton though, so maybe I just got unlucky with it.
Glory-Bound Initiate is definitely a card I looked at, but I wanted as much as possible to cram in stuff that could gain me life BEFORE combat so I had a chance at bringing out Licia and swinging with her in the same turn. So instead I opted for things like Augur Il-Vec and Chaplain's Blessing .
Getting Licia out early AND giving her haste is a tall order, still trying to find the right balance of cards. Besides Swiftfoot Boots and Lightning Greaves I'm currently running Dragon Breath and Haunted Cloak for haste.
Also, I've found Favor of the Mighty to be very sneaky. Definitely has the potential to backfire but I've gotten in with Licia so many times with it.
5 months ago
Out: - Citadel Siege - Crucible of Fire - Dragon Breath - Dragon Fangs - Dragon Scales - Dragon Shadow - Fervent Charge - Mighty Emergence - Sarkhan's Unsealing - Triumph of Ferocity - Atarka Monument - Dragon's Hoard - Dromoka Monument - Kolaghan Monument - Ojutai Monument - Silumgar Monument - Response / Resurgence - Akoum Hellkite - Bone Dragon - Dromoka, the Eternal - Flameblast Dragon - Foe-Razer Regent - Furyborn Hellkite - Hoarding Dragon - Jugan, the Rising Star - Mana-Charged Dragon - Nicol Bolas - Shieldhide Dragon - Azorius Chancery - Gruul Turf - Izzet Boilerworks - Orzhov Basilica - Rakdos Carnarium - Simic Growth Chamber
Replacement Options - Atarka, World Render - Boneyard Scourge - Broodmate Dragon - Darigaaz Reincarnated - Dragonlord Kolaghan - Harbinger of the Hunt - Hellkite Tyrant - Karrthus, Tyrant of Jund - Kokusho, the Evening Star - Nesting Dragon - Rith, the Awakener - Ryusei, the Falling Star - Scourge of the Throne - Utvara Hellkite - Vaevictis Asmadi, the Dire - Skyshroud Claim - Nissa's Pilgrimage - Farseek - Sol Ring - Smothering Tithe - Dragonspeaker Shaman - Earthquake - Commander's Sphere - Chromatic Lantern - Darksteel Ingot - Wayfarer's Bauble - Fellwar Stone - Armillary Sphere - Burnished Hart - Mirari's Wake - Curse of Opulence - Unclaimed Territory - Exotic Orchard - Mountain s, Swamp s, Forest s, Island s, Plains
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