Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Wall of Roots
Creature — Plant Wall
Put a -0/-1 counter on this: Add . Activate this ability only once each turn.
1 week ago
Hey, I'm working on a minsc list too. Here's waht I have: https://tappedout.net/mtg-decks/minsc-and-boo-and-friends/
Some tricks I've found:
If your commander is a planeswalker that costs 4, you want to be casting him on turn 3 or 2 and have defense up. EDH players just love throwing spare attacks at planeswalker so you need defense. Kodama's reach doesn't let you do this, but 2-mana ramp will. Even better is ramp that also leaves behind a blocker, like Wall of Roots. You have the Lotus cobra already, consider also Thunderscape Familiar. Tinder Wall can cast Minsc on turn 2. Khalni Garden will give you mana and leave behind a blocker as well. Wilson, Refined Grizzly is an ALL-STAR attacker and defender.
I like Gruul for removal that hits lots of things at once so I can just run my opponents out of resources with every 3-for-1 or 4-for-1. Vandalblast, Mizzium Mortars, Chandra's Ignition, Tribute to the Wild, Volcanic Offering, Decimate.
1 week ago
For Ramp I would cut:
2 months ago
Hey RebelGenius, Collector Ouphe seems sweet, I'll definitely test it out. Wall of Omens and Wall of Blossoms were both considered for the deck but just seem like worse versions of Wall of Roots for this build. However, you could definitely go the Yorion, Sky Nomad route with this deck where the walls would be staples. Thanks!
3 months ago
Well, not sure it'll stay as is, but I'm willing to try out Wall of Roots over Avalanche Riders, it's way faster and better at slowing down stuff like Burn I guess. Riders is a questionable play I suppose, no potential to be a big trampler, and only able to hassle them 1 land, and I'm in very deep trouble if I'm paying it's echo I suspect.
6 months ago
Made some changes. - Coiling Oracle since it costs 2 color mana, and we dont have much lands to abuse his landdrop ability.
Slithermuse, because depends on opponents hand a lot.
Soul of the Harvest, since we have a lot of those effects anyway (i concider Vizier and Augur as those effects also).
Stratus Dancer, because it is a 2 mana counterspell just for sorcery or instant. It is good, but free counters are better.
Wall of Roots, because 2 mana dork, giving only 1 mana per turn, and it is not even an elf.
Hardened Scales, because we dont have much creatures requiring tons of counters (In fact, it is two eldrazi and ballista. Everything else works well without this card), and it is better to have some card which does something useful instead.
Exotic Orchard, because sometimes will not give us correct color.
Flooded Grove, because filters can be bad sometimes.
2x Island, cause we needed 2 more slots.
9 months ago
To be honest with you, the competitive meter here means almost nothing, I honestly dont know how it is calculated. haha. The strongest meren lists i have seen are Hermit Druid combo lists. how that combo works is like this (synopsis by SynergyBuild years ago, but still relevant because he is a badass) "Nah, by using the five color lands (City of Brass, Mana Confluence, Forbidden Orchard, Tarnished Citadel, Exotic Orchard, and Reflecting Pool), along with fetchlands, you can build up a fast (low to no tapped lands), consistent (at getting your colors), and no-basic landbase for Hermit Druid to deck you. Bring back Dregscape Zombie and Bloodghast, sacrifice them to Dread Return, bring back Necrotic Ooze, then use Wall of Roots's ability to activate Blighted Bat's, then make infinite mana between Devoted Druid and Channeler Initiate, then use Walking Ballista to instantly win the game!"
As a bonus, Ballista combos with Mikaeus as well, so you have some synergies between the two. Things like Entomb and Buried Alive will net you Hermit early so you can access him in a hurry. Some fast mana in the form of creatures and rituals, some nice interaction like you already have, and bringing the average manavalue of your deck down will help as well. You are already runnning Stitcher's Supplier which is my favorite bit of tech. Ramunap Excavator is another solid bit of tech I really like to combine with Azusa, Lost but Seeking to get all kinds of value. Blood Pet, Stinkweed Imp, and Golgari Thug are all good bits of tech for Meren. The Gitrog Monster is also surprisingly good for us. The card draw he can get us with a little bit of ssetup is nothing to be scoffed at. To be honest, the main issue i am having currently is finding solid self-mill options.
11 months ago
I like it a lot, very creative. And for that budget what a great deal! I am kind of a nervous nelly though and really like my early game defense before i get my big boys out, i have been traumatized by little plinking elves and goblins. So i would maybe put in or sideboard some Wall of Roots you could swap with Caryatid and still get mana benefits! Or just thinking about those annoying fairies my wife plays Wall of Vines