Wall of Roots

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Rules Q&A

Wall of Roots

Creature — Plant Wall

Defender

Put a -0/-1 counter on Wall of Roots: Add . Activate this ability only once each turn.

Femme_Fatale on Official missing/incorrect card/token thread

2 weeks ago

Baiken_3D: Promos were already in, in the promo set, since they don't have a tla or unique set symbol on the cards and are not in a product you can buy off the shelves. Wall of Roots Wood Elves Windfall.

multimedia on Defending budget commander deck

4 weeks ago

Hey, good changes so far. Looking nice with a really low avg. CMC.

Some budget defender upgrades to consider.

Orator of Ojutai is another two drop defender who can draw ETB if you control Arcades and it has flying. Sunscape Familiar and Wall of Roots are more defenders who ramp. Shield-Wall Sentinel is a defender tutor. Wall of Stolen Identity is good in multiplayer Commander and it ETB as the creature you choose with defender. Identity and Shield-Wall are some higher mana cost defenders, but their ETB abilities are worth it.

Wall of Junk has been errata to have defender, it can return itself to your hand if it blocks making it bonus good with vigilance. Walking Bulwark and Crashing Drawbridge are low mana cost defenders who can give other creatures you control haste.

Tetsuko Umezawa, Fugitive makes your defenders unblockable. What makes Tower Defense good here is it gives all creatures you control the instant pump for two mana. Aegis of the Heavens only targets one creature for three mana.


Because Arcades triggers to draw when a defender ETB then blink can be a powerful effect. Blink can also enable an infinite turns combo where attacking Arcades and/or defenders are the wincon.

Eerie Interlude can protect all your creatures from a board wipe since your creatures return to the battlefield at the next end step. If Arcades is exiled along with defenders then when the creatures come back you draw. To price match for a possible cut, Eerie could replace Voidslime? Cutting Voidslime will also clear some budget to add some of the more price defenders I suggested above.

At your end step Soulherder can be repeatable blink of any creature you control. With Arcades blinking a defender is draw, if the blinked defender has an ETB ability it triggers again and gives the defender pseudo vigilance since it will ETB untapped. Blink can also reset Shield Sphere and Wall of Roots.

If your game plan is to attack with defenders thanks to Arcades then how about extra attacks from extra turns? Adding this combo and Eerie Interlude are some reasons to keep Mnemonic Wall.

Cast Aeons and at your end step Soulherder blinks Mnemonic returning Aeons to your hand. On your extra turn cast Aeons and repeat. If you control Arcades then you also draw at your end step, but you only get extra turns equal to the number of cards in your library.

wisegreenbean on Defender 2.0

3 months ago

Decisive Denial works based on power, not effective power, so you're only really using the counterspell mode. In that case, I'd suggest Dovin's Veto or Disdainful Stroke or Bant Charm.

Archetype of Courage and Archetype of Endurance aren't super good value for the mana you put in. If you want increased combat effectiveness, there are toughness buffs, and if you want protection, that are counterspells or targeted protections like Ephemerate or Dive Down or Simic Charm or Resolute Watchdog

Turn to Frog is not a very exciting removal effect if you're in white and could just be running Swords to Plowshares. Same for the tapdown of Winterthorn Blessing, or the delayed value of Fall of the Impostor. Beast Within or Generous Gift are also premier removal.

You have a few off-theme creatures I think you won't much like: Disciplined Duelist works off power, Horizon Chimera gains a little life which is pretty low value overall, same for Lunarch Veteran  Flip. Rootcoil Creeper and Llanowar Scout aren't too bad, but I think there are probably better ramp effects for you.

Into the Wilds is kind of a slow and unreliable card advantage effect. I would usually prefer something like Shamanic Revelation or Collective Unconscious or Lifecrafter's Bestiary.

Aqueous Form and Staggering Insight are best on little creatures that attack a lot. You will often struggle to let your creatures attack at all, so I don't recommend them.

Cathar's Shield and Spidersilk Net are pretty low impact buffs. If you really want this effect, there's Slagwurm Armor.

Traveler's Amulet or Dromoka Monument aren't too exciting when you're in green and could have Vine Trellis or Wall of Roots or Rampant Growth.

Pledge of Unity and Brave the Sands are okish team buffs, but you can do better. Bar the Door and Solidarity are a little more on synergistic for your deck.

Slaughter the Strong is crazy strong in your deck!

nbarry223 on Best Fae of Wishes Targets?

3 months ago

I'm also looking for build around suggestions. I've recently found Power Conduit which can make any saga into something pretty broken, and has great relevance with persist/undying, or even being able to play through Chalice of the Void (yours or your opponents). It also makes things like Wall of Roots into pretty epic advantage generators.

amarthaler on EDH Arcades, the Strategist

4 months ago

Update!

Out: Wall of Roots and Secret Door

In: Robe of Stars and Glaring Spotlight

I'd like to play test Robe of Stars and Glaring Spotlight in this deck to increase protection of my creatures. To make room for these two cards, I removed what I think are the weaker Defenders in the deck in terms of payoff.

Chasmolinker on HEADON! Apply Directly To Forehead!

4 months ago

Thanks for the input Squee_Spirit_Guide!! I like all of that. A key piece of the deck, right now, is Aether Mutation beyond being soft removal it can help pad my board state while durdling around digging for Penumbra Wurm by bouncing Jungle Barrier or one of the Penumbra creatures to generate Saprolings. I like the idea of having faster defenses though with Wall of Blossoms coming in at 2 MV.

I'd have to try Wall of Roots over Urborg Elf and see which one I like better.

The deck doesn't struggle too much with mana sources as it currently sits. But Greater Good and Lifeline really intrigue me.

Altar of Dementia seems like a different deck altogether. But combos nicely with Lifeline. One Penumbra Wurm would be 24 cards milled...

You've definitely given me food for thought. Thanks so much again.

Squee_Spirit_Guide on HEADON! Apply Directly To Forehead!

4 months ago

Very cool deck! What do you think about Wall of Blossoms or Wall of Roots instead of Jungle Barrier?

This might be a stretch, but I immediately thought of Lifeline to keep bringing back your Penumbra creatures. I like the idea of sacrificing them for some benefit and then getting the token, and they come back to repeat the process. Altar of Dementia, Ashnod's Altar, and Greater Good could be fun. Maybe that would be a different deck entirely though...

smack80 on Here Comes the Boo-m

5 months ago

Hey, I'm working on a minsc list too. Here's waht I have: https://tappedout.net/mtg-decks/minsc-and-boo-and-friends/

Some tricks I've found:

If your commander is a planeswalker that costs 4, you want to be casting him on turn 3 or 2 and have defense up. EDH players just love throwing spare attacks at planeswalker so you need defense. Kodama's reach doesn't let you do this, but 2-mana ramp will. Even better is ramp that also leaves behind a blocker, like Wall of Roots. You have the Lotus cobra already, consider also Thunderscape Familiar. Tinder Wall can cast Minsc on turn 2. Khalni Garden will give you mana and leave behind a blocker as well. Wilson, Refined Grizzly is an ALL-STAR attacker and defender.

I like Gruul for removal that hits lots of things at once so I can just run my opponents out of resources with every 3-for-1 or 4-for-1. Vandalblast, Mizzium Mortars, Chandra's Ignition, Tribute to the Wild, Volcanic Offering, Decimate.

Don't play Fling effects. You don't need to sacrifice your guys to deal damage=power. You can play things like Soul's Fire and Ram Through and Domri's Ambush.

Loxodon Warhammer is straight worse than Shadowspear and your growing creatures can easily wear Belt of Giant Strength for no equip cost.

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