Horizon Chimera

Horizon Chimera

Creature — Chimera


Flying, trample

Whenever you draw a card, you gain 1 life.

Latest Decks as Commander

Horizon Chimera Discussion

VaneRaklan on Flying Snakes of Fortune

1 week ago

Main Notes

I think you should replace Plasm Capture with Rapid Hybridization or Pongify because holding up 4 mana for a counter is rough but holding (or using) 1 mana to get rid of a boi is a lot easier

I think you should take out Dictate of Kruphix and Rites of Flourishing and slot in something else, like board wipe protection or another wheel.

I feel like unless you are confident that you are going to maintain a hand of more than 7 then maybe consider swapping out Spellbook might be a good idea

Not sure how useful Patron of the Orochi will be especially being at such a high cmc

Reforge the Soul only triggers the miracle cost if it is the card you draw for turn so you would have to pay the full CMC if you drew into it from a wheel. Thus, could save a few bucks by swapping it out for a different wheel card.

Nadir Kraken might not pull that much weight since you're theoretically going to be creating a ton of snakes and drawing a bunch of cards. Plus I'm not sure if you'll end up wanting to spend the mana to add the +1 counter and make a tentacle

Fun synergy

Bag of Holding $0.35 instead of losing all of your cards to wheels, you can actually get them back later lol

Second Harvest $1.29 2GG to double all your creature tokens... could be useful? could also just do with another wheel lol

Soul of New Phyrexia $4 Might be a lot of mana to run but if you have ashnod's alter out then you should have no issue sacking three tokens to give everything indestructible. Just one more board wipe protection

Haste Givers

Rhythm of the Wild $3 can either give them haste or make them a lil bit bigger

Ogre Battledriver $0.6 buffs snakes upon ETB and gives them haste; if this is already out and you wheel...OOF

Horizon Chimera $0.25 padding your life total isn't a bad idea; granted you are likely going to be aggressive affff

More Wheels

Molten Psyche $4

Whirlpool Warrior $4

Geier Reach Sanitarium $2.5 Might not be worth it but having a little something-something on a land is hard to deal with and could help in a pinch

Dragon Mage $0.25

Prosperity $1.5

Minds Aglow $2.5

Khorvath's Fury $3

Burning Inquiry $1 One red mana to get 9 snake bois and might get some good stuff out of someone else's hand

Game Plan $0.39 Heftier side of things at 6 CMC but everyone draws 7 instead of perhaps the same amount they discarded. Plus everyone refills their library so any graveyard shenanigans gets shut down and you don't risk milling yourself for a little bit longer

Simerix on Big Butt Big Mana

2 weeks ago

Cards to remove: Altered Ego, Horizon Chimera, Vastwood Hydra, Elixir of Immortality, Otherworld Atlas, Fog, Haze of Pollen, Respite, Kiora, Behemoth Beckoner, Prosperity, Wildest Dreams, Thryx, the Sudden Storm

Meh cards: Folio of Fancies, Beanstalk Giant, Hydra Broodmaster

Be carful with cards like Prosperity because you give your opponents a lot of cards. You pay a lot of mana for them to draw a lot of cards.

Your lands suck. I can help you find better lands to use if you would like. You will be fine if you don't change them, but better lands go a long way.

Thryx, the Sudden Storm is a decent card, but look at your mana curve. You don't have many cards over 5 cmc. In other words, he doesn't reduce the cost of many spells.

Cards like Fog don't work well in commander. When life totals are so high, you don't care about one individual combat, but gaining large long term value. This is a single use card. It will also likely sit in your hand as a dead card most of the game. Compare Fog to a card like Propaganda

VorelNailo on VorelNailo

5 months ago

Week of 7/27/2020 Combo

Drogskol Reaver + Horizon Chimera = the next time you draw a card, you draw your entire deck and gain life equal to the number of cards in your deck. To avoid losing immediately, Laboratory Maniac or Jace, Wielder of Mysteries.

I built a deck around this combo, which is Legacy legal: https://tappedout.net/mtg-decks/cards-life-chocolate-things-are-better-infinite/

DemonDragonJ on Artificial Evolution

10 months ago

As I said that I would, I have removed two copies of each of Horizon Chimera, Overbeing of Myth, Trygon Predator, and Winged Coatl, as well as two lands, which reduced this deck to 60 cards and also reduced its average converted mana cost from 3.30 to 3.19, which is obviously a very good thing.

DemonDragonJ on Help Me Reduce My Decks …

10 months ago

The next deck that I wish to discuss is named Fire and Ice. As with the previous decks, I shall remove two lands from it, which leaves me with eight more cards that I need to remove. I likely shall remove two copies each of Dominus of Fealty and Hypersonic Dragon, due to their high mana costs; Mindwrack Liege is more expensive than are they, but it is too good to not have four copies of it in this deck.

I am contemplating if I should remove either Jhoira of the Ghitu or Keranos, God of Storms from that deck, as they are both awesome creatures, but I do need to reduce the number of cards in this deck. Lightning Bolt is also an awesome card, but it is the least essential card in this deck, unfortunately, so I likely shall not keep it. However, if I do remove it, will there be a sufficient number of non-land spells to trigger the prowess ability of Stormchaser Mage? If not, I shall replace that card with Lightning Stormkin.

I also have a blue/green deck named Artificial Evolution, from which I also plan to remove two lands, leaving eight non-land cards that need to be removed. I likely shall remove two copies of Trygon Predator, because, as great as that card is, it is unlikely that my opponents shall have a sufficient number of artifacts or enchantment for it to be necessary for me to have four copies in this deck, as well as two copies of Horizon Chimera, because the lifegain from that card is largely negligible, but flash, flying, and trample are all excellent abilities, so two copies may remain. As good as Winged Coatl is, I still need to remove cards from this deck, so I shall likely remove two copies of it, as well.

Edric, Spymaster of Trest, Maraleaf Pixie, Murkfiend Liege, and Prophet of Kruphix are all too amazing to remove, but Overbeing of Myth is disposable, as tragic as that may be, so I likely shall remove it, as well.

What does everyone else say about these two decks? What cards should I remove from them to reduce them each to 60 cards?

zephyr6066 on Uro, Titan of Self Mill

10 months ago

hecubus333, Thanks! I'm glad you enjoyed it so much. Uro, Titan of Nature's Wrath's ETB abilities are just so abusable that I had to build a deck around him.

As for wincons, the primary one is milling yourself and then using Jace, Wielder of Mysteries or Thassa's Oracle. I chose these rather than Laboratory Maniac because they are more resilient. You'll notice we don't run that much interaction, so we want to be able to win and not have that win threatened. Of the two, I prefer Thassa's Oracle more since the win condition is an ability so it doesn't matter if it gets destroyed. The trouble with lab man or jace is that if it gets removed and you go to draw that last (nonexistant) card, you lose instead, so Thassa's Oracle provides that resiliency. And then I chose Jace for the same reason because planeswalkers are typically harder to get rid of. Also both oracle and Jace are what I like to call "self-contained wincons" meaning that they come down and you win assuming you meet the conditions without having to do anything else.

There is one other alternative hard wincon in the deck if the self mill strategy isn't viable, and three soft wincons if it gets to that point. Generally, the soft wincons are designed as ways to lock down the game and stall out until you can get one of the hard wincons to actually win the game.

The alternative hard wincon is a Lifegain + Aetherflux Reservoir strategy. Uro gains us a ton of life, so why not capitalize on this with other lifegain spells? Horizon Chimera, Skola Grovedancer, Tatyova, Benthic Druid, The Great Henge, Shadowspear, etc, function as a lifegain package to pad our life total because people will definitely be attacking us. This buys us time to find responses or to outright win. It also helps you pay for Glacial Chasm's cumulative upkeep cost to prevent those attacks outright. Finally, in long and grindy games, we can simply use our massively inflated life total to blow out opponents with the deathstar that is Aetherflux Reservoir, which itself also functions as a lifegain engine. Plus, all of this lifegain is doubled by Alhammarret's Archive, which is just nutty. Piloting the deck, I've managed to gain 110+ life in one turn so it's definitely a viable strategy.

Onto the soft wincons:

The first soft wincon is to take infinite turns with Nexus of Fate. So the way this works is that with the self-mill we're doing, our deck gets pretty thin. Basically, at some point, if we've milled out successfully, Nexus of Fate will be the only card left in our library which means we draw it every turn since it shuffles itself back into the library if it would hit the graveyard as a replacement effect. This has the bonus of preventing us from milling out since then we always have a card to potentially draw whenever we need to at that point. However, not that this isn't a wincon by itself, which is why it's called a soft wincon, but it does mean you have all the time in the world to find a way to get one of the hard wincons out. Basically the play is to cast Nexus of Fate, pass turn to yourself, and then use the upkeep Genesis trigger from Genesis being in your graveyard to get back Thassa's Oracle for the win. Alternatively, you can just take infinite turns and force everyone else to concede if you absolutely can't win.

The next soft wincon is a little complicated, but basically it's a loop involving Peregrine Drake, Deadeye Navigator, and either Words of Wind + Uro or Panharmonicon + Venser, Shaper Savant to force your opponents to bounce all their permanents, including lands. At that point, most of them will choose to concede the game because they have no permanents or land. If not, you can keep looping, but to draw cards instead to get one of the other wincons to win the game outright. Here's how the loops work:

1) Words of Wind + Uro, Titan of Nature's Wrath To start, you make infinite colored mana with the Peregrine Drake/Deadeye Navigator combo, and then cast Uro, or flicker it with deadeye if Uro is already on the field. With Uro's abilities on the stack, you pay 1 mana into Words of Wind to replace your next draw with forcing every player to bounce a permanent. Obviously, you choose to bounce Uro to your hand. With infinite mana, you keep looping this gaining life each time while forcing your opponents to bounce all of their permanents, including lands. At that point, if they dont concede, you can draw cards by not using Words of Wind and having uro sac himself to the command zone. From there, you dig for either Aetherflux Reservoir or Thassa's Oracle or Jace, Wielder of Mysteries to actually win the game.

2) Panharmonicon + Venser, Shaper Savant For this loop, a Panharmonicon is not required, but makes it easier to do because of the double ETB triggers. First, we begin like previous making infinite mana with Peregrine Drake/Deadeye Navigator. This lets us cast Venser, Shaper Savant. And we target an opponent's permanent to bounce to their hand. If you don't have Panharmonicon, you pair venser with Deadeye Navigator, and use deadeye's flicker ability to keep flickering venser ad nauseum until all your opponents permanents (including lands) are bounced to their hand. At that point, if they don't concede, you can use venser to bounce uro to your hand or use infinite mana to cast him and flicker him to draw cards until you find Aetherflux Reservoir or Thassa's Oracle or Jace, Wielder of Mysteries to actually win the game. Panharmonicon just makes the loop more efficient because you can target two of your opponents' things at once.

The one thing to note with these loops is that you should be careful not to overdraw though, because Guardian Project and The Great Henge are all mandatory draw effects that trigger when a creature enters the field.

Finally, the last soft wincon is Finale of Devastation. I call it soft because the deck really isn't designed to go aggro and attack with its creatures. But basically, if you have a lot of creatures and find an opportunity, you can use a really big finale to finish off the last few players at the table maybe after you used Aetherflux Reservoir to take out a few other players. The finale is honestly just there as a creature tutor with access to both your deck and graveyard.

Overall, the deck is really resilient because you really don't care too much about what your opponents are doing, you just want to mill yourself and gain life to either win off of Thassa's Oracle/Jace, Wielder of Mysteries, or by deathstaring everyone via Aetherflux Reservoir.

Hope this helps, and feel free to let me know if you have any thoughts or suggestions! ^_^

Poly_raptor on Kids, don’t forget to recycle!

1 year ago

Thanks for the suggestions guys. I did look at a lot of those when building it but unfortunately I couldn’t justify paying for them.thats over $125 on 10 cards :(

I agree that they would all be very good additions.

Horizon Chimera could be cut definitely and I do have a crop rotation so could swap those.

I’ll have a look at some of the cheaper the cards from M20 and Throne, I haven’t really looked at those sets in general tbh.

Elvish Reclaimer & Field of the Dead aren’t too expensive.

Summer Bloom is in the list Sunder looks interesting haha,

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